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9 changed files with 262 additions and 34 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "SteamStorefrontAPI"]
path = SteamStorefrontAPI
url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git

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@ -16,6 +16,10 @@
<PackageReference Include="SteamStorefrontAPI.NETStandard" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll</HintPath>

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@ -208,6 +208,7 @@ namespace GoldbergGUI.Core.Services
{
_log.Info("Reading configuration...");
var appId = -1;
var achievementList = new List<Achievement>();
var dlcList = new List<DlcApp>();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt))
@ -221,6 +222,19 @@ namespace GoldbergGUI.Core.Services
_log.Info(@"""steam_appid.txt"" missing! Skipping...");
}
var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
if (File.Exists(achievementJson))
{
_log.Info("Getting achievements...");
var json = await File.ReadAllTextAsync(achievementJson)
.ConfigureAwait(false);
achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
}
else
{
_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
}
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
if (File.Exists(dlcTxt))
@ -263,6 +277,7 @@ namespace GoldbergGUI.Core.Services
return new GoldbergConfiguration
{
AppId = appId,
Achievements = achievementList,
DlcList = dlcList,
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
@ -303,6 +318,53 @@ namespace GoldbergGUI.Core.Services
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
.ConfigureAwait(false);
// Achievements + Images
if (c.Achievements.Count > 0)
{
_log.Info("Downloading images...");
var imagePath = Path.Combine(path, "steam_settings", "images");
Directory.CreateDirectory(imagePath);
foreach (var achievement in c.Achievements)
{
await DownloadImageAsync(imagePath, achievement.Icon);
await DownloadImageAsync(imagePath, achievement.IconGray);
// Update achievement list to point to local images instead
achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
}
_log.Info("Saving achievements...");
var achievementJson = System.Text.Json.JsonSerializer.Serialize(
c.Achievements,
new System.Text.Json.JsonSerializerOptions
{
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
WriteIndented = true
});
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
.ConfigureAwait(false);
_log.Info("Finished saving achievements.");
}
else
{
_log.Info("No achievements set! Removing achievement files...");
var imagePath = Path.Combine(path, "steam_settings", "images");
if (Directory.Exists(imagePath))
{
Directory.Delete(imagePath);
}
var achievementPath = Path.Combine(path, "steam_settings", "achievements");
if (File.Exists(achievementPath))
{
File.Delete(achievementPath);
}
_log.Info("Removed achievement files.");
}
// DLC + App path
if (c.DlcList.Count > 0)
{
@ -621,5 +683,22 @@ namespace GoldbergGUI.Core.Services
return success;
}
private async Task DownloadImageAsync(string imageFolder, string imageUrl)
{
var fileName = Path.GetFileName(imageUrl);
var targetPath = Path.Combine(imageFolder, fileName);
if (File.Exists(targetPath))
{
return;
}
else if (imageUrl.StartsWith("images/"))
{
_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
}
var wc = new System.Net.WebClient();
await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
}
}
}

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@ -23,6 +23,7 @@ namespace GoldbergGUI.Core.Services
public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
public Task<SteamApp> GetAppByName(string name);
public Task<SteamApp> GetAppById(int appid);
public Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp);
public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
@ -81,6 +82,7 @@ namespace GoldbergGUI.Core.Services
private const string AppTypeGame = "game";
private const string AppTypeDlc = "dlc";
private const string Database = "steamapps.cache";
private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
private IMvxLog _log;
@ -168,6 +170,32 @@ namespace GoldbergGUI.Core.Services
return app;
}
public async Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp)
{
var achievementList = new List<Achievement>();
if (steamApp == null)
{
return achievementList;
}
_log.Info($"Getting achievements for App {steamApp}");
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
var response = await client.GetAsync(apiUrl);
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
var jsonResponse = JsonDocument.Parse(responseBody);
var achievementData = jsonResponse.RootElement.GetProperty("game")
.GetProperty("availableGameStats")
.GetProperty("achievements");
achievementList = JsonSerializer.Deserialize<List<Achievement>>(achievementData.GetRawText());
return achievementList;
}
public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
var dlcList = new List<DlcApp>();

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@ -30,6 +30,7 @@ namespace GoldbergGUI.Core.ViewModels
private int _appId;
//private SteamApp _currentGame;
private ObservableCollection<Achievement> _achievements;
private ObservableCollection<DlcApp> _dlcs;
private string _accountName;
private long _steamId;
@ -142,6 +143,16 @@ namespace GoldbergGUI.Core.ViewModels
}
}
public ObservableCollection<Achievement> Achievements
{
get => _achievements;
set
{
_achievements = value;
RaisePropertyChanged(() => Achievements);
}
}
public string AccountName
{
get => _accountName;
@ -368,6 +379,33 @@ namespace GoldbergGUI.Core.ViewModels
if (steamApp != null) GameName = steamApp.Name;
}
public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
private async Task GetListOfAchievements()
{
if (AppId <= 0)
{
_log.Error("Invalid Steam App!");
return;
}
MainWindowEnabled = false;
StatusText = "Trying to get list of achievements...";
var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
Achievements = new MvxObservableCollection<Achievement>(listOfAchievements);
MainWindowEnabled = true;
if (Achievements.Count > 0)
{
var empty = Achievements.Count == 1 ? "" : "s";
StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
}
else
{
StatusText = "No achievements found! Ready.";
}
}
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc()
@ -416,6 +454,7 @@ namespace GoldbergGUI.Core.ViewModels
await _goldberg.Save(dirPath, new GoldbergConfiguration
{
AppId = AppId,
Achievements = Achievements.ToList(),
DlcList = DLCs.ToList(),
Offline = Offline,
DisableNetworking = DisableNetworking,
@ -526,6 +565,7 @@ namespace GoldbergGUI.Core.ViewModels
DllPath = "Path to game's steam_api(64).dll...";
GameName = "Game name...";
AppId = -1;
Achievements = new ObservableCollection<Achievement>();
DLCs = new ObservableCollection<DlcApp>();
AccountName = "Account name...";
SteamId = -1;
@ -546,6 +586,7 @@ namespace GoldbergGUI.Core.ViewModels
private void SetFormFromConfig(GoldbergConfiguration config)
{
AppId = config.AppId;
Achievements = new ObservableCollection<Achievement>(config.Achievements);
DLCs = new ObservableCollection<DlcApp>(config.DlcList);
Offline = config.Offline;
DisableNetworking = config.DisableNetworking;

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@ -32,7 +32,7 @@
<Grid Margin="10,20,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto" MaxHeight="0"/>
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
@ -42,11 +42,11 @@
<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
<GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
<GroupBox.InputBindings>
<KeyBinding Key="V" Modifiers="Control"
Command="{Binding PasteDlcCommand}"/>
</GroupBox.InputBindings>
<TabControl Grid.Row="3" Margin="0,5,0,0" Padding="0,0,0,0">
<TabItem Header="DLC">
<TabItem.InputBindings>
<KeyBinding Key="V" Modifiers="Control" Command="{Binding PasteDlcCommand}"/>
</TabItem.InputBindings>
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition/>
@ -61,14 +61,52 @@
<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
</DataGrid.Columns>
</DataGrid>
<CheckBox Grid.Row="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
<Button Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" Width="117"/>
</Grid>
</GroupBox>
</Grid>
</TabItem>
<TabItem Header="Achievements" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding Achievements, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="True" IsReadOnly="True">
<DataGrid.Columns>
<DataGridTextColumn Header="Name" Binding="{Binding DisplayName}" Width="*"/>
<DataGridTextColumn Header="Description" Binding="{Binding Description}" Width="*"/>
<DataGridCheckBoxColumn Header="Hidden" Binding="{Binding Hidden}" Width="60" CanUserResize="False"/>
</DataGrid.Columns>
</DataGrid>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Row="1" Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,0,0" HorizontalAlignment="Right" Width="165" />
</Grid>
</Grid>
</TabItem>
<TabItem Header="Misc" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<StackPanel Margin="10,10,10,10">
<Button Content="_Generate steam__interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Margin="0,0,0,5" />
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center" IsEnabled="False"/>
</StackPanel>
</TabItem>
</TabControl>
</Grid>
</TabItem>
<!-- Advanced -->
<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<!--<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
@ -94,7 +132,7 @@
</StackPanel>
</GroupBox>
</Grid>
</TabItem>
</TabItem>-->
<!-- Settings -->
<TabItem Header="Global Settings">
<StackPanel Margin="10,20,10,10">
@ -170,6 +208,8 @@
<TextBlock Text="Developed by Jeddunk" />
<TextBlock Text="Licensed under GNU GPLv3" />
<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
<TextBlock Text="Contributors:" Margin="0,10,0,0" FontWeight="Bold"/>
<TextBlock Text="UrbanCMC" Margin="0,5,0,0"/>
</StackPanel>
</DataTemplate>
</Label.ContentTemplate>

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@ -1,12 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
# Visual Studio Version 17
VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
ProjectSection(SolutionItems) = preProject
COPYING = COPYING
README.md = README.md
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -41,6 +49,18 @@ Global
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.Build.0 = Release|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.ActiveCfg = Release|x86
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.Build.0 = Release|x86
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|x64.ActiveCfg = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|x64.Build.0 = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|x86.ActiveCfg = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Debug|x86.Build.0 = Debug|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|Any CPU.Build.0 = Release|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|x64.ActiveCfg = Release|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|x64.Build.0 = Release|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|x86.ActiveCfg = Release|Any CPU
{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
* Subscribed Groups
* Mods (Steam Workshop)
* Inventory and Items
* Achievements
* ~~Achievements~~
* Stats, Leaderboards
* Controller (Steam Input)
@ -40,8 +40,20 @@ Apart from those, I'm also always looking into improving the user experience of
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
### Contributors
* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
### Dependencies
* AngleSharp
* MvvmCross
* NinjaNye
* Serilog
* SharpCompress
* sqlite-net-pcl
* My fork of SteamStorefrontAPI
## License
GoldbergGUI is licensed under the GNU General Public License v3.0.
Dependencies will be listed ASAP.

1
SteamStorefrontAPI Submodule

@ -0,0 +1 @@
Subproject commit 2b984cd5a11802e6106e0e1202b90fe5da7735fb