using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using GoldbergGUI.Core.Models; using MvvmCross.Logging; namespace GoldbergGUI.Core.Services { // downloads and updates goldberg emu // sets up config files // does file copy stuff public interface IGoldbergService { public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log); public Task<(int appId, List dlcList)> Read(string path); public Task Save(string path, int appId, List dlcList); public bool GoldbergApplied(string path); public void Download(); public void Extract(string archivePath); public Task GenerateInterfacesFile(string filePath); } // ReSharper disable once UnusedType.Global public class GoldbergService : IGoldbergService { private IMvxLog _log; //private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/"; private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg"); private static readonly string GlobalSettingsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Goldberg SteamEmu Saves"); private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt"); private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt"); private readonly List _interfaceNames = new List { "SteamClient", "SteamGameServer", "SteamGameServerStats", "SteamUser", "SteamFriends", "SteamUtils", "SteamMatchMaking", "SteamMatchMakingServers", "STEAMUSERSTATS_INTERFACE_VERSION", "STEAMAPPS_INTERFACE_VERSION", "SteamNetworking", "STEAMREMOTESTORAGE_INTERFACE_VERSION", "STEAMSCREENSHOTS_INTERFACE_VERSION", "STEAMHTTP_INTERFACE_VERSION", "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION", "STEAMUGC_INTERFACE_VERSION", "STEAMAPPLIST_INTERFACE_VERSION", "STEAMMUSIC_INTERFACE_VERSION", "STEAMMUSICREMOTE_INTERFACE_VERSION", "STEAMHTMLSURFACE_INTERFACE_VERSION_", "STEAMINVENTORY_INTERFACE_V", "SteamController", "SteamMasterServerUpdater", "STEAMVIDEO_INTERFACE_V" }; // Call Download // Get global settings public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log) { _log = log; var accountName = "Account name..."; long steamId = -1; await Task.Run(() => { if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim(); if (File.Exists(_userSteamIdPath) && !long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId)) _log.Error("Invalid User Steam ID!"); }).ConfigureAwait(false); return (accountName, steamId); } // If first time, call GenerateInterfaces // else try to read config public async Task<(int appId, List dlcList)> Read(string path) { var appId = -1; var dlcList = new List(); var steamAppidTxt = Path.Combine(path, "steam_appid.txt"); if (File.Exists(steamAppidTxt)) { await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId)) .ConfigureAwait(false); } var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt"); if (File.Exists(dlcTxt)) { var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false); var expression = new Regex(@"(?.*) *= *(?.*)"); foreach (var line in readAllLinesAsync) { var match = expression.Match(line); if (match.Success) dlcList.Add(new SteamApp {AppId = Convert.ToInt32(match.Groups["id"].Value), Name = match.Groups["name"].Value}); } } return (appId, dlcList); } // If first time, rename original SteamAPI DLL to steam_api(64)_o.dll // If not, rename current SteamAPI DLL to steam_api(64).dll.backup // Copy Goldberg DLL to path // Save configuration files public async Task Save(string path, int appId, List dlcList) { const string x86Name = "steam_api"; const string x64Name = "steam_api64"; if (File.Exists(Path.Combine(path, $"{x86Name}.dll"))) { CopyDllFiles(path, x86Name); } if (File.Exists(Path.Combine(path, $"{x64Name}.dll"))) { CopyDllFiles(path, x64Name); } if (!Directory.Exists(Path.Combine(path, "steam_settings"))) { Directory.CreateDirectory(Path.Combine(path, "steam_settings")); } await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false); var dlcString = ""; dlcList.ForEach(x => dlcString += $"{x}\n"); await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString).ConfigureAwait(false); } private void CopyDllFiles(string path, string name) { var steamApiDll = Path.Combine(path, $"{name}.dll"); var originalDll = Path.Combine(path, $"{name}_o.dll"); var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP"); var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll"); if (!File.Exists(originalDll)) File.Move(steamApiDll, originalDll); else { File.Move(steamApiDll, guiBackup, true); File.SetAttributes(guiBackup, FileAttributes.Hidden); } File.Copy(goldbergDll, steamApiDll); } public bool GoldbergApplied(string path) { //throw new NotImplementedException(); return true; } // Get webpage // Get commit, compare with local if exists, save it if false or missing // Get latest archive if mismatch, call Extract public void Download() { //throw new NotImplementedException(); } // Empty subfolder ./goldberg/ // Extract all from archive to subfolder ./goldberg/ public void Extract(string archivePath) { //throw new NotImplementedException(); } // https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp // (maybe) check DLL date first public async Task GenerateInterfacesFile(string filePath) { //throw new NotImplementedException(); // Get DLL content var result = new HashSet(); var dllContent = await File.ReadAllTextAsync(filePath).ConfigureAwait(false); // find interfaces foreach (var name in _interfaceNames) { FindInterfaces(ref result, dllContent, new Regex($"{name}\\d{{3}}")); if (!FindInterfaces(ref result, dllContent, new Regex(@"STEAMCONTROLLER_INTERFACE_VERSION\d{3}"))) { FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION")); } } var dirPath = Path.GetDirectoryName(filePath); if (dirPath == null) return; await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt"); foreach (var s in result) { await destination.WriteLineAsync(s).ConfigureAwait(false); } } private static bool FindInterfaces(ref HashSet result, string dllContent, Regex regex) { var success = false; var matches = regex.Matches(dllContent); foreach (Match match in matches) { success = true; //result += $@"{match.Value}\n"; result.Add(match.Value); } return success; } } }