using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Text.RegularExpressions; using System.Threading.Tasks; using AngleSharp.Dom; using AngleSharp.Html.Parser; using GoldbergGUI.Core.Models; using GoldbergGUI.Core.Utils; using MvvmCross.Logging; using NinjaNye.SearchExtensions; using SteamStorefrontAPI; namespace GoldbergGUI.Core.Services { // gets info from steam api public interface ISteamService { public Task Initialize(IMvxLog log); public IEnumerable GetListOfAppsByName(string name); public SteamApp GetAppByName(string name); public SteamApp GetAppById(int appid); public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb); } // ReSharper disable once UnusedType.Global // ReSharper disable once ClassNeverInstantiated.Global public class SteamService : ISteamService { // ReSharper disable StringLiteralTypo private readonly List<(string filename, string uri, string type)> _caches = new List<(string, string, string)> { ( "steamapps.json", "https://api.steampowered.com/ISteamApps/GetAppList/v2/", null ), ( "steamapps_games.json", "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=1&key=" + Secrets.SteamWebApiKey(), AppType.Game ), ( "steamapps_dlc.json", "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=0&include_dlc=1&key=" + Secrets.SteamWebApiKey(), AppType.DLC ) }; // ReSharper enable StringLiteralTypo private static readonly Secrets Secrets = new Secrets(); private const string UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " + "Chrome/87.0.4280.88 Safari/537.36"; private HashSet _cache = new HashSet(); private IMvxLog _log; public async Task Initialize(IMvxLog log) { var path = _caches.First().filename; var uri = _caches.First().uri; _log = log; _log.Info("Updating cache..."); var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(path)).TotalDays >= 1; var cacheString = await GetCache(updateNeeded, uri, path).ConfigureAwait(false); SteamApps steamApps; try { steamApps = JsonSerializer.Deserialize(cacheString); } catch (JsonException) { cacheString = await GetCache(true, uri, path).ConfigureAwait(false); steamApps = JsonSerializer.Deserialize(cacheString); } _cache = new HashSet(steamApps.AppList.Apps); _log.Info("Loaded cache into memory!"); } private async Task GetCache(bool updateNeeded, string steamUri, string cachePath) { string cacheString; if (updateNeeded) { _log.Info("Getting content from API..."); var client = new HttpClient(); var response = await client.GetAsync(steamUri).ConfigureAwait(false); var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false); _log.Info("Got content from API successfully. Writing to file..."); await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false); _log.Info("Cache written to file successfully."); cacheString = responseBody; } else { _log.Info("Cache already up to date!"); cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false); } return cacheString; } public IEnumerable GetListOfAppsByName(string name) { var listOfAppsByName = _cache.Search(x => x.Name) .SetCulture(StringComparison.OrdinalIgnoreCase) .ContainingAll(name.Split(' ')); return listOfAppsByName; /*var filteredList = new HashSet(); foreach (var steamApp in listOfAppsByName) { try { var task = AppDetails.GetAsync(steamApp.AppId); var details = await task.ConfigureAwait(false); if (details?.Type != null && details.Type == AppType.Game) filteredList.Add(steamApp); } catch (Exception e) { _log.Debug($"{e.GetType()}: {steamApp}"); } } return filteredList;*/ } public SteamApp GetAppByName(string name) { _log.Info($"Trying to get app {name}"); var comparableName = Regex.Replace(name, Misc.SpecialCharsRegex, "").ToLower(); var app = _cache.FirstOrDefault(x => x.CompareName(comparableName)); if (app != null) _log.Info($"Successfully got app {app}"); return app; } public SteamApp GetAppById(int appid) { _log.Info($"Trying to get app with ID {appid}"); var app = _cache.FirstOrDefault(x => x.AppId.Equals(appid)); if (app != null) _log.Info($"Successfully got app {app}"); return app; } public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb) { _log.Info("Get DLC"); var dlcList = new List(); if (steamApp != null) { var task = AppDetails.GetAsync(steamApp.AppId); var steamAppDetails = await task.ConfigureAwait(true); if (steamAppDetails.Type == AppType.Game) { steamAppDetails.DLC.ForEach(x => { var result = _cache.FirstOrDefault(y => y.AppId.Equals(x)) ?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"}; dlcList.Add(result); }); dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}")); _log.Info("Got DLC successfully..."); // Get DLC from SteamDB // Get Cloudflare cookie // Scrape and parse HTML page // Add missing to DLC list if (useSteamDb) { var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/"); /* var handler = new ClearanceHandler(); var client = new HttpClient(handler); var content = client.GetStringAsync(steamDbUri).Result; _log.Debug(content); */ var client = new HttpClient(); client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent); _log.Info("Get SteamDB App"); var httpCall = client.GetAsync(steamDbUri); var response = await httpCall.ConfigureAwait(false); _log.Debug(httpCall.Status.ToString()); _log.Debug(response.EnsureSuccessStatusCode().ToString()); var readAsStringAsync = response.Content.ReadAsStringAsync(); var responseBody = await readAsStringAsync.ConfigureAwait(false); _log.Debug(readAsStringAsync.Status.ToString()); var parser = new HtmlParser(); var doc = parser.ParseDocument(responseBody); // Console.WriteLine(doc.DocumentElement.OuterHtml); var query1 = doc.QuerySelector("#dlc"); if (query1 != null) { var query2 = query1.QuerySelectorAll(".app"); foreach (var element in query2) { var dlcId = element.GetAttribute("data-appid"); var dlcName = $"Unknown DLC {dlcId}"; var query3 = element.QuerySelectorAll("td"); if (query3 != null) dlcName = query3[1].Text().Replace("\n", "").Trim(); var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName}; var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId)); if (i > -1) { if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp; } else { dlcList.Add(dlcApp); } } dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}")); _log.Info("Got DLC from SteamDB successfully..."); } else { _log.Error("Could not get DLC from SteamDB!"); } } } else { _log.Error("Could not get DLC: Steam App is not of type \"game\""); } } else { _log.Error("Could not get DLC: Invalid Steam App"); } return dlcList; } } }