auto-creamapi-2/auto-creamapi/Services/CacheService.cs

232 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using auto_creamapi.Models;
using auto_creamapi.Utils;
using NinjaNye.SearchExtensions;
using SteamStorefrontAPI;
namespace auto_creamapi.Services
{
public interface ICacheService
{
public Task Initialize();
//public Task UpdateCache();
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
public SteamApp GetAppByName(string name);
public SteamApp GetAppById(int appid);
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb, bool ignoreUnknown);
}
public class CacheService : ICacheService
{
private const string CachePath = "steamapps.json";
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
private HashSet<SteamApp> _cache = [];
public async Task Initialize()
{
MyLogger.Log.Information("Updating cache...");
var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
cacheString = await UpdateCache().ConfigureAwait(false);
}
else
{
MyLogger.Log.Information("Cache already up to date!");
// ReSharper disable once MethodHasAsyncOverload
cacheString = File.ReadAllText(CachePath);
}
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
MyLogger.Log.Information("Loaded cache into memory!");
}
private static async Task<string> UpdateCache()
{
MyLogger.Log.Information("Getting content from API...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = await httpCall.ConfigureAwait(false);
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
MyLogger.Log.Information("Got content from API successfully. Writing to file...");
await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
var cacheString = responseBody;
MyLogger.Log.Information("Cache written to file successfully.");
return cacheString;
}
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
var listOfAppsByName = _cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
public SteamApp GetAppByName(string name)
{
MyLogger.Log.Information("Trying to get app {Name}", name);
var comparableName = Regex.Replace(name, Misc.SpecialCharsRegex, "").ToLower();
var app = _cache.FirstOrDefault(x => x.CompareName(comparableName));
if (app != null) MyLogger.Log.Information("Successfully got app {App}", app);
return app;
}
public SteamApp GetAppById(int appid)
{
MyLogger.Log.Information("Trying to get app with ID {AppId}", appid);
var app = _cache.FirstOrDefault(x => x.AppId.Equals(appid));
if (app != null) MyLogger.Log.Information("Successfully got app {App}", app);
return app;
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb, bool ignoreUnknown)
{
MyLogger.Log.Debug("Start: GetListOfDlc");
var dlcList = new List<SteamApp>();
try
{
if (steamApp != null)
{
var steamAppDetails = await AppDetails.GetAsync(steamApp.AppId).ConfigureAwait(false);
if (steamAppDetails != null)
{
MyLogger.Log.Debug("Type for Steam App {Name}: \"{Type}\"", steamApp.Name,
steamAppDetails.Type);
if (steamAppDetails.Type == "game" || steamAppDetails.Type == "demo")
{
steamAppDetails.DLC.ForEach(x =>
{
var result = _cache.FirstOrDefault(y => y.AppId.Equals(x));
if (result == null) return;
var dlcDetails = AppDetails.GetAsync(x).Result;
dlcList.Add(dlcDetails != null
? new SteamApp { AppId = dlcDetails.SteamAppId, Name = dlcDetails.Name }
: new SteamApp { AppId = x, Name = $"Unknown DLC {x}" });
});
dlcList.ForEach(x => MyLogger.Log.Debug("{AppId}={Name}", x.AppId, x.Name));
MyLogger.Log.Information("Got DLC successfully...");
// Return if Steam DB is deactivated
if (!useSteamDb) return dlcList;
string steamDbUrl = $"https://steamdb.info/app/{steamApp.AppId}/dlc/";
var client = new HttpClient();
string archiveJson = await client.GetStringAsync($"https://archive.org/wayback/available?url={steamDbUrl}");
var archiveResult = JsonSerializer.Deserialize<AvailableArchive>(archiveJson);
if (archiveResult == null || archiveResult.ArchivedSnapshots.Closest?.Status != "200")
{
return dlcList;
}
//language=regex
const string pattern = @"^(https?:\/\/web\.archive\.org\/web\/\d+)(\/.+)$";
const string substitution = "$1id_$2";
const RegexOptions options = RegexOptions.Multiline;
Regex regex = new(pattern, options);
string newUrl = regex.Replace(archiveResult.ArchivedSnapshots.Closest.Url, substitution);
//client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
MyLogger.Log.Information("Get SteamDB App");
var httpCall = client.GetAsync(newUrl);
var response = await httpCall.ConfigureAwait(false);
MyLogger.Log.Debug("{Status}", httpCall.Status.ToString());
MyLogger.Log.Debug("{Boolean}", response.IsSuccessStatusCode.ToString());
response.EnsureSuccessStatusCode();
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
MyLogger.Log.Debug("{Status}", readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
// Console.WriteLine(doc.DocumentElement.OuterHtml);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var query3 = element.QuerySelectorAll("td");
var dlcName = query3 == null
? $"Unknown DLC {dlcId}"
: query3[1].Text().Replace("\n", "").Trim();
if (ignoreUnknown && dlcName.Contains("SteamDB Unknown App"))
{
MyLogger.Log.Information("Skipping SteamDB Unknown App {DlcId}", dlcId);
}
else
{
var dlcApp = new SteamApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
}
dlcList.ForEach(x => MyLogger.Log.Debug("{AppId}={Name}", x.AppId, x.Name));
MyLogger.Log.Information("Got DLC from SteamDB successfully...");
}
else
{
MyLogger.Log.Error("Could not get DLC from SteamDB!");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Steam App is not of type: \"Game\"");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Could not get Steam App details");
}
}
else
{
MyLogger.Log.Error("Could not get DLC: Invalid Steam App");
}
//return dlcList;
}
catch (Exception e)
{
MyLogger.Log.Error("Could not get DLC!");
MyLogger.Log.Debug(e.Demystify(), "Exception thrown!");
}
return dlcList;
}
}
}