Added status bar.

This commit is contained in:
Jeddunk 2021-01-13 22:15:00 +01:00
parent fcf966f434
commit 32c48b01b9
2 changed files with 170 additions and 124 deletions

View File

@ -64,6 +64,7 @@ namespace GoldbergGUI.Core.ViewModels
{
//var errorDuringInit = false;
MainWindowEnabled = false;
StatusText = "Initializing! Please wait...";
try
{
SteamLanguages = new ObservableCollection<string>(_goldberg.Languages());
@ -78,11 +79,12 @@ namespace GoldbergGUI.Core.ViewModels
catch (Exception e)
{
Console.WriteLine(e);
_log.Error(e.Message);
throw;
//errorDuringInit = true;
}
MainWindowEnabled = true;
StatusText = "Ready.";
});
}
@ -100,6 +102,8 @@ namespace GoldbergGUI.Core.ViewModels
{
_dllPath = value;
RaisePropertyChanged(() => DllPath);
RaisePropertyChanged(() => DllSelected);
RaisePropertyChanged(() => SteamInterfacesTxtExists);
}
}
@ -132,8 +136,8 @@ namespace GoldbergGUI.Core.ViewModels
{
_dlcs = value;
RaisePropertyChanged(() => DLCs);
RaisePropertyChanged(() => DllSelected);
RaisePropertyChanged(() => SteamInterfacesTxtExists);
/*RaisePropertyChanged(() => DllSelected);
RaisePropertyChanged(() => SteamInterfacesTxtExists);*/
}
}
@ -258,6 +262,8 @@ namespace GoldbergGUI.Core.ViewModels
private async Task OpenFile()
{
MainWindowEnabled = false;
StatusText = "Please choose a file...";
var dialog = new OpenFileDialog
{
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
@ -267,12 +273,16 @@ namespace GoldbergGUI.Core.ViewModels
};
if (dialog.ShowDialog() != true)
{
MainWindowEnabled = true;
_log.Warn("File selection canceled.");
StatusText = "No file selected! Ready.";
return;
}
DllPath = dialog.FileName;
await ReadConfig().ConfigureAwait(false);
MainWindowEnabled = true;
StatusText = "Ready.";
}
public IMvxCommand FindIdCommand => new MvxAsyncCommand(FindId);
@ -298,6 +308,7 @@ namespace GoldbergGUI.Core.ViewModels
}
MainWindowEnabled = false;
StatusText = "Trying to find AppID...";
var appByName = _steam.GetAppByName(_gameName);
if (appByName != null)
{
@ -328,6 +339,7 @@ namespace GoldbergGUI.Core.ViewModels
}
MainWindowEnabled = true;
StatusText = "Ready.";
}
//public IMvxCommand GetNameByIdCommand => new MvxAsyncCommand(GetNameById);
@ -355,10 +367,20 @@ namespace GoldbergGUI.Core.ViewModels
}
MainWindowEnabled = false;
StatusText = "Trying to get list of DLCs...";
var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
.ConfigureAwait(false);
DLCs = new MvxObservableCollection<SteamApp>(listOfDlc);
MainWindowEnabled = true;
if (DLCs.Count > 0)
{
var empty = DLCs.Count == 1 ? "" : "s";
StatusText = $"Successfully got {DLCs.Count} DLC{empty}! Ready.";
}
else
{
StatusText = "No DLC found! Ready.";
}
}
public IMvxCommand SaveConfigCommand => new MvxAsyncCommand(SaveConfig);
@ -376,6 +398,7 @@ namespace GoldbergGUI.Core.ViewModels
_log.Info("Saving Goldberg settings...");
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
StatusText = "Saving...";
await _goldberg.Save(dirPath, new GoldbergConfiguration
{
AppId = AppId,
@ -387,6 +410,7 @@ namespace GoldbergGUI.Core.ViewModels
).ConfigureAwait(false);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
MainWindowEnabled = true;
StatusText = "Ready.";
}
public IMvxCommand ResetConfigCommand => new MvxAsyncCommand(ResetConfig);
@ -402,8 +426,10 @@ namespace GoldbergGUI.Core.ViewModels
_log.Info("Reset form...");
MainWindowEnabled = false;
StatusText = "Resetting...";
await ReadConfig().ConfigureAwait(false);
MainWindowEnabled = true;
StatusText = "Ready.";
}
public IMvxCommand GenerateSteamInterfacesCommand => new MvxAsyncCommand(GenerateSteamInterfaces);
@ -418,6 +444,7 @@ namespace GoldbergGUI.Core.ViewModels
_log.Info("Generate steam_interfaces.txt...");
MainWindowEnabled = false;
StatusText = @"Generating ""steam_interfaces.txt"".";
GetDllPathDir(out var dirPath);
if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
@ -427,6 +454,7 @@ namespace GoldbergGUI.Core.ViewModels
else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
MainWindowEnabled = true;
StatusText = "Ready.";
}
public IMvxCommand PasteDlcCommand => new MvxCommand(() =>
@ -439,7 +467,7 @@ namespace GoldbergGUI.Core.ViewModels
}
else
{
DLCs.Clear();
var pastedDlc = new List<SteamApp>();
var result = Clipboard.GetText();
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
foreach (var line in result.Split(new[]
@ -450,12 +478,23 @@ namespace GoldbergGUI.Core.ViewModels
{
var match = expression.Match(line);
if (match.Success)
DLCs.Add(new SteamApp
pastedDlc.Add(new SteamApp
{
AppId = Convert.ToInt32(match.Groups["id"].Value),
Name = match.Groups["name"].Value
});
}
if (pastedDlc.Count > 0)
{
DLCs.Clear();
DLCs = new ObservableCollection<SteamApp>(pastedDlc);
var empty = DLCs.Count == 1 ? "" : "s";
StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
}
else
{
StatusText = "No DLC found in clipboard! Ready.";
}
}
});
@ -477,12 +516,10 @@ namespace GoldbergGUI.Core.ViewModels
private async Task ReadConfig()
{
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
var config = await _goldberg.Read(dirPath).ConfigureAwait(false);
SetFormFromConfig(config);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
MainWindowEnabled = true;
}
private void SetFormFromConfig(GoldbergConfiguration config)

View File

@ -7,7 +7,12 @@
xmlns:viewmodel="clr-namespace:GoldbergGUI.Core.ViewModels;assembly=GoldbergGUI.Core"
mc:Ignorable="d"
d:DesignHeight="500" d:DesignWidth="400" d:DataContext="{d:DesignInstance Type=viewmodel:MainViewModel }">
<Grid Margin="5,5,5,5" IsEnabled="{Binding MainWindowEnabled}">
<Grid Margin="0,0,0,0">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid IsEnabled="{Binding MainWindowEnabled}" Margin="5,5,5,5">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto" />
@ -104,7 +109,7 @@
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Height="20" Grid.Row="1"/>
<Label Content="Language" HorizontalAlignment="Left" Grid.Row="2"
Grid.Column="0" Margin="0,0,10,0" />
<ComboBox Grid.Row="2" Grid.Column="1" ItemsSource="{Binding SteamLanguages}" SelectedItem="{Binding SelectedLanguage}"></ComboBox>
<ComboBox Grid.Row="2" Grid.Column="1" ItemsSource="{Binding SteamLanguages}" SelectedItem="{Binding SelectedLanguage}"/>
</Grid>
</StackPanel>
</TabItem>
@ -139,6 +144,10 @@
<Button Content="Save" Command="{Binding SaveConfigCommand}" Width="80" Grid.Column="1" Height="20" Margin="0,0,5,0"/>
<Button Content="Reset" Command="{Binding ResetConfigCommand}" Width="80" Grid.Column="2" Height="20"/>
</Grid>
</Grid>
<!-- Status Bar -->
<StatusBar Grid.Column="0" Grid.Row="1" Padding="2,2,2,2" BorderBrush="#33000000" BorderThickness="0,2,0,0">
<StatusBarItem Content="{Binding StatusText}"/>
</StatusBar>
</Grid>
</views:MvxWpfView>