auto-creamapi-2/auto-creamapi/ViewModels/MainViewModel.cs

408 lines
12 KiB
C#
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Threading;
using auto_creamapi.Models;
using auto_creamapi.Services;
using auto_creamapi.Utils;
using auto_creamapi.Views;
using Microsoft.Win32;
using MvvmCross.Commands;
using MvvmCross.ViewModels;
namespace auto_creamapi.ViewModels
{
public class MainViewModel : MvxViewModel
{
private readonly ICacheService _cache;
private readonly ICreamConfigService _config;
private readonly ICreamDllService _dll;
private readonly IDownloadCreamApiService _download;
private bool _mainWindowEnabled;
private string _dllPath;
private string _gameName;
private int _appId;
private string _lang;
private bool _offline;
private bool _extraprotection;
private bool _unlockall;
private bool _useSteamDb;
private ObservableCollection<SteamApp> _dlcs;
private bool _dllApplied;
private bool _configExists;
private string _status;
private ObservableCollection<string> _languages;
private const string DefaultLanguageSelection = "english";
private const string DlcRegexPattern = @"(?<id>.*) *= *(?<name>.*)";
public MainViewModel(ICacheService cache, ICreamConfigService config, ICreamDllService dll,
IDownloadCreamApiService download)
{
_cache = cache;
_config = config;
_dll = dll;
_download = download;
}
public override async Task Initialize()
{
await base.Initialize();
Languages = new ObservableCollection<string>(_cache.Languages);
ResetForm();
_download.Initialize();
_dll.Initialize();
Lang = DefaultLanguageSelection;
UseSteamDb = true;
MainWindowEnabled = true;
Status = "Ready.";
}
// // COMMANDS // //
public IMvxCommand OpenFileCommand => new MvxCommand(OpenFile);
private void OpenFile()
{
Status = "Waiting for file...";
var dialog = new OpenFileDialog
{
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
"All files (*.*)|*.*",
Multiselect = false,
Title = "Select SteamAPI DLL..."
};
if (dialog.ShowDialog() == true)
{
var filePath = dialog.FileName;
DllPath = filePath;
var dirPath = Path.GetDirectoryName(filePath);
if (dirPath != null)
{
_config.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
ResetForm();
_dll.TargetPath = dirPath;
_dll.CheckIfDllExistsAtTarget();
CheckExistence();
Status = "Ready.";
}
}
}
public IMvxCommand SearchCommand => new MvxCommand(Search);
private void Search()
{
var app = _cache.GetAppByName(GameName);
if (app != null)
{
GameName = app.Name;
AppId = app.AppId;
}
/*else
{
var listOfAppsByName = _cache.GetListOfAppsByName(GameName);
var searchWindow = new SearchResultWindow(listOfAppsByName);
searchWindow.Show();
}*/
}
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc()
{
Status = "Trying to get DLC...";
if (AppId > 0)
{
var app = new SteamApp() {AppId = AppId, Name = GameName};
var task = _cache.GetListOfDlc(app, UseSteamDb);
MainWindowEnabled = false;
var listOfDlc = await task;
var result = "";
if (task.IsCompletedSuccessfully)
{
listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
listOfDlc.ForEach(x => result += $"{x.AppId}={x.Name}\n");
Dlcs = result;
Status = $"Got DLC for AppID {AppId}";
}
else
{
Status = $"Could not get DLC for AppID {AppId}";
}
MainWindowEnabled = true;
}
else
{
Status = $"Could not get DLC for AppID {AppId}";
MyLogger.Log.Error($"GetListOfDlc: Invalid AppID {AppId}");
}
}
public IMvxCommand SaveCommand => new MvxCommand(Save);
private void Save()
{
Status = "Saving...";
_config.SetConfigData(
AppId,
Lang,
Unlockall,
Extraprotection,
Offline,
Dlcs
);
_config.SaveFile();
_dll.Save();
CheckExistence();
Status = "Saving successful.";
}
public IMvxCommand ResetFormCommand => new MvxCommand(ResetForm);
private void ResetForm()
{
AppId = _config.Config.AppId;
Lang = _config.Config.Language;
Unlockall = _config.Config.UnlockAll;
Extraprotection = _config.Config.ExtraProtection;
Offline = _config.Config.ForceOffline;
var configDlcList = _config.Config.DlcList;
var result = "";
foreach (var x in configDlcList)
{
result += $"{x.AppId}={x.Name}\n";
}
Dlcs = result;
}
public IMvxCommand GoToForumThreadCommand => new MvxCommand(GoToForumThread);
private void GoToForumThread()
{
Status = "Opening URL...";
if (AppId > 0)
{
var searchTerm = AppId; //$"{GameName.Replace(" ", "+")}+{appId}";
var destinationUrl =
"https://cs.rin.ru/forum/search.php?keywords=" +
searchTerm +
"&terms=any&fid[]=10&sf=firstpost&sr=topics&submit=Search";
var uri = new Uri(destinationUrl);
var process = new ProcessStartInfo(uri.AbsoluteUri)
{
UseShellExecute = true
};
Process.Start(process);
}
else
{
MyLogger.Log.Error($"OpenURL: Invalid AppID {AppId}");
Status = $"Could not open URL: Invalid AppID {AppId}";
}
}
private void CheckExistence()
{
DllApplied = _dll.CreamApiApplied();
ConfigExists = _config.ConfigExists();
}
// // ATTRIBUTES // //
public bool MainWindowEnabled
{
get => _mainWindowEnabled;
set
{
_mainWindowEnabled = value;
RaisePropertyChanged(() => MainWindowEnabled);
}
}
public string DllPath
{
get => _dllPath;
set
{
_dllPath = value;
RaisePropertyChanged(() => DllPath);
}
}
public string GameName
{
get => _gameName;
set
{
_gameName = value;
RaisePropertyChanged(() => GameName);
//MyLogger.Log.Debug($"GameName: {value}");
}
}
public int AppId
{
get => _appId;
set
{
_appId = value;
RaisePropertyChanged(() => AppId);
if (value > 0) SetNameById();
}
}
private void SetNameById()
{
var appById = _cache.GetAppById(_appId);
GameName = appById != null ? appById.Name : "";
}
public string Lang
{
get => _lang;
set
{
_lang = value;
RaisePropertyChanged(() => Lang);
//MyLogger.Log.Debug($"Lang: {value}");
}
}
public bool Offline
{
get => _offline;
set
{
_offline = value;
RaisePropertyChanged(() => Offline);
}
}
public bool Extraprotection
{
get => _extraprotection;
set
{
_extraprotection = value;
RaisePropertyChanged(() => Extraprotection);
}
}
public bool Unlockall
{
get => _unlockall;
set
{
_unlockall = value;
RaisePropertyChanged(() => Unlockall);
}
}
public bool UseSteamDb
{
get => _useSteamDb;
set
{
_useSteamDb = value;
RaisePropertyChanged(() => UseSteamDb);
}
}
/*public List<SteamApp> Dlcs
{
get => _dlcs;
set
{
_dlcs = value;
RaisePropertyChanged(Dlcs);
MyLogger.Log.Debug($"Dlcs: {value}");
}
}*/
public string Dlcs
{
get => DlcListToString(_dlcs);
set
{
_dlcs = StringToDlcList(value);
RaisePropertyChanged();
//MyLogger.Log.Debug($"Dlcs: {DlcListToString(_dlcs)}");
}
}
private static ObservableCollection<SteamApp> StringToDlcList(string value)
{
var result = new List<SteamApp>();
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
using var reader = new StringReader(value);
string line;
while ((line = reader.ReadLine()) != null)
{
var match = expression.Match(line);
if (match.Success)
{
result.Add(new SteamApp
{
AppId = int.Parse(match.Groups["id"].Value),
Name = match.Groups["name"].Value
});
}
}
return new ObservableCollection<SteamApp>(result);
}
private static string DlcListToString(IEnumerable<SteamApp> value)
{
return value.Aggregate("", (current, steamApp) => current + $"{steamApp}\n");
}
public bool DllApplied
{
get => _dllApplied;
set
{
_dllApplied = value;
RaisePropertyChanged(() => DllApplied);
}
}
public bool ConfigExists
{
get => _configExists;
set
{
_configExists = value;
RaisePropertyChanged(() => ConfigExists);
}
}
public string Status
{
get => _status;
set
{
_status = value;
RaisePropertyChanged(() => Status);
}
}
public ObservableCollection<string> Languages
{
get => _languages;
set
{
_languages = value;
RaisePropertyChanged(() => Languages);
}
}
}
}