231 lines
8.6 KiB
C#
231 lines
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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using System.Threading.Tasks;
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using AngleSharp.Dom;
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using AngleSharp.Html.Parser;
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using auto_creamapi.Models;
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using auto_creamapi.Utils;
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using NinjaNye.SearchExtensions;
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using SteamStorefrontAPI;
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namespace auto_creamapi.Services
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{
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public interface ICacheService
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{
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public List<string> Languages { get; }
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public void UpdateCache();
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public IEnumerable<SteamApp> GetListOfAppsByName(string name);
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public SteamApp GetAppByName(string name);
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public SteamApp GetAppById(int appid);
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public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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}
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public class CacheService : ICacheService
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{
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private const string CachePath = "steamapps.json";
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private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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private const string UserAgent =
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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"Chrome/87.0.4280.88 Safari/537.36";
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private List<SteamApp> _cache = new List<SteamApp>();
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private readonly List<string> _languages = new List<string>(new[]
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{
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"english",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"latam",
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"swedish",
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"thai",
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"turkish",
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"ukrainian",
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"vietnamese"
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});
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/*private static readonly Lazy<CacheService> Lazy =
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new Lazy<CacheService>(() => new CacheService());
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public static CacheService Instance => Lazy.Value;*/
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public CacheService()
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{
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Languages = _languages;
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UpdateCache();
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}
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public List<string> Languages { get; }
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public void UpdateCache()
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{
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MyLogger.Log.Information("Updating cache...");
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
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string cacheString;
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if (updateNeeded)
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{
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MyLogger.Log.Information("Getting content from API...");
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var client = new HttpClient();
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var httpCall = client.GetAsync(SteamUri);
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var response = httpCall.Result;
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = readAsStringAsync.Result;
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MyLogger.Log.Information("Got content from API successfully. Writing to file...");
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//var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
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//writeAllTextAsync.RunSynchronously();
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File.WriteAllText(CachePath, responseBody, Encoding.UTF8);
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cacheString = responseBody;
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MyLogger.Log.Information("Cache written to file successfully.");
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}
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else
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{
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MyLogger.Log.Information("Cache already up to date!");
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cacheString = File.ReadAllText(CachePath);
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}
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var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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_cache = steamApps.AppList.Apps;
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MyLogger.Log.Information("Loaded cache into memory!");
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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{
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var listOfAppsByName = _cache.Search(x => x.Name)
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.SetCulture(StringComparison.OrdinalIgnoreCase)
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.ContainingAll(name.Split(' '));
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return listOfAppsByName;
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}
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public SteamApp GetAppByName(string name)
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{
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MyLogger.Log.Information($"Trying to get app {name}");
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var app = _cache.Find(x => x.Name.ToLower().Equals(name.ToLower()));
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if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
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return app;
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}
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public SteamApp GetAppById(int appid)
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{
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MyLogger.Log.Information($"Trying to get app with ID {appid}");
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var app = _cache.Find(x => x.AppId.Equals(appid));
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if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
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return app;
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}
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public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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MyLogger.Log.Information("Get DLC");
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var dlcList = new List<SteamApp>();
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if (steamApp != null)
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{
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var task = AppDetails.GetAsync(steamApp.AppId);
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var steamAppDetails = await task;
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steamAppDetails?.DLC.ForEach(x =>
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{
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var result = _cache.Find(y => y.AppId.Equals(x)) ??
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new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
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dlcList.Add(result);
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});
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dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
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MyLogger.Log.Information("Got DLC successfully...");
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// Get DLC from SteamDB
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// Get Cloudflare cookie
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// Scrape and parse HTML page
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// Add missing to DLC list
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if (useSteamDb)
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{
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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/* var handler = new ClearanceHandler();
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var client = new HttpClient(handler);
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var content = client.GetStringAsync(steamDbUri).Result;
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MyLogger.Log.Debug(content); */
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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MyLogger.Log.Information("Get SteamDB App");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall;
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MyLogger.Log.Debug(httpCall.Status.ToString());
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MyLogger.Log.Debug(response.EnsureSuccessStatusCode().ToString());
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync;
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MyLogger.Log.Debug(readAsStringAsync.Status.ToString());
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var parser = new HtmlParser();
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var doc = parser.ParseDocument(responseBody);
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// Console.WriteLine(doc.DocumentElement.OuterHtml);
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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var query2 = query1.QuerySelectorAll(".app");
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foreach (var element in query2)
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{
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var dlcId = element.GetAttribute("data-appid");
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var dlcName = $"Unknown DLC {dlcId}";
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var query3 = element.QuerySelectorAll("td");
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if (query3 != null)
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{
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dlcName = query3[1].Text().Replace("\n", "").Trim();
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}
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var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
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var i = dlcList.FindIndex(x => x.CompareId(dlcApp));
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if (i > -1)
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{
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if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
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}
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else
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{
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dlcList.Add(dlcApp);
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}
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}
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dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
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MyLogger.Log.Information("Got DLC from SteamDB successfully...");
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}
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else
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{
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MyLogger.Log.Error("Could not get DLC from SteamDB1");
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}
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}
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}
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else
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{
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MyLogger.Log.Error($"Could not get DLC: Invalid Steam App");
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}
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return dlcList;
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}
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}
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} |