Reimplemented using MVVMCross (SearchResultWindow & DownloadWindow WIP)
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5
.gitignore
vendored
5
.gitignore
vendored
@ -553,5 +553,6 @@ MigrationBackup/
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# End of https://www.toptal.com/developers/gitignore/api/visualstudio,jetbrains,windows,visualstudiocode,rider,dotnetcore
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ConsoleApp1/
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/Utils/Secrets.cs
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**/Secrets.cs
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/MainWindow.xaml.BACKUP
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/MainWindow.xaml.cs.BACKUP
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File diff suppressed because it is too large
Load Diff
8
App.xaml
8
App.xaml
@ -1,8 +0,0 @@
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<Application x:Class="auto_creamapi.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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@ -1,9 +0,0 @@
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namespace auto_creamapi
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App
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{
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}
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}
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@ -1,70 +0,0 @@
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<Window x:Class="auto_creamapi.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:wcl="clr-namespace:WatermarkControlsLib.Controls;assembly=WatermarkControlsLib"
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mc:Ignorable="d"
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Title="Auto-CreamAPI" Width="420" Height="540" MinWidth="420" MinHeight="540">
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<Grid Name="MainWindowGrid">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<wcl:WatermarkTextBox x:Name="DllPath" Watermark="Path to game's steam_api(64).dll..." Margin="10,11,55,0" TextWrapping="NoWrap" VerticalAlignment="Top" Padding="0" Grid.Row="0" IsReadOnly="True" IsReadOnlyCaretVisible="True" MouseDoubleClick="DllPath_MouseDoubleClick"/>
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<Button Content="" HorizontalAlignment="Right" Margin="0,10,10,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Click="OpenFile_Click" ToolTip="Select DLL file." Grid.Row="0"/>
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<wcl:WatermarkTextBox x:Name="Game" Margin="10,10,180,0" Watermark="Game Name" TextWrapping="Wrap" VerticalAlignment="Top" Padding="0" Grid.Row="1"/>
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<Button Content="" HorizontalAlignment="Right" Margin="0,9,135,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Click="Search_Click" ToolTip="Find AppID." Grid.Row="1"/>
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<wcl:WatermarkTextBox x:Name="AppId" HorizontalAlignment="Right" Margin="0,10,10,0" Watermark="AppID" TextWrapping="Wrap" VerticalAlignment="Top" Width="120" Padding="0" Grid.Row="1" KeyUp="AppId_OnTextChanged" />
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<TextBlock Grid.Row="2" Margin="10,10,10,0">
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<Hyperlink NavigateUri="https://cs.rin.ru/forum/search.php" RequestNavigate="Hyperlink_RequestNavigate" >Search for cs.rin.ru thread</Hyperlink>
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</TextBlock>
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<ComboBox x:Name="Lang" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="120" Grid.Row="3"/>
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<CheckBox x:Name="ForceOffline" Content="Force offline mode" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="offlinemode" Grid.Row="4"/>
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<CheckBox x:Name="ExtraProtection" Content="Try to bypass game-specific protection" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="extraprotection" Grid.Row="5"/>
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<Grid Margin="10,10,10,0" Grid.Row="6">
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<Grid.RowDefinitions>
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<RowDefinition Height="*"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<GroupBox Header="DLC" Grid.Row="0" VerticalAlignment="Stretch">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<CheckBox x:Name="UnlockAll" Content="Unlock all DLCs (if possible)" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="unlockall"/>
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<CheckBox x:Name="SteamDb" Content="Additionally use SteamDB for DLCs" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Grid.Row="1"/>
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<wcl:WatermarkTextBox x:Name="ListOfDlcs" Margin="10,10,10,0" Watermark="List of DLCs...
0000 = DLC Name" TextWrapping="Wrap" AcceptsReturn="True" VerticalScrollBarVisibility="Visible" Padding="0" FontFamily="./#Courier Prime" Grid.Row="2"/>
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<Button Content="Get DLCs for AppID" Margin="0,10,10,10" Height="19.96" HorizontalAlignment="Right" VerticalAlignment="Bottom" Width="108" Click="GetListOfDlc_Click" Grid.Row="3"/>
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</Grid>
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</GroupBox>
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<GroupBox Header="Status" Grid.Row="1" VerticalAlignment="Bottom">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<CheckBox x:Name="CreamApiApplied" Content="CreamAPI DLL applied" Margin="10,10,0,10" Grid.Column="0" IsEnabled="False"/>
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<CheckBox x:Name="ConfigExists" Content="CreamAPI Config exists" Margin="10,10,0,10" Grid.Column="1" IsEnabled="False"/>
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</Grid>
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</GroupBox>
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</Grid>
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<Button Content="Save" Margin="0,10,55,10" HorizontalAlignment="Right" Width="40" Height="20" VerticalAlignment="Bottom" Click="Save_Click" Grid.Row="7"/>
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<Button Content="Reset" Margin="0,10,10,10" Height="20" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="40" Click="Reset_Click" Grid.Row="7"/>
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<StatusBar Grid.Row="8">
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<StatusBarItem Height="30" Margin="0,0,0,0">
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<TextBlock x:Name="Status" Text=""/>
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</StatusBarItem>
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</StatusBar>
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</Grid>
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</Window>
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@ -1,295 +0,0 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using auto_creamapi.Model;
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using auto_creamapi.POCOs;
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using auto_creamapi.Utils;
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using Microsoft.Win32;
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namespace auto_creamapi
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow
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{
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private const string DefaultLangSelection = "english";
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private static CacheModel _cacheModel;
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private static CreamConfigModel _configModel;
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private static CreamDllModel _dllModel;
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public MainWindow()
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{
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PreInit();
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InitializeComponent();
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new Action(PostInit).Invoke();
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}
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private static void PreInit()
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{
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_cacheModel = CacheModel.Instance;
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_configModel = CreamConfigModel.Instance;
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_dllModel = CreamDllModel.Instance;
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}
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private async void PostInit()
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{
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MainWindowGrid.IsEnabled = false;
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var task = _dllModel.Initialize();
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await task;
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_cacheModel.Languages.ForEach(x => Lang.Items.Add(x));
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Lang.SelectedItem = DefaultLangSelection;
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SteamDb.IsChecked = true;
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task.Wait();
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MainWindowGrid.IsEnabled = true;
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Status.Text = "Ready.";
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}
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/// <summary>
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/// Looks up the AppID of the specified game.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Search_Click(object sender, RoutedEventArgs e)
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{
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var app = _cacheModel.GetAppByName(Game.Text);
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if (app != null)
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{
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Game.Text = app.Name;
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AppId.Text = app.AppId.ToString();
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}
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else
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{
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var listOfAppsByName = _cacheModel.GetListOfAppsByName(Game.Text);
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var searchWindow = new SearchResultWindow(listOfAppsByName);
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searchWindow.Show();
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}
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}
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private void DllPath_MouseDoubleClick(object sender, MouseButtonEventArgs e)
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{
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MyOpenFile();
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}
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/// <summary>
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/// Opens a file chooser to select the path to steam_api(64).dll.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void OpenFile_Click(object sender, RoutedEventArgs e)
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{
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MyOpenFile();
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}
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private void MyOpenFile()
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{
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Status.Text = "Waiting for file...";
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var dialog = new OpenFileDialog
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{
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Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
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"All files (*.*)|*.*",
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Multiselect = false,
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Title = "Select SteamAPI DLL..."
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};
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if (dialog.ShowDialog() == true)
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{
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//Console.WriteLine(dialog.FileName);
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var filePath = dialog.FileName;
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DllPath.Text = filePath;
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var dirPath = Path.GetDirectoryName(filePath);
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if (dirPath != null)
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{
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_configModel.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
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ResetFormData();
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_dllModel.TargetPath = dirPath;
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_dllModel.CheckExistence();
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CheckExistance();
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Status.Text = "Ready.";
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}
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}
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}
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/// <summary>
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/// Gets a list of DLCs for the specified AppID.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private async void GetListOfDlc_Click(object sender, RoutedEventArgs e)
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{
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Status.Text = "Trying to get DLC...";
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if (int.TryParse(AppId.Text, out var appId))
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{
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if (appId > 0)
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{
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var app = new SteamApp() {AppId = appId, Name = Game.Text};
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var steamDbIsChecked = SteamDb.IsChecked != null && (bool) SteamDb.IsChecked;
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var task = _cacheModel.GetListOfDlc(app, steamDbIsChecked);
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MainWindowGrid.IsEnabled = false;
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var listOfDlc = await task;
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if (task.IsCompletedSuccessfully)
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{
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var result = "";
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listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
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listOfDlc.ForEach(x => result += $"{x.AppId}={x.Name}\n");
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ListOfDlcs.Text = result;
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Status.Text = $"Got DLC for AppID {appId}";
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}
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else
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{
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Status.Text = $"Could not get DLC for AppID {appId}";
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}
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MainWindowGrid.IsEnabled = true;
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}
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else
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{
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Status.Text = $"Could not get DLC for AppID {appId}";
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MyLogger.Log.Error($"GetListOfDlc: Invalid AppID {appId}");
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}
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}
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else
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{
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Status.Text = $"Could not get DLC: Invalid AppID {appId}";
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MyLogger.Log.Error($"GetListOfDlc: Invalid AppID {appId}");
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}
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}
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/// <summary>
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/// Saves form data to cream_api.ini.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Save_Click(object sender, RoutedEventArgs e)
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{
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Status.Text = "Saving...";
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_configModel.SetConfigData(
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Convert.ToInt32(AppId.Text),
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Lang.SelectedItem.ToString(),
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UnlockAll.IsChecked != null && (bool) UnlockAll.IsChecked,
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ExtraProtection.IsChecked != null && (bool) ExtraProtection.IsChecked,
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ForceOffline.IsChecked != null && (bool) ForceOffline.IsChecked,
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ListOfDlcs.Text
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);
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_configModel.SaveFile();
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_dllModel.Save();
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CheckExistance();
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Status.Text = "Saving successful.";
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}
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/// <summary>
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/// Resets form data.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Reset_Click(object sender, RoutedEventArgs e)
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{
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Status.Text = "Resetting...";
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ResetFormData();
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CheckExistance();
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Status.Text = "Resetting successful.";
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}
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/// <summary>
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/// Gets app name on id change
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="keyEventArgs"></param>
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private void AppId_OnTextChanged(object sender, KeyEventArgs keyEventArgs)
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{
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SetNameById();
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}
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private void SetNameById()
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{
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if (int.TryParse(AppId.Text, out var appId))
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{
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if (appId > 0)
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{
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var app = _cacheModel.GetAppById(appId);
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if (app != null)
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{
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Game.Text = app.Name;
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}
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else
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{
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/*Game.Text = "";
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AppId.Text = "";*/
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MyLogger.Log.Error($"No app found for ID {appId}");
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}
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}
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else
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{
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/*Game.Text = "";
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AppId.Text = "";*/
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MyLogger.Log.Error($"SetNameById: Invalid AppID {appId}");
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}
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}
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}
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private void ResetFormData()
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{
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var configAppId = _configModel.Config.AppId;
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AppId.Text = configAppId.ToString();
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Game.Text = configAppId > 0 ? _cacheModel.GetAppById(configAppId).Name : "";
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Lang.SelectedItem = _configModel.Config.Language;
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UnlockAll.IsChecked = _configModel.Config.UnlockAll; // public bool UnlockAll;
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ExtraProtection.IsChecked = _configModel.Config.ExtraProtection; // public bool ExtraProtection;
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ForceOffline.IsChecked = _configModel.Config.ForceOffline; // public bool ForceOffline;
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// public Dictionary<int, string> DlcList;
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var dlcListString = "";
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if (_configModel.Config.DlcList.Count > 0)
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{
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foreach (var (id, name) in _configModel.Config.DlcList)
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{
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dlcListString += $"{id}={name}\n";
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}
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}
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ListOfDlcs.Text = dlcListString;
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}
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private void CheckExistance()
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{
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CreamApiApplied.IsChecked = _dllModel.CreamApiApplied();
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ConfigExists.IsChecked = _configModel.ConfigExists();
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}
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private void Hyperlink_RequestNavigate(object sender, System.Windows.Navigation.RequestNavigateEventArgs e)
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{
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// for .NET Core you need to add UseShellExecute = true
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// see https://docs.microsoft.com/dotnet/api/system.diagnostics.processstartinfo.useshellexecute#property-value
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// UseShellExecute = true;
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Status.Text = "Opening URL...";
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if (int.TryParse(AppId.Text, out var appId))
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{
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if (appId > 0)
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{
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var searchTerm = appId;//$"{Game.Text.Replace(" ", "+")}+{appId}";
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var destinationUrl =
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"https://cs.rin.ru/forum/search.php?keywords=" +
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searchTerm +
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"&terms=any&fid[]=10&sf=firstpost&sr=topics&submit=Search";
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var uri = new Uri(destinationUrl);
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var process = new ProcessStartInfo(uri.AbsoluteUri)
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{
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UseShellExecute = true
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};
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Process.Start(process);
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}
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else
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{
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MyLogger.Log.Error($"OpenURL: Invalid AppID {appId}");
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Status.Text = $"Could not open URL: Invalid AppID {appId}";
|
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}
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}
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else
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{
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MyLogger.Log.Error($"OpenURL: Invalid AppID {appId}");
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Status.Text = $"Could not open URL: Invalid AppID {appId}";
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}
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}
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}
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}
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30413.136
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "auto-creamapi", "auto-creamapi.csproj", "{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "auto-creamapi", "auto-creamapi\auto-creamapi.csproj", "{26060B32-199E-4366-8FDE-6B1E10E0EF62}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,10 +11,10 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
10
auto-creamapi/App.xaml
Normal file
10
auto-creamapi/App.xaml
Normal file
@ -0,0 +1,10 @@
|
||||
<views:MvxApplication
|
||||
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
|
||||
x:Class="auto_creamapi.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<!--<Application.Resources>
|
||||
|
||||
</Application.Resources>-->
|
||||
</views:MvxApplication>
|
17
auto-creamapi/App.xaml.cs
Normal file
17
auto-creamapi/App.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using MvvmCross.Core;
|
||||
using MvvmCross.Platforms.Wpf.Core;
|
||||
using MvvmCross.Platforms.Wpf.Views;
|
||||
|
||||
namespace auto_creamapi
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App
|
||||
{
|
||||
protected override void RegisterSetup()
|
||||
{
|
||||
this.RegisterSetupType<MvxWpfSetup<Core.App>>();
|
||||
}
|
||||
}
|
||||
}
|
674
auto-creamapi/COPYING
Normal file
674
auto-creamapi/COPYING
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
54
auto-creamapi/Converters/ListOfDLcToStringConverter.cs
Normal file
54
auto-creamapi/Converters/ListOfDLcToStringConverter.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using auto_creamapi.Models;
|
||||
using MvvmCross.Converters;
|
||||
|
||||
namespace auto_creamapi.Converters
|
||||
{
|
||||
public class ListOfDLcToStringConverter : MvxValueConverter<List<SteamApp>, string>
|
||||
{
|
||||
protected override string Convert(List<SteamApp> value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
var dlcListToString = DlcListToString(value);
|
||||
return dlcListToString.GetType() == targetType ? dlcListToString : "";
|
||||
}
|
||||
|
||||
protected override List<SteamApp> ConvertBack(string value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
var stringToDlcList = StringToDlcList(value);
|
||||
return stringToDlcList.GetType() == targetType ? stringToDlcList : new List<SteamApp>();
|
||||
}
|
||||
|
||||
private static List<SteamApp> StringToDlcList(string value)
|
||||
{
|
||||
var result = new List<SteamApp>();
|
||||
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
|
||||
using var reader = new StringReader(value);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
var match = expression.Match(line);
|
||||
if (match.Success)
|
||||
{
|
||||
result.Add(new SteamApp
|
||||
{
|
||||
AppId = int.Parse(match.Groups["id"].Value),
|
||||
Name = match.Groups["name"].Value
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static string DlcListToString(List<SteamApp> value)
|
||||
{
|
||||
var result = "";
|
||||
value.ForEach(x => result += $"{x}\n");
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
22
auto-creamapi/Core/App.cs
Normal file
22
auto-creamapi/Core/App.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using auto_creamapi.Services;
|
||||
using auto_creamapi.ViewModels;
|
||||
using MvvmCross;
|
||||
using MvvmCross.IoC;
|
||||
using MvvmCross.ViewModels;
|
||||
|
||||
namespace auto_creamapi.Core
|
||||
{
|
||||
public class App : MvxApplication
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
//Mvx.IoCProvider.RegisterType<ICacheService, CacheService>();
|
||||
CreatableTypes()
|
||||
.EndingWith("Service")
|
||||
.AsInterfaces()
|
||||
.RegisterAsLazySingleton();
|
||||
|
||||
RegisterAppStart<MainViewModel>();
|
||||
}
|
||||
}
|
||||
}
|
11
auto-creamapi/MainWindow.xaml
Normal file
11
auto-creamapi/MainWindow.xaml
Normal file
@ -0,0 +1,11 @@
|
||||
<views:MvxWindow
|
||||
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
|
||||
x:Class="auto_creamapi.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
mc:Ignorable="d"
|
||||
Title="Auto-CreamAPI 2" MinWidth="420" MinHeight="600" Width="420" Height="600">
|
||||
<Grid />
|
||||
</views:MvxWindow>
|
15
auto-creamapi/MainWindow.xaml.cs
Normal file
15
auto-creamapi/MainWindow.xaml.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Windows;
|
||||
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
|
||||
using MvvmCross.Platforms.Wpf.Views;
|
||||
|
||||
namespace auto_creamapi
|
||||
{
|
||||
[MvxWindowPresentation(Identifier = nameof(MainWindow), Modal = false)]
|
||||
public partial class MainWindow
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
30
auto-creamapi/Models/CreamConfigModel.cs
Normal file
30
auto-creamapi/Models/CreamConfigModel.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using auto_creamapi.Utils;
|
||||
using IniParser;
|
||||
using IniParser.Model;
|
||||
|
||||
namespace auto_creamapi.Models
|
||||
{
|
||||
public class CreamConfig
|
||||
{
|
||||
public int AppId { get; set; }
|
||||
public string Language { get; set; }
|
||||
public bool UnlockAll { get; set; }
|
||||
public bool ExtraProtection { get; set; }
|
||||
public bool ForceOffline { get; set; }
|
||||
public List<SteamApp> DlcList { get; set; }
|
||||
|
||||
public CreamConfig()
|
||||
{
|
||||
DlcList = new List<SteamApp>();
|
||||
}
|
||||
}
|
||||
public sealed class CreamConfigModel
|
||||
{
|
||||
|
||||
}
|
||||
}
|
37
auto-creamapi/Models/CreamDllModel.cs
Normal file
37
auto-creamapi/Models/CreamDllModel.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Threading.Tasks;
|
||||
using auto_creamapi.Services;
|
||||
using auto_creamapi.Utils;
|
||||
|
||||
namespace auto_creamapi.Models
|
||||
{
|
||||
internal class CreamDll
|
||||
{
|
||||
public readonly string Filename;
|
||||
public readonly string OrigFilename;
|
||||
public readonly string Hash;
|
||||
|
||||
public CreamDll(string filename, string origFilename)
|
||||
{
|
||||
Filename = filename;
|
||||
OrigFilename = origFilename;
|
||||
Hash = "";
|
||||
|
||||
using var md5 = MD5.Create();
|
||||
if (File.Exists(Filename))
|
||||
{
|
||||
using var stream = File.OpenRead(Filename);
|
||||
Hash = BitConverter
|
||||
.ToString(md5.ComputeHash(stream))
|
||||
.Replace("-", string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
public class CreamDllModel
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
using MvvmCross.ViewModels;
|
||||
|
||||
namespace auto_creamapi.POCOs
|
||||
namespace auto_creamapi.Models
|
||||
{
|
||||
public class SteamApp
|
||||
{
|
||||
@ -13,7 +14,8 @@ namespace auto_creamapi.POCOs
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"AppId: {AppId}, Name: {Name}";
|
||||
//return $"AppId: {AppId}, Name: {Name}";
|
||||
return $"{AppId}={Name}";
|
||||
}
|
||||
|
||||
public bool CompareId(SteamApp steamApp)
|
37
auto-creamapi/README.md
Normal file
37
auto-creamapi/README.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Auto-CreamAPI 2
|
||||
|
||||
Set your game automatically up for use with CreamAPI.
|
||||
|
||||
[![](https://jeddunk.xyz/jetbrains-small.png)](https://www.jetbrains.com/?from=Auto-CreamAPI)
|
||||
[Made with software provided by JetBrains s.r.o.](https://www.jetbrains.com/?from=Auto-CreamAPI)
|
||||
|
||||
## Features
|
||||
* Setup CreamAPI’s DLLs and configuration file automatically.
|
||||
* Find the AppID by providing the game’s name without having to look it up manually.
|
||||
* Fetch a list of DLCs for an AppID from both the Steam Store and SteamDB.
|
||||
* Set flags like "offline mode" and "extra protection" and select a language from a list.
|
||||
|
||||
## Installation
|
||||
|
||||
Download the latest release and extract it into any folder (e.g. `%USERPROFILE%\Desktop\auto-creamapi`).
|
||||
|
||||
## Usage
|
||||
|
||||
* Double-click `auto-creamapi.exe` to open the application. (When starting it for the first time, it might take a few
|
||||
seconds since it needs to cache a list of games available on the Steam Store and download the latest CreamAPI DLL files.)
|
||||
* Click on the *Open File* button on the top right and select the *steam_api.dll* or *steam_api64.dll*
|
||||
**in the game folder**.
|
||||
* Enter the name of the game and click on the *Search* button.
|
||||
* If it did not find the right game, either try again, or copy the app ID from the Steam Store to field to the right
|
||||
of the *Search* button.
|
||||
* Click the lower right *"Get DLCs for AppID"* button to fetch all available DLCs for the game.
|
||||
* Select a language and tick the options if needed.
|
||||
* Click on *"Save"*.
|
||||
|
||||
## License
|
||||
|
||||
Auto-CreamAPI itself is licensed under the GNU General Public License v3.0
|
||||
|
||||
CreamAPI © 2016-2019, deadmau5. All Rights Reserved.
|
||||
|
||||
*Dependencies will be listed ASAP.*
|
@ -3,7 +3,7 @@
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:poco="clr-namespace:auto_creamapi.POCOs"
|
||||
xmlns:models="clr-namespace:auto_creamapi.Models"
|
||||
mc:Ignorable="d"
|
||||
Title="Search Results" Width="420" Height="540" MinWidth="420" MinHeight="540">
|
||||
<Grid Margin="10,10,10,10">
|
||||
@ -13,7 +13,7 @@
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Label Content="Select a game..." HorizontalAlignment="Left" Margin="0,0,0,10" VerticalAlignment="Top"/>
|
||||
<DataGrid Name="DgApps" Grid.Row="1" AutoGenerateColumns="False" IsReadOnly="True" SelectionMode="Single" d:DataContext="{d:DesignInstance poco:SteamApp}" MouseDoubleClick="DgApps_OnMouseDoubleClick">
|
||||
<DataGrid Name="DgApps" Grid.Row="1" AutoGenerateColumns="False" IsReadOnly="True" SelectionMode="Single" d:DataContext="{d:DesignInstance models:SteamApp}" MouseDoubleClick="DgApps_OnMouseDoubleClick">
|
||||
<DataGrid.Columns>
|
||||
<DataGridTextColumn Header="AppID" Binding="{Binding AppId}"></DataGridTextColumn>
|
||||
<DataGridTextColumn Header="Game Name" Binding="{Binding Name}"></DataGridTextColumn>
|
@ -11,7 +11,7 @@ using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
using auto_creamapi.POCOs;
|
||||
using auto_creamapi.Models;
|
||||
using auto_creamapi.Utils;
|
||||
using NinjaNye.SearchExtensions;
|
||||
using NinjaNye.SearchExtensions.Models;
|
||||
@ -52,8 +52,8 @@ namespace auto_creamapi
|
||||
if (app != null)
|
||||
{
|
||||
MyLogger.Log.Information($"Successfully got app {app}");
|
||||
currentMainWindow.Game.Text = app.Name;
|
||||
currentMainWindow.AppId.Text = app.AppId.ToString();
|
||||
//currentMainWindow.Game.Text = app.Name;
|
||||
//currentMainWindow.AppId.Text = app.AppId.ToString();
|
||||
}
|
||||
}
|
||||
|
@ -7,23 +7,33 @@ using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using AngleSharp.Dom;
|
||||
using AngleSharp.Html.Parser;
|
||||
using auto_creamapi.POCOs;
|
||||
using auto_creamapi.Models;
|
||||
using auto_creamapi.Utils;
|
||||
using NinjaNye.SearchExtensions;
|
||||
using SteamStorefrontAPI;
|
||||
|
||||
namespace auto_creamapi.Model
|
||||
namespace auto_creamapi.Services
|
||||
{
|
||||
public class CacheModel
|
||||
public interface ICacheService
|
||||
{
|
||||
public List<string> Languages { get; }
|
||||
public void UpdateCache();
|
||||
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
|
||||
public SteamApp GetAppByName(string name);
|
||||
public SteamApp GetAppById(int appid);
|
||||
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
|
||||
}
|
||||
|
||||
public class CacheService : ICacheService
|
||||
{
|
||||
private const string CachePath = "steamapps.json";
|
||||
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
|
||||
private const string UserAgent =
|
||||
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
|
||||
"Chrome/87.0.4280.88 Safari/537.36";
|
||||
private static List<SteamApp> _cache = new List<SteamApp>();
|
||||
|
||||
public readonly List<string> Languages = new List<string>(new[]
|
||||
private List<SteamApp> _cache = new List<SteamApp>();
|
||||
private readonly List<string> _languages = new List<string>(new[]
|
||||
{
|
||||
"arabic",
|
||||
"bulgarian",
|
||||
@ -56,20 +66,23 @@ namespace auto_creamapi.Model
|
||||
"vietnamese"
|
||||
});
|
||||
|
||||
private static readonly Lazy<CacheModel> Lazy =
|
||||
new Lazy<CacheModel>(() => new CacheModel());
|
||||
/*private static readonly Lazy<CacheService> Lazy =
|
||||
new Lazy<CacheService>(() => new CacheService());
|
||||
|
||||
public static CacheModel Instance => Lazy.Value;
|
||||
public static CacheService Instance => Lazy.Value;*/
|
||||
|
||||
private CacheModel()
|
||||
public CacheService()
|
||||
{
|
||||
Languages = _languages;
|
||||
UpdateCache();
|
||||
}
|
||||
|
||||
private static void UpdateCache()
|
||||
public List<string> Languages { get; }
|
||||
|
||||
public void UpdateCache()
|
||||
{
|
||||
MyLogger.Log.Information("Updating cache...");
|
||||
var updateNeeded = DateTime.Now.Subtract(File.GetCreationTimeUtc(CachePath)).TotalDays >= 1;
|
||||
var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
|
||||
string cacheString;
|
||||
if (updateNeeded)
|
||||
{
|
||||
@ -81,8 +94,8 @@ namespace auto_creamapi.Model
|
||||
var responseBody = readAsStringAsync.Result;
|
||||
MyLogger.Log.Information("Got content from API successfully. Writing to file...");
|
||||
|
||||
/*var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
|
||||
writeAllTextAsync.RunSynchronously();*/
|
||||
//var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
|
||||
//writeAllTextAsync.RunSynchronously();
|
||||
File.WriteAllText(CachePath, responseBody, Encoding.UTF8);
|
||||
cacheString = responseBody;
|
||||
MyLogger.Log.Information("Cache written to file successfully.");
|
||||
@ -92,13 +105,13 @@ namespace auto_creamapi.Model
|
||||
MyLogger.Log.Information("Cache already up to date!");
|
||||
cacheString = File.ReadAllText(CachePath);
|
||||
}
|
||||
|
||||
|
||||
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
|
||||
_cache = steamApps.AppList.Apps;
|
||||
MyLogger.Log.Information("Loaded cache into memory!");
|
||||
}
|
||||
|
||||
public EnumerableStringSearch<SteamApp> GetListOfAppsByName(string name)
|
||||
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
|
||||
{
|
||||
var listOfAppsByName = _cache.Search(x => x.Name)
|
||||
.SetCulture(StringComparison.OrdinalIgnoreCase)
|
||||
@ -197,6 +210,7 @@ namespace auto_creamapi.Model
|
||||
dlcList.Add(dlcApp);
|
||||
}
|
||||
}
|
||||
|
||||
dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
|
||||
MyLogger.Log.Information("Got DLC from SteamDB successfully...");
|
||||
}
|
@ -1,42 +1,48 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using auto_creamapi.Models;
|
||||
using auto_creamapi.Utils;
|
||||
using IniParser;
|
||||
using IniParser.Model;
|
||||
|
||||
namespace auto_creamapi.Model
|
||||
namespace auto_creamapi.Services
|
||||
{
|
||||
public class CreamConfig
|
||||
public interface ICreamConfigService
|
||||
{
|
||||
public int AppId { get; set; }
|
||||
public string Language { get; set; }
|
||||
public bool UnlockAll { get; set; }
|
||||
public bool ExtraProtection { get; set; }
|
||||
public bool ForceOffline { get; set; }
|
||||
public Dictionary<int, string> DlcList { get; }
|
||||
public CreamConfig Config { get; }
|
||||
public void ReadFile(string configFilePath);
|
||||
public void SaveFile();
|
||||
|
||||
public void SetConfigData(int appId,
|
||||
string language,
|
||||
bool unlockAll,
|
||||
bool extraProtection,
|
||||
bool forceOffline,
|
||||
string dlcList);
|
||||
|
||||
public void SetConfigData(int appId,
|
||||
string language,
|
||||
bool unlockAll,
|
||||
bool extraProtection,
|
||||
bool forceOffline,
|
||||
List<SteamApp> dlcList);
|
||||
|
||||
public bool ConfigExists();
|
||||
|
||||
|
||||
public CreamConfig()
|
||||
{
|
||||
DlcList = new Dictionary<int, string>();
|
||||
}
|
||||
}
|
||||
public sealed class CreamConfigModel
|
||||
|
||||
public class CreamConfigService : ICreamConfigService
|
||||
{
|
||||
public CreamConfig Config { get; }
|
||||
|
||||
private static readonly Lazy<CreamConfigModel> Lazy =
|
||||
new Lazy<CreamConfigModel>(() => new CreamConfigModel());
|
||||
|
||||
public static CreamConfigModel Instance => Lazy.Value;
|
||||
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
// ReSharper disable once UnusedAutoPropertyAccessor.Global
|
||||
private string _configFilePath;
|
||||
|
||||
private CreamConfigModel()
|
||||
public CreamConfigService()
|
||||
{
|
||||
Config = new CreamConfig();
|
||||
ResetConfigData();
|
||||
@ -45,7 +51,8 @@ namespace auto_creamapi.Model
|
||||
public void ReadFile(string configFilePath)
|
||||
{
|
||||
_configFilePath = configFilePath;
|
||||
if (File.Exists(configFilePath)) {
|
||||
if (File.Exists(configFilePath))
|
||||
{
|
||||
MyLogger.Log.Information($"Config file found @ {configFilePath}, parsing...");
|
||||
var parser = new FileIniDataParser();
|
||||
var data = parser.ReadFile(_configFilePath, Encoding.UTF8);
|
||||
@ -60,7 +67,8 @@ namespace auto_creamapi.Model
|
||||
var dlcCollection = data["dlc"];
|
||||
foreach (var item in dlcCollection)
|
||||
{
|
||||
Config.DlcList.Add(int.Parse(item.KeyName), item.Value);
|
||||
//Config.DlcList.Add(int.Parse(item.KeyName), item.Value);
|
||||
Config.DlcList.Add(new SteamApp{AppId = int.Parse(item.KeyName), Name = item.Value});
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -82,10 +90,11 @@ namespace auto_creamapi.Model
|
||||
data["steam"]["forceoffline"] = Config.ForceOffline.ToString();
|
||||
|
||||
data.Sections.AddSection("dlc");
|
||||
foreach (var (key, value) in Config.DlcList)
|
||||
Config.DlcList.ForEach(x => data["dlc"].AddKey(x.AppId.ToString(), x.Name));
|
||||
/*foreach (var steamApp in Config.DlcList)
|
||||
{
|
||||
data["dlc"].AddKey(key.ToString(), value);
|
||||
}
|
||||
}*/
|
||||
|
||||
parser.WriteFile(_configFilePath, data, Encoding.UTF8);
|
||||
}
|
||||
@ -114,23 +123,22 @@ namespace auto_creamapi.Model
|
||||
Config.ForceOffline = forceOffline;
|
||||
SetDlcFromString(dlcList);
|
||||
}
|
||||
|
||||
/*private void SetConfigData(int appId,
|
||||
|
||||
public void SetConfigData(int appId,
|
||||
string language,
|
||||
bool unlockAll,
|
||||
bool extraProtection,
|
||||
bool forceOffline,
|
||||
List<POCOs.App> dlcList)
|
||||
List<SteamApp> dlcList)
|
||||
{
|
||||
_config.AppId = appId;
|
||||
_config.Language = language;
|
||||
_config.UnlockAll = unlockAll;
|
||||
_config.ExtraProtection = extraProtection;
|
||||
_config.ForceOffline = forceOffline;
|
||||
|
||||
SetDlcFromAppList(dlcList);
|
||||
}*/
|
||||
|
||||
Config.AppId = appId;
|
||||
Config.Language = language;
|
||||
Config.UnlockAll = unlockAll;
|
||||
Config.ExtraProtection = extraProtection;
|
||||
Config.ForceOffline = forceOffline;
|
||||
Config.DlcList = dlcList;
|
||||
}
|
||||
|
||||
private void SetDlcFromString(string dlcList)
|
||||
{
|
||||
Config.DlcList.Clear();
|
||||
@ -142,15 +150,15 @@ namespace auto_creamapi.Model
|
||||
var match = expression.Match(line);
|
||||
if (match.Success)
|
||||
{
|
||||
Config.DlcList.Add(int.Parse(match.Groups["id"].Value), match.Groups["name"].Value);
|
||||
Config.DlcList.Add(
|
||||
new SteamApp{AppId = int.Parse(match.Groups["id"].Value), Name = match.Groups["name"].Value});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*private void SetDlcFromAppList(List<POCOs.App> dlcList)
|
||||
/*private void SetDlcFromAppList(List<SteamApp> dlcList)
|
||||
{
|
||||
_config.DlcList.Clear();
|
||||
dlcList.ForEach(x => _config.DlcList.Add(x.AppId, x.Name));
|
||||
Config.DlcList.Clear();
|
||||
dlcList.ForEach(x => Config.DlcList.Add(x.AppId, x.Name));
|
||||
}*/
|
||||
|
||||
public override string ToString()
|
||||
@ -164,12 +172,13 @@ namespace auto_creamapi.Model
|
||||
$"DLC ({Config.DlcList.Count}):\n[\n";
|
||||
if (Config.DlcList.Count > 0)
|
||||
{
|
||||
foreach (var (key, value) in Config.DlcList)
|
||||
str = Config.DlcList.Aggregate(str, (current, x) => current + $" {x.AppId}={x.Name},\n");
|
||||
/*foreach (var (key, value) in Config.DlcList)
|
||||
{
|
||||
str += $" {key}={value},\n";
|
||||
}
|
||||
|
||||
}*/
|
||||
}
|
||||
|
||||
str += "]";
|
||||
|
||||
return str;
|
||||
@ -180,4 +189,4 @@ namespace auto_creamapi.Model
|
||||
return File.Exists(_configFilePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,50 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Threading;
|
||||
using auto_creamapi.Services;
|
||||
using auto_creamapi.Models;
|
||||
using auto_creamapi.Utils;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Common;
|
||||
using SharpCompress.Readers;
|
||||
using HttpProgress;
|
||||
|
||||
namespace auto_creamapi.Model
|
||||
namespace auto_creamapi.Services
|
||||
{
|
||||
internal class CreamDll
|
||||
public interface ICreamDllService
|
||||
{
|
||||
public readonly string Filename;
|
||||
public readonly string OrigFilename;
|
||||
public readonly string Hash;
|
||||
|
||||
public CreamDll(string filename, string origFilename)
|
||||
{
|
||||
Filename = filename;
|
||||
OrigFilename = origFilename;
|
||||
Hash = "";
|
||||
|
||||
using var md5 = MD5.Create();
|
||||
if (File.Exists(Filename))
|
||||
{
|
||||
using var stream = File.OpenRead(Filename);
|
||||
Hash = BitConverter
|
||||
.ToString(md5.ComputeHash(stream))
|
||||
.Replace("-", string.Empty);
|
||||
}
|
||||
}
|
||||
public string TargetPath { get; set; }
|
||||
public void Initialize();
|
||||
//public Task InitializeAsync();
|
||||
public void Save();
|
||||
public void CheckIfDllExistsAtTarget();
|
||||
public bool CreamApiApplied();
|
||||
}
|
||||
public class CreamDllModel
|
||||
{
|
||||
private static readonly Lazy<CreamDllModel> Lazy =
|
||||
new Lazy<CreamDllModel>(() => new CreamDllModel());
|
||||
|
||||
public static CreamDllModel Instance => Lazy.Value;
|
||||
public class CreamDllService : ICreamDllService
|
||||
{
|
||||
private readonly IDownloadCreamApiService _downloadService;
|
||||
public string TargetPath { get; set; }
|
||||
|
||||
private readonly Dictionary<string, CreamDll> _creamDlls = new Dictionary<string, CreamDll>();
|
||||
@ -55,20 +31,20 @@ namespace auto_creamapi.Model
|
||||
private bool _x86Exists;
|
||||
private bool _x64Exists;
|
||||
|
||||
private CreamDllModel()
|
||||
public CreamDllService(IDownloadCreamApiService downloadService)
|
||||
{
|
||||
_downloadService = downloadService;
|
||||
}
|
||||
|
||||
public async Task Initialize()
|
||||
public Task InitializeAsync()
|
||||
{
|
||||
if (!(File.Exists("steam_api.dll") && File.Exists("steam_api64.dll")))
|
||||
{
|
||||
MyLogger.Log.Information("Missing files, trying to download...");
|
||||
var task = DownloadCreamApiService.DownloadAndExtract(Secrets.ForumUsername, Secrets.ForumPassword);
|
||||
await task;
|
||||
task.Wait();
|
||||
}
|
||||
|
||||
return Task.Run(Initialize);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
MyLogger.Log.Debug("CreamDllService: Initialize begin");
|
||||
|
||||
_creamDlls.Add(X86Arch, new CreamDll("steam_api.dll", "steam_api_o.dll"));
|
||||
_creamDlls.Add(X64Arch, new CreamDll("steam_api64.dll", "steam_api64_o.dll"));
|
||||
|
||||
@ -81,6 +57,8 @@ namespace auto_creamapi.Model
|
||||
$"{_creamDlls[X64Arch].Hash} {_creamDlls[X64Arch].Filename}"
|
||||
});
|
||||
}
|
||||
|
||||
MyLogger.Log.Debug("CreamDllService: Initialize end");
|
||||
}
|
||||
|
||||
public void Save()
|
||||
@ -106,7 +84,7 @@ namespace auto_creamapi.Model
|
||||
File.Copy(sourceSteamApiDll, targetSteamApiDll, true);
|
||||
}
|
||||
|
||||
public void CheckExistence()
|
||||
public void CheckIfDllExistsAtTarget()
|
||||
{
|
||||
var x86file = Path.Combine(TargetPath, "steam_api.dll");
|
||||
var x64file = Path.Combine(TargetPath, "steam_api64.dll");
|
@ -7,7 +7,6 @@ using System.Net.Http;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Threading;
|
||||
using auto_creamapi.Model;
|
||||
using auto_creamapi.Utils;
|
||||
using HttpProgress;
|
||||
using SharpCompress.Archives;
|
||||
@ -16,27 +15,77 @@ using SharpCompress.Readers;
|
||||
|
||||
namespace auto_creamapi.Services
|
||||
{
|
||||
public static class DownloadCreamApiService
|
||||
public interface IDownloadCreamApiService
|
||||
{
|
||||
public void Initialize();
|
||||
// public Task InitializeAsync();
|
||||
public Task DownloadAndExtract(string username, string password);
|
||||
}
|
||||
public class DownloadCreamApiService : IDownloadCreamApiService
|
||||
{
|
||||
private const string ArchivePassword = "cs.rin.ru";
|
||||
private static string _filename;
|
||||
private static DownloadWindow _wnd;
|
||||
//private static DownloadWindow _wnd;
|
||||
|
||||
public static async Task DownloadAndExtract(string username, string password)
|
||||
public DownloadCreamApiService()
|
||||
{
|
||||
_wnd = new DownloadWindow();
|
||||
_wnd.Show();
|
||||
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
MyLogger.Log.Debug("DownloadCreamApiService: Initialize begin");
|
||||
if (File.Exists("steam_api.dll") && File.Exists("steam_api64.dll"))
|
||||
{
|
||||
MyLogger.Log.Information("Skipping download...");
|
||||
}
|
||||
else
|
||||
{
|
||||
MyLogger.Log.Information("Missing files, trying to download...");
|
||||
DownloadAndExtract(Secrets.ForumUsername, Secrets.ForumPassword).Start();
|
||||
}
|
||||
//await creamDllService.InitializeAsync();
|
||||
MyLogger.Log.Debug("DownloadCreamApiService: Initialize end");
|
||||
}
|
||||
|
||||
public async Task InitializeAsync()
|
||||
{
|
||||
MyLogger.Log.Debug("DownloadCreamApiService: Initialize begin");
|
||||
if (File.Exists("steam_api.dll") && File.Exists("steam_api64.dll"))
|
||||
{
|
||||
MyLogger.Log.Information("Skipping download...");
|
||||
}
|
||||
else
|
||||
{
|
||||
MyLogger.Log.Information("Missing files, trying to download...");
|
||||
var downloadAndExtract = DownloadAndExtract(Secrets.ForumUsername, Secrets.ForumPassword);
|
||||
await downloadAndExtract;
|
||||
downloadAndExtract.Wait();
|
||||
}
|
||||
//await creamDllService.InitializeAsync();
|
||||
MyLogger.Log.Debug("DownloadCreamApiService: Initialize end");
|
||||
}
|
||||
|
||||
public async Task DownloadAndExtract(string username, string password)
|
||||
{
|
||||
MyLogger.Log.Debug("DownloadAndExtract");
|
||||
//_wnd = new DownloadWindow();
|
||||
//_wnd.Show();
|
||||
var download = Download(username, password);
|
||||
await download;
|
||||
download.Wait();
|
||||
var extract = Extract();
|
||||
/*var extract = Extract();
|
||||
await extract;
|
||||
extract.Wait();*/
|
||||
var extract = Task.Run(Extract);
|
||||
await extract;
|
||||
extract.Wait();
|
||||
_wnd.Close();
|
||||
//_wnd.Close();
|
||||
}
|
||||
|
||||
private static async Task Download(string username, string password)
|
||||
{
|
||||
MyLogger.Log.Debug("Download");
|
||||
var container = new CookieContainer();
|
||||
var handler = new HttpClientHandler {CookieContainer = container};
|
||||
var client = new HttpClient(handler);
|
||||
@ -47,6 +96,7 @@ namespace auto_creamapi.Services
|
||||
new KeyValuePair<string, string>("redirect", "./ucp.php?mode=login"),
|
||||
new KeyValuePair<string, string>("login", "login")
|
||||
});
|
||||
MyLogger.Log.Debug("Download: post login");
|
||||
var response1 = await client.PostAsync("https://cs.rin.ru/forum/ucp.php?mode=login", formContent);
|
||||
MyLogger.Log.Debug($"Login Status Code: {response1.EnsureSuccessStatusCode().StatusCode.ToString()}");
|
||||
var cookie = container.GetCookies(new Uri("https://cs.rin.ru/forum/ucp.php?mode=login"))
|
||||
@ -92,10 +142,10 @@ namespace auto_creamapi.Services
|
||||
}
|
||||
|
||||
MyLogger.Log.Information("Start download...");
|
||||
await _wnd.FilenameLabel.Dispatcher.InvokeAsync(
|
||||
/*await _wnd.FilenameLabel.Dispatcher.InvokeAsync(
|
||||
() => _wnd.FilenameLabel.Content = _filename, DispatcherPriority.Background);
|
||||
await _wnd.InfoLabel.Dispatcher.InvokeAsync(
|
||||
() => _wnd.InfoLabel.Content = "Downloading...", DispatcherPriority.Background);
|
||||
() => _wnd.InfoLabel.Content = "Downloading...", DispatcherPriority.Background);*/
|
||||
/*var fileResponse = await client.GetAsync(url);
|
||||
var download = fileResponse.Content.ReadAsByteArrayAsync();
|
||||
await File.WriteAllBytesAsync(filename, await download);
|
||||
@ -103,38 +153,39 @@ namespace auto_creamapi.Services
|
||||
var progress = new Progress<ICopyProgress>(
|
||||
x =>
|
||||
{
|
||||
_wnd.PercentLabel.Dispatcher.Invoke(
|
||||
/*_wnd.PercentLabel.Dispatcher.Invoke(
|
||||
() => _wnd.PercentLabel.Content = x.PercentComplete.ToString("P"),
|
||||
DispatcherPriority.Background);
|
||||
_wnd.ProgressBar.Dispatcher.Invoke(
|
||||
() => _wnd.ProgressBar.Value = x.PercentComplete, DispatcherPriority.Background);
|
||||
() => _wnd.ProgressBar.Value = x.PercentComplete, DispatcherPriority.Background);*/
|
||||
});
|
||||
await using var fileStream = File.OpenWrite(_filename);
|
||||
var task = client.GetAsync(url, fileStream, progress);
|
||||
var response = await task;
|
||||
if (task.IsCompletedSuccessfully)
|
||||
{
|
||||
_wnd.PercentLabel.Dispatcher.Invoke(
|
||||
/*_wnd.PercentLabel.Dispatcher.Invoke(
|
||||
() => _wnd.PercentLabel.Content = "100,00%", DispatcherPriority.Background);
|
||||
_wnd.ProgressBar.Dispatcher.Invoke(
|
||||
() => _wnd.ProgressBar.Value = 1, DispatcherPriority.Background);
|
||||
() => _wnd.ProgressBar.Value = 1, DispatcherPriority.Background);*/
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task Extract()
|
||||
private static void Extract()
|
||||
{
|
||||
MyLogger.Log.Debug("Extract");
|
||||
MyLogger.Log.Information("Start extraction...");
|
||||
var options = new ReaderOptions {Password = ArchivePassword};
|
||||
var archive = ArchiveFactory.Open(_filename, options);
|
||||
var expression1 = new Regex(@"nonlog_build\\steam_api(?:64)?\.dll");
|
||||
await _wnd.ProgressBar.Dispatcher.InvokeAsync(
|
||||
/*await _wnd.ProgressBar.Dispatcher.InvokeAsync(
|
||||
() => _wnd.ProgressBar.IsIndeterminate = true, DispatcherPriority.ContextIdle);
|
||||
await _wnd.FilenameLabel.Dispatcher.InvokeAsync(
|
||||
() => _wnd.FilenameLabel.Content = _filename, DispatcherPriority.ContextIdle);
|
||||
await _wnd.InfoLabel.Dispatcher.InvokeAsync(
|
||||
() => _wnd.InfoLabel.Content = "Extracting...", DispatcherPriority.ContextIdle);
|
||||
await _wnd.PercentLabel.Dispatcher.InvokeAsync(
|
||||
() => _wnd.PercentLabel.Content = "100%", DispatcherPriority.ContextIdle);
|
||||
() => _wnd.PercentLabel.Content = "100%", DispatcherPriority.ContextIdle);*/
|
||||
foreach (var entry in archive.Entries)
|
||||
{
|
||||
// ReSharper disable once InvertIf
|
408
auto-creamapi/ViewModels/MainViewModel.cs
Normal file
408
auto-creamapi/ViewModels/MainViewModel.cs
Normal file
@ -0,0 +1,408 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Threading;
|
||||
using auto_creamapi.Models;
|
||||
using auto_creamapi.Services;
|
||||
using auto_creamapi.Utils;
|
||||
using auto_creamapi.Views;
|
||||
using Microsoft.Win32;
|
||||
using MvvmCross.Commands;
|
||||
using MvvmCross.ViewModels;
|
||||
|
||||
namespace auto_creamapi.ViewModels
|
||||
{
|
||||
public class MainViewModel : MvxViewModel
|
||||
{
|
||||
private readonly ICacheService _cache;
|
||||
private readonly ICreamConfigService _config;
|
||||
private readonly ICreamDllService _dll;
|
||||
private readonly IDownloadCreamApiService _download;
|
||||
private bool _mainWindowEnabled;
|
||||
private string _dllPath;
|
||||
private string _gameName;
|
||||
private int _appId;
|
||||
private string _lang;
|
||||
private bool _offline;
|
||||
private bool _extraprotection;
|
||||
private bool _unlockall;
|
||||
private bool _useSteamDb;
|
||||
private ObservableCollection<SteamApp> _dlcs;
|
||||
private bool _dllApplied;
|
||||
private bool _configExists;
|
||||
private string _status;
|
||||
private ObservableCollection<string> _languages;
|
||||
private const string DefaultLanguageSelection = "english";
|
||||
private const string DlcRegexPattern = @"(?<id>.*) *= *(?<name>.*)";
|
||||
|
||||
public MainViewModel(ICacheService cache, ICreamConfigService config, ICreamDllService dll,
|
||||
IDownloadCreamApiService download)
|
||||
{
|
||||
_cache = cache;
|
||||
_config = config;
|
||||
_dll = dll;
|
||||
_download = download;
|
||||
}
|
||||
|
||||
public override async Task Initialize()
|
||||
{
|
||||
await base.Initialize();
|
||||
Languages = new ObservableCollection<string>(_cache.Languages);
|
||||
ResetForm();
|
||||
_download.Initialize();
|
||||
_dll.Initialize();
|
||||
Lang = DefaultLanguageSelection;
|
||||
UseSteamDb = true;
|
||||
MainWindowEnabled = true;
|
||||
Status = "Ready.";
|
||||
}
|
||||
|
||||
// // COMMANDS // //
|
||||
|
||||
public IMvxCommand OpenFileCommand => new MvxCommand(OpenFile);
|
||||
|
||||
private void OpenFile()
|
||||
{
|
||||
Status = "Waiting for file...";
|
||||
var dialog = new OpenFileDialog
|
||||
{
|
||||
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
|
||||
"All files (*.*)|*.*",
|
||||
Multiselect = false,
|
||||
Title = "Select SteamAPI DLL..."
|
||||
};
|
||||
if (dialog.ShowDialog() == true)
|
||||
{
|
||||
var filePath = dialog.FileName;
|
||||
DllPath = filePath;
|
||||
var dirPath = Path.GetDirectoryName(filePath);
|
||||
if (dirPath != null)
|
||||
{
|
||||
_config.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
|
||||
ResetForm();
|
||||
_dll.TargetPath = dirPath;
|
||||
_dll.CheckIfDllExistsAtTarget();
|
||||
CheckExistence();
|
||||
Status = "Ready.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IMvxCommand SearchCommand => new MvxCommand(Search);
|
||||
|
||||
private void Search()
|
||||
{
|
||||
var app = _cache.GetAppByName(GameName);
|
||||
if (app != null)
|
||||
{
|
||||
GameName = app.Name;
|
||||
AppId = app.AppId;
|
||||
}
|
||||
|
||||
/*else
|
||||
{
|
||||
var listOfAppsByName = _cache.GetListOfAppsByName(GameName);
|
||||
var searchWindow = new SearchResultWindow(listOfAppsByName);
|
||||
searchWindow.Show();
|
||||
}*/
|
||||
}
|
||||
|
||||
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
|
||||
|
||||
private async Task GetListOfDlc()
|
||||
{
|
||||
Status = "Trying to get DLC...";
|
||||
if (AppId > 0)
|
||||
{
|
||||
var app = new SteamApp() {AppId = AppId, Name = GameName};
|
||||
var task = _cache.GetListOfDlc(app, UseSteamDb);
|
||||
MainWindowEnabled = false;
|
||||
var listOfDlc = await task;
|
||||
var result = "";
|
||||
if (task.IsCompletedSuccessfully)
|
||||
{
|
||||
listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
|
||||
listOfDlc.ForEach(x => result += $"{x.AppId}={x.Name}\n");
|
||||
Dlcs = result;
|
||||
Status = $"Got DLC for AppID {AppId}";
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = $"Could not get DLC for AppID {AppId}";
|
||||
}
|
||||
|
||||
MainWindowEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = $"Could not get DLC for AppID {AppId}";
|
||||
MyLogger.Log.Error($"GetListOfDlc: Invalid AppID {AppId}");
|
||||
}
|
||||
}
|
||||
|
||||
public IMvxCommand SaveCommand => new MvxCommand(Save);
|
||||
|
||||
private void Save()
|
||||
{
|
||||
Status = "Saving...";
|
||||
_config.SetConfigData(
|
||||
AppId,
|
||||
Lang,
|
||||
Unlockall,
|
||||
Extraprotection,
|
||||
Offline,
|
||||
Dlcs
|
||||
);
|
||||
_config.SaveFile();
|
||||
_dll.Save();
|
||||
CheckExistence();
|
||||
Status = "Saving successful.";
|
||||
}
|
||||
|
||||
public IMvxCommand ResetFormCommand => new MvxCommand(ResetForm);
|
||||
|
||||
private void ResetForm()
|
||||
{
|
||||
AppId = _config.Config.AppId;
|
||||
Lang = _config.Config.Language;
|
||||
Unlockall = _config.Config.UnlockAll;
|
||||
Extraprotection = _config.Config.ExtraProtection;
|
||||
Offline = _config.Config.ForceOffline;
|
||||
var configDlcList = _config.Config.DlcList;
|
||||
var result = "";
|
||||
foreach (var x in configDlcList)
|
||||
{
|
||||
result += $"{x.AppId}={x.Name}\n";
|
||||
}
|
||||
|
||||
Dlcs = result;
|
||||
}
|
||||
|
||||
public IMvxCommand GoToForumThreadCommand => new MvxCommand(GoToForumThread);
|
||||
|
||||
private void GoToForumThread()
|
||||
{
|
||||
Status = "Opening URL...";
|
||||
if (AppId > 0)
|
||||
{
|
||||
var searchTerm = AppId; //$"{GameName.Replace(" ", "+")}+{appId}";
|
||||
var destinationUrl =
|
||||
"https://cs.rin.ru/forum/search.php?keywords=" +
|
||||
searchTerm +
|
||||
"&terms=any&fid[]=10&sf=firstpost&sr=topics&submit=Search";
|
||||
var uri = new Uri(destinationUrl);
|
||||
var process = new ProcessStartInfo(uri.AbsoluteUri)
|
||||
{
|
||||
UseShellExecute = true
|
||||
};
|
||||
Process.Start(process);
|
||||
}
|
||||
else
|
||||
{
|
||||
MyLogger.Log.Error($"OpenURL: Invalid AppID {AppId}");
|
||||
Status = $"Could not open URL: Invalid AppID {AppId}";
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckExistence()
|
||||
{
|
||||
DllApplied = _dll.CreamApiApplied();
|
||||
ConfigExists = _config.ConfigExists();
|
||||
}
|
||||
|
||||
// // ATTRIBUTES // //
|
||||
|
||||
public bool MainWindowEnabled
|
||||
{
|
||||
get => _mainWindowEnabled;
|
||||
set
|
||||
{
|
||||
_mainWindowEnabled = value;
|
||||
RaisePropertyChanged(() => MainWindowEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
public string DllPath
|
||||
{
|
||||
get => _dllPath;
|
||||
set
|
||||
{
|
||||
_dllPath = value;
|
||||
RaisePropertyChanged(() => DllPath);
|
||||
}
|
||||
}
|
||||
|
||||
public string GameName
|
||||
{
|
||||
get => _gameName;
|
||||
set
|
||||
{
|
||||
_gameName = value;
|
||||
RaisePropertyChanged(() => GameName);
|
||||
//MyLogger.Log.Debug($"GameName: {value}");
|
||||
}
|
||||
}
|
||||
|
||||
public int AppId
|
||||
{
|
||||
get => _appId;
|
||||
set
|
||||
{
|
||||
_appId = value;
|
||||
RaisePropertyChanged(() => AppId);
|
||||
if (value > 0) SetNameById();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNameById()
|
||||
{
|
||||
var appById = _cache.GetAppById(_appId);
|
||||
GameName = appById != null ? appById.Name : "";
|
||||
}
|
||||
|
||||
public string Lang
|
||||
{
|
||||
get => _lang;
|
||||
set
|
||||
{
|
||||
_lang = value;
|
||||
RaisePropertyChanged(() => Lang);
|
||||
//MyLogger.Log.Debug($"Lang: {value}");
|
||||
}
|
||||
}
|
||||
|
||||
public bool Offline
|
||||
{
|
||||
get => _offline;
|
||||
set
|
||||
{
|
||||
_offline = value;
|
||||
RaisePropertyChanged(() => Offline);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Extraprotection
|
||||
{
|
||||
get => _extraprotection;
|
||||
set
|
||||
{
|
||||
_extraprotection = value;
|
||||
RaisePropertyChanged(() => Extraprotection);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Unlockall
|
||||
{
|
||||
get => _unlockall;
|
||||
set
|
||||
{
|
||||
_unlockall = value;
|
||||
RaisePropertyChanged(() => Unlockall);
|
||||
}
|
||||
}
|
||||
|
||||
public bool UseSteamDb
|
||||
{
|
||||
get => _useSteamDb;
|
||||
set
|
||||
{
|
||||
_useSteamDb = value;
|
||||
RaisePropertyChanged(() => UseSteamDb);
|
||||
}
|
||||
}
|
||||
|
||||
/*public List<SteamApp> Dlcs
|
||||
{
|
||||
get => _dlcs;
|
||||
set
|
||||
{
|
||||
_dlcs = value;
|
||||
RaisePropertyChanged(Dlcs);
|
||||
MyLogger.Log.Debug($"Dlcs: {value}");
|
||||
}
|
||||
}*/
|
||||
|
||||
public string Dlcs
|
||||
{
|
||||
get => DlcListToString(_dlcs);
|
||||
set
|
||||
{
|
||||
_dlcs = StringToDlcList(value);
|
||||
RaisePropertyChanged();
|
||||
//MyLogger.Log.Debug($"Dlcs: {DlcListToString(_dlcs)}");
|
||||
}
|
||||
}
|
||||
|
||||
private static ObservableCollection<SteamApp> StringToDlcList(string value)
|
||||
{
|
||||
var result = new List<SteamApp>();
|
||||
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
|
||||
using var reader = new StringReader(value);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
var match = expression.Match(line);
|
||||
if (match.Success)
|
||||
{
|
||||
result.Add(new SteamApp
|
||||
{
|
||||
AppId = int.Parse(match.Groups["id"].Value),
|
||||
Name = match.Groups["name"].Value
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return new ObservableCollection<SteamApp>(result);
|
||||
}
|
||||
|
||||
private static string DlcListToString(IEnumerable<SteamApp> value)
|
||||
{
|
||||
return value.Aggregate("", (current, steamApp) => current + $"{steamApp}\n");
|
||||
}
|
||||
|
||||
public bool DllApplied
|
||||
{
|
||||
get => _dllApplied;
|
||||
set
|
||||
{
|
||||
_dllApplied = value;
|
||||
RaisePropertyChanged(() => DllApplied);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ConfigExists
|
||||
{
|
||||
get => _configExists;
|
||||
set
|
||||
{
|
||||
_configExists = value;
|
||||
RaisePropertyChanged(() => ConfigExists);
|
||||
}
|
||||
}
|
||||
|
||||
public string Status
|
||||
{
|
||||
get => _status;
|
||||
set
|
||||
{
|
||||
_status = value;
|
||||
RaisePropertyChanged(() => Status);
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<string> Languages
|
||||
{
|
||||
get => _languages;
|
||||
set
|
||||
{
|
||||
_languages = value;
|
||||
RaisePropertyChanged(() => Languages);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
84
auto-creamapi/Views/MainView.xaml
Normal file
84
auto-creamapi/Views/MainView.xaml
Normal file
@ -0,0 +1,84 @@
|
||||
<views:MvxWpfView
|
||||
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
|
||||
x:Class="auto_creamapi.Views.MainView"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:wcl="clr-namespace:WatermarkControlsLib.Controls;assembly=WatermarkControlsLib"
|
||||
xmlns:vm="clr-namespace:auto_creamapi.ViewModels"
|
||||
d:DataContext="{d:DesignInstance Type=vm:MainViewModel}"
|
||||
xmlns:converters="clr-namespace:auto_creamapi.Converters"
|
||||
mc:Ignorable="d">
|
||||
<views:MvxWpfView.Resources>
|
||||
<converters:ListOfDLcToStringConverter x:Key="DlcConv"/>
|
||||
</views:MvxWpfView.Resources>
|
||||
<Grid IsEnabled="{Binding MainWindowEnabled, Mode=TwoWay}">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<wcl:WatermarkTextBox x:Name="DllPath" Text="{Binding DllPath}" Watermark="Path to game's steam_api(64).dll..." Margin="10,11,55,0" TextWrapping="NoWrap" VerticalAlignment="Top" Padding="0" Grid.Row="0" IsReadOnly="True" IsReadOnlyCaretVisible="True">
|
||||
<!--MouseDoubleClick="{Binding Path=OpenFileCommand}"-->
|
||||
<wcl:WatermarkTextBox.InputBindings>
|
||||
<MouseBinding Gesture="LeftDoubleClick" Command="{Binding OpenFileCommand}"></MouseBinding>
|
||||
</wcl:WatermarkTextBox.InputBindings>
|
||||
</wcl:WatermarkTextBox>
|
||||
<Button Content="" HorizontalAlignment="Right" Margin="0,10,10,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Command="{Binding OpenFileCommand}" ToolTip="Select DLL file." Grid.Row="0"/>
|
||||
<wcl:WatermarkTextBox Text="{Binding GameName, Mode=TwoWay}" x:Name="Game" Margin="10,10,180,0" Watermark="Game Name" TextWrapping="Wrap" VerticalAlignment="Top" Padding="0" Grid.Row="1"/>
|
||||
<Button Content="" HorizontalAlignment="Right" Margin="0,9,135,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Command="{Binding SearchCommand}" ToolTip="Find AppID." Grid.Row="1"/>
|
||||
<wcl:WatermarkTextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" x:Name="AppId" HorizontalAlignment="Right" Margin="0,10,10,0" Watermark="AppID" TextWrapping="Wrap" VerticalAlignment="Top" Width="120" Padding="0" Grid.Row="1" />
|
||||
<TextBlock Grid.Row="2" Margin="10,10,10,0">
|
||||
<Hyperlink Command="{Binding GoToForumThreadCommand}">Search for cs.rin.ru thread</Hyperlink>
|
||||
</TextBlock>
|
||||
<ComboBox x:Name="Lang" ItemsSource="{Binding Path=Languages}" SelectedItem="{Binding Path=Lang, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="120" Grid.Row="3"/>
|
||||
<CheckBox x:Name="ForceOffline" Content="Force offline mode" IsChecked="{Binding Offline, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="offlinemode" Grid.Row="4"/>
|
||||
<CheckBox x:Name="ExtraProtection" Content="Try to bypass game-specific protection" IsChecked="{Binding Extraprotection, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="extraprotection" Grid.Row="5"/>
|
||||
<Grid Margin="10,10,10,0" Grid.Row="6">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<GroupBox Header="DLC" Grid.Row="0" VerticalAlignment="Stretch">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<CheckBox x:Name="UnlockAll" Content="Unlock all DLCs (if possible)" IsChecked="{Binding Unlockall, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="unlockall"/>
|
||||
<CheckBox x:Name="SteamDb" Content="Additionally use SteamDB for DLCs" IsChecked="{Binding UseSteamDb, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Grid.Row="1"/>
|
||||
<!-- Text="{Binding Dlcs, Converter={StaticResource DlcConv}, Mode=TwoWay}"-->
|
||||
<!-- Text="{Binding DlcsString, Mode=TwoWay}"-->
|
||||
<wcl:WatermarkTextBox x:Name="ListOfDlcs" Text="{Binding Dlcs, Mode=TwoWay}" Margin="10,10,10,0" Watermark="List of DLCs...
0000 = DLC Name" TextWrapping="Wrap" AcceptsReturn="True" VerticalScrollBarVisibility="Visible" Padding="0" FontFamily="./#Courier Prime" Grid.Row="2"/>
|
||||
<Button Content="Get DLCs for AppID" Margin="0,10,10,10" Height="19.96" HorizontalAlignment="Right" VerticalAlignment="Bottom" Width="108" Command="{Binding GetListOfDlcCommand}" Grid.Row="3"/>
|
||||
</Grid>
|
||||
</GroupBox>
|
||||
<GroupBox Header="Status" Grid.Row="1" VerticalAlignment="Bottom" IsEnabled="False">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<CheckBox x:Name="CreamApiApplied" Content="CreamAPI DLL applied" Margin="10,10,0,10" Grid.Column="0" IsChecked="{Binding DllApplied, Mode=TwoWay}"/>
|
||||
<CheckBox x:Name="ConfigExists" Content="CreamAPI Config exists" Margin="10,10,0,10" Grid.Column="1" IsChecked="{Binding ConfigExists, Mode=TwoWay}"/>
|
||||
</Grid>
|
||||
</GroupBox>
|
||||
</Grid>
|
||||
<Button Content="Save" Command="{Binding SaveCommand}" Margin="0,10,55,10" HorizontalAlignment="Right" Width="40" Height="20" VerticalAlignment="Bottom" Grid.Row="7"/>
|
||||
<Button Content="Reset" Command="{Binding ResetFormCommand}" Margin="0,10,10,10" Height="20" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="40" Grid.Row="7"/>
|
||||
<StatusBar Grid.Row="8">
|
||||
<StatusBarItem Height="30" Margin="0,0,0,0">
|
||||
<TextBlock x:Name="Status" Text="{Binding Status, Mode=TwoWay}"/>
|
||||
</StatusBarItem>
|
||||
</StatusBar>
|
||||
</Grid>
|
||||
</views:MvxWpfView>
|
13
auto-creamapi/Views/MainView.xaml.cs
Normal file
13
auto-creamapi/Views/MainView.xaml.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
|
||||
|
||||
namespace auto_creamapi.Views
|
||||
{
|
||||
[MvxContentPresentation(WindowIdentifier = nameof(MainView), StackNavigation = false)]
|
||||
public partial class MainView
|
||||
{
|
||||
public MainView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,8 @@
|
||||
<PackageReference Include="bloomtom.HttpProgress" Version="2.3.2" />
|
||||
<PackageReference Include="Dirkster.WatermarkControlsLib" Version="1.1.0" />
|
||||
<PackageReference Include="ini-parser-netstandard" Version="2.5.2" />
|
||||
<PackageReference Include="MvvmCross" Version="7.1.2" />
|
||||
<PackageReference Include="MvvmCross.Platforms.Wpf" Version="7.1.2" />
|
||||
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
|
||||
<PackageReference Include="Serilog" Version="2.10.0" />
|
||||
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
|
Loading…
Reference in New Issue
Block a user