704 lines
30 KiB
C#
704 lines
30 KiB
C#
using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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namespace GoldbergGUI.Core.Services
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{
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// downloads and updates goldberg emu
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// sets up config files
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// does file copy stuff
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public interface IGoldbergService
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{
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public Task<GoldbergGlobalConfiguration> Initialize(ILogger<IGoldbergService> log);
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public Task<GoldbergConfiguration> Read(string path);
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public Task Save(string path, GoldbergConfiguration configuration);
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public Task<GoldbergGlobalConfiguration> GetGlobalSettings();
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public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
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public bool GoldbergApplied(string path);
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public Task GenerateInterfacesFile(string filePath);
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public List<string> Languages();
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}
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// ReSharper disable once UnusedType.Global
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// ReSharper disable once ClassNeverInstantiated.Global
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public class GoldbergService : IGoldbergService
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{
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private ILogger<IGoldbergService> _log;
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private const string DefaultAccountName = "Mr_Goldberg";
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private const long DefaultSteamId = 76561197960287930;
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private const string DefaultLanguage = "english";
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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private static readonly string GlobalSettingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"Goldberg SteamEmu Saves");
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private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
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private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
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private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
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private readonly string _customBroadcastIpsPath =
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Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
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// ReSharper disable StringLiteralTypo
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private readonly List<string> _interfaceNames = new List<string>
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{
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"SteamClient",
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"SteamGameServer",
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"SteamGameServerStats",
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"SteamUser",
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"SteamFriends",
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"SteamUtils",
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"SteamMatchMaking",
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"SteamMatchMakingServers",
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"STEAMUSERSTATS_INTERFACE_VERSION",
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"STEAMAPPS_INTERFACE_VERSION",
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"SteamNetworking",
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"STEAMREMOTESTORAGE_INTERFACE_VERSION",
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"STEAMSCREENSHOTS_INTERFACE_VERSION",
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"STEAMHTTP_INTERFACE_VERSION",
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"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION",
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"STEAMUGC_INTERFACE_VERSION",
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"STEAMAPPLIST_INTERFACE_VERSION",
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"STEAMMUSIC_INTERFACE_VERSION",
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"STEAMMUSICREMOTE_INTERFACE_VERSION",
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"STEAMHTMLSURFACE_INTERFACE_VERSION_",
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"STEAMINVENTORY_INTERFACE_V",
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"SteamController",
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"SteamMasterServerUpdater",
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"STEAMVIDEO_INTERFACE_V"
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};
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// Call Download
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// Get global settings
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public async Task<GoldbergGlobalConfiguration> Initialize(ILogger<IGoldbergService> log)
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{
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_log = log;
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var download = await Download().ConfigureAwait(false);
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if (download)
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{
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await Extract(_goldbergZipPath).ConfigureAwait(false);
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}
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return await GetGlobalSettings().ConfigureAwait(false);
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}
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public async Task<GoldbergGlobalConfiguration> GetGlobalSettings()
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{
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_log.LogInformation("Getting global settings...");
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var accountName = DefaultAccountName;
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var steamId = DefaultSteamId;
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var language = DefaultLanguage;
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var customBroadcastIps = new List<string>();
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if (!File.Exists(GlobalSettingsPath)) Directory.CreateDirectory(Path.Join(GlobalSettingsPath, "settings"));
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await Task.Run(() =>
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{
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if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
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if (File.Exists(_userSteamIdPath) &&
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
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steamId < 76561197960265729 && steamId > 76561202255233023)
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{
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_log.LogError("Invalid User Steam ID! Using default Steam ID...");
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steamId = DefaultSteamId;
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}
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if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
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if (File.Exists(_customBroadcastIpsPath))
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customBroadcastIps.AddRange(
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File.ReadLines(_customBroadcastIpsPath).Select(line => line.Trim()));
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}).ConfigureAwait(false);
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_log.LogInformation("Got global settings.");
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return new GoldbergGlobalConfiguration
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{
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AccountName = accountName,
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UserSteamId = steamId,
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Language = language,
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CustomBroadcastIps = customBroadcastIps
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};
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}
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public async Task SetGlobalSettings(GoldbergGlobalConfiguration c)
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{
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var accountName = c.AccountName;
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var userSteamId = c.UserSteamId;
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var language = c.Language;
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var customBroadcastIps = c.CustomBroadcastIps;
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_log.LogInformation("Setting global settings...");
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// Account Name
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if (!string.IsNullOrEmpty(accountName))
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{
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_log.LogInformation("Setting account name...");
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if (!File.Exists(_accountNamePath))
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await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Invalid account name! Skipping...");
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if (!File.Exists(_accountNamePath))
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await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
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}
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// User SteamID
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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{
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_log.LogInformation("Setting user Steam ID...");
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if (!File.Exists(_userSteamIdPath))
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await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Invalid user Steam ID! Skipping...");
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if (!File.Exists(_userSteamIdPath))
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await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
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}
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// Language
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if (!string.IsNullOrEmpty(language))
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{
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_log.LogInformation("Setting language...");
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if (!File.Exists(_languagePath))
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await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Invalid language! Skipping...");
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if (!File.Exists(_languagePath))
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await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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// Custom Broadcast IPs
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if (customBroadcastIps != null && customBroadcastIps.Count > 0)
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{
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_log.LogInformation("Setting custom broadcast IPs...");
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var result =
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customBroadcastIps.Aggregate("", (current, address) => $"{current}{address}\n");
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if (!File.Exists(_customBroadcastIpsPath))
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await File.Create(_customBroadcastIpsPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_customBroadcastIpsPath, result).ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Empty list of custom broadcast IPs! Skipping...");
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await Task.Run(() => File.Delete(_customBroadcastIpsPath)).ConfigureAwait(false);
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}
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_log.LogInformation("Setting global configuration finished.");
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}
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// If first time, call GenerateInterfaces
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// else try to read config
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public async Task<GoldbergConfiguration> Read(string path)
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{
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_log.LogInformation("Reading configuration...");
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var appId = -1;
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var achievementList = new List<Achievement>();
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var dlcList = new List<DlcApp>();
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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if (File.Exists(steamAppidTxt))
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{
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_log.LogInformation("Getting AppID...");
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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.ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation(@"""steam_appid.txt"" missing! Skipping...");
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}
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var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
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if (File.Exists(achievementJson))
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{
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_log.LogInformation("Getting achievements...");
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var json = await File.ReadAllTextAsync(achievementJson)
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.ConfigureAwait(false);
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achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
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}
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else
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{
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_log.LogInformation(@"""steam_settings/achievements.json"" missing! Skipping...");
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
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if (File.Exists(dlcTxt))
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{
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_log.LogInformation("Getting DLCs...");
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var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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// ReSharper disable once LoopCanBeConvertedToQuery
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foreach (var line in readAllLinesAsync)
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{
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var match = expression.Match(line);
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if (match.Success)
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dlcList.Add(new DlcApp()
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{
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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});
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}
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// ReSharper disable once InvertIf
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if (File.Exists(appPathTxt))
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{
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var appPathAllLinesAsync = await File.ReadAllLinesAsync(appPathTxt).ConfigureAwait(false);
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var appPathExpression = new Regex(@"(?<id>.*) *= *(?<appPath>.*)");
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foreach (var line in appPathAllLinesAsync)
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{
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var match = appPathExpression.Match(line);
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if (!match.Success) continue;
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var i = dlcList.FindIndex(x =>
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x.AppId.Equals(Convert.ToInt32(match.Groups["id"].Value)));
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dlcList[i].AppPath = match.Groups["appPath"].Value;
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}
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}
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}
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else
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{
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_log.LogInformation(@"""steam_settings/DLC.txt"" missing! Skipping...");
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}
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return new GoldbergConfiguration
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{
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AppId = appId,
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Achievements = achievementList,
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DlcList = dlcList,
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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DisableOverlay = File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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};
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}
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// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
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// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
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// Copy Goldberg DLL to path
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// Save configuration files
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public async Task Save(string path, GoldbergConfiguration c)
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{
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_log.LogInformation("Saving configuration...");
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// DLL setup
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_log.LogInformation("Running DLL setup...");
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const string x86Name = "steam_api";
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const string x64Name = "steam_api64";
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if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
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{
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CopyDllFiles(path, x86Name);
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}
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if (File.Exists(Path.Combine(path, $"{x64Name}.dll")))
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{
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CopyDllFiles(path, x64Name);
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}
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_log.LogInformation("DLL setup finished!");
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// Create steam_settings folder if missing
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_log.LogInformation("Saving settings...");
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if (!Directory.Exists(Path.Combine(path, "steam_settings")))
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{
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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}
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// create steam_appid.txt
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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.ConfigureAwait(false);
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// Achievements + Images
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if (c.Achievements.Count > 0)
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{
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_log.LogInformation("Downloading images...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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Directory.CreateDirectory(imagePath);
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foreach (var achievement in c.Achievements)
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{
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await DownloadImageAsync(imagePath, achievement.Icon);
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await DownloadImageAsync(imagePath, achievement.IconGray);
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// Update achievement list to point to local images instead
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achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
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achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
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}
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_log.LogInformation("Saving achievements...");
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var achievementJson = System.Text.Json.JsonSerializer.Serialize(
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c.Achievements,
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new System.Text.Json.JsonSerializerOptions
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{
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Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
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WriteIndented = true
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});
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
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.ConfigureAwait(false);
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_log.LogInformation("Finished saving achievements.");
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}
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else
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{
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_log.LogInformation("No achievements set! Removing achievement files...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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if (Directory.Exists(imagePath))
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{
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Directory.Delete(imagePath);
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}
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var achievementPath = Path.Combine(path, "steam_settings", "achievements");
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if (File.Exists(achievementPath))
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{
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File.Delete(achievementPath);
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}
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_log.LogInformation("Removed achievement files.");
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}
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// DLC + App path
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if (c.DlcList.Count > 0)
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{
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_log.LogInformation("Saving DLC settings...");
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var dlcContent = "";
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//var depotContent = "";
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var appPathContent = "";
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c.DlcList.ForEach(x =>
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{
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dlcContent += $"{x}\n";
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//depotContent += $"{x.DepotId}\n";
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if (!string.IsNullOrEmpty(x.AppPath))
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appPathContent += $"{x.AppId}={x.AppPath}\n";
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});
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcContent)
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.ConfigureAwait(false);
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/*if (!string.IsNullOrEmpty(depotContent))
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{
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "depots.txt"), depotContent)
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.ConfigureAwait(false);
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}*/
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if (!string.IsNullOrEmpty(appPathContent))
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{
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "app_paths.txt"), appPathContent)
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.ConfigureAwait(false);
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}
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else
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{
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if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
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File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
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}
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_log.LogInformation("Saved DLC settings.");
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}
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else
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{
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_log.LogInformation("No DLC set! Removing DLC configuration files...");
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if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
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File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
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if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
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File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
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_log.LogInformation("Removed DLC configuration files.");
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}
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// Offline
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if (c.Offline)
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{
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_log.LogInformation("Create offline.txt");
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Delete offline.txt if it exists");
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File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
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}
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// Disable Networking
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if (c.DisableNetworking)
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{
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_log.LogInformation("Create disable_networking.txt");
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Delete disable_networking.txt if it exists");
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File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
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}
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// Disable Overlay
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if (c.DisableOverlay)
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{
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_log.LogInformation("Create disable_overlay.txt");
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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_log.LogInformation("Delete disable_overlay.txt if it exists");
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File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
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}
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}
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private void CopyDllFiles(string path, string name)
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{
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var steamApiDll = Path.Combine(path, $"{name}.dll");
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var originalDll = Path.Combine(path, $"{name}_o.dll");
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var guiBackup = Path.Combine(path, $".{name}.dll.GOLDBERGGUIBACKUP");
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var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
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if (!File.Exists(originalDll))
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{
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_log.LogInformation("Back up original Steam API DLL...");
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File.Move(steamApiDll, originalDll);
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}
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else
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{
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File.Move(steamApiDll, guiBackup, true);
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File.SetAttributes(guiBackup, FileAttributes.Hidden);
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}
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_log.LogInformation("Copy Goldberg DLL to target path...");
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File.Copy(goldbergDll, steamApiDll);
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}
|
|
|
|
public bool GoldbergApplied(string path)
|
|
{
|
|
var steamSettingsDirExists = Directory.Exists(Path.Combine(path, "steam_settings"));
|
|
var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
|
|
_log.LogDebug($"Goldberg applied? {steamSettingsDirExists && steamAppIdTxtExists}");
|
|
return steamSettingsDirExists && steamAppIdTxtExists;
|
|
}
|
|
|
|
private async Task<bool> Download()
|
|
{
|
|
// Get webpage
|
|
// Get job id, compare with local if exists, save it if false or missing
|
|
// Get latest archive if mismatch, call Extract
|
|
_log.LogInformation("Initializing download...");
|
|
if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
|
|
var client = new HttpClient();
|
|
var response = await client.GetAsync(GoldbergUrl).ConfigureAwait(false);
|
|
var body = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
|
var regex = new Regex(
|
|
@"https:\/\/gitlab\.com\/Mr_Goldberg\/goldberg_emulator\/-\/jobs\/(?<jobid>.*)\/artifacts\/download");
|
|
var jobIdPath = Path.Combine(_goldbergPath, "job_id");
|
|
var match = regex.Match(body);
|
|
if (File.Exists(jobIdPath))
|
|
{
|
|
try
|
|
{
|
|
_log.LogInformation("Check if update is needed...");
|
|
var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
|
|
var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
|
|
_log.LogDebug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
|
|
if (jobIdLocal.Equals(jobIdRemote))
|
|
{
|
|
_log.LogInformation("Latest Goldberg emulator is already available! Skipping...");
|
|
return false;
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
_log.LogError("An error occured, local Goldberg setup might be broken!");
|
|
}
|
|
}
|
|
|
|
_log.LogInformation("Starting download...");
|
|
await StartDownload(match.Value).ConfigureAwait(false);
|
|
return true;
|
|
}
|
|
|
|
private async Task StartDownload(string downloadUrl)
|
|
{
|
|
try
|
|
{
|
|
var client = new HttpClient();
|
|
_log.LogDebug(downloadUrl);
|
|
await using var fileStream = File.OpenWrite(_goldbergZipPath);
|
|
//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
|
|
var httpRequestMessage = new HttpRequestMessage(HttpMethod.Head, downloadUrl);
|
|
var headResponse = await client.SendAsync(httpRequestMessage).ConfigureAwait(false);
|
|
var contentLength = headResponse.Content.Headers.ContentLength;
|
|
await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
|
|
{
|
|
// ReSharper disable once AccessToDisposedClosure
|
|
await fileStream.DisposeAsync().ConfigureAwait(false);
|
|
var fileLength = new FileInfo(_goldbergZipPath).Length;
|
|
// Environment.Exit(128);
|
|
if (contentLength == fileLength)
|
|
{
|
|
_log.LogInformation("Download finished!");
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("File size does not match!");
|
|
}
|
|
}).ConfigureAwait(false);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ShowErrorMessage();
|
|
_log.LogError(e.ToString());
|
|
Environment.Exit(1);
|
|
}
|
|
}
|
|
|
|
// Empty subfolder ./goldberg/
|
|
// Extract all from archive to subfolder ./goldberg/
|
|
private async Task Extract(string archivePath)
|
|
{
|
|
var errorOccured = false;
|
|
_log.LogDebug("Start extraction...");
|
|
Directory.Delete(_goldbergPath, true);
|
|
Directory.CreateDirectory(_goldbergPath);
|
|
using (var archive = await Task.Run(() => ZipFile.OpenRead(archivePath)).ConfigureAwait(false))
|
|
{
|
|
foreach (var entry in archive.Entries)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
try
|
|
{
|
|
var fullPath = Path.Combine(_goldbergPath, entry.FullName);
|
|
if (string.IsNullOrEmpty(entry.Name))
|
|
{
|
|
Directory.CreateDirectory(fullPath);
|
|
}
|
|
else
|
|
{
|
|
entry.ExtractToFile(fullPath, true);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
errorOccured = true;
|
|
_log.LogError($"Error while trying to extract {entry.FullName}");
|
|
_log.LogError(e.ToString());
|
|
}
|
|
}).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
if (errorOccured)
|
|
{
|
|
ShowErrorMessage();
|
|
_log.LogWarning("Error occured while extraction! Please setup Goldberg manually");
|
|
}
|
|
_log.LogInformation("Extraction was successful!");
|
|
}
|
|
|
|
private void ShowErrorMessage()
|
|
{
|
|
if (Directory.Exists(_goldbergPath))
|
|
{
|
|
Directory.Delete(_goldbergPath, true);
|
|
}
|
|
|
|
Directory.CreateDirectory(_goldbergPath);
|
|
MessageBox.Show("Could not setup Goldberg Emulator!\n" +
|
|
"Please download it manually and extract its content into the \"goldberg\" subfolder!");
|
|
}
|
|
|
|
// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
|
|
// (maybe) check DLL date first
|
|
public async Task GenerateInterfacesFile(string filePath)
|
|
{
|
|
_log.LogDebug($"GenerateInterfacesFile {filePath}");
|
|
//throw new NotImplementedException();
|
|
// Get DLL content
|
|
var result = new HashSet<string>();
|
|
var dllContent = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
|
|
// find interfaces
|
|
foreach (var name in _interfaceNames)
|
|
{
|
|
FindInterfaces(ref result, dllContent, new Regex($"{name}\\d{{3}}"));
|
|
if (!FindInterfaces(ref result, dllContent, new Regex(@"STEAMCONTROLLER_INTERFACE_VERSION\d{3}")))
|
|
{
|
|
FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION"));
|
|
}
|
|
}
|
|
|
|
var dirPath = Path.GetDirectoryName(filePath);
|
|
if (dirPath == null) return;
|
|
await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt");
|
|
foreach (var s in result)
|
|
{
|
|
await destination.WriteLineAsync(s).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
public List<string> Languages() => new List<string>
|
|
{
|
|
DefaultLanguage,
|
|
"arabic",
|
|
"bulgarian",
|
|
"schinese",
|
|
"tchinese",
|
|
"czech",
|
|
"danish",
|
|
"dutch",
|
|
"finnish",
|
|
"french",
|
|
"german",
|
|
"greek",
|
|
"hungarian",
|
|
"italian",
|
|
"japanese",
|
|
"koreana",
|
|
"norwegian",
|
|
"polish",
|
|
"portuguese",
|
|
"brazilian",
|
|
"romanian",
|
|
"russian",
|
|
"spanish",
|
|
"swedish",
|
|
"thai",
|
|
"turkish",
|
|
"ukrainian"
|
|
};
|
|
|
|
private static bool FindInterfaces(ref HashSet<string> result, string dllContent, Regex regex)
|
|
{
|
|
var success = false;
|
|
var matches = regex.Matches(dllContent);
|
|
foreach (Match match in matches)
|
|
{
|
|
success = true;
|
|
//result += $@"{match.Value}\n";
|
|
result.Add(match.Value);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
private async Task DownloadImageAsync(string imageFolder, string imageUrl)
|
|
{
|
|
var fileName = Path.GetFileName(imageUrl);
|
|
var targetPath = Path.Combine(imageFolder, fileName);
|
|
if (File.Exists(targetPath))
|
|
{
|
|
return;
|
|
}
|
|
else if (imageUrl.StartsWith("images/"))
|
|
{
|
|
_log.LogWarning($"Previously downloaded image '{imageUrl}' is now missing!");
|
|
}
|
|
|
|
var wc = new System.Net.WebClient();
|
|
await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
|
|
}
|
|
}
|
|
} |