550 lines
18 KiB
C#
550 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Services;
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using Microsoft.Win32;
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using MvvmCross.Commands;
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using MvvmCross.Logging;
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using MvvmCross.Navigation;
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using MvvmCross.ViewModels;
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namespace GoldbergGUI.Core.ViewModels
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{
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// ReSharper disable once ClassNeverInstantiated.Global
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public class MainViewModel : MvxViewModel
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{
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private readonly IMvxNavigationService _navigationService;
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private string _dllPath;
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private string _gameName;
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private int _appId;
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//private SteamApp _currentGame;
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private ObservableCollection<SteamApp> _dlcs;
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private string _accountName;
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private long _steamId;
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private bool _offline;
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private bool _disableNetworking;
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private bool _disableOverlay;
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private string _statusText;
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private readonly ISteamService _steam;
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private readonly IGoldbergService _goldberg;
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private readonly IMvxLog _log;
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private bool _mainWindowEnabled;
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private bool _goldbergApplied;
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private ObservableCollection<string> _steamLanguages;
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private string _selectedLanguage;
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private readonly IMvxLogProvider _logProvider;
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public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLogProvider logProvider,
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IMvxNavigationService navigationService)
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{
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_steam = steam;
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_goldberg = goldberg;
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_logProvider = logProvider;
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_log = logProvider.GetLogFor<MainViewModel>();
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_navigationService = navigationService;
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}
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public override void Prepare()
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{
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base.Prepare();
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Task.Run(async () =>
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{
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//var errorDuringInit = false;
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MainWindowEnabled = false;
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StatusText = "Initializing! Please wait...";
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try
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{
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SteamLanguages = new ObservableCollection<string>(_goldberg.Languages());
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ResetForm();
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await _steam.Initialize(_logProvider.GetLogFor<SteamService>()).ConfigureAwait(false);
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var (accountName, userSteamId, language) =
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await _goldberg.Initialize(_logProvider.GetLogFor<GoldbergService>()).ConfigureAwait(false);
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AccountName = accountName;
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SteamId = userSteamId;
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SelectedLanguage = language;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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_log.Error(e.Message);
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throw;
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}
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MainWindowEnabled = true;
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StatusText = "Ready.";
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});
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}
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public override async Task Initialize()
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{
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await base.Initialize().ConfigureAwait(false);
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}
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// PROPERTIES //
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public string DllPath
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{
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get => _dllPath;
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private set
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{
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_dllPath = value;
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RaisePropertyChanged(() => DllPath);
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RaisePropertyChanged(() => DllSelected);
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RaisePropertyChanged(() => SteamInterfacesTxtExists);
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}
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}
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public string GameName
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{
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get => _gameName;
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set
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{
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_gameName = value;
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RaisePropertyChanged(() => GameName);
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}
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}
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public int AppId
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{
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get => _appId;
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set
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{
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_appId = value;
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RaisePropertyChanged(() => AppId);
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Task.Run(async () => await GetNameById().ConfigureAwait(false));
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}
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}
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// ReSharper disable once InconsistentNaming
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public ObservableCollection<SteamApp> DLCs
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{
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get => _dlcs;
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set
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{
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_dlcs = value;
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RaisePropertyChanged(() => DLCs);
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/*RaisePropertyChanged(() => DllSelected);
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RaisePropertyChanged(() => SteamInterfacesTxtExists);*/
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}
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}
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public string AccountName
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{
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get => _accountName;
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set
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{
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_accountName = value;
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RaisePropertyChanged(() => AccountName);
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}
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}
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public long SteamId
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{
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get => _steamId;
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set
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{
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_steamId = value;
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RaisePropertyChanged(() => SteamId);
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}
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}
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public bool Offline
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{
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get => _offline;
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set
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{
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_offline = value;
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RaisePropertyChanged(() => Offline);
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}
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}
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public bool DisableNetworking
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{
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get => _disableNetworking;
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set
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{
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_disableNetworking = value;
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RaisePropertyChanged(() => DisableNetworking);
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}
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}
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public bool DisableOverlay
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{
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get => _disableOverlay;
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set
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{
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_disableOverlay = value;
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RaisePropertyChanged(() => DisableOverlay);
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}
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}
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public bool MainWindowEnabled
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{
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get => _mainWindowEnabled;
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set
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{
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_mainWindowEnabled = value;
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RaisePropertyChanged(() => MainWindowEnabled);
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}
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}
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public bool GoldbergApplied
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{
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get => _goldbergApplied;
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set
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{
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_goldbergApplied = value;
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RaisePropertyChanged(() => GoldbergApplied);
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}
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}
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public bool SteamInterfacesTxtExists
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{
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get
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{
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var dllPathDirExists = GetDllPathDir(out var dirPath);
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return dllPathDirExists && !File.Exists(Path.Combine(dirPath, "steam_interfaces.txt"));
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}
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}
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public bool DllSelected => !DllPath.Contains("Path to game's steam_api(64).dll");
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public ObservableCollection<string> SteamLanguages
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{
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get => _steamLanguages;
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set
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{
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_steamLanguages = value;
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RaisePropertyChanged(() => SteamLanguages);
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}
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}
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public string SelectedLanguage
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{
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get => _selectedLanguage;
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set
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{
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_selectedLanguage = value;
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RaisePropertyChanged(() => SelectedLanguage);
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//MyLogger.Log.Debug($"Lang: {value}");
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}
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}
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public string AboutVersionText =>
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FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
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public string StatusText
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{
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get => _statusText;
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set
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{
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_statusText = value;
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RaisePropertyChanged(() => StatusText);
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}
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}
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// COMMANDS //
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public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
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private async Task OpenFile()
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{
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MainWindowEnabled = false;
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StatusText = "Please choose a file...";
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var dialog = new OpenFileDialog
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{
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Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
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"All files (*.*)|*.*",
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Multiselect = false,
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Title = "Select SteamAPI DLL..."
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};
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if (dialog.ShowDialog() != true)
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{
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MainWindowEnabled = true;
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_log.Warn("File selection canceled.");
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StatusText = "No file selected! Ready.";
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return;
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}
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DllPath = dialog.FileName;
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await ReadConfig().ConfigureAwait(false);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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public IMvxCommand FindIdCommand => new MvxAsyncCommand(FindId);
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private async Task FindId()
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{
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async Task FindIdInList(SteamApp[] steamApps)
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{
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var navigateTask = _navigationService
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.Navigate<SearchResultViewModel, IEnumerable<SteamApp>, SteamApp>(steamApps);
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var navigateResult = await navigateTask.ConfigureAwait(false);
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if (navigateResult != null)
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{
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GameName = navigateResult.Name;
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AppId = navigateResult.AppId;
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}
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}
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if (GameName.Contains("Game name..."))
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{
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_log.Error("No game name entered!");
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return;
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}
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MainWindowEnabled = false;
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StatusText = "Trying to find AppID...";
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var appByName = _steam.GetAppByName(_gameName);
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if (appByName != null)
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{
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GameName = appByName.Name;
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AppId = appByName.AppId;
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}
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else
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{
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var list = _steam.GetListOfAppsByName(GameName);
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var steamApps = list as SteamApp[] ?? list.ToArray();
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if (steamApps.Length == 1)
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{
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var steamApp = steamApps[0];
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if (steamApp != null)
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{
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GameName = steamApp.Name;
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AppId = steamApp.AppId;
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}
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else
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{
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await FindIdInList(steamApps).ConfigureAwait(false);
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}
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}
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else
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{
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await FindIdInList(steamApps).ConfigureAwait(false);
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}
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}
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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//public IMvxCommand GetNameByIdCommand => new MvxAsyncCommand(GetNameById);
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private async Task GetNameById()
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{
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if (AppId <= 0)
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{
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_log.Error("Invalid Steam App!");
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return;
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}
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var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
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if (steamApp != null) GameName = steamApp.Name;
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}
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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private async Task GetListOfDlc()
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{
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if (AppId <= 0)
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{
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_log.Error("Invalid Steam App!");
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return;
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}
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MainWindowEnabled = false;
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StatusText = "Trying to get list of DLCs...";
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var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
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.ConfigureAwait(false);
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DLCs = new MvxObservableCollection<SteamApp>(listOfDlc);
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MainWindowEnabled = true;
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if (DLCs.Count > 0)
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{
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var empty = DLCs.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {DLCs.Count} DLC{empty}! Ready.";
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}
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else
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{
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StatusText = "No DLC found! Ready.";
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}
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}
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public IMvxCommand SaveConfigCommand => new MvxAsyncCommand(SaveConfig);
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private async Task SaveConfig()
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{
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_log.Info("Saving global settings...");
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await _goldberg.SetGlobalSettings(AccountName, SteamId, SelectedLanguage).ConfigureAwait(false);
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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}
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_log.Info("Saving Goldberg settings...");
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if (!GetDllPathDir(out var dirPath)) return;
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MainWindowEnabled = false;
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StatusText = "Saving...";
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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{
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AppId = AppId,
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DlcList = DLCs.ToList(),
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Offline = Offline,
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DisableNetworking = DisableNetworking,
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DisableOverlay = DisableOverlay
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}
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).ConfigureAwait(false);
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GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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public IMvxCommand ResetConfigCommand => new MvxAsyncCommand(ResetConfig);
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private async Task ResetConfig()
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{
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(AccountName, SteamId, SelectedLanguage) = await _goldberg.GetGlobalSettings().ConfigureAwait(false);
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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}
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_log.Info("Reset form...");
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MainWindowEnabled = false;
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StatusText = "Resetting...";
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await ReadConfig().ConfigureAwait(false);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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public IMvxCommand GenerateSteamInterfacesCommand => new MvxAsyncCommand(GenerateSteamInterfaces);
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private async Task GenerateSteamInterfaces()
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{
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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}
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_log.Info("Generate steam_interfaces.txt...");
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MainWindowEnabled = false;
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StatusText = @"Generating ""steam_interfaces.txt"".";
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GetDllPathDir(out var dirPath);
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if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
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await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
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else if (File.Exists(Path.Combine(dirPath, "steam_api64_o.dll")))
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await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll"))
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.ConfigureAwait(false);
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else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
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await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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public IMvxCommand PasteDlcCommand => new MvxCommand(() =>
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{
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return;
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_log.Info("Trying to paste DLC list...");
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if (!(Clipboard.ContainsText(TextDataFormat.UnicodeText) || Clipboard.ContainsText(TextDataFormat.Text)))
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{
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_log.Warn("Invalid DLC list!");
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}
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else
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{
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var pastedDlc = new List<SteamApp>();
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var result = Clipboard.GetText();
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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foreach (var line in result.Split(new[]
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{
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"\n",
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"\r\n"
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}, StringSplitOptions.RemoveEmptyEntries))
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{
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var match = expression.Match(line);
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if (match.Success)
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pastedDlc.Add(new SteamApp
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{
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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});
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}
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if (pastedDlc.Count > 0)
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{
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DLCs.Clear();
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DLCs = new ObservableCollection<SteamApp>(pastedDlc);
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var empty = DLCs.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
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}
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else
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{
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StatusText = "No DLC found in clipboard! Ready.";
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}
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}
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});
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// OTHER METHODS //
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private void ResetForm()
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{
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DllPath = "Path to game's steam_api(64).dll...";
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GameName = "Game name...";
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AppId = -1;
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DLCs = new ObservableCollection<SteamApp>();
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AccountName = "Account name...";
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SteamId = -1;
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Offline = false;
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DisableNetworking = false;
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DisableOverlay = false;
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}
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private async Task ReadConfig()
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{
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if (!GetDllPathDir(out var dirPath)) return;
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var config = await _goldberg.Read(dirPath).ConfigureAwait(false);
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SetFormFromConfig(config);
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GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
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await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
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}
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private void SetFormFromConfig(GoldbergConfiguration config)
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{
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AppId = config.AppId;
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DLCs = new ObservableCollection<SteamApp>(config.DlcList);
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Offline = config.Offline;
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DisableNetworking = config.DisableNetworking;
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DisableOverlay = config.DisableOverlay;
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}
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private bool GetDllPathDir(out string dirPath)
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{
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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dirPath = null;
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return false;
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}
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dirPath = Path.GetDirectoryName(DllPath);
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if (dirPath != null) return true;
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_log.Error($"Invalid directory for {DllPath}.");
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return false;
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}
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}
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} |