auto-creamapi-2/auto-creamapi/Services/CacheService.cs

231 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using NinjaNye.SearchExtensions;
using SteamStorefrontAPI;
namespace auto_creamapi.Services
{
public interface ICacheService
{
public List<string> Languages { get; }
public void UpdateCache();
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
public SteamApp GetAppByName(string name);
public SteamApp GetAppById(int appid);
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
public class CacheService : ICacheService
{
private const string CachePath = "steamapps.json";
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
private List<SteamApp> _cache = new List<SteamApp>();
private readonly List<string> _languages = new List<string>(new[]
{
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"english",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese"
});
/*private static readonly Lazy<CacheService> Lazy =
new Lazy<CacheService>(() => new CacheService());
public static CacheService Instance => Lazy.Value;*/
public CacheService()
{
Languages = _languages;
UpdateCache();
}
public List<string> Languages { get; }
public void UpdateCache()
{
MyLogger.Log.Information("Updating cache...");
var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
MyLogger.Log.Information("Getting content from API...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = httpCall.Result;
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = readAsStringAsync.Result;
MyLogger.Log.Information("Got content from API successfully. Writing to file...");
//var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
//writeAllTextAsync.RunSynchronously();
File.WriteAllText(CachePath, responseBody, Encoding.UTF8);
cacheString = responseBody;
MyLogger.Log.Information("Cache written to file successfully.");
}
else
{
MyLogger.Log.Information("Cache already up to date!");
cacheString = File.ReadAllText(CachePath);
}
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
_cache = steamApps.AppList.Apps;
MyLogger.Log.Information("Loaded cache into memory!");
}
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
var listOfAppsByName = _cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
public SteamApp GetAppByName(string name)
{
MyLogger.Log.Information($"Trying to get app {name}");
var app = _cache.Find(x => x.Name.ToLower().Equals(name.ToLower()));
if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
return app;
}
public SteamApp GetAppById(int appid)
{
MyLogger.Log.Information($"Trying to get app with ID {appid}");
var app = _cache.Find(x => x.AppId.Equals(appid));
if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
return app;
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
MyLogger.Log.Information("Get DLC");
var dlcList = new List<SteamApp>();
if (steamApp != null)
{
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task;
steamAppDetails?.DLC.ForEach(x =>
{
var result = _cache.Find(y => y.AppId.Equals(x)) ??
new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
dlcList.Add(result);
});
dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
MyLogger.Log.Information("Got DLC successfully...");
// Get DLC from SteamDB
// Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
/* var handler = new ClearanceHandler();
var client = new HttpClient(handler);
var content = client.GetStringAsync(steamDbUri).Result;
MyLogger.Log.Debug(content); */
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
MyLogger.Log.Information("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall;
MyLogger.Log.Debug(httpCall.Status.ToString());
MyLogger.Log.Debug(response.EnsureSuccessStatusCode().ToString());
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync;
MyLogger.Log.Debug(readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
// Console.WriteLine(doc.DocumentElement.OuterHtml);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var dlcName = $"Unknown DLC {dlcId}";
var query3 = element.QuerySelectorAll("td");
if (query3 != null)
{
dlcName = query3[1].Text().Replace("\n", "").Trim();
}
var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
var i = dlcList.FindIndex(x => x.CompareId(dlcApp));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
MyLogger.Log.Information("Got DLC from SteamDB successfully...");
}
else
{
MyLogger.Log.Error("Could not get DLC from SteamDB1");
}
}
}
else
{
MyLogger.Log.Error($"Could not get DLC: Invalid Steam App");
}
return dlcList;
}
}
}