Init commit

This commit is contained in:
Jeddunk 2021-01-08 18:36:57 +01:00
commit 0c711f7da6
26 changed files with 1733 additions and 0 deletions

543
.gitignore vendored Normal file
View File

@ -0,0 +1,543 @@
# Created by https://www.toptal.com/developers/gitignore/api/intellij,rider,visualstudio,dotnetcore,windows
# Edit at https://www.toptal.com/developers/gitignore?templates=intellij,rider,visualstudio,dotnetcore,windows
### DotnetCore ###
# .NET Core build folders
bin/
obj/
# Common node modules locations
/node_modules
/wwwroot/node_modules
### Intellij ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
### Intellij Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# Sonarlint plugin
# https://plugins.jetbrains.com/plugin/7973-sonarlint
.idea/**/sonarlint/
# SonarQube Plugin
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
.idea/**/sonarIssues.xml
# Markdown Navigator plugin
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
.idea/**/markdown-navigator.xml
.idea/**/markdown-navigator-enh.xml
.idea/**/markdown-navigator/
# Cache file creation bugfix
# See https://youtrack.jetbrains.com/issue/JBR-2257
.idea/$CACHE_FILE$
# CodeStream plugin
# https://plugins.jetbrains.com/plugin/12206-codestream
.idea/codestream.xml
### Rider ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
# Generated files
# Sensitive or high-churn files
# Gradle
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
# Mongo Explorer plugin
# File-based project format
# IntelliJ
# mpeltonen/sbt-idea plugin
# JIRA plugin
# Cursive Clojure plugin
# Crashlytics plugin (for Android Studio and IntelliJ)
# Editor-based Rest Client
# Android studio 3.1+ serialized cache file
### Windows ###
# Windows thumbnail cache files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
### VisualStudio ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# End of https://www.toptal.com/developers/gitignore/api/intellij,rider,visualstudio,dotnetcore,windows

View File

@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
</project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.GoldbergGUI/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.GoldbergGUI/riderModule.iml" />
</modules>
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="RIDER_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$/../.." />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

20
GoldbergGUI.Core/App.cs Normal file
View File

@ -0,0 +1,20 @@
using GoldbergGUI.Core.Utils;
using GoldbergGUI.Core.ViewModels;
using MvvmCross.IoC;
using MvvmCross.ViewModels;
namespace GoldbergGUI.Core
{
public class App : MvxApplication
{
public override void Initialize()
{
CreatableTypes()
.EndingWith("Service")
.AsInterfaces()
.RegisterAsLazySingleton();
//RegisterAppStart<MainViewModel>();
RegisterCustomAppStart<CustomMvxAppStart<MainViewModel>>();
}
}
}

View File

@ -0,0 +1,25 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Folder Include="Models\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="0.14.0" />
<PackageReference Include="MvvmCross" Version="7.1.2" />
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="SteamStorefrontAPI.NETStandard" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View File

@ -0,0 +1,61 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using GoldbergGUI.Core.Utils;
// ReSharper disable UnusedMember.Global
// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable StringLiteralTypo
// ReSharper disable InconsistentNaming
namespace GoldbergGUI.Core.Models
{
public class SteamApp
{
private string _name;
private string _comparableName;
[JsonPropertyName("appid")] public int AppId { get; set; }
[JsonPropertyName("name")]
public string Name
{
get => _name;
set
{
_name = value;
_comparableName = Regex.Replace(value, Misc.SpecialCharsRegex, "").ToLower();
}
}
public bool CompareName(string value)
{
return _comparableName.Equals(value);
}
public override string ToString()
{
return $"{AppId}={Name}";
}
}
public class AppList
{
[JsonPropertyName("apps")] public List<SteamApp> Apps { get; set; }
}
public class SteamApps
{
[JsonPropertyName("applist")] public AppList AppList { get; set; }
}
public static class AppType
{
public const string Game = "game";
public const string DLC = "dlc";
public const string Music = "music";
public const string Demo = "demo";
public const string Ad = "advertising";
public const string Mod = "mod";
public const string Video = "video";
}
}

View File

@ -0,0 +1,217 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using MvvmCross.Logging;
namespace GoldbergGUI.Core.Services
{
// downloads and updates goldberg emu
// sets up config files
// does file copy stuff
public interface IGoldbergService
{
public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
public Task<(int appId, List<SteamApp> dlcList)> Read(string path);
public Task Save(string path, int appId, List<SteamApp> dlcList);
public bool GoldbergApplied(string path);
public void Download();
public void Extract(string archivePath);
public Task GenerateInterfacesFile(string filePath);
}
// ReSharper disable once UnusedType.Global
public class GoldbergService : IGoldbergService
{
private IMvxLog _log;
//private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
private static readonly string GlobalSettingsPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"Goldberg SteamEmu Saves");
private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
private readonly List<string> _interfaceNames = new List<string>
{
"SteamClient",
"SteamGameServer",
"SteamGameServerStats",
"SteamUser",
"SteamFriends",
"SteamUtils",
"SteamMatchMaking",
"SteamMatchMakingServers",
"STEAMUSERSTATS_INTERFACE_VERSION",
"STEAMAPPS_INTERFACE_VERSION",
"SteamNetworking",
"STEAMREMOTESTORAGE_INTERFACE_VERSION",
"STEAMSCREENSHOTS_INTERFACE_VERSION",
"STEAMHTTP_INTERFACE_VERSION",
"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION",
"STEAMUGC_INTERFACE_VERSION",
"STEAMAPPLIST_INTERFACE_VERSION",
"STEAMMUSIC_INTERFACE_VERSION",
"STEAMMUSICREMOTE_INTERFACE_VERSION",
"STEAMHTMLSURFACE_INTERFACE_VERSION_",
"STEAMINVENTORY_INTERFACE_V",
"SteamController",
"SteamMasterServerUpdater",
"STEAMVIDEO_INTERFACE_V"
};
// Call Download
// Get global settings
public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
{
_log = log;
var accountName = "Account name...";
long steamId = -1;
await Task.Run(() =>
{
if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
if (File.Exists(_userSteamIdPath) &&
!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId))
_log.Error("Invalid User Steam ID!");
}).ConfigureAwait(false);
return (accountName, steamId);
}
// If first time, call GenerateInterfaces
// else try to read config
public async Task<(int appId, List<SteamApp> dlcList)> Read(string path)
{
var appId = -1;
var dlcList = new List<SteamApp>();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt))
{
await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
.ConfigureAwait(false);
}
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
if (File.Exists(dlcTxt))
{
var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
foreach (var line in readAllLinesAsync)
{
var match = expression.Match(line);
if (match.Success)
dlcList.Add(new SteamApp {AppId = Convert.ToInt32(match.Groups["id"].Value),
Name = match.Groups["name"].Value});
}
}
return (appId, dlcList);
}
// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
// Copy Goldberg DLL to path
// Save configuration files
public async Task Save(string path, int appId, List<SteamApp> dlcList)
{
const string x86Name = "steam_api";
const string x64Name = "steam_api64";
if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
{
CopyDllFiles(path, x86Name);
}
if (File.Exists(Path.Combine(path, $"{x64Name}.dll")))
{
CopyDllFiles(path, x64Name);
}
if (!Directory.Exists(Path.Combine(path, "steam_settings")))
{
Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
}
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
var dlcString = "";
dlcList.ForEach(x => dlcString += $"{x}\n");
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString).ConfigureAwait(false);
}
private void CopyDllFiles(string path, string name)
{
var steamApiDll = Path.Combine(path, $"{name}.dll");
var originalDll = Path.Combine(path, $"{name}_o.dll");
var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
if (!File.Exists(originalDll))
File.Move(steamApiDll, originalDll);
else
{
File.Move(steamApiDll, guiBackup, true);
File.SetAttributes(guiBackup, FileAttributes.Hidden);
}
File.Copy(goldbergDll, steamApiDll);
}
public bool GoldbergApplied(string path)
{
//throw new NotImplementedException();
return true;
}
// Get webpage
// Get commit, compare with local if exists, save it if false or missing
// Get latest archive if mismatch, call Extract
public void Download()
{
//throw new NotImplementedException();
}
// Empty subfolder ./goldberg/
// Extract all from archive to subfolder ./goldberg/
public void Extract(string archivePath)
{
//throw new NotImplementedException();
}
// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
// (maybe) check DLL date first
public async Task GenerateInterfacesFile(string filePath)
{
//throw new NotImplementedException();
// Get DLL content
var result = new HashSet<string>();
var dllContent = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
// find interfaces
foreach (var name in _interfaceNames)
{
FindInterfaces(ref result, dllContent, new Regex($"{name}\\d{{3}}"));
if (!FindInterfaces(ref result, dllContent, new Regex(@"STEAMCONTROLLER_INTERFACE_VERSION\d{3}")))
{
FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION"));
}
}
var dirPath = Path.GetDirectoryName(filePath);
if (dirPath == null) return;
await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt");
foreach (var s in result)
{
await destination.WriteLineAsync(s).ConfigureAwait(false);
}
}
private static bool FindInterfaces(ref HashSet<string> result, string dllContent, Regex regex)
{
var success = false;
var matches = regex.Matches(dllContent);
foreach (Match match in matches)
{
success = true;
//result += $@"{match.Value}\n";
result.Add(match.Value);
}
return success;
}
}
}

View File

@ -0,0 +1,201 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
using MvvmCross.Logging;
using NinjaNye.SearchExtensions;
using SteamStorefrontAPI;
namespace GoldbergGUI.Core.Services
{
// gets info from steam api
public interface ISteamService
{
public Task Initialize(IMvxLog log);
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
public SteamApp GetAppByName(string name);
public SteamApp GetAppById(int appid);
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
// ReSharper disable once UnusedType.Global
public class SteamService : ISteamService
{
private const string CachePath = "steamapps.json";
private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
private HashSet<SteamApp> _cache = new HashSet<SteamApp>();
private IMvxLog _log;
public async Task Initialize(IMvxLog log)
{
_log = log;
_log.Info("Updating cache...");
var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
_log.Info("Getting content from API...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = await httpCall.ConfigureAwait(false);
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
_log.Info("Got content from API successfully. Writing to file...");
await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
cacheString = responseBody;
_log.Info("Cache written to file successfully.");
}
else
{
_log.Info("Cache already up to date!");
cacheString = await File.ReadAllTextAsync(CachePath).ConfigureAwait(false);
}
var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
_log.Info("Loaded cache into memory!");
}
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
var listOfAppsByName = _cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' ')).ToHashSet();
foreach (var steamApp in listOfAppsByName)
{
var sa = Task.Run(async () => await AppDetails.GetAsync(steamApp.AppId).ConfigureAwait(false)).Result;
if (sa.Type != AppType.Game) listOfAppsByName.Remove(steamApp);
}
return listOfAppsByName;
}
public SteamApp GetAppByName(string name)
{
_log.Info($"Trying to get app {name}");
var comparableName = Regex.Replace(name, Misc.SpecialCharsRegex, "").ToLower();
var app = _cache.FirstOrDefault(x => x.CompareName(comparableName));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
public SteamApp GetAppById(int appid)
{
_log.Info($"Trying to get app with ID {appid}");
var app = _cache.FirstOrDefault(x => x.AppId.Equals(appid));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
_log.Info("Get DLC");
var dlcList = new List<SteamApp>();
if (steamApp != null)
{
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task.ConfigureAwait(true);
if (steamAppDetails.Type == AppType.Game)
{
steamAppDetails.DLC.ForEach(x =>
{
var result = _cache.FirstOrDefault(y => y.AppId.Equals(x)) ??
new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
dlcList.Add(result);
});
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC successfully...");
// Get DLC from SteamDB
// Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
/* var handler = new ClearanceHandler();
var client = new HttpClient(handler);
var content = client.GetStringAsync(steamDbUri).Result;
_log.Debug(content); */
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
_log.Info("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall.ConfigureAwait(false);
_log.Debug(httpCall.Status.ToString());
_log.Debug(response.EnsureSuccessStatusCode().ToString());
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
_log.Debug(readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
// Console.WriteLine(doc.DocumentElement.OuterHtml);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var dlcName = $"Unknown DLC {dlcId}";
var query3 = element.QuerySelectorAll("td");
if (query3 != null) dlcName = query3[1].Text().Replace("\n", "").Trim();
var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC from SteamDB successfully...");
}
else
{
_log.Error("Could not get DLC from SteamDB!");
}
}
}
else
{
_log.Error("Could not get DLC: Steam App is not of type \"game\"");
}
}
else
{
_log.Error("Could not get DLC: Invalid Steam App");
}
return dlcList;
}
}
}

View File

@ -0,0 +1,29 @@
using System;
using System.Threading.Tasks;
using MvvmCross.Exceptions;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
namespace GoldbergGUI.Core.Utils
{
// ReSharper disable once ClassNeverInstantiated.Global
public class CustomMvxAppStart<TViewModel> : MvxAppStart<TViewModel> where TViewModel : IMvxViewModel
{
public CustomMvxAppStart(IMvxApplication application, IMvxNavigationService navigationService) : base(application, navigationService)
{
}
protected override async Task NavigateToFirstViewModel(object hint = null)
{
//return base.NavigateToFirstViewModel(hint);
try
{
await NavigationService.Navigate<TViewModel>().ConfigureAwait(false);
}
catch (System.Exception exception)
{
throw exception.MvxWrap("Problem navigating to ViewModel {0}", typeof(TViewModel).Name);
}
}
}
}

View File

@ -0,0 +1,7 @@
namespace GoldbergGUI.Core.Utils
{
public interface ISecrets
{
public string SteamWebApiKey();
}
}

View File

@ -0,0 +1,42 @@
using System.Collections.ObjectModel;
namespace GoldbergGUI.Core.Utils
{
public class Misc
{
public const string SpecialCharsRegex = "[^0-9a-zA-Z]+";
public const string DefaultLanguageSelection = "english";
public static readonly ObservableCollection<string> DefaultLanguages = new ObservableCollection<string>(new[]
{
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"english",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese"
});
}
}

View File

@ -0,0 +1,328 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Services;
using Microsoft.Win32;
using MvvmCross.Commands;
using MvvmCross.Logging;
using MvvmCross.ViewModels;
namespace GoldbergGUI.Core.ViewModels
{
// ReSharper disable once ClassNeverInstantiated.Global
public class MainViewModel : MvxViewModel
{
private string _dllPath;
private string _gameName;
private int _appId;
//private SteamApp _currentGame;
private ObservableCollection<SteamApp> _dlcs;
private string _accountName;
private long _steamId;
private bool _offline;
private bool _disableNetworking;
private bool _disableOverlay;
private readonly ISteamService _steam;
private readonly IGoldbergService _goldberg;
private readonly IMvxLog _log;
private bool _mainWindowEnabled;
public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLog log)
{
_steam = steam;
_goldberg = goldberg;
_log = log;
}
public override void Prepare()
{
base.Prepare();
Task.Run(async () =>
{
MainWindowEnabled = false;
ResetForm();
await _steam.Initialize(_log).ConfigureAwait(false);
var (accountName, userSteamId) = await _goldberg.Initialize(_log).ConfigureAwait(false);
AccountName = accountName;
SteamId = userSteamId;
MainWindowEnabled = true;
});
}
public override async Task Initialize()
{
_log.Info("Init");
await base.Initialize().ConfigureAwait(false);
}
// PROPERTIES //
public string DllPath
{
get => _dllPath;
private set
{
_dllPath = value;
RaisePropertyChanged(() => DllPath);
}
}
public string GameName
{
get => _gameName;
set
{
_gameName = value;
RaisePropertyChanged(() => GameName);
}
}
public int AppId
{
get => _appId;
set
{
_appId = value;
RaisePropertyChanged(() => AppId);
Task.Run(async () => await GetNameById().ConfigureAwait(false));
}
}
// ReSharper disable once InconsistentNaming
public ObservableCollection<SteamApp> DLCs
{
get => _dlcs;
private set
{
_dlcs = value;
RaisePropertyChanged(() => DLCs);
}
}
public string AccountName
{
get => _accountName;
set
{
_accountName = value;
RaisePropertyChanged(() => AccountName);
}
}
public long SteamId
{
get => _steamId;
set
{
_steamId = value;
RaisePropertyChanged(() => SteamId);
}
}
public bool Offline
{
get => _offline;
set
{
_offline = value;
RaisePropertyChanged(() => Offline);
}
}
public bool DisableNetworking
{
get => _disableNetworking;
set
{
_disableNetworking = value;
RaisePropertyChanged(() => DisableNetworking);
}
}
public bool DisableOverlay
{
get => _disableOverlay;
set
{
_disableOverlay = value;
RaisePropertyChanged(() => DisableOverlay);
}
}
public bool MainWindowEnabled
{
get => _mainWindowEnabled;
set
{
_mainWindowEnabled = value;
RaisePropertyChanged(() => MainWindowEnabled);
}
}
// COMMANDS //
public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
private async Task OpenFile()
{
var dialog = new OpenFileDialog
{
Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
"All files (*.*)|*.*",
Multiselect = false,
Title = "Select SteamAPI DLL..."
};
if (dialog.ShowDialog() != true)
{
_log.Warn("File selection canceled.");
return;
}
DllPath = dialog.FileName;
//_goldberg.GenerateInterfacesFile(filePath);
await ReadConfig().ConfigureAwait(false);
}
public IMvxCommand FindIdCommand => new MvxCommand(FindId);
private void FindId()
{
if (GameName.Contains("Game name..."))
{
_log.Error("No game name entered!");
return;
}
var appByName = _steam.GetAppByName(_gameName);
if (appByName != null)
{
GameName = appByName.Name;
AppId = appByName.AppId;
}
else
{
_log.Warn("Steam app could not be found!");
}
}
//public IMvxCommand GetNameByIdCommand => new MvxAsyncCommand(GetNameById);
private async Task GetNameById()
{
if (AppId <= 0)
{
_log.Error("Invalid Steam App!");
return;
}
var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
if (steamApp != null) GameName = steamApp.Name;
}
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc()
{
if (AppId <= 0)
{
_log.Error("Invalid Steam App!");
return;
}
MainWindowEnabled = false;
var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true).ConfigureAwait(false);
DLCs = new MvxObservableCollection<SteamApp>(listOfDlc);
MainWindowEnabled = true;
}
public IMvxCommand SaveConfigCommand => new MvxAsyncCommand(SaveConfig);
private async Task SaveConfig()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
{
_log.Error("No DLL selected!");
return;
}
_log.Info("Saving...");
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
await _goldberg.Save(dirPath, AppId, DLCs.ToList()).ConfigureAwait(false);
MainWindowEnabled = true;
}
public IMvxCommand ResetConfigCommand => new MvxAsyncCommand(ResetConfig);
private async Task ResetConfig()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
{
_log.Error("No DLL selected!");
return;
}
_log.Info("Reset form...");
MainWindowEnabled = false;
await ReadConfig().ConfigureAwait(false);
MainWindowEnabled = true;
}
public IMvxCommand GenerateSteamInterfacesCommand => new MvxAsyncCommand(GenerateSteamInterfaces);
private async Task GenerateSteamInterfaces()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
{
_log.Error("No DLL selected!");
return;
}
_log.Info("Generate steam_interfaces.txt...");
MainWindowEnabled = false;
await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
MainWindowEnabled = true;
}
// OTHER METHODS //
private void ResetForm()
{
DllPath = "Path to game's steam_api(64).dll...";
GameName = "Game name...";
AppId = -1;
DLCs = new ObservableCollection<SteamApp>();
AccountName = "Account name...";
SteamId = -1;
Offline = false;
DisableNetworking = false;
DisableOverlay = false;
}
private async Task ReadConfig()
{
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
List<SteamApp> dlcList;
(AppId, dlcList) = await _goldberg.Read(dirPath).ConfigureAwait(false);
DLCs = new ObservableCollection<SteamApp>(dlcList);
MainWindowEnabled = true;
}
private bool GetDllPathDir(out string dirPath)
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
{
_log.Error("No DLL selected!");
dirPath = null;
return false;
}
dirPath = Path.GetDirectoryName(DllPath);
if (dirPath != null) return true;
_log.Error($"Invalid directory for {DllPath}.");
return false;
}
}
}

9
GoldbergGUI.WPF/App.xaml Normal file
View File

@ -0,0 +1,9 @@
<views:MvxApplication x:Class="GoldbergGUI.WPF.App"
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</views:MvxApplication>

View File

@ -0,0 +1,17 @@
using MvvmCross.Core;
using MvvmCross.Platforms.Wpf.Core;
using MvvmCross.Platforms.Wpf.Views;
namespace GoldbergGUI.WPF
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : MvxApplication
{
public App()
{
this.RegisterSetupType<MvxWpfSetup<Core.App>>();
}
}
}

View File

@ -0,0 +1,10 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

View File

@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MvvmCross.Platforms.Wpf" Version="7.1.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GoldbergGUI.Core\GoldbergGUI.Core.csproj" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,10 @@
<views:MvxWindow x:Class="GoldbergGUI.WPF.MainWindow"
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="GoldbergGUI" MinHeight="500" MinWidth="600" Background="#FFF0F0F0">
<Grid />
</views:MvxWindow>

View File

@ -0,0 +1,15 @@
using MvvmCross.Platforms.Wpf.Views;
namespace GoldbergGUI.WPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : MvxWindow
{
public MainWindow()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,90 @@
<views:MvxWpfView x:Class="GoldbergGUI.WPF.Views.MainView"
xmlns:views="clr-namespace:MvvmCross.Platforms.Wpf.Views;assembly=MvvmCross.Platforms.Wpf"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:viewmodel="clr-namespace:GoldbergGUI.Core.ViewModels;assembly=GoldbergGUI.Core"
mc:Ignorable="d"
d:DesignHeight="500" d:DesignWidth="400" d:DataContext="{d:DesignInstance Type=viewmodel:MainViewModel }">
<Grid Margin="5,5,5,5" IsEnabled="{Binding MainWindowEnabled}">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TabControl Margin="5,5,5,5">
<!-- General -->
<TabItem Header="General">
<Grid Margin="10,20,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
<TextBox Text="{Binding DllPath, Mode=OneWay}" TextWrapping="Wrap" Margin="0,0,85,5" VerticalAlignment="Center" Padding="1,0,0,0" Height="20" IsEnabled="False"/>
<Button Content="Select..." Command="{Binding OpenFileCommand}" HorizontalAlignment="Right" Width="80" Height="20" Grid.Row="0" Margin="0,0,0,5"/>
<Button Content="Generate steam_interfaces.txt" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Grid.Row="1" Margin="0,5,0,5" />
<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
<Button Content="Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
<GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding DLCs, Mode=OneWay}" IsReadOnly="True" SelectionMode="Single" SelectionUnit="FullRow" HeadersVisibility="Column"/>
<Button Content="Get list of DLCs..." Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,125,0" Height="20"/>
<Button Content="Advanced Settings..." Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" IsEnabled="False" ToolTip="Work in progress..."/>
</Grid>
</GroupBox>
</Grid>
</TabItem>
<!-- Advanced -->
<TabItem Header="Advanced">
<Grid HorizontalAlignment="Left" Margin="10,20,10,10" >
<StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Grid.Row="0">
<StackPanel Margin="0,0,5,0">
<Button Content="Subscribed Groups" Width="120" Height="20" Margin="0,0,0,5"/>
<Button Content="Mods" Width="120" Height="20" Margin="0,5,0,5"/>
<Button Content="Items, Inventory" Width="120" Height="20" Margin="0,5,0,5"/>
</StackPanel>
<StackPanel Margin="5,0,0,0">
<Button Content="Achievements" Width="120" Height="20" Margin="0,0,0,5"/>
<Button Content="Stats, Leaderboards" Width="120" Height="20" Margin="0,5,0,5"/>
<Button Content="Controller" Width="120" Height="20" Margin="0,5,0,5"/>
</StackPanel>
</StackPanel>
</Grid>
</TabItem>
<!-- Settings -->
<TabItem Header="Settings">
<StackPanel Margin="10,20,10,10">
<Grid Margin="0,0,0,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Margin="0,0,2.5,0" Height="20"/>
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Margin="2.5,0,0,0" Height="20"/>
</Grid>
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
</StackPanel>
</TabItem>
</TabControl>
<!-- Bottom Row -->
<Grid Grid.Row="1" Margin="5,5,5,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Content="Save" Command="{Binding SaveConfigCommand}" Width="80" Grid.Column="1" Height="20" Margin="0,0,5,0"/>
<Button Content="Reset" Command="{Binding ResetConfigCommand}" Width="80" Grid.Column="2" Height="20"/>
</Grid>
<!-- Status Bar -->
</Grid>
</views:MvxWpfView>

View File

@ -0,0 +1,17 @@
using MvvmCross.Platforms.Wpf.Presenters.Attributes;
using MvvmCross.Platforms.Wpf.Views;
namespace GoldbergGUI.WPF.Views
{
/// <summary>
/// Interaction logic for MainView.xaml
/// </summary>
[MvxContentPresentation(WindowIdentifier = nameof(MainWindow))]
public partial class MainView : MvxWpfView
{
public MainView()
{
InitializeComponent();
}
}
}

31
GoldbergGUI.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.Build.0 = Release|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2E5CEB22-3D0A-434B-B912-1A72DB66F424}
EndGlobalSection
EndGlobal