Fixed issues with language selection
Fixed game name field not resetting properly
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parent
933e84cdaa
commit
a5ca4ceb33
@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace auto_creamapi.Models
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{
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@ -15,6 +16,20 @@ namespace auto_creamapi.Models
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public bool ExtraProtection { get; set; }
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public bool ForceOffline { get; set; }
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public List<SteamApp> DlcList { get; set; }
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public override string ToString()
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{
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var value = $"AppID: {AppId}\n" +
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$"Language: {Language}\n" +
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$"UnlockAll: {UnlockAll}\n" +
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$"ExtraProtection: {ExtraProtection}\n" +
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$"ForceOffline: {ForceOffline}\n" +
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$"DLC ({DlcList.Count}):\n[\n";
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if (DlcList.Count > 0)
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value = DlcList.Aggregate(value, (current, x) => current + $" {x.AppId}={x.Name},\n");
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value += "]";
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return value;
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}
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}
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public sealed class CreamConfigModel
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@ -17,8 +17,6 @@ namespace auto_creamapi.Services
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{
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public interface ICacheService
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{
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public List<string> Languages { get; }
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public Task Initialize();
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//public Task UpdateCache();
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@ -48,7 +46,6 @@ namespace auto_creamapi.Services
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public CacheService()
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{
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Languages = Misc.DefaultLanguages;
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}
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/*public async void Initialize()
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@ -57,8 +54,6 @@ namespace auto_creamapi.Services
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await UpdateCache();
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}*/
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public List<string> Languages { get; }
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public async Task Initialize()
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{
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MyLogger.Log.Information("Updating cache...");
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@ -162,7 +162,7 @@ namespace auto_creamapi.Services
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private void ResetConfigData()
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{
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Config.AppId = -1;
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Config.Language = "";
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Config.Language = Misc.DefaultLanguageSelection;
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Config.UnlockAll = false;
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Config.ExtraProtection = false;
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Config.ForceOffline = false;
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@ -191,21 +191,7 @@ namespace auto_creamapi.Services
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public override string ToString()
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{
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var str = $"INI file: {_configFilePath}, " +
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$"AppID: {Config.AppId}, " +
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$"Language: {Config.Language}, " +
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$"UnlockAll: {Config.UnlockAll}, " +
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$"ExtraProtection: {Config.ExtraProtection}, " +
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$"ForceOffline: {Config.ForceOffline}, " +
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$"DLC ({Config.DlcList.Count}):\n[\n";
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if (Config.DlcList.Count > 0)
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str = Config.DlcList.Aggregate(str, (current, x) => current + $" {x.AppId}={x.Name},\n");
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/*foreach (var (key, value) in Config.DlcList)
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{
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str += $" {key}={value},\n";
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}*/
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str += "]";
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var str = $"INI file: {_configFilePath}\n{Config}";
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return str;
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}
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@ -1,10 +1,13 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace auto_creamapi.Utils
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{
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public class Misc
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{
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public static readonly List<string> DefaultLanguages = new List<string>(new[]
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public const string DefaultLanguageSelection = "english";
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public static readonly ObservableCollection<string> DefaultLanguages = new ObservableCollection<string>(new[]
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{
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"arabic",
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"bulgarian",
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@ -16,7 +16,6 @@ namespace auto_creamapi.ViewModels
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{
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public class MainViewModel : MvxViewModel
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{
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private const string DefaultLanguageSelection = "english";
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private readonly ICacheService _cache;
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private readonly ICreamConfigService _config;
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@ -51,6 +50,21 @@ namespace auto_creamapi.ViewModels
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//_download = download;
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}
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public override async Task Initialize()
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{
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_config.Initialize();
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var tasks = new List<Task> {base.Initialize(), _cache.Initialize()};
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if (!File.Exists("steam_api.dll") | !File.Exists("steam_api64.dll"))
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tasks.Add(_navigationService.Navigate<DownloadViewModel>());
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tasks.Add(_dll.Initialize());
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await Task.WhenAll(tasks);
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Languages = new ObservableCollection<string>(Misc.DefaultLanguages);
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ResetForm();
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UseSteamDb = true;
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MainWindowEnabled = true;
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Status = "Ready.";
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}
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// // COMMANDS // //
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public IMvxCommand OpenFileCommand => new MvxCommand(OpenFile);
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@ -105,7 +119,7 @@ namespace auto_creamapi.ViewModels
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{
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_appId = value;
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RaisePropertyChanged(() => AppId);
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if (value > 0) SetNameById();
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SetNameById();
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}
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}
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@ -210,27 +224,6 @@ namespace auto_creamapi.ViewModels
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}
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}
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public override async Task Initialize()
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{
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_config.Initialize();
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/*await base.Initialize();
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await _cache.Initialize();
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if (!File.Exists("steam_api.dll") | !File.Exists("steam_api64.dll"))
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await _navigationService.Navigate<DownloadViewModel>();
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await _dll.Initialize();*/
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var tasks = new List<Task> {base.Initialize(), _cache.Initialize()};
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if (!File.Exists("steam_api.dll") | !File.Exists("steam_api64.dll"))
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tasks.Add(_navigationService.Navigate<DownloadViewModel>());
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tasks.Add(_dll.Initialize());
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await Task.WhenAll(tasks);
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Languages = new ObservableCollection<string>(_cache.Languages);
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ResetForm();
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Lang = DefaultLanguageSelection;
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UseSteamDb = true;
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MainWindowEnabled = true;
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Status = "Ready.";
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}
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private void OpenFile()
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{
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Status = "Waiting for file...";
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@ -379,9 +372,13 @@ namespace auto_creamapi.ViewModels
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}
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private void SetNameById()
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{
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if (_appId > 0)
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{
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var appById = _cache.GetAppById(_appId);
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GameName = appById != null ? appById.Name : "";
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}
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else GameName = "";
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}
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}
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}
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