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42 Commits

Author SHA1 Message Date
50308906eb Remove old SteamStorefrontAPI fork 2023-12-25 20:59:00 +01:00
956b5e6693 Use latest SteamStorefrontAPI version 2023-12-25 20:56:54 +01:00
d56e480286 Update submodule 2023-12-25 13:35:46 +01:00
5e2833e068 Overhaul Secrets implementation 2023-12-24 13:33:38 +01:00
dfd9f1a97b Try to use archived SteamDB page 2023-12-24 13:16:15 +01:00
cfb9be69f7 Add SteamDB link 2023-12-24 00:38:06 +01:00
95361440f6 Update to MvvmCross 8; Replace SteamfrontendAPI with fork to fix DLC issues; code refactoring 2023-12-23 22:55:26 +01:00
991f52e87e Minor changes 2023-12-23 20:51:30 +01:00
1c66ff2684 Update Nuget Packages (except MvvmCross) 2023-12-23 19:47:11 +01:00
80b704cecb Update to NET 8; Fix Secret class 2023-12-23 19:23:14 +01:00
23459ec794 Fixed exception throwing stuff idunno 2021-02-15 16:51:50 +01:00
0005f3d74b Set version to 2.1.7 2021-02-14 15:20:19 +01:00
67d289905c Throw exception if needed when trying to get DLCs. 2021-02-14 15:19:45 +01:00
3c736674ac Removed automatically getting list of DLCs when selecting DLL file and looking for AppID 2021-02-14 15:08:12 +01:00
8ade832b42 Error message is now displayed if CreamAPI cannot be downloaded.
Fixed incorrect logging syntax.
2021-02-14 15:04:38 +01:00
178b7427b8 Fixed crash when trying to get DLCs for certain games. 2021-01-15 17:00:38 +01:00
81bd241e26 Fixed crash when trying to get DLCs for certain games. 2021-01-15 16:59:47 +01:00
32410ca254 version 2.1.5 2021-01-14 17:10:53 +01:00
b14e8944c3 remove try catch clause in extract function 2021-01-13 13:06:28 +01:00
478d5196a6 Improved app start up
Fixed issues with extraction
2021-01-13 13:04:35 +01:00
8a4e601236 Try to get DLC name if missing and not using SteamDB 2021-01-05 12:30:34 +01:00
1d69b7b45a Add option to ignore unknown DLC from SteamDB.
Show amount of DLCs after getting list of DLCs successfully.
2021-01-04 16:14:10 +01:00
2cfb7dc654 Fixed issues with extraction (migration from SharpCompress to Squid-Box.SevenZipSharp) 2021-01-04 15:43:27 +01:00
af8110e475 Automatically get DLC when selecting the DLL.
Automatically get DLC when getting a valid Steam app.
2021-01-04 12:54:28 +01:00
721b5e8e7f Get list of DLC function now checks if entered app is actually of type "game" 2021-01-04 12:27:48 +01:00
d71144b1d6 Try to guess game name from path if config doesn't exist. 2021-01-01 17:03:46 +01:00
1042923249 Improved search performance
Pressing enter in the game name field now also starts a search.
2021-01-01 16:27:42 +01:00
201e122e8b Fixed app not launching properly 2021-01-01 14:53:02 +01:00
717960c6b5 Update README.md 2020-12-30 12:11:15 +01:00
a92d8c617c Update README.md 2020-12-30 12:09:57 +01:00
835163ca5e Fixed dlc list not using monospaced font 2020-12-29 12:42:39 +01:00
a5ca4ceb33 Fixed issues with language selection
Fixed game name field not resetting properly
2020-12-29 12:32:04 +01:00
933e84cdaa minor changes 2020-12-28 15:30:22 +01:00
73baa27245 SearchResultView and DownloadView implemented;
Ignore whitespaces and special chars when looking for games;
2020-12-28 15:27:37 +01:00
aada82693d Reimplemented using MVVMCross (SearchResultWindow & DownloadWindow WIP) 2020-12-25 16:49:51 +01:00
c7308cfc29 Disable main window while getting DLCs 2020-12-23 19:18:11 +01:00
bf7f309ea6 Disable main window until DLLs are ready
Other code changes
2020-12-23 19:13:52 +01:00
092c8f3277 Minor changes 2020-12-23 12:47:55 +01:00
d60e372d8a Fixed comma in DLC list 2020-12-23 12:45:19 +01:00
45f86ecc63 Added link to forum search
Added status bar
List of DLC is now monospaced
Fixed weird crash with search result window
2020-12-23 12:34:31 +01:00
56e92924ed Fixed crash while trying to get DLC with invalid AppID 2020-12-22 15:20:40 +01:00
b68f45d4d7 Added README.md and COPYING 2020-12-20 12:38:39 +01:00
52 changed files with 3477 additions and 1143 deletions

5
.gitignore vendored
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@ -553,5 +553,6 @@ MigrationBackup/
# End of https://www.toptal.com/developers/gitignore/api/visualstudio,jetbrains,windows,visualstudiocode,rider,dotnetcore
ConsoleApp1/
/Utils/CsRinRuLogin.cs
**/Secrets.cs
/MainWindow.xaml.BACKUP
/MainWindow.xaml.cs.BACKUP

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.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "SteamStorefrontAPI"]
path = SteamStorefrontAPI
url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git

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@ -1,8 +0,0 @@
<Application x:Class="auto_creamapi.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@ -1,9 +0,0 @@
namespace auto_creamapi
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App
{
}
}

674
COPYING Normal file
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@ -0,0 +1,674 @@
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any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,21 +0,0 @@
<Window x:Class="auto_creamapi.DownloadWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:auto_creamapi"
mc:Ignorable="d"
Title="DownloadWindow" Width="400" Height="200">
<Grid Margin="10,10,10,20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Label Content="Downloading..." HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Top"/>
<Label Content="..." Name="FilenameLabel" HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Top" Grid.Row="1"/>
<Label Content="00,00%" Name="PercentLabel" HorizontalAlignment="Right" Margin="0,0,0,0" VerticalAlignment="Top" Grid.Row="1"/>
<ProgressBar Name="ProgressBar" HorizontalAlignment="Stretch" Margin="0,10,0,10" VerticalAlignment="Top" Grid.Row="2" MinHeight="20" Height="20"
Minimum="0" Maximum="0.99" ValueChanged="ProgressBar_OnValueChanged" Value="0"/>
</Grid>
</Window>

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@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using auto_creamapi.Utils;
namespace auto_creamapi
{
/// <summary>
/// Interaction logic for DownloadWindow.xaml
/// </summary>
public partial class DownloadWindow
{
public DownloadWindow()
{
WindowStartupLocation = WindowStartupLocation.CenterScreen;
InitializeComponent();
}
private void ProgressBar_OnValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
MyLogger.Log.Information(ProgressBar.Value.ToString("N"));
}
}
}

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@ -1,55 +0,0 @@
<Window x:Class="auto_creamapi.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:wcl="clr-namespace:WatermarkControlsLib.Controls;assembly=WatermarkControlsLib"
mc:Ignorable="d"
Title="Auto-CreamAPI" Width="420" Height="540" MinWidth="420" MinHeight="540">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<wcl:WatermarkTextBox x:Name="DllPath" Watermark="Path to game's steam_api(64).dll..." Margin="10,11,55,0" TextWrapping="NoWrap" VerticalAlignment="Top" Padding="0" Grid.Row="0" IsReadOnly="True" IsReadOnlyCaretVisible="True" MouseDoubleClick="DllPath_MouseDoubleClick"/>
<Button x:Name="OpenFile" Content="&#xE1A5;" HorizontalAlignment="Right" Margin="0,10,10,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Click="OpenFile_Click" ToolTip="Select DLL file." Grid.Row="0"/>
<wcl:WatermarkTextBox x:Name="Game" Margin="10,10,180,0" Watermark="Game Name" TextWrapping="Wrap" VerticalAlignment="Top" Padding="0" Grid.Row="1"/>
<Button x:Name="Search" Content="&#xE11A;" HorizontalAlignment="Right" Margin="0,9,135,0" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" Width="40" Click="Search_Click" ToolTip="Find AppID." Grid.Row="1"/>
<wcl:WatermarkTextBox x:Name="AppId" HorizontalAlignment="Right" Margin="0,10,10,0" Watermark="AppID" TextWrapping="Wrap" VerticalAlignment="Top" Width="120" Padding="0" Grid.Row="1" KeyUp="AppId_OnTextChanged" />
<ComboBox x:Name="Lang" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="120" Grid.Row="2"/>
<CheckBox x:Name="ForceOffline" Content="Force offline mode" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="offlinemode" Grid.Row="3"/>
<CheckBox x:Name="ExtraProtection" Content="Try to bypass game-specific protection" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="extraprotection" Grid.Row="4"/>
<Grid Margin="10,10,10,0" Grid.Row="5">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<GroupBox x:Name="DlcGroup" Header="DLC" Grid.Row="0" VerticalAlignment="Stretch">
<Grid>
<CheckBox x:Name="UnlockAll" Content="Unlock all DLCs (if possible)" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="unlockall"/>
<CheckBox x:Name="SteamDb" Content="Additionally use SteamDB for DLCs" HorizontalAlignment="Left" Margin="10,30,0,0" VerticalAlignment="Top"/>
<wcl:WatermarkTextBox x:Name="ListOfDlcs" Margin="10,55,10,40" Watermark="List of DLCs...&#xA;0000 = DLC Name" TextWrapping="Wrap" AcceptsReturn="True" VerticalScrollBarVisibility="Visible" Padding="0"/>
<Button x:Name="GetListOfDlcs" Content="Get DLCs for AppID" Margin="0,0,10,10" Height="19.96" HorizontalAlignment="Right" VerticalAlignment="Bottom" Width="108" Click="GetListOfDlc_Click"/>
</Grid>
</GroupBox>
<GroupBox x:Name="StatusGroup" Header="Status" Grid.Row="1" VerticalAlignment="Bottom">
<Grid IsEnabled="False">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<CheckBox x:Name="creamApiApplied" Content="CreamAPI DLL applied" Margin="10,10,0,10" Grid.Column="0" IsEnabled="False"/>
<CheckBox x:Name="configExists" Content="CreamAPI Config exists" Margin="10,10,0,10" Grid.Column="1"/>
</Grid>
</GroupBox>
</Grid>
<Button x:Name="Save" Content="Save" Margin="0,10,55,10" HorizontalAlignment="Right" Width="40" Height="20" VerticalAlignment="Bottom" Click="Save_Click" Grid.Row="11"/>
<Button x:Name="Reset" Content="Reset" Margin="0,10,10,10" Height="20" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="40" Click="Reset_Click" Grid.Row="11"/>
</Grid>
</Window>

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@ -1,190 +0,0 @@
using System;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Input;
using auto_creamapi.Model;
using Microsoft.Win32;
namespace auto_creamapi
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow
{
private const string DefaultLangSelection = "english";
private static CacheModel _cacheModel;
private static CreamConfigModel _configModel;
private static CreamDllModel _dllModel;
public MainWindow()
{
_cacheModel = CacheModel.Instance;
_configModel = CreamConfigModel.Instance;
_dllModel = CreamDllModel.Instance;
InitializeComponent();
_cacheModel.Languages.ForEach(x => Lang.Items.Add(x));
Lang.SelectedItem = DefaultLangSelection;
SteamDb.IsChecked = true;
}
/// <summary>
/// Looks up the AppID of the specified game.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Search_Click(object sender, RoutedEventArgs e)
{
var app = _cacheModel.GetAppByName(Game.Text);
if (app != null)
{
AppId.Text = app.AppId.ToString();
}
else
{
var listOfAppsByName = _cacheModel.GetListOfAppsByName(Game.Text);
var searchWindow = new SearchResultWindow(listOfAppsByName);
searchWindow.Show();
}
}
private void DllPath_MouseDoubleClick(object sender, MouseButtonEventArgs e)
{
MyOpenFile();
}
/// <summary>
/// Opens a file chooser to select the path to steam_api(64).dll.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OpenFile_Click(object sender, RoutedEventArgs e)
{
MyOpenFile();
}
private void MyOpenFile()
{
var dialog = new OpenFileDialog
{
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
"All files (*.*)|*.*",
Multiselect = false,
Title = "Select SteamAPI DLL..."
};
if (dialog.ShowDialog() == true)
{
//Console.WriteLine(dialog.FileName);
var filePath = dialog.FileName;
DllPath.Text = filePath;
var dirPath = Path.GetDirectoryName(filePath);
if (dirPath != null)
{
_configModel.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
ResetFormData();
_dllModel.TargetPath = dirPath;
_dllModel.CheckExistence();
CheckExistance();
}
}
}
/// <summary>
/// Gets a list of DLCs for the specified AppID.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private async void GetListOfDlc_Click(object sender, RoutedEventArgs e)
{
if (int.TryParse(AppId.Text, out var appId))
{
var app = new POCOs.App() {AppId = appId, Name = Game.Text};
var listOfDlc = await _cacheModel.GetListOfDlc(app,
SteamDb.IsChecked != null && (bool) SteamDb.IsChecked);
var result = "";
listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
listOfDlc.ForEach(x => result += $"{x.AppId}={x.Name}\n");
ListOfDlcs.Text = result;
}
}
/// <summary>
/// Saves form data to cream_api.ini.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Save_Click(object sender, RoutedEventArgs e)
{
_configModel.SetConfigData(
Convert.ToInt32(AppId.Text),
Lang.SelectedItem.ToString(),
UnlockAll.IsChecked != null && (bool) UnlockAll.IsChecked,
ExtraProtection.IsChecked != null && (bool) ExtraProtection.IsChecked,
ForceOffline.IsChecked != null && (bool) ForceOffline.IsChecked,
ListOfDlcs.Text
);
_configModel.SaveFile();
_dllModel.Save();
CheckExistance();
}
/// <summary>
/// Resets form data.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Reset_Click(object sender, RoutedEventArgs e)
{
ResetFormData();
CheckExistance();
}
/// <summary>
/// Gets app name on id change
/// </summary>
/// <param name="sender"></param>
/// <param name="keyEventArgs"></param>
private void AppId_OnTextChanged(object sender, KeyEventArgs keyEventArgs)
{
SetNameById();
}
private void SetNameById()
{
if (int.TryParse(AppId.Text, out var appId))
{
var app = _cacheModel.GetAppById(appId);
if (app != null) Game.Text = app.Name;
}
}
private void ResetFormData()
{
AppId.Text = _configModel.Config.AppId.ToString();
Lang.SelectedItem = _configModel.Config.Language;
UnlockAll.IsChecked = _configModel.Config.UnlockAll; // public bool UnlockAll;
ExtraProtection.IsChecked = _configModel.Config.ExtraProtection; // public bool ExtraProtection;
ForceOffline.IsChecked = _configModel.Config.ForceOffline; // public bool ForceOffline;
// public Dictionary<int, string> DlcList;
var dlcListString = "";
if (_configModel.Config.DlcList.Count > 0)
{
foreach (var (id, name) in _configModel.Config.DlcList)
{
dlcListString += $"{id}={name},\n";
}
}
ListOfDlcs.Text = dlcListString;
SetNameById();
}
private void CheckExistance()
{
creamApiApplied.IsChecked = _dllModel.CreamApiApplied();
configExists.IsChecked = _configModel.ConfigExists();
}
}
}

View File

@ -1,216 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using auto_creamapi.POCOs;
using auto_creamapi.Utils;
using NinjaNye.SearchExtensions;
using NinjaNye.SearchExtensions.Models;
using SteamStorefrontAPI;
namespace auto_creamapi.Model
{
public class CacheModel
{
private const string CachePath = "steamapps.json";
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
private static List<POCOs.App> _cache = new List<POCOs.App>();
public readonly List<string> Languages = new List<string>(new[]
{
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"english",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese"
});
private static readonly Lazy<CacheModel> Lazy =
new Lazy<CacheModel>(() => new CacheModel());
public static CacheModel Instance => Lazy.Value;
private CacheModel()
{
UpdateCache();
}
private static void UpdateCache()
{
var updateNeeded = DateTime.Now.Subtract(File.GetCreationTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
MyLogger.Log.Information("Updating cache...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = httpCall.Result;
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = readAsStringAsync.Result;
/*var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
writeAllTextAsync.RunSynchronously();*/
File.WriteAllText(CachePath, responseBody, Encoding.UTF8);
cacheString = responseBody;
}
else
{
MyLogger.Log.Information("Cache already up to date!");
cacheString = File.ReadAllText(CachePath);
}
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
_cache = steamApps.AppList.Apps;
MyLogger.Log.Information("Loaded cache into memory!");
}
public EnumerableStringSearch<POCOs.App> GetListOfAppsByName(string name)
{
var listOfAppsByName = _cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
public POCOs.App GetAppByName(string name)
{
MyLogger.Log.Information($"Trying to get app {name}");
var app = _cache.Find(x => x.Name.ToLower().Equals(name.ToLower()));
if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
return app;
}
public POCOs.App GetAppById(int appid)
{
MyLogger.Log.Information($"Trying to get app with ID {appid}");
var app = _cache.Find(x => x.AppId.Equals(appid));
if (app != null) MyLogger.Log.Information($"Successfully got app {app}");
return app;
}
public async Task<List<POCOs.App>> GetListOfDlc(POCOs.App app, bool useSteamDb)
{
MyLogger.Log.Information("Get DLC");
var dlcList = new List<POCOs.App>();
if (app != null)
{
var task = AppDetails.GetAsync(app.AppId);
var steamApp = await task;
steamApp?.DLC.ForEach(x =>
{
var result = _cache.Find(y => y.AppId.Equals(x)) ??
new POCOs.App {AppId = x, Name = $"Unknown DLC {x}"};
dlcList.Add(result);
});
dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
MyLogger.Log.Information("Got DLC successfully...");
// Get DLC from SteamDB
// Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{app.AppId}/dlc/");
/* var handler = new ClearanceHandler();
var client = new HttpClient(handler);
var content = client.GetStringAsync(steamDbUri).Result;
MyLogger.Log.Debug(content); */
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
MyLogger.Log.Information("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall;
MyLogger.Log.Debug(httpCall.Status.ToString());
MyLogger.Log.Debug(response.EnsureSuccessStatusCode().ToString());
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync;
MyLogger.Log.Debug(readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
// Console.WriteLine(doc.DocumentElement.OuterHtml);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var dlcName = $"Unknown DLC {dlcId}";
var query3 = element.QuerySelectorAll("td");
if (query3 != null)
{
dlcName = query3[1].Text().Replace("\n", "").Trim();
}
var dlcApp = new POCOs.App {AppId = Convert.ToInt32(dlcId), Name = dlcName};
var i = dlcList.FindIndex(x => x.CompareId(dlcApp));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
dlcList.ForEach(x => MyLogger.Log.Debug($"{x.AppId}={x.Name}"));
MyLogger.Log.Information("Got DLC from SteamDB successfully...");
}
else
{
MyLogger.Log.Error("Could not get DLC from SteamDB1");
}
}
}
else
{
MyLogger.Log.Error($"Could not find game: {app}");
}
return dlcList;
}
}
}

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@ -1,184 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using auto_creamapi.Utils;
using IniParser;
using IniParser.Model;
namespace auto_creamapi.Model
{
public sealed class CreamConfigModel
{
// ReSharper disable once MemberCanBePrivate.Global
public struct CreamConfig
{
public int AppId;
public string Language;
public bool UnlockAll;
public bool ExtraProtection;
public bool ForceOffline;
public Dictionary<int, string> DlcList;
}
private CreamConfig _config;
public CreamConfig Config => _config;
private static readonly Lazy<CreamConfigModel> Lazy =
new Lazy<CreamConfigModel>(() => new CreamConfigModel());
public static CreamConfigModel Instance => Lazy.Value;
// ReSharper disable once MemberCanBePrivate.Global
// ReSharper disable once UnusedAutoPropertyAccessor.Global
private string _configFilePath;
private CreamConfigModel()
{
_config.DlcList = new Dictionary<int, string>();
SetConfigData();
}
public void ReadFile(string configFilePath)
{
_configFilePath = configFilePath;
if (File.Exists(configFilePath)) {
MyLogger.Log.Information($"Config file found @ {configFilePath}, parsing...");
var parser = new FileIniDataParser();
var data = parser.ReadFile(_configFilePath, Encoding.UTF8);
SetConfigData(); // clear previous config data
_config.AppId = Convert.ToInt32(data["steam"]["appid"]);
_config.Language = data["steam"]["language"];
_config.UnlockAll = Convert.ToBoolean(data["steam"]["unlockall"]);
_config.ExtraProtection = Convert.ToBoolean(data["steam"]["extraprotection"]);
_config.ForceOffline = Convert.ToBoolean(data["steam"]["forceoffline"]);
var dlcCollection = data["dlc"];
foreach (var item in dlcCollection)
{
_config.DlcList.Add(int.Parse(item.KeyName), item.Value);
}
}
else
{
MyLogger.Log.Information($"Config file does not exist @ {configFilePath}, skipping...");
SetConfigData();
}
}
public void SaveFile()
{
var parser = new FileIniDataParser();
var data = new IniData();
data["steam"]["appid"] = _config.AppId.ToString();
data["steam"]["language"] = _config.Language;
data["steam"]["unlockall"] = _config.UnlockAll.ToString();
data["steam"]["extraprotection"] = _config.ExtraProtection.ToString();
data["steam"]["forceoffline"] = _config.ForceOffline.ToString();
data.Sections.AddSection("dlc");
foreach (var (key, value) in _config.DlcList)
{
data["dlc"].AddKey(key.ToString(), value);
}
parser.WriteFile(_configFilePath, data, Encoding.UTF8);
}
public void SetConfigData()
{
_config.AppId = 0;
_config.Language = "";
_config.UnlockAll = false;
_config.ExtraProtection = false;
_config.ForceOffline = false;
_config.DlcList.Clear();
}
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
string dlcList)
{
_config.AppId = appId;
_config.Language = language;
_config.UnlockAll = unlockAll;
_config.ExtraProtection = extraProtection;
_config.ForceOffline = forceOffline;
SetDlcFromString(dlcList);
}
/*private void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
List<POCOs.App> dlcList)
{
_config.AppId = appId;
_config.Language = language;
_config.UnlockAll = unlockAll;
_config.ExtraProtection = extraProtection;
_config.ForceOffline = forceOffline;
SetDlcFromAppList(dlcList);
}*/
private void SetDlcFromString(string dlcList)
{
_config.DlcList.Clear();
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
using var reader = new StringReader(dlcList);
string line;
while ((line = reader.ReadLine()) != null)
{
var match = expression.Match(line);
if (match.Success)
{
_config.DlcList.Add(int.Parse(match.Groups["id"].Value), match.Groups["name"].Value);
}
}
}
/*private void SetDlcFromAppList(List<POCOs.App> dlcList)
{
_config.DlcList.Clear();
dlcList.ForEach(x => _config.DlcList.Add(x.AppId, x.Name));
}*/
public override string ToString()
{
var str = $"INI file: {_configFilePath}, " +
$"AppID: {_config.AppId}, " +
$"Language: {_config.Language}, " +
$"UnlockAll: {_config.UnlockAll}, " +
$"ExtraProtection: {_config.ExtraProtection}, " +
$"ForceOffline: {_config.ForceOffline}, " +
$"DLC ({_config.DlcList.Count}):\n[\n";
if (_config.DlcList.Count > 0)
{
foreach (var (key, value) in _config.DlcList)
{
str += $" {key}={value},\n";
}
}
str += "]";
return str;
}
public bool ConfigExists()
{
return File.Exists(_configFilePath);
}
}
}

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@ -1,244 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Threading;
using auto_creamapi.Utils;
using SharpCompress.Archives;
using SharpCompress.Common;
using SharpCompress.Readers;
using HttpProgress;
namespace auto_creamapi.Model
{
public class CreamDllModel
{
private struct CreamDll
{
public readonly string Filename;
public readonly string OrigFilename;
public readonly string Hash;
public CreamDll(string filename, string origFilename)
{
Filename = filename;
OrigFilename = origFilename;
Hash = "";
using var md5 = MD5.Create();
using var stream = File.OpenRead(Filename);
Hash = BitConverter
.ToString(md5.ComputeHash(stream))
.Replace("-", string.Empty);
}
}
private static readonly Lazy<CreamDllModel> Lazy =
new Lazy<CreamDllModel>(() => new CreamDllModel());
public static CreamDllModel Instance => Lazy.Value;
public string TargetPath { get; set; }
private readonly Dictionary<string, CreamDll> _creamDlls = new Dictionary<string, CreamDll>();
private static readonly string HashPath = Path.Combine(Directory.GetCurrentDirectory(), "cream_api.md5");
private const string X86Arch = "x86";
private const string X64Arch = "x64";
private bool _x86Exists;
private bool _x64Exists;
private CreamDllModel()
{
if (!(File.Exists("steam_api.dll") && File.Exists("steam_api64.dll")))
{
MyLogger.Log.Information("Missing files, trying to download...");
new Action(async() => await DownloadDll(CsRinRuLogin.Username, CsRinRuLogin.Password))();
}
else
{
Init();
}
}
private void Init()
{
_creamDlls.Add(X86Arch, new CreamDll("steam_api.dll", "steam_api_o.dll"));
_creamDlls.Add(X64Arch, new CreamDll("steam_api64.dll", "steam_api64_o.dll"));
if (!File.Exists(HashPath))
{
MyLogger.Log.Information("Writing md5sum file...");
File.WriteAllLines(HashPath, new[]
{
$"{_creamDlls[X86Arch].Hash} {_creamDlls[X86Arch].Filename}",
$"{_creamDlls[X64Arch].Hash} {_creamDlls[X64Arch].Filename}"
});
}
}
private async Task DownloadDll(string username, string password)
{
var wnd = new DownloadWindow();
wnd.Show();
var container = new CookieContainer();
var handler = new HttpClientHandler {CookieContainer = container};
var client = new HttpClient(handler);
var formContent = new FormUrlEncodedContent(new[]
{
new KeyValuePair<string, string>("username", username),
new KeyValuePair<string, string>("password", password),
new KeyValuePair<string, string>("redirect", "./ucp.php?mode=login"),
new KeyValuePair<string, string>("login", "login")
});
var response1 = await client.PostAsync("https://cs.rin.ru/forum/ucp.php?mode=login", formContent);
MyLogger.Log.Debug($"Login Status Code: {response1.EnsureSuccessStatusCode().StatusCode.ToString()}");
var cookie = container.GetCookies(new Uri("https://cs.rin.ru/forum/ucp.php?mode=login"))
.FirstOrDefault(c => c.Name.Contains("_sid"));
MyLogger.Log.Debug($"Login Cookie: {cookie}");
var response2 = await client.GetAsync("https://cs.rin.ru/forum/viewtopic.php?t=70576");
MyLogger.Log.Debug(
$"Download Page Status Code: {response2.EnsureSuccessStatusCode().StatusCode.ToString()}");
var content = response2.Content.ReadAsStringAsync();
var contentResult = await content;
var expression =
new Regex(".*<a href=\"\\.(?<url>\\/download\\/file\\.php\\?id=.*)\">(?<filename>.*)<\\/a>.*");
using var reader = new StringReader(contentResult);
string line;
var archiveFileList = new Dictionary<string, string>();
while ((line = await reader.ReadLineAsync()) != null)
{
var match = expression.Match(line);
// ReSharper disable once InvertIf
if (match.Success)
{
archiveFileList.Add(match.Groups["filename"].Value,
$"https://cs.rin.ru/forum{match.Groups["url"].Value}");
MyLogger.Log.Debug(archiveFileList.LastOrDefault().Key);
}
}
/*foreach (var (filename, url) in archiveFileList)
{
MyLogger.Log.Information($"Downloading file: {filename}");
var fileResponse = await client.GetAsync(url);
var download = fileResponse.Content.ReadAsByteArrayAsync();
await File.WriteAllBytesAsync(filename, await download);
}*/
MyLogger.Log.Debug("Choosing first element from list...");
var (filename, url) = archiveFileList.FirstOrDefault();
MyLogger.Log.Information("Start download...");
wnd.FilenameLabel.Content = filename;
/*var fileResponse = await client.GetAsync(url);
var download = fileResponse.Content.ReadAsByteArrayAsync();
await File.WriteAllBytesAsync(filename, await download);
MyLogger.Log.Information($"Download success? {download.IsCompletedSuccessfully}");*/
var progress = new Progress<ICopyProgress>(
x =>
{
wnd.PercentLabel.Content = x.PercentComplete.ToString("P");
wnd.ProgressBar.Dispatcher.Invoke(() => wnd.ProgressBar.Value = x.PercentComplete,
DispatcherPriority.Background);
});
await using (var fileStream = File.OpenWrite(filename))
{
var task = client.GetAsync(url, fileStream, progress);
var response = await task;
/*if (task.IsCompletedSuccessfully)
{
wnd.PercentLabel.Content = "100,00%";
wnd.ProgressBar.Value = 1;
}*/
}
MyLogger.Log.Information("Start extraction...");
var options = new ReaderOptions {Password = "cs.rin.ru"};
var archive = ArchiveFactory.Open(filename, options);
var expression1 = new Regex(@"nonlog_build\\steam_api(?:64)?\.dll");
foreach (var entry in archive.Entries)
{
// ReSharper disable once InvertIf
if (!entry.IsDirectory && expression1.IsMatch(entry.Key))
{
MyLogger.Log.Debug(entry.Key);
entry.WriteToDirectory(Directory.GetCurrentDirectory(), new ExtractionOptions
{
ExtractFullPath = false,
Overwrite = true
});
}
}
MyLogger.Log.Information("Extraction done!");
wnd.Close();
Init();
}
public void Save()
{
if (_x86Exists) CopyDll(X86Arch);
if (_x64Exists) CopyDll(X64Arch);
}
private void CopyDll(string arch)
{
var sourceSteamApiDll = _creamDlls[arch].Filename;
var targetSteamApiDll = Path.Combine(TargetPath, _creamDlls[arch].Filename);
var targetSteamApiOrigDll = Path.Combine(TargetPath, _creamDlls[arch].OrigFilename);
var targetSteamApiDllBackup = Path.Combine(TargetPath, $"{_creamDlls[arch].Filename}.backup");
MyLogger.Log.Information($"Creating CreamAPI DLL @ {targetSteamApiDll}");
// Create backup of steam_api.dll
File.Copy(targetSteamApiDll, targetSteamApiDllBackup, true);
// Check if steam_api_o.dll already exists
// If missing rename original file
if (!File.Exists(targetSteamApiOrigDll))
File.Move(targetSteamApiDll, targetSteamApiOrigDll, true);
// Copy creamapi dll
File.Copy(sourceSteamApiDll, targetSteamApiDll, true);
}
public void CheckExistence()
{
var x86file = Path.Combine(TargetPath, "steam_api.dll");
var x64file = Path.Combine(TargetPath, "steam_api64.dll");
_x86Exists = File.Exists(x86file);
_x64Exists = File.Exists(x64file);
if (_x86Exists) MyLogger.Log.Information($"x86 SteamAPI DLL found: {x86file}");
if (_x64Exists) MyLogger.Log.Information($"x64 SteamAPI DLL found: {x64file}");
}
public bool CreamApiApplied(string arch)
{
bool a = File.Exists(Path.Combine(TargetPath, _creamDlls[arch].OrigFilename));
bool b = GetHash(Path.Combine(TargetPath, _creamDlls[arch].Filename)).Equals(_creamDlls[arch].Hash);
return a & b;
}
public bool CreamApiApplied()
{
bool a = CreamApiApplied("x86");
bool b = CreamApiApplied("x64");
return a | b;
}
private string GetHash(string filename)
{
if (File.Exists(filename))
{
using var md5 = MD5.Create();
using var stream = File.OpenRead(filename);
return BitConverter
.ToString(md5.ComputeHash(stream))
.Replace("-", string.Empty);
}
else
{
return "";
}
}
}
}

View File

@ -1,36 +0,0 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace auto_creamapi.POCOs
{
public class App
{
[JsonPropertyName("appid")]
public int AppId { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; }
public override string ToString()
{
return $"AppId: {AppId}, Name: {Name}";
}
public bool CompareId(App app)
{
return AppId.Equals(app.AppId);
}
}
public class Applist
{
[JsonPropertyName("apps")]
public List<App> Apps { get; set; }
}
public class SteamApps
{
[JsonPropertyName("applist")]
public Applist AppList { get; set; }
}
}

37
README.md Normal file
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@ -0,0 +1,37 @@
# Auto-CreamAPI 2
[![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/H2H4330U3)
Set your game automatically up for use with CreamAPI.
## Features
* Setup CreamAPIs DLLs and configuration file automatically.
* Find the AppID by providing the games name without having to look it up manually.
* Fetch a list of DLCs for an AppID from both the Steam Store and SteamDB.
* Set flags like "offline mode" and "extra protection" and select a language from a list.
## Installation
Download the latest release and extract it into any folder (e.g. `%USERPROFILE%\Desktop\auto-creamapi`).
## Usage
* Double-click `auto-creamapi.exe` to open the application. (When starting it for the first time, it might take a few
seconds since it needs to cache a list of games available on the Steam Store and download the latest CreamAPI DLL files.)
* Click on the *Open File* button on the top right and select the *steam_api.dll* or *steam_api64.dll*
**in the game folder**.
* Enter the name of the game and click on the *Search* button.
* If it did not find the right game, either try again, or copy the app ID from the Steam Store to field to the right
of the *Search* button.
* Click the lower right *"Get DLCs for AppID"* button to fetch all available DLCs for the game.
* Select a language and tick the options if needed.
* Click on *"Save"*.
## License
Auto-CreamAPI itself is licensed under the GNU General Public License v3.0
CreamAPI © 2016-2020, deadmau5. All Rights Reserved.
*Dependencies will be listed ASAP.*
## Software used
[![](https://jeddunk.xyz/jetbrains-small.png)](https://www.jetbrains.com/?from=Auto-CreamAPI)
[Made with software provided by JetBrains s.r.o.](https://www.jetbrains.com/?from=Auto-CreamAPI)

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@ -1,26 +0,0 @@
<Window x:Class="auto_creamapi.SearchResultWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:poco="clr-namespace:auto_creamapi.POCOs"
mc:Ignorable="d"
Title="Search Results" Width="420" Height="540" MinWidth="420" MinHeight="540">
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Label Content="Select a game..." HorizontalAlignment="Left" Margin="0,0,0,10" VerticalAlignment="Top"/>
<DataGrid Name="DgApps" Grid.Row="1" AutoGenerateColumns="False" IsReadOnly="True" SelectionMode="Single" d:DataContext="{d:DesignInstance poco:App}" MouseDoubleClick="DgApps_OnMouseDoubleClick">
<DataGrid.Columns>
<DataGridTextColumn Header="AppID" Binding="{Binding AppId}"></DataGridTextColumn>
<DataGridTextColumn Header="Game Name" Binding="{Binding Name}"></DataGridTextColumn>
</DataGrid.Columns>
</DataGrid>
<Button Content="OK" HorizontalAlignment="Right" Margin="0,10,70,0" Grid.Row="2" VerticalAlignment="Top" Width="60" Click="OK_OnClick"/>
<Button Content="Cancel" HorizontalAlignment="Right" Margin="0,10,0,0" Grid.Row="2" VerticalAlignment="Top" Width="60" Click="Cancel_OnClick"/>
</Grid>
</Window>

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@ -1,59 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using auto_creamapi.Utils;
using NinjaNye.SearchExtensions;
using NinjaNye.SearchExtensions.Models;
namespace auto_creamapi
{
/// <summary>
/// Interaction logic for SearchResultWindow.xaml
/// </summary>
public partial class SearchResultWindow
{
public SearchResultWindow(IEnumerable<POCOs.App> list)
{
InitializeComponent();
DgApps.ItemsSource = list;
}
private void OK_OnClick(object sender, RoutedEventArgs e)
{
GetSelectedApp();
}
private void DgApps_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
{
GetSelectedApp();
}
private void Cancel_OnClick(object sender, RoutedEventArgs e)
{
Close();
}
private void GetSelectedApp()
{
if (Application.Current.MainWindow is MainWindow currentMainWindow)
{
var app = (POCOs.App) DgApps.SelectedItem;
MyLogger.Log.Information($"Successfully got app {app}");
currentMainWindow.Game.Text = app.Name;
currentMainWindow.AppId.Text = app.AppId.ToString();
}
Close();
}
}
}

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@ -1,13 +0,0 @@
namespace auto_creamapi.Utils
{
/// <summary>
/// To use this:
/// Rename CsRinRuLogin_REMOVETHIS to CsRinRuLogin
/// Enter the relevant info below
/// </summary>
public class CsRinRuLogin_REMOVETHIS
{
public const string Username = "Enter username here";
public const string Password = "Enter password here";
}
}

View File

@ -1,40 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>auto_creamapi</RootNamespace>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="0.14.0" />
<PackageReference Include="bloomtom.HttpProgress" Version="2.3.2" />
<PackageReference Include="Dirkster.WatermarkControlsLib" Version="1.1.0" />
<PackageReference Include="ini-parser-netstandard" Version="2.5.2" />
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
<PackageReference Include="Serilog" Version="2.10.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
<PackageReference Include="Serilog.Sinks.File" Version="4.1.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="SteamStorefrontAPI.NETStandard" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<Page Include="App.xaml" />
<Page Remove="ConsoleApp1\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="ConsoleApp1\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="ConsoleApp1\**" />
</ItemGroup>
<ItemGroup>
<None Remove="ConsoleApp1\**" />
</ItemGroup>
</Project>

View File

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
# Visual Studio Version 17
VisualStudioVersion = 17.8.34330.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "auto-creamapi", "auto-creamapi.csproj", "{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "auto-creamapi", "auto-creamapi\auto-creamapi.csproj", "{26060B32-199E-4366-8FDE-6B1E10E0EF62}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,10 +11,10 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F49CEA2D-367E-4F57-A4A1-DA3D8F1D97EC}.Release|Any CPU.Build.0 = Release|Any CPU
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Debug|Any CPU.Build.0 = Debug|Any CPU
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Release|Any CPU.ActiveCfg = Release|Any CPU
{26060B32-199E-4366-8FDE-6B1E10E0EF62}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

10
auto-creamapi/App.xaml Normal file
View File

@ -0,0 +1,10 @@
<views:MvxApplication
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
x:Class="auto_creamapi.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<!--<Application.Resources>
</Application.Resources>-->
</views:MvxApplication>

16
auto-creamapi/App.xaml.cs Normal file
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@ -0,0 +1,16 @@
using MvvmCross.Core;
using MvvmCross.Platforms.Wpf.Core;
namespace auto_creamapi
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App
{
protected override void RegisterSetup()
{
this.RegisterSetupType<Setup>();
}
}
}

674
auto-creamapi/COPYING Normal file
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
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All rights granted under this License are granted for the term of
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c) Convey individual copies of the object code with a copy of the
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A "User Product" is either (1) a "consumer product", which means any
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specifically for use in, a User Product, and the conveying occurs as
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"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
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be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
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remove any additional permissions from that copy, or from any part of
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the above requirements apply either way.
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You may not propagate or modify a covered work except as expressly
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However, if you cease all violation of this License, then your
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finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
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received notice of violation of this License (for any work) from that
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your receipt of the notice.
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
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not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
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give under the previous paragraph, plus a right to possession of the
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the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
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rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
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sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
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but do not include claims that would be infringed only as a
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In the following three paragraphs, a "patent license" is any express
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If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
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then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
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consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
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or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
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parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using MvvmCross.Converters;
using MvvmCross.Platforms.Wpf.Converters;
namespace auto_creamapi.Converters
{
public class ListOfDLcToStringNativeConverter : MvxNativeValueConverter<ListOfDLcToStringConverter>
{
}
public class ListOfDLcToStringConverter : MvxValueConverter<ObservableCollection<SteamApp>, string>
{
protected override string Convert(ObservableCollection<SteamApp> value, Type targetType, object parameter,
CultureInfo culture)
{
if (value == null) return "";
MyLogger.Log.Debug("ListOfDLcToStringConverter: Convert");
var dlcListToString = DlcListToString(value);
return dlcListToString.GetType() == targetType ? dlcListToString : "";
}
protected override ObservableCollection<SteamApp> ConvertBack(string value, Type targetType, object parameter,
CultureInfo culture)
{
MyLogger.Log.Debug("ListOfDLcToStringConverter: ConvertBack");
var stringToDlcList = StringToDlcList(value);
return stringToDlcList.GetType() == targetType ? stringToDlcList : [];
}
private static ObservableCollection<SteamApp> StringToDlcList(string value)
{
var result = new ObservableCollection<SteamApp>();
var expression = new Regex("(?<id>.*) *= *(?<name>.*)");
using var reader = new StringReader(value);
string line;
while ((line = reader.ReadLine()) != null)
{
var match = expression.Match(line);
if (match.Success)
{
result.Add(new SteamApp
{
AppId = int.Parse(match.Groups["id"].Value),
Name = match.Groups["name"].Value
});
}
}
return result;
}
private static string DlcListToString(IEnumerable<SteamApp> value)
{
var result = "";
//value.ForEach(x => result += $"{x}\n");
foreach (var steamApp in value) result += $"{steamApp}\n";
return result;
}
}
}

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@ -0,0 +1,20 @@
using auto_creamapi.ViewModels;
using MvvmCross.IoC;
using MvvmCross.ViewModels;
namespace auto_creamapi.Core
{
public class MainApplication : MvxApplication
{
public override void Initialize()
{
//Mvx.IoCProvider.RegisterType<ICacheService, CacheService>();
CreatableTypes()
.EndingWith("Service")
.AsInterfaces()
.RegisterAsLazySingleton();
RegisterAppStart<MainViewModel>();
}
}
}

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<views:MvxWindow
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
x:Class="auto_creamapi.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
Title="Auto-CreamAPI 2" MinWidth="420" MinHeight="640" Width="560" Height="720">
<Grid />
</views:MvxWindow>

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@ -0,0 +1,13 @@
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
namespace auto_creamapi
{
[MvxWindowPresentation(Identifier = nameof(MainWindow), Modal = false)]
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,40 @@
using HttpProgress;
using MvvmCross.Plugin.Messenger;
namespace auto_creamapi.Messenger
{
public class ProgressMessage : MvxMessage
{
private readonly ICopyProgress _progress;
private double _percentProgress;
public ProgressMessage(object sender, string info, string filename, ICopyProgress progress) : base(sender)
{
Info = info;
Filename = filename;
_progress = progress;
}
public ProgressMessage(object sender, string info, string filename, double progress) : base(sender)
{
_progress = null;
Info = info;
Filename = filename;
PercentComplete = progress;
}
public string Info { get; }
public string Filename { get; }
public double PercentComplete
{
get => _progress?.PercentComplete ?? _percentProgress;
private set => _percentProgress = value;
}
// public long BytesTransferred => _progress.BytesTransferred;
// public long ExpectedBytes => _progress.ExpectedBytes;
// public long BytesPerSecond => _progress.BytesPerSecond;
// public TimeSpan TransferTime => _progress.TransferTime;
}
}

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using System.Collections.Generic;
using System.Linq;
namespace auto_creamapi.Models
{
public class CreamConfig
{
public CreamConfig()
{
DlcList = new List<SteamApp>();
}
public int AppId { get; set; }
public string Language { get; set; }
public bool UnlockAll { get; set; }
public bool ExtraProtection { get; set; }
public bool ForceOffline { get; set; }
public List<SteamApp> DlcList { get; set; }
public override string ToString()
{
var value = $"AppID: {AppId}\n" +
$"Language: {Language}\n" +
$"UnlockAll: {UnlockAll}\n" +
$"ExtraProtection: {ExtraProtection}\n" +
$"ForceOffline: {ForceOffline}\n" +
$"DLC ({DlcList.Count}):\n[\n";
if (DlcList.Count > 0)
value = DlcList.Aggregate(value, (current, x) => current + $" {x.AppId}={x.Name},\n");
value += "]";
return value;
}
}
public sealed class CreamConfigModel
{
}
}

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using System;
using System.IO;
using System.Security.Cryptography;
namespace auto_creamapi.Models
{
internal class CreamDll
{
public readonly string Filename;
public readonly string Hash;
public readonly string OrigFilename;
public CreamDll(string filename, string origFilename)
{
Filename = filename;
OrigFilename = origFilename;
Hash = "";
using var md5 = MD5.Create();
if (File.Exists(Filename))
{
using var stream = File.OpenRead(Filename);
Hash = BitConverter
.ToString(md5.ComputeHash(stream))
.Replace("-", string.Empty);
}
}
}
public class CreamDllModel
{
}
}

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using System.Collections.Generic;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using auto_creamapi.Utils;
namespace auto_creamapi.Models
{
public class SteamApp
{
private string _name;
private string _comparableName;
[JsonPropertyName("appid")] public int AppId { get; set; }
[JsonPropertyName("name")]
public string Name
{
get => _name;
set
{
_name = value;
_comparableName = Regex.Replace(value, Misc.SpecialCharsRegex, "").ToLower();
}
}
public bool CompareName(string value)
{
return _comparableName.Equals(value);
}
public override string ToString()
{
return $"{AppId}={Name}";
}
}
public class AppList
{
[JsonPropertyName("apps")] public List<SteamApp> Apps { get; set; }
}
public class SteamApps
{
[JsonPropertyName("applist")] public AppList AppList { get; set; }
}
}

37
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# Auto-CreamAPI 2
[![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/H2H4330U3)
Set your game automatically up for use with CreamAPI.
## Features
* Setup CreamAPIs DLLs and configuration file automatically.
* Find the AppID by providing the games name without having to look it up manually.
* Fetch a list of DLCs for an AppID from both the Steam Store and SteamDB.
* Set flags like "offline mode" and "extra protection" and select a language from a list.
## Installation
Download the latest release and extract it into any folder (e.g. `%USERPROFILE%\Desktop\auto-creamapi`).
## Usage
* Double-click `auto-creamapi.exe` to open the application. (When starting it for the first time, it might take a few
seconds since it needs to cache a list of games available on the Steam Store and download the latest CreamAPI DLL files.)
* Click on the *Open File* button on the top right and select the *steam_api.dll* or *steam_api64.dll*
**in the game folder**.
* Enter the name of the game and click on the *Search* button.
* If it did not find the right game, either try again, or copy the app ID from the Steam Store to field to the right
of the *Search* button.
* Click the lower right *"Get DLCs for AppID"* button to fetch all available DLCs for the game.
* Select a language and tick the options if needed.
* Click on *"Save"*.
## License
Auto-CreamAPI itself is licensed under the GNU General Public License v3.0
CreamAPI © 2016-2020, deadmau5. All Rights Reserved.
*Dependencies will be listed ASAP.*
## Software used
[![](https://jeddunk.xyz/jetbrains-small.png)](https://www.jetbrains.com/?from=Auto-CreamAPI)
[Made with software provided by JetBrains s.r.o.](https://www.jetbrains.com/?from=Auto-CreamAPI)

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using NinjaNye.SearchExtensions;
using SteamStorefrontAPI;
namespace auto_creamapi.Services
{
public interface ICacheService
{
public Task Initialize();
//public Task UpdateCache();
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
public SteamApp GetAppByName(string name);
public SteamApp GetAppById(int appid);
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb, bool ignoreUnknown);
}
public class CacheService : ICacheService
{
private const string CachePath = "steamapps.json";
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
private HashSet<SteamApp> _cache = [];
public async Task Initialize()
{
MyLogger.Log.Information("Updating cache...");
var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
cacheString = await UpdateCache().ConfigureAwait(false);
}
else
{
MyLogger.Log.Information("Cache already up to date!");
// ReSharper disable once MethodHasAsyncOverload
cacheString = File.ReadAllText(CachePath);
}
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
MyLogger.Log.Information("Loaded cache into memory!");
}
private static async Task<string> UpdateCache()
{
MyLogger.Log.Information("Getting content from API...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = await httpCall.ConfigureAwait(false);
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
MyLogger.Log.Information("Got content from API successfully. Writing to file...");
await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
var cacheString = responseBody;
MyLogger.Log.Information("Cache written to file successfully.");
return cacheString;
}
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
var listOfAppsByName = _cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
public SteamApp GetAppByName(string name)
{
MyLogger.Log.Information("Trying to get app {Name}", name);
var comparableName = Regex.Replace(name, Misc.SpecialCharsRegex, "").ToLower();
var app = _cache.FirstOrDefault(x => x.CompareName(comparableName));
if (app != null) MyLogger.Log.Information("Successfully got app {App}", app);
return app;
}
public SteamApp GetAppById(int appid)
{
MyLogger.Log.Information("Trying to get app with ID {AppId}", appid);
var app = _cache.FirstOrDefault(x => x.AppId.Equals(appid));
if (app != null) MyLogger.Log.Information("Successfully got app {App}", app);
return app;
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb, bool ignoreUnknown)
{
MyLogger.Log.Debug("Start: GetListOfDlc");
var dlcList = new List<SteamApp>();
try
{
if (steamApp != null)
{
var steamAppDetails = await AppDetails.GetAsync(steamApp.AppId).ConfigureAwait(false);
if (steamAppDetails != null)
{
MyLogger.Log.Debug("Type for Steam App {Name}: \"{Type}\"", steamApp.Name,
steamAppDetails.Type);
if (steamAppDetails.Type == "game" || steamAppDetails.Type == "demo")
{
steamAppDetails.DLC.ForEach(x =>
{
var result = _cache.FirstOrDefault(y => y.AppId.Equals(x));
if (result == null) return;
var dlcDetails = AppDetails.GetAsync(x).Result;
dlcList.Add(dlcDetails != null
? new SteamApp { AppId = dlcDetails.SteamAppId, Name = dlcDetails.Name }
: new SteamApp { AppId = x, Name = $"Unknown DLC {x}" });
});
dlcList.ForEach(x => MyLogger.Log.Debug("{AppId}={Name}", x.AppId, x.Name));
MyLogger.Log.Information("Got DLC successfully...");
// Return if Steam DB is deactivated
if (!useSteamDb) return dlcList;
string steamDbUrl = $"https://steamdb.info/app/{steamApp.AppId}/dlc/";
var client = new HttpClient();
string archiveJson = await client.GetStringAsync($"https://archive.org/wayback/available?url={steamDbUrl}");
var archiveResult = JsonSerializer.Deserialize<AvailableArchive>(archiveJson);
if (archiveResult == null || archiveResult.ArchivedSnapshots.Closest?.Status != "200")
{
return dlcList;
}
//language=regex
const string pattern = @"^(https?:\/\/web\.archive\.org\/web\/\d+)(\/.+)$";
const string substitution = "$1id_$2";
const RegexOptions options = RegexOptions.Multiline;
Regex regex = new(pattern, options);
string newUrl = regex.Replace(archiveResult.ArchivedSnapshots.Closest.Url, substitution);
//client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
MyLogger.Log.Information("Get SteamDB App");
var httpCall = client.GetAsync(newUrl);
var response = await httpCall.ConfigureAwait(false);
MyLogger.Log.Debug("{Status}", httpCall.Status.ToString());
MyLogger.Log.Debug("{Boolean}", response.IsSuccessStatusCode.ToString());
response.EnsureSuccessStatusCode();
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
MyLogger.Log.Debug("{Status}", readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
// Console.WriteLine(doc.DocumentElement.OuterHtml);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var query3 = element.QuerySelectorAll("td");
var dlcName = query3 == null
? $"Unknown DLC {dlcId}"
: query3[1].Text().Replace("\n", "").Trim();
if (ignoreUnknown && dlcName.Contains("SteamDB Unknown App"))
{
MyLogger.Log.Information("Skipping SteamDB Unknown App {DlcId}", dlcId);
}
else
{
var dlcApp = new SteamApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
}
dlcList.ForEach(x => MyLogger.Log.Debug("{AppId}={Name}", x.AppId, x.Name));
MyLogger.Log.Information("Got DLC from SteamDB successfully...");
}
else
{
MyLogger.Log.Error("Could not get DLC from SteamDB!");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Steam App is not of type: \"Game\"");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Could not get Steam App details");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Invalid Steam App");
}
//return dlcList;
}
catch (Exception e)
{
MyLogger.Log.Error("Could not get DLC!");
MyLogger.Log.Debug(e.Demystify(), "Exception thrown!");
}
return dlcList;
}
}
}

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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using IniParser;
using IniParser.Model;
namespace auto_creamapi.Services
{
public interface ICreamConfigService
{
public CreamConfig Config { get; }
public void Initialize();
public void ReadFile(string configFilePath);
public void SaveFile();
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
string dlcList);
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
List<SteamApp> dlcList);
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
IEnumerable<SteamApp> dlcList);
public bool ConfigExists();
}
public class CreamConfigService : ICreamConfigService
{
private string _configFilePath;
public CreamConfig Config { get; private set; }
public void Initialize()
{
//await Task.Run(() =>
//{
//MyLogger.Log.Debug("CreamConfigService: init start");
Config = new CreamConfig();
ResetConfigData();
//MyLogger.Log.Debug("CreamConfigService: init end");
//});
}
public void ReadFile(string configFilePath)
{
_configFilePath = configFilePath;
if (File.Exists(configFilePath))
{
MyLogger.Log.Information("Config file found @ {ConfigFilePath}, parsing...", configFilePath);
var parser = new FileIniDataParser();
var data = parser.ReadFile(_configFilePath, Encoding.UTF8);
ResetConfigData(); // clear previous config data
Config.AppId = Convert.ToInt32(data["steam"]["appid"]);
Config.Language = data["steam"]["language"];
Config.UnlockAll = Convert.ToBoolean(data["steam"]["unlockall"]);
Config.ExtraProtection = Convert.ToBoolean(data["steam"]["extraprotection"]);
Config.ForceOffline = Convert.ToBoolean(data["steam"]["forceoffline"]);
var dlcCollection = data["dlc"];
foreach (var item in dlcCollection)
//Config.DlcList.Add(int.Parse(item.KeyName), item.Value);
Config.DlcList.Add(new SteamApp {AppId = int.Parse(item.KeyName), Name = item.Value});
}
else
{
MyLogger.Log.Information("Config file does not exist @ {ConfigFilePath}, skipping...", configFilePath);
ResetConfigData();
}
}
public void SaveFile()
{
var parser = new FileIniDataParser();
var data = new IniData();
data["steam"]["appid"] = Config.AppId.ToString();
data["steam"]["language"] = Config.Language;
data["steam"]["unlockall"] = Config.UnlockAll.ToString();
data["steam"]["extraprotection"] = Config.ExtraProtection.ToString();
data["steam"]["forceoffline"] = Config.ForceOffline.ToString();
data.Sections.AddSection("dlc");
Config.DlcList.ForEach(x => data["dlc"].AddKey(x.AppId.ToString(), x.Name));
/*foreach (var steamApp in Config.DlcList)
{
data["dlc"].AddKey(key.ToString(), value);
}*/
parser.WriteFile(_configFilePath, data, Encoding.UTF8);
}
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
string dlcList)
{
Config.AppId = appId;
Config.Language = language;
Config.UnlockAll = unlockAll;
Config.ExtraProtection = extraProtection;
Config.ForceOffline = forceOffline;
SetDlcFromString(dlcList);
}
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
List<SteamApp> dlcList)
{
Config.AppId = appId;
Config.Language = language;
Config.UnlockAll = unlockAll;
Config.ExtraProtection = extraProtection;
Config.ForceOffline = forceOffline;
Config.DlcList = dlcList;
}
public void SetConfigData(int appId,
string language,
bool unlockAll,
bool extraProtection,
bool forceOffline,
IEnumerable<SteamApp> dlcList)
{
Config.AppId = appId;
Config.Language = language;
Config.UnlockAll = unlockAll;
Config.ExtraProtection = extraProtection;
Config.ForceOffline = forceOffline;
Config.DlcList = new List<SteamApp>(dlcList);
}
public bool ConfigExists()
{
return File.Exists(_configFilePath);
}
private void ResetConfigData()
{
Config.AppId = -1;
Config.Language = Misc.DefaultLanguageSelection;
Config.UnlockAll = false;
Config.ExtraProtection = false;
Config.ForceOffline = false;
Config.DlcList.Clear();
}
private void SetDlcFromString(string dlcList)
{
Config.DlcList.Clear();
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
using var reader = new StringReader(dlcList);
string line;
while ((line = reader.ReadLine()) != null)
{
var match = expression.Match(line);
if (match.Success)
Config.DlcList.Add(
new SteamApp {AppId = int.Parse(match.Groups["id"].Value), Name = match.Groups["name"].Value});
}
}
/*private void SetDlcFromAppList(List<SteamApp> dlcList)
{
Config.DlcList.Clear();
dlcList.ForEach(x => Config.DlcList.Add(x.AppId, x.Name));
}*/
public override string ToString()
{
var str = $"INI file: {_configFilePath}\n{Config}";
return str;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Threading.Tasks;
using auto_creamapi.Models;
using auto_creamapi.Utils;
namespace auto_creamapi.Services
{
public interface ICreamDllService
{
public string TargetPath { get; set; }
public Task Initialize();
public void Save();
public void CheckIfDllExistsAtTarget();
public bool CreamApiApplied();
public bool CreamApiApplied(string arch);
}
public class CreamDllService : ICreamDllService
{
private const string X86Arch = "x86";
private const string X64Arch = "x64";
private static readonly string HashPath = Path.Combine(Directory.GetCurrentDirectory(), "cream_api.md5");
private Dictionary<string, CreamDll> _creamDlls;
private bool _x64Exists;
private bool _x86Exists;
public string TargetPath { get; set; }
public async Task Initialize()
{
MyLogger.Log.Debug("CreamDllService: Initialize begin");
_creamDlls = new Dictionary<string, CreamDll>
{
{X86Arch, new CreamDll("steam_api.dll", "steam_api_o.dll")},
{X64Arch, new CreamDll("steam_api64.dll", "steam_api64_o.dll")}
};
if (!File.Exists(HashPath))
{
MyLogger.Log.Information("Writing md5sum file...");
await File.WriteAllLinesAsync(HashPath,
new[]
{
$"{_creamDlls[X86Arch].Hash} {_creamDlls[X86Arch].Filename}",
$"{_creamDlls[X64Arch].Hash} {_creamDlls[X64Arch].Filename}"
}).ConfigureAwait(false);
}
MyLogger.Log.Debug("CreamDllService: Initialize end");
}
public void Save()
{
if (_x86Exists) CopyDll(X86Arch);
if (_x64Exists) CopyDll(X64Arch);
}
public void CheckIfDllExistsAtTarget()
{
var x86File = Path.Combine(TargetPath, "steam_api.dll");
var x64File = Path.Combine(TargetPath, "steam_api64.dll");
_x86Exists = File.Exists(x86File);
_x64Exists = File.Exists(x64File);
if (_x86Exists) MyLogger.Log.Information("x86 SteamAPI DLL found: {X}", x86File);
if (_x64Exists) MyLogger.Log.Information("x64 SteamAPI DLL found: {X}", x64File);
}
public bool CreamApiApplied()
{
var a = CreamApiApplied("x86");
var b = CreamApiApplied("x64");
return a | b;
}
private void CopyDll(string arch)
{
var sourceSteamApiDll = _creamDlls[arch].Filename;
var targetSteamApiDll = Path.Combine(TargetPath, _creamDlls[arch].Filename);
var targetSteamApiOrigDll = Path.Combine(TargetPath, _creamDlls[arch].OrigFilename);
var targetSteamApiDllBackup = Path.Combine(TargetPath, $"{_creamDlls[arch].Filename}.backup");
MyLogger.Log.Information("Setting up CreamAPI DLL @ {TargetPath} (arch :{Arch})", TargetPath, arch);
// Create backup of steam_api.dll
File.Copy(targetSteamApiDll, targetSteamApiDllBackup, true);
// Check if steam_api_o.dll already exists
// If missing rename original file
if (!File.Exists(targetSteamApiOrigDll))
File.Move(targetSteamApiDll, targetSteamApiOrigDll, true);
// Copy creamapi dll
File.Copy(sourceSteamApiDll, targetSteamApiDll, true);
}
public bool CreamApiApplied(string arch)
{
var a = File.Exists(Path.Combine(TargetPath, _creamDlls[arch].OrigFilename));
var b = GetHash(Path.Combine(TargetPath, _creamDlls[arch].Filename)).Equals(_creamDlls[arch].Hash);
return a & b;
}
private static string GetHash(string filename)
{
if (!File.Exists(filename)) return "";
using var md5 = MD5.Create();
using var stream = File.OpenRead(filename);
return BitConverter
.ToString(md5.ComputeHash(stream))
.Replace("-", string.Empty);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using auto_creamapi.Messenger;
using auto_creamapi.Utils;
using HttpProgress;
using MvvmCross.Plugin.Messenger;
using SevenZip;
namespace auto_creamapi.Services
{
public interface IDownloadCreamApiService
{
public Task<string> Download(string username, string password);
public Task Extract(string filename);
}
public class DownloadCreamApiService : IDownloadCreamApiService
{
private const string ArchivePassword = "cs.rin.ru";
private readonly IMvxMessenger _messenger;
public DownloadCreamApiService(IMvxMessenger messenger)
{
_messenger = messenger;
}
public async Task<string> Download(string username, string password)
{
MyLogger.Log.Debug("Download");
var container = new CookieContainer();
var handler = new HttpClientHandler {CookieContainer = container};
var client = new HttpClient(handler);
client.DefaultRequestHeaders.UserAgent.ParseAdd("Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:86.0) " +
"Gecko/20100101 Firefox/86.0");
var formContent = new FormUrlEncodedContent(new[]
{
new KeyValuePair<string, string>("username", username),
new KeyValuePair<string, string>("password", password),
new KeyValuePair<string, string>("redirect", "./ucp.php?mode=login"),
new KeyValuePair<string, string>("login", "login")
});
MyLogger.Log.Debug("Download: post login");
var response1 = await client.PostAsync("https://cs.rin.ru/forum/ucp.php?mode=login", formContent)
.ConfigureAwait(false);
MyLogger.Log.Debug("Login Status Code: {StatusCode}",
response1.EnsureSuccessStatusCode().StatusCode);
var cookie = container.GetCookies(new Uri("https://cs.rin.ru/forum/ucp.php?mode=login"))
.FirstOrDefault(c => c.Name.Contains("_sid"));
MyLogger.Log.Debug("Login Cookie: {Cookie}", cookie);
var response2 = await client.GetAsync("https://cs.rin.ru/forum/viewtopic.php?t=70576")
.ConfigureAwait(false);
MyLogger.Log.Debug("Download Page Status Code: {StatusCode}",
response2.EnsureSuccessStatusCode().StatusCode);
var content = response2.Content.ReadAsStringAsync();
var contentResult = await content.ConfigureAwait(false);
var expression =
new Regex(".*<a href=\"\\.(?<url>\\/download\\/file\\.php\\?id=.*)\">(?<filename>.*)<\\/a>.*");
using var reader = new StringReader(contentResult);
string line;
var archiveFileList = new Dictionary<string, string>();
while ((line = await reader.ReadLineAsync().ConfigureAwait(false)) != null)
{
var match = expression.Match(line);
// ReSharper disable once InvertIf
if (match.Success)
{
archiveFileList.Add(match.Groups["filename"].Value,
$"https://cs.rin.ru/forum{match.Groups["url"].Value}");
MyLogger.Log.Debug("{X}", archiveFileList.LastOrDefault().Key);
}
}
MyLogger.Log.Debug("Choosing first element from list...");
var (filename, url) = archiveFileList.FirstOrDefault();
if (File.Exists(filename))
{
MyLogger.Log.Information("{Filename} already exists, skipping download...", filename);
return filename;
}
MyLogger.Log.Information("Start download...");
var progress = new Progress<ICopyProgress>(
x => _messenger.Publish(new ProgressMessage(this, "Downloading...", filename, x)));
await using var fileStream = File.OpenWrite(filename);
var task = client.GetAsync(url, fileStream, progress);
await task.ConfigureAwait(false);
if (task.IsCompletedSuccessfully)
_messenger.Publish(new ProgressMessage(this, "Downloading...", filename, 1.0));
MyLogger.Log.Information("Download done.");
return filename;
}
public async Task Extract(string filename)
{
MyLogger.Log.Debug("Extract");
var cwd = Directory.GetCurrentDirectory();
const string nonlogBuild = "nonlog_build";
const string steamApi64Dll = "steam_api64.dll";
const string steamApiDll = "steam_api.dll";
MyLogger.Log.Information(@"Start extraction of ""{Filename}""...", filename);
var nonlogBuildPath = Path.Combine(cwd, nonlogBuild);
if (Directory.Exists(nonlogBuildPath))
Directory.Delete(nonlogBuildPath, true);
_messenger.Publish(new ProgressMessage(this, "Extracting...", filename, 1.0));
SevenZipBase.SetLibraryPath(Path.Combine(cwd, "resources/7z.dll"));
using (var extractor =
new SevenZipExtractor(filename, ArchivePassword, InArchiveFormat.Rar)
{PreserveDirectoryStructure = false})
{
await extractor.ExtractFilesAsync(
cwd,
$@"{nonlogBuild}\{steamApi64Dll}",
$@"{nonlogBuild}\{steamApiDll}"
).ConfigureAwait(false);
}
if (File.Exists(Path.Combine(nonlogBuildPath, steamApi64Dll)))
File.Move(
Path.Combine(cwd, nonlogBuild, steamApi64Dll),
Path.Combine(cwd, steamApi64Dll),
true
);
if (File.Exists(Path.Combine(nonlogBuildPath, steamApiDll)))
File.Move(
Path.Combine(nonlogBuildPath, steamApiDll),
Path.Combine(cwd, steamApiDll),
true
);
if (Directory.Exists(nonlogBuildPath))
Directory.Delete(nonlogBuildPath, true);
MyLogger.Log.Information("Extraction done!");
}
}
}

29
auto-creamapi/Setup.cs Normal file
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using auto_creamapi.Core;
using auto_creamapi.Utils;
using Microsoft.Extensions.Logging;
using MvvmCross.Platforms.Wpf.Core;
using Serilog;
using Serilog.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace auto_creamapi
{
public class Setup : MvxWpfSetup<MainApplication>
{
protected override ILoggerFactory CreateLogFactory()
{
Log.Logger = MyLogger.Log;
return new SerilogLoggerFactory();
}
protected override ILoggerProvider CreateLogProvider()
{
return new SerilogLoggerProvider();
}
}
}

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using System.Text.Json.Serialization;
namespace auto_creamapi.Utils
{
public class AvailableArchive
{
[JsonPropertyName("url")]
public string Url { get; set; }
[JsonPropertyName("archived_snapshots")]
public ArchivedSnapshot ArchivedSnapshots { get; set; }
}
public class ArchivedSnapshot
{
[JsonPropertyName("closest")]
public Closest Closest { get; set; }
}
public class Closest
{
[JsonPropertyName("status")]
public string Status { get; set; }
[JsonPropertyName("available")]
public bool Available { get; set; }
[JsonPropertyName("url")]
public string Url { get; set; }
[JsonPropertyName("timestamp")]
public string Timestamp { get; set; }
}
}

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namespace auto_creamapi.Utils
{
public interface ISecrets
{
public string ForumUsername();
public string ForumPassword();
}
}

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace auto_creamapi.Utils
{
public static class Misc
{
public const string SpecialCharsRegex = "[^0-9a-zA-Z]+";
public const string DefaultLanguageSelection = "english";
public static readonly ObservableCollection<string> DefaultLanguages = new(new[]
{
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"english",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese"
});
}
}

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@ -1,12 +1,14 @@
using Serilog;
using Serilog.Core;
using Serilog.Exceptions;
namespace auto_creamapi.Utils
{
public class MyLogger
public static class MyLogger
{
public static readonly Logger Log = new LoggerConfiguration()
.MinimumLevel.Debug()
.Enrich.WithExceptionDetails()
.WriteTo.Console()
.WriteTo.File("autocreamapi.log", rollingInterval: RollingInterval.Day)
.CreateLogger();

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using System;
using System.Threading.Tasks;
using System.Windows;
using auto_creamapi.Messenger;
using auto_creamapi.Services;
using auto_creamapi.Utils;
using Microsoft.Extensions.Logging;
using MvvmCross.Navigation;
using MvvmCross.Plugin.Messenger;
using MvvmCross.ViewModels;
namespace auto_creamapi.ViewModels
{
public class DownloadViewModel : MvxNavigationViewModel
{
private readonly IDownloadCreamApiService _download;
private readonly IMvxNavigationService _navigationService;
private readonly MvxSubscriptionToken _token;
private readonly ILogger<DownloadViewModel> _logger;
private string _filename;
private string _info;
private double _progress;
private readonly Secrets _secrets = new();
public DownloadViewModel(ILoggerFactory loggerFactory, IMvxNavigationService navigationService,
IDownloadCreamApiService download, IMvxMessenger messenger) : base(loggerFactory, navigationService)
{
_navigationService = navigationService;
_logger = loggerFactory.CreateLogger<DownloadViewModel>();
_download = download;
_token = messenger.Subscribe<ProgressMessage>(OnProgressMessage);
_logger.LogDebug("{Count}", messenger.CountSubscriptionsFor<ProgressMessage>());
}
public string InfoLabel
{
get => _info;
set
{
_info = value;
RaisePropertyChanged(() => InfoLabel);
}
}
public string FilenameLabel
{
get => _filename;
set
{
_filename = value;
RaisePropertyChanged(() => FilenameLabel);
}
}
public double Progress
{
get => _progress;
set
{
_progress = value;
RaisePropertyChanged(() => Progress);
RaisePropertyChanged(() => ProgressPercent);
}
}
public string ProgressPercent => _progress.ToString("P2");
public override void Prepare()
{
InfoLabel = "Please wait...";
FilenameLabel = "";
Progress = 0.0;
}
public override async Task Initialize()
{
try
{
await base.Initialize().ConfigureAwait(false);
var download = _download.Download(_secrets.ForumUsername(), _secrets.ForumPassword());
var filename = await download.ConfigureAwait(false);
var extract = _download.Extract(filename);
await extract.ConfigureAwait(false);
_token.Dispose();
await _navigationService.Close(this).ConfigureAwait(false);
}
catch (Exception e)
{
MessageBox.Show("Could not download CreamAPI!\nPlease add CreamAPI DLLs manually!\nShutting down...",
"Error", MessageBoxButton.OK, MessageBoxImage.Error);
_token.Dispose();
await _navigationService.Close(this).ConfigureAwait(false);
Console.WriteLine(e);
throw;
}
}
private void OnProgressMessage(ProgressMessage obj)
{
InfoLabel = obj.Info;
FilenameLabel = obj.Filename;
Progress = obj.PercentComplete;
}
}
}

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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using auto_creamapi.Models;
using auto_creamapi.Services;
using auto_creamapi.Utils;
using Microsoft.Extensions.Logging;
using Microsoft.Win32;
using MvvmCross.Commands;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
namespace auto_creamapi.ViewModels
{
public class MainViewModel : MvxViewModel
{
private readonly ICacheService _cache;
private readonly ICreamConfigService _config;
private readonly ILogger<MainViewModel> _logger;
private readonly ICreamDllService _dll;
private readonly IMvxNavigationService _navigationService;
private int _appId;
private bool _configExists;
private ObservableCollection<SteamApp> _dlcs;
private bool _dllApplied;
private string _dllPath;
private bool _extraProtection;
private string _gameName;
private string _lang;
private ObservableCollection<string> _languages;
//private readonly IDownloadCreamApiService _download;
private bool _mainWindowEnabled;
private bool _offline;
private string _status;
private bool _unlockAll;
private bool _useSteamDb;
private bool _ignoreUnknown;
//private const string DlcRegexPattern = @"(?<id>.*) *= *(?<name>.*)";
public MainViewModel(ICacheService cache, ICreamConfigService config, ICreamDllService dll,
IMvxNavigationService navigationService, ILoggerFactory loggerFactory)
{
_navigationService = navigationService;
_logger = loggerFactory.CreateLogger<MainViewModel>();
_cache = cache;
_config = config;
_dll = dll;
//_download = download;
}
public override async void Prepare()
{
base.Prepare();
_config.Initialize();
var tasks = new List<Task> { _cache.Initialize() };
if (!File.Exists("steam_api.dll") | !File.Exists("steam_api64.dll"))
tasks.Add(_navigationService.Navigate<DownloadViewModel>());
//tasks.Add(_navigationService.Navigate<DownloadViewModel>());
tasks.Add(_dll.Initialize());
await Task.WhenAll(tasks).ConfigureAwait(false);
Languages = new ObservableCollection<string>(Misc.DefaultLanguages);
ResetForm();
UseSteamDb = true;
MainWindowEnabled = true;
Status = "Ready.";
}
// // COMMANDS // //
public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
public IMvxCommand SearchCommand => new MvxAsyncCommand(async () => await Search().ConfigureAwait(false)); //Command(Search);
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
public IMvxCommand SaveCommand => new MvxCommand(Save);
public IMvxCommand ResetFormCommand => new MvxCommand(ResetForm);
public IMvxCommand GoToForumThreadCommand => new MvxCommand(GoToForumThread);
public IMvxCommand GoToSteamdbCommand => new MvxCommand(GoToSteamdb);
// // ATTRIBUTES // //
public bool MainWindowEnabled
{
get => _mainWindowEnabled;
set
{
_mainWindowEnabled = value;
RaisePropertyChanged(() => MainWindowEnabled);
}
}
public string DllPath
{
get => _dllPath;
set
{
_dllPath = value;
RaisePropertyChanged(() => DllPath);
}
}
public string GameName
{
get => _gameName;
set
{
_gameName = value;
RaisePropertyChanged(() => GameName);
}
}
public int AppId
{
get => _appId;
set
{
_appId = value;
RaisePropertyChanged(() => AppId);
SetNameById();
}
}
public string Lang
{
get => _lang;
set
{
_lang = value;
RaisePropertyChanged(() => Lang);
}
}
public bool Offline
{
get => _offline;
set
{
_offline = value;
RaisePropertyChanged(() => Offline);
}
}
public bool ExtraProtection
{
get => _extraProtection;
set
{
_extraProtection = value;
RaisePropertyChanged(() => ExtraProtection);
}
}
public bool UnlockAll
{
get => _unlockAll;
set
{
_unlockAll = value;
RaisePropertyChanged(() => UnlockAll);
}
}
public bool UseSteamDb
{
get => _useSteamDb;
set
{
_useSteamDb = value;
RaisePropertyChanged(() => UseSteamDb);
}
}
public ObservableCollection<SteamApp> Dlcs
{
get => _dlcs;
set
{
_dlcs = value;
RaisePropertyChanged(() => Dlcs);
}
}
public bool DllApplied
{
get => _dllApplied;
set
{
_dllApplied = value;
RaisePropertyChanged(() => DllApplied);
}
}
public bool ConfigExists
{
get => _configExists;
set
{
_configExists = value;
RaisePropertyChanged(() => ConfigExists);
}
}
public string Status
{
get => _status;
set
{
_status = value;
RaisePropertyChanged(() => Status);
}
}
public ObservableCollection<string> Languages
{
get => _languages;
set
{
_languages = value;
RaisePropertyChanged(() => Languages);
}
}
public bool IgnoreUnknown
{
get => _ignoreUnknown;
set
{
_ignoreUnknown = value;
RaisePropertyChanged(() => IgnoreUnknown);
}
}
private async Task OpenFile()
{
Status = "Waiting for file...";
var dialog = new OpenFileDialog
{
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
"All files (*.*)|*.*",
Multiselect = false,
Title = "Select SteamAPI DLL..."
};
if (dialog.ShowDialog() == true)
{
var filePath = dialog.FileName;
DllPath = filePath;
var dirPath = Path.GetDirectoryName(filePath);
if (dirPath != null)
{
_config.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
ResetForm();
_dll.TargetPath = dirPath;
_dll.CheckIfDllExistsAtTarget();
CheckSetupStatus();
if (!ConfigExists)
{
var separator = Path.DirectorySeparatorChar;
var strings = new List<string>(dirPath.Split(separator));
var index = strings.Contains("common") ? strings.FindIndex(x => x.Equals("common")) + 1 : -1;
if (index == -1)
index = strings.Contains("steamapps")
? strings.FindIndex(x => x.Equals("steamapps")) + 2
: -1;
var s = index > -1 ? strings[index] : null;
if (s != null) GameName = s;
await Search().ConfigureAwait(false);
// await GetListOfDlc().ConfigureAwait(false);
}
Status = "Ready.";
}
}
else
{
Status = "File selection canceled.";
}
}
private async Task Search()
{
if (!string.IsNullOrEmpty(GameName))
{
var app = _cache.GetAppByName(GameName);
if (app != null)
{
GameName = app.Name;
AppId = app.AppId;
}
else
{
MainWindowEnabled = false;
var navigate = _navigationService.Navigate<SearchResultViewModel, IEnumerable<SteamApp>, SteamApp>(
_cache.GetListOfAppsByName(GameName));
await navigate.ConfigureAwait(false);
var navigateResult = navigate.Result;
if (navigateResult != null)
{
GameName = navigateResult.Name;
AppId = navigateResult.AppId;
}
}
// await GetListOfDlc().ConfigureAwait(false);
}
else
{
_logger.LogWarning("Empty game name, cannot initiate search!");
}
MainWindowEnabled = true;
}
private async Task GetListOfDlc()
{
Status = "Trying to get DLC, please wait...";
if (AppId > 0)
{
var app = new SteamApp { AppId = AppId, Name = GameName };
var task = _cache.GetListOfDlc(app, UseSteamDb, IgnoreUnknown);
MainWindowEnabled = false;
var listOfDlc = await task.ConfigureAwait(false);
if (task.IsCompletedSuccessfully)
{
listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
Dlcs = new ObservableCollection<SteamApp>(listOfDlc);
Status = $"Got DLC for AppID {AppId} (Count: {Dlcs.Count})";
}
else
{
Status = $"Could not get DLC for AppID {AppId}";
}
MainWindowEnabled = true;
}
else
{
Status = $"Could not get DLC for AppID {AppId}";
_logger.LogError("GetListOfDlc: Invalid AppID {AppId}", AppId);
}
}
private void Save()
{
Status = "Saving...";
_config.SetConfigData(
AppId,
Lang,
UnlockAll,
ExtraProtection,
Offline,
Dlcs
);
_config.SaveFile();
_dll.Save();
CheckSetupStatus();
Status = "Saving successful.";
}
private void ResetForm()
{
AppId = _config.Config.AppId;
Lang = _config.Config.Language;
UnlockAll = _config.Config.UnlockAll;
ExtraProtection = _config.Config.ExtraProtection;
Offline = _config.Config.ForceOffline;
Dlcs = new ObservableCollection<SteamApp>(_config.Config.DlcList);
Status = "Changes have been reset.";
}
private void GoToForumThread()
{
Status = "Opening URL...";
if (AppId > 0)
{
var searchTerm = AppId; //$"{GameName.Replace(" ", "+")}+{appId}";
var destinationUrl =
$"https://cs.rin.ru/forum/search.php?keywords={searchTerm}&terms=any&fid[]=10&sf=firstpost&sr=topics&submit=Search";
var uri = new Uri(destinationUrl);
var process = new ProcessStartInfo(uri.AbsoluteUri)
{
UseShellExecute = true
};
Process.Start(process);
}
else
{
_logger.LogError("OpenURL: Invalid AppID {AppId}", AppId);
Status = $"Could not open URL: Invalid AppID {AppId}";
}
}
private void GoToSteamdb()
{
Status = "Opening URL...";
if (AppId > 0)
{
var searchTerm = AppId; //$"{GameName.Replace(" ", "+")}+{appId}";
var destinationUrl =
$"https://steamdb.info/app/{searchTerm}/dlc/";
var uri = new Uri(destinationUrl);
var process = new ProcessStartInfo(uri.AbsoluteUri)
{
UseShellExecute = true
};
Process.Start(process);
}
else
{
_logger.LogError("OpenURL: Invalid AppID {AppId}", AppId);
Status = $"Could not open URL: Invalid AppID {AppId}";
}
}
private void CheckSetupStatus()
{
DllApplied = _dll.CreamApiApplied();
ConfigExists = _config.ConfigExists();
}
private void SetNameById()
{
if (_appId > 0)
{
var appById = _cache.GetAppById(_appId);
GameName = appById != null ? appById.Name : "";
}
else GameName = "";
}
}
}

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using System.Collections.Generic;
using System.Threading.Tasks;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using Microsoft.Extensions.Logging;
using MvvmCross.Commands;
using MvvmCross.Logging;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
namespace auto_creamapi.ViewModels
{
public class SearchResultViewModel : MvxNavigationViewModel<IEnumerable<SteamApp>>,
IMvxViewModel<IEnumerable<SteamApp>, SteamApp>
{
private readonly IMvxNavigationService _navigationService;
private readonly ILogger<SearchResultViewModel> _logger;
private IEnumerable<SteamApp> _steamApps;
/*public override async Task Initialize()
{
await base.Initialize();
}*/
public SearchResultViewModel(ILoggerFactory loggerFactory, IMvxNavigationService navigationService) : base(
loggerFactory, navigationService)
{
_navigationService = navigationService;
_logger = loggerFactory.CreateLogger<SearchResultViewModel>();
}
public IEnumerable<SteamApp> Apps
{
get => _steamApps;
set
{
_steamApps = value;
RaisePropertyChanged(() => Apps);
}
}
public SteamApp Selected
{
get;
set;
//RaisePropertyChanged(Selected);
}
public IMvxCommand SaveCommand => new MvxAsyncCommand(Save);
public IMvxCommand CloseCommand => new MvxCommand(Close);
public override void Prepare(IEnumerable<SteamApp> parameter)
{
Apps = parameter;
}
public TaskCompletionSource<object> CloseCompletionSource { get; set; }
public override void ViewDestroy(bool viewFinishing = true)
{
if (viewFinishing && CloseCompletionSource?.Task.IsCompleted == false &&
!CloseCompletionSource.Task.IsFaulted)
{
CloseCompletionSource?.TrySetCanceled();
}
base.ViewDestroy(viewFinishing);
}
private async Task Save()
{
if (Selected != null)
{
_logger.LogInformation("Successfully got app {Selected}", Selected);
await _navigationService.Close(this, Selected).ConfigureAwait(false);
}
}
private void Close()
{
//throw new System.NotImplementedException();
_navigationService.Close(this);
}
}
}

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<views:MvxWindow x:Class="auto_creamapi.Views.DownloadView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
xmlns:viewModels="clr-namespace:auto_creamapi.ViewModels"
d:DataContext="{d:DesignInstance Type=viewModels:DownloadViewModel}"
mc:Ignorable="d"
Title="Auto-CreamAPI 2: Please wait..." Width="400" Height="200">
<Grid Margin="10,10,10,20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label Content="{Binding InfoLabel}" Name="InfoLabel" HorizontalAlignment="Left" Margin="0,0,0,0"
VerticalAlignment="Top" />
<Label Content="{Binding FilenameLabel}" Name="FilenameLabel" HorizontalAlignment="Left" Margin="0,0,0,0"
VerticalAlignment="Top" Grid.Row="1" />
<Label Content="{Binding ProgressPercent}" Name="PercentLabel" HorizontalAlignment="Right" Margin="0,0,0,0"
VerticalAlignment="Top" Grid.Row="1" />
<ProgressBar Name="ProgressBar" HorizontalAlignment="Stretch" Margin="0,10,0,10" VerticalAlignment="Top"
Grid.Row="2" MinHeight="20" Height="20"
Minimum="0" Maximum="1.0" Value="{Binding Progress}" />
</Grid>
</views:MvxWindow>

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using System.Windows;
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
namespace auto_creamapi.Views
{
/// <summary>
/// Interaction logic for DownloadWindow.xaml
/// </summary>
[MvxWindowPresentation(Identifier = nameof(DownloadView), Modal = true)]
public partial class DownloadView
{
public DownloadView()
{
WindowStartupLocation = WindowStartupLocation.CenterScreen;
InitializeComponent();
}
/*private void ProgressBar_OnValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
//MyLogger.Log.Information(ProgressBar.Value.ToString("N"));
}*/
}
}

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<!-- ReSharper disable once UnusedType.Global -->
<views:MvxWpfView
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
x:Class="auto_creamapi.Views.MainView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:wcl="clr-namespace:WatermarkControlsLib.Controls;assembly=WatermarkControlsLib"
xmlns:vm="clr-namespace:auto_creamapi.ViewModels"
d:DataContext="{d:DesignInstance Type=vm:MainViewModel}"
xmlns:converters="clr-namespace:auto_creamapi.Converters"
mc:Ignorable="d"
d:DesignHeight="720" d:DesignWidth="560">
<views:MvxWpfView.Resources>
<converters:ListOfDLcToStringNativeConverter x:Key="DlcConv" />
</views:MvxWpfView.Resources>
<Grid IsEnabled="{Binding MainWindowEnabled, Mode=TwoWay}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<wcl:WatermarkTextBox Text="{Binding DllPath}" Watermark="Path to game's steam_api(64).dll..."
Margin="10,10,55,0" TextWrapping="NoWrap" VerticalAlignment="Top" Padding="0"
Grid.Row="0" IsReadOnly="True" IsReadOnlyCaretVisible="True">
<!--MouseDoubleClick="{Binding Path=OpenFileCommand}"-->
<wcl:WatermarkTextBox.InputBindings>
<MouseBinding
Gesture="LeftDoubleClick"
Command="{Binding OpenFileCommand}" />
</wcl:WatermarkTextBox.InputBindings>
</wcl:WatermarkTextBox>
<Button Content="&#xE1A5;" HorizontalAlignment="Right" Margin="0,10,10,0" VerticalAlignment="Top"
FontFamily="Segoe UI Symbol" Width="40" Command="{Binding OpenFileCommand}" ToolTip="Select DLL file."
Grid.Row="0" />
<wcl:WatermarkTextBox Text="{Binding GameName, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
Margin="10,10,180,0"
Watermark="Game Name" TextWrapping="Wrap" VerticalAlignment="Top" Padding="0"
Grid.Row="1">
<wcl:WatermarkTextBox.InputBindings>
<KeyBinding
Key="Enter"
Command="{Binding SearchCommand}" />
</wcl:WatermarkTextBox.InputBindings>
</wcl:WatermarkTextBox>
<Button Content="&#xE11A;" HorizontalAlignment="Right" Margin="0,9,135,0" VerticalAlignment="Top"
FontFamily="Segoe UI Symbol" Width="40" Command="{Binding SearchCommand}" ToolTip="Find AppID."
Grid.Row="1" />
<wcl:WatermarkTextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
HorizontalAlignment="Right" Margin="0,10,10,0" Watermark="AppID" TextWrapping="Wrap"
VerticalAlignment="Top" Width="120" Padding="0" Grid.Row="1" />
<Grid Grid.Row="2" Margin="10,10,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Margin="0,0,10,0">
<Hyperlink Command="{Binding GoToForumThreadCommand}">Search for cs.rin.ru thread...</Hyperlink>
</TextBlock>
<TextBlock Grid.Column="1" Margin="0,0,0,0">
<Hyperlink Command="{Binding GoToSteamdbCommand}">Open SteamDB DLC page...</Hyperlink>
</TextBlock>
</Grid>
<ComboBox ItemsSource="{Binding Path=Languages}" SelectedItem="{Binding Path=Lang, Mode=TwoWay}"
HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="120" Grid.Row="3" />
<CheckBox Content="Force offline mode" IsChecked="{Binding Offline, Mode=TwoWay}"
HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="offlinemode"
Grid.Row="4" />
<CheckBox Content="Try to bypass game-specific protection"
IsChecked="{Binding ExtraProtection, Mode=TwoWay}" HorizontalAlignment="Left" Margin="10,10,0,0"
VerticalAlignment="Top" ToolTip="extraprotection" Grid.Row="5" />
<Grid Margin="10,10,10,0" Grid.Row="6">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<GroupBox Header="DLC" Grid.Row="0" VerticalAlignment="Stretch">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<CheckBox Content="Unlock all DLCs (if possible)"
IsChecked="{Binding UnlockAll, Mode=TwoWay}" HorizontalAlignment="Left"
Margin="10,10,0,0" VerticalAlignment="Top" ToolTip="unlockall" />
<CheckBox Content="Additionally use SteamDB for DLCs"
IsChecked="{Binding UseSteamDb, Mode=TwoWay}" HorizontalAlignment="Left"
Margin="10,10,0,0" VerticalAlignment="Top" Grid.Row="1" />
<CheckBox Content="Ignore unknown DLC from SteamDB" IsEnabled="{Binding UseSteamDb}"
IsChecked="{Binding IgnoreUnknown, Mode=TwoWay}" HorizontalAlignment="Left"
Margin="10,10,0,0" VerticalAlignment="Top" Grid.Row="2" />
<!-- Text="{Binding Dlcs, Converter={StaticResource DlcConv}, Mode=TwoWay}"-->
<!-- Text="{Binding DlcsString, Mode=TwoWay}"-->
<wcl:WatermarkTextBox
Text="{Binding Dlcs, Converter={StaticResource DlcConv}, Mode=TwoWay}"
Margin="10,10,10,0" Watermark="List of DLCs...&#xA;0000 = DLC Name"
TextWrapping="Wrap" AcceptsReturn="True"
VerticalScrollBarVisibility="Visible" Padding="5,5,5,5"
FontFamily="../resources/#Courier Prime" Grid.Row="3" />
<Button Content="Get DLCs for AppID" Margin="0,10,10,10" Height="19.96" HorizontalAlignment="Right"
VerticalAlignment="Bottom" Width="108" Command="{Binding GetListOfDlcCommand}" Grid.Row="4" />
</Grid>
</GroupBox>
<GroupBox Header="Status" Grid.Row="1" VerticalAlignment="Bottom" IsEnabled="False" Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox Content="CreamAPI DLL applied" Margin="10,10,0,10"
Grid.Column="0" IsChecked="{Binding DllApplied, Mode=TwoWay}" />
<CheckBox Content="CreamAPI Config exists" Margin="10,10,0,10"
Grid.Column="1" IsChecked="{Binding ConfigExists, Mode=TwoWay}" />
</Grid>
</GroupBox>
</Grid>
<Button Content="Save" Command="{Binding SaveCommand}" Margin="0,10,55,10" HorizontalAlignment="Right"
Width="40" Height="20" VerticalAlignment="Bottom" Grid.Row="7" />
<Button Content="Reset" Command="{Binding ResetFormCommand}" Margin="0,10,10,10" Height="20"
VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="40" Grid.Row="7" />
<StatusBar Grid.Row="8">
<StatusBarItem Height="30" Margin="0,0,0,0">
<TextBlock Text="{Binding Status, Mode=TwoWay}" />
</StatusBarItem>
</StatusBar>
</Grid>
</views:MvxWpfView>

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@ -0,0 +1,14 @@
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
namespace auto_creamapi.Views
{
[MvxContentPresentation(WindowIdentifier = nameof(MainView), StackNavigation = false)]
// ReSharper disable once UnusedType.Global
public partial class MainView
{
public MainView()
{
InitializeComponent();
}
}
}

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<views:MvxWindow x:Class="auto_creamapi.Views.SearchResultView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
xmlns:viewModels="clr-namespace:auto_creamapi.ViewModels"
d:DataContext="{d:DesignInstance Type=viewModels:SearchResultViewModel}"
mc:Ignorable="d"
Title="Auto-CreamAPI 2: Search Results" Width="420" Height="540" MinWidth="420" MinHeight="540">
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label Content="Select a game..." HorizontalAlignment="Left" Margin="0,0,0,10" VerticalAlignment="Top" />
<!-- d:DataContext="{d:DesignInstance models:SteamApp}" MouseDoubleClick="DgApps_OnMouseDoubleClick" -->
<DataGrid Name="DgApps" Grid.Row="1" AutoGenerateColumns="False" IsReadOnly="True" SelectionMode="Single"
ItemsSource="{Binding Apps}" SelectedItem="{Binding Selected}">
<DataGrid.InputBindings>
<MouseBinding Gesture="LeftDoubleClick" Command="{Binding SaveCommand}" />
</DataGrid.InputBindings>
<DataGrid.Columns>
<DataGridTextColumn Header="AppID" Binding="{Binding AppId}" />
<DataGridTextColumn Header="Game Name" Binding="{Binding Name}" />
</DataGrid.Columns>
</DataGrid>
<Button Content="OK" Command="{Binding SaveCommand}" HorizontalAlignment="Right" Margin="0,10,70,0"
Grid.Row="2" VerticalAlignment="Top" Width="60" />
<Button Content="Cancel" Command="{Binding CloseCommand}" HorizontalAlignment="Right" Margin="0,10,0,0"
Grid.Row="2" VerticalAlignment="Top" Width="60" />
</Grid>
</views:MvxWindow>

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@ -0,0 +1,16 @@
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
namespace auto_creamapi.Views
{
/// <summary>
/// Interaction logic for SearchResultWindow.xaml
/// </summary>
[MvxWindowPresentation(Identifier = nameof(SearchResultView), Modal = false)]
public partial class SearchResultView
{
public SearchResultView()
{
InitializeComponent();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<RootNamespace>auto_creamapi</RootNamespace>
<UseWPF>true</UseWPF>
<PackageVersion>2.2.0</PackageVersion>
<Title>auto-creamapi</Title>
<Authors>Jeddunk</Authors>
<Company>jeddunk.xyz</Company>
<AssemblyVersion>2.2.0</AssemblyVersion>
<FileVersion>2.2.0</FileVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="1.0.7" />
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
<PackageReference Include="bloomtom.HttpProgress" Version="2.3.2" />
<PackageReference Include="Dirkster.WatermarkControlsLib" Version="1.1.0" />
<PackageReference Include="ini-parser-netstandard" Version="2.5.2" />
<PackageReference Include="MvvmCross" Version="8.0.2" />
<PackageReference Include="MvvmCross.Platforms.Wpf" Version="8.0.2" />
<PackageReference Include="MvvmCross.Plugin.Messenger" Version="8.0.2" />
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
<PackageReference Include="Serilog" Version="3.1.1" />
<PackageReference Include="Serilog.Exceptions" Version="8.4.0" />
<PackageReference Include="Serilog.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="5.0.1" />
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
<PackageReference Include="Squid-Box.SevenZipSharp" Version="1.6.1.23" />
<PackageReference Include="SteamStorefrontAPI" Version="2.0.1.421" />
</ItemGroup>
<ItemGroup>
<Page Include="App.xaml" />
</ItemGroup>
<ItemGroup>
<Content Include="README.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="COPYING">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="resources\CourierPrime-Regular.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="resources\7z.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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