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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +0,0 @@
|
||||
[submodule "SteamStorefrontAPI"]
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path = SteamStorefrontAPI
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url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git
|
@ -1,28 +1,27 @@
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||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
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<FileVersion>0.3.0</FileVersion>
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||||
<Company>Jeddunk</Company>
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<Platforms>AnyCPU;x86;x64</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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||||
<FileVersion>0.1.0</FileVersion>
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<AssemblyVersion>0.1.0</AssemblyVersion>
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||||
<Company>Jeddunk</Company>
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</PropertyGroup>
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||||
|
||||
<ItemGroup>
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||||
<PackageReference Include="AngleSharp" Version="0.14.0" />
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||||
<PackageReference Include="MvvmCross" Version="7.1.2" />
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||||
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
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||||
<PackageReference Include="SharpCompress" Version="0.35.0" />
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||||
<PackageReference Include="sqlite-net-pcl" Version="1.7.335" />
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<PackageReference Include="SteamStorefrontAPI" Version="2.0.1.421" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<PackageReference Include="AngleSharp" Version="0.14.0" />
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||||
<PackageReference Include="MvvmCross" Version="7.1.2" />
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||||
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="SteamStorefrontAPI.NETStandard" Version="1.0.0" />
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</ItemGroup>
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||||
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<ItemGroup>
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||||
<Reference Include="PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll</HintPath>
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</Reference>
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<Reference Include="PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll</HintPath>
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</Reference>
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<Reference Include="PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<HintPath>..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll</HintPath>
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</Reference>
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</ItemGroup>
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||||
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</Project>
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|
@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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// ReSharper disable ClassNeverInstantiated.Global
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// ReSharper disable UnusedMember.Global
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namespace GoldbergGUI.Core.Models
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{
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@ -34,22 +32,22 @@ namespace GoldbergGUI.Core.Models
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/// <summary>
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/// List of DLC
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/// </summary>
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public List<DlcApp> DlcList { get; set; }
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public List<int> Depots { get; set; }
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public List<SteamApp> DlcList { get; set; }
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public List<Depot> Depots { get; set; }
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public List<Group> SubscribedGroups { get; set; }
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//public List<AppPath> AppPaths { get; set; }
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public List<AppPath> AppPaths { get; set; }
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public List<Achievement> Achievements { get; set; }
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public List<Item> Items { get; set; }
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public List<Leaderboard> Leaderboards { get; set; }
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public List<Stat> Stats { get; set; }
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// Add controller setting here!
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/// <summary>
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/// Set offline mode.
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@ -63,28 +61,24 @@ namespace GoldbergGUI.Core.Models
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/// Disable overlay (experimental only).
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/// </summary>
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public bool DisableOverlay { get; set; }
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public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
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}
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public class DlcApp : SteamApp
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public class Depot
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{
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public DlcApp() { }
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public DlcApp(SteamApp steamApp)
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{
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AppId = steamApp.AppId;
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Name = steamApp.Name;
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ComparableName = steamApp.ComparableName;
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AppType = steamApp.AppType;
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LastModified = steamApp.LastModified;
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PriceChangeNumber = steamApp.PriceChangeNumber;
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}
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/// <summary>
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/// Path to DLC (relative to Steam API DLL) (optional)
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/// ID of Depot.
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/// </summary>
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public string AppPath { get; set; }
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public int DepotId { get; set; }
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/// <summary>
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/// Name of Depot.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Associated DLC App ID, can be null (e.g. if Depot is for base game).
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/// </summary>
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public int DlcAppId { get; set; }
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}
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public class Group
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@ -103,46 +97,51 @@ namespace GoldbergGUI.Core.Models
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public int AppId { get; set; }
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}
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public class AppPath
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{
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public int AppId { get; set; }
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public string Path { get; set; }
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}
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public class Achievement
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{
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/// <summary>
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/// Achievement description.
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/// </summary>
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[JsonPropertyName("description")]
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public string Description { get; set; }
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public string Description { get; set; }
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/// <summary>
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/// Human readable name, as shown on webpage, game library, overlay, etc.
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/// Human readable name, as shown on webpage, game libary, overlay, etc.
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/// </summary>
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[JsonPropertyName("displayName")]
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public string DisplayName { get; set; }
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public string DisplayName { get; set; }
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/// <summary>
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/// Is achievement hidden? 0 = false, else true.
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/// </summary>
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[JsonPropertyName("hidden")]
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public int Hidden { get; set; }
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||||
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public int Hidden { get; set; }
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||||
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/// <summary>
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/// Path to icon when unlocked (colored).
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/// </summary>
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||||
[JsonPropertyName("icon")]
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public string Icon { get; set; }
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public string Icon { get; set; }
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||||
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/// <summary>
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/// Path to icon when locked (grayed out).
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/// </summary>
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// ReSharper disable once StringLiteralTypo
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[JsonPropertyName("icongray")]
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public string IconGray { get; set; }
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||||
public string IconGray { get; set; }
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||||
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||||
/// <summary>
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/// Internal name.
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||||
/// </summary>
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||||
[JsonPropertyName("name")]
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||||
public string Name { get; set; }
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||||
public string Name { get; set; }
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||||
}
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||||
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||||
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public class Item
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{
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[JsonPropertyName("Timestamp")]
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@ -201,10 +200,9 @@ namespace GoldbergGUI.Core.Models
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// [JsonConverter(typeof(FluffyParseStringConverter))]
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public long DropMaxPerWindow { get; set; }
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||||
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// ReSharper disable once StringLiteralTypo
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[JsonPropertyName("workshopid")]
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// [JsonConverter(typeof(FluffyParseStringConverter))]
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public long WorkshopId { get; set; }
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public long Workshopid { get; set; }
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||||
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||||
[JsonPropertyName("tw_unique_to_own")]
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// [JsonConverter(typeof(PurpleParseStringConverter))]
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||||
|
@ -1,6 +1,7 @@
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using SQLite;
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using System.Collections.Generic;
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||||
using System.Text.Json.Serialization;
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using System.Text.RegularExpressions;
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||||
using GoldbergGUI.Core.Utils;
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||||
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||||
// ReSharper disable UnusedMember.Global
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// ReSharper disable ClassNeverInstantiated.Global
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@ -10,41 +11,44 @@ using System.Text.Json.Serialization;
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// ReSharper disable InconsistentNaming
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namespace GoldbergGUI.Core.Models
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{
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[Table("steamapp")]
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public class SteamApp
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{
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[JsonPropertyName("appid")]
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[Column("appid")]
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[PrimaryKey]
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public int AppId { get; set; }
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||||
private string _name;
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||||
private string _comparableName;
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||||
[JsonPropertyName("appid")] public int AppId { get; set; }
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||||
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||||
/// <summary>
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/// Name of Steam app
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/// </summary>
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||||
[JsonPropertyName("name")]
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||||
[Column("name")]
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public string Name { get; set; }
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||||
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||||
[Column("comparable_name")]
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||||
public string ComparableName { get; set; }
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||||
public string Name
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||||
{
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get => _name;
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||||
set
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||||
{
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_name = value;
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||||
_comparableName = Regex.Replace(value, Misc.AlphaNumOnlyRegex, "").ToLower();
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||||
}
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||||
}
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/// <summary>
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/// Trimmed and cleaned name of Steam app, used for comparisons.
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/// </summary>
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||||
public bool CompareName(string value) => _comparableName.Equals(value);
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/// <summary>
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/// App type (Game, DLC, ...)
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/// </summary>
|
||||
[Column("type")]
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||||
public string AppType { get; set; }
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||||
public AppType type { get; set; }
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||||
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||||
public override string ToString()
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||||
{
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||||
return $"{AppId}={Name}";
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||||
}
|
||||
|
||||
[JsonPropertyName("last_modified")]
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||||
[Ignore]
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||||
public long LastModified { get; set; }
|
||||
[JsonPropertyName("last_modified")] public long LastModified { get; set; }
|
||||
|
||||
[JsonPropertyName("price_change_number")]
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||||
[Ignore]
|
||||
public long PriceChangeNumber { get; set; }
|
||||
}
|
||||
|
||||
@ -72,4 +76,19 @@ namespace GoldbergGUI.Core.Models
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||||
{
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||||
[JsonPropertyName("response")] public override AppList AppList { get; set; }
|
||||
}
|
||||
|
||||
public class AppType
|
||||
{
|
||||
private AppType(string value) => Value = value;
|
||||
|
||||
public string Value { get; }
|
||||
|
||||
public static AppType Game { get; } = new AppType("game");
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||||
public static AppType DLC { get; } = new AppType("dlc");
|
||||
public static AppType Music { get; } = new AppType("music");
|
||||
public static AppType Demo { get; } = new AppType("demo");
|
||||
public static AppType Ad { get; } = new AppType("advertising");
|
||||
public static AppType Mod { get; } = new AppType("mod");
|
||||
public static AppType Video { get; } = new AppType("video");
|
||||
}
|
||||
}
|
@ -1,6 +1,3 @@
|
||||
using GoldbergGUI.Core.Models;
|
||||
using GoldbergGUI.Core.Utils;
|
||||
using MvvmCross.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@ -10,6 +7,9 @@ using System.Net.Http;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using GoldbergGUI.Core.Models;
|
||||
using GoldbergGUI.Core.Utils;
|
||||
using MvvmCross.Logging;
|
||||
|
||||
namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
@ -23,13 +23,16 @@ namespace GoldbergGUI.Core.Services
|
||||
public Task Save(string path, GoldbergConfiguration configuration);
|
||||
public Task<GoldbergGlobalConfiguration> GetGlobalSettings();
|
||||
public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
|
||||
|
||||
public bool GoldbergApplied(string path);
|
||||
|
||||
// public Task<bool> Download();
|
||||
// public Task Extract(string archivePath);
|
||||
public Task GenerateInterfacesFile(string filePath);
|
||||
public List<string> Languages();
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedType.Global
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
public class GoldbergService : IGoldbergService
|
||||
{
|
||||
private IMvxLog _log;
|
||||
@ -208,8 +211,7 @@ namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
_log.Info("Reading configuration...");
|
||||
var appId = -1;
|
||||
var achievementList = new List<Achievement>();
|
||||
var dlcList = new List<DlcApp>();
|
||||
var dlcList = new List<SteamApp>();
|
||||
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
|
||||
if (File.Exists(steamAppidTxt))
|
||||
{
|
||||
@ -222,21 +224,7 @@ namespace GoldbergGUI.Core.Services
|
||||
_log.Info(@"""steam_appid.txt"" missing! Skipping...");
|
||||
}
|
||||
|
||||
var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
|
||||
if (File.Exists(achievementJson))
|
||||
{
|
||||
_log.Info("Getting achievements...");
|
||||
var json = await File.ReadAllTextAsync(achievementJson)
|
||||
.ConfigureAwait(false);
|
||||
achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
|
||||
}
|
||||
|
||||
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
|
||||
var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
|
||||
if (File.Exists(dlcTxt))
|
||||
{
|
||||
_log.Info("Getting DLCs...");
|
||||
@ -247,27 +235,12 @@ namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
var match = expression.Match(line);
|
||||
if (match.Success)
|
||||
dlcList.Add(new DlcApp()
|
||||
dlcList.Add(new SteamApp
|
||||
{
|
||||
AppId = Convert.ToInt32(match.Groups["id"].Value),
|
||||
Name = match.Groups["name"].Value
|
||||
});
|
||||
}
|
||||
|
||||
// ReSharper disable once InvertIf
|
||||
if (File.Exists(appPathTxt))
|
||||
{
|
||||
var appPathAllLinesAsync = await File.ReadAllLinesAsync(appPathTxt).ConfigureAwait(false);
|
||||
var appPathExpression = new Regex(@"(?<id>.*) *= *(?<appPath>.*)");
|
||||
foreach (var line in appPathAllLinesAsync)
|
||||
{
|
||||
var match = appPathExpression.Match(line);
|
||||
if (!match.Success) continue;
|
||||
var i = dlcList.FindIndex(x =>
|
||||
x.AppId.Equals(Convert.ToInt32(match.Groups["id"].Value)));
|
||||
dlcList[i].AppPath = match.Groups["appPath"].Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -277,7 +250,6 @@ namespace GoldbergGUI.Core.Services
|
||||
return new GoldbergConfiguration
|
||||
{
|
||||
AppId = appId,
|
||||
Achievements = achievementList,
|
||||
DlcList = dlcList,
|
||||
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
|
||||
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
|
||||
@ -305,7 +277,6 @@ namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
CopyDllFiles(path, x64Name);
|
||||
}
|
||||
_log.Info("DLL setup finished!");
|
||||
|
||||
// Create steam_settings folder if missing
|
||||
_log.Info("Saving settings...");
|
||||
@ -318,135 +289,50 @@ namespace GoldbergGUI.Core.Services
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
|
||||
.ConfigureAwait(false);
|
||||
|
||||
// Achievements + Images
|
||||
if (c.Achievements.Count > 0)
|
||||
{
|
||||
_log.Info("Downloading images...");
|
||||
var imagePath = Path.Combine(path, "steam_settings", "images");
|
||||
Directory.CreateDirectory(imagePath);
|
||||
|
||||
foreach (var achievement in c.Achievements)
|
||||
{
|
||||
await DownloadImageAsync(imagePath, achievement.Icon);
|
||||
await DownloadImageAsync(imagePath, achievement.IconGray);
|
||||
|
||||
// Update achievement list to point to local images instead
|
||||
achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
|
||||
achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
|
||||
}
|
||||
|
||||
_log.Info("Saving achievements...");
|
||||
|
||||
var achievementJson = System.Text.Json.JsonSerializer.Serialize(
|
||||
c.Achievements,
|
||||
new System.Text.Json.JsonSerializerOptions
|
||||
{
|
||||
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
|
||||
WriteIndented = true
|
||||
});
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
_log.Info("Finished saving achievements.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("No achievements set! Removing achievement files...");
|
||||
var imagePath = Path.Combine(path, "steam_settings", "images");
|
||||
if (Directory.Exists(imagePath))
|
||||
{
|
||||
Directory.Delete(imagePath);
|
||||
}
|
||||
var achievementPath = Path.Combine(path, "steam_settings", "achievements");
|
||||
if (File.Exists(achievementPath))
|
||||
{
|
||||
File.Delete(achievementPath);
|
||||
}
|
||||
_log.Info("Removed achievement files.");
|
||||
}
|
||||
|
||||
// DLC + App path
|
||||
// DLC
|
||||
if (c.DlcList.Count > 0)
|
||||
{
|
||||
_log.Info("Saving DLC settings...");
|
||||
var dlcContent = "";
|
||||
//var depotContent = "";
|
||||
var appPathContent = "";
|
||||
c.DlcList.ForEach(x =>
|
||||
{
|
||||
dlcContent += $"{x}\n";
|
||||
//depotContent += $"{x.DepotId}\n";
|
||||
if (!string.IsNullOrEmpty(x.AppPath))
|
||||
appPathContent += $"{x.AppId}={x.AppPath}\n";
|
||||
});
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcContent)
|
||||
var dlcString = "";
|
||||
c.DlcList.ForEach(x => dlcString += $"{x}\n");
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
/*if (!string.IsNullOrEmpty(depotContent))
|
||||
{
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "depots.txt"), depotContent)
|
||||
.ConfigureAwait(false);
|
||||
}*/
|
||||
|
||||
|
||||
if (!string.IsNullOrEmpty(appPathContent))
|
||||
{
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "app_paths.txt"), appPathContent)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
|
||||
File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
|
||||
}
|
||||
_log.Info("Saved DLC settings.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("No DLC set! Removing DLC configuration files...");
|
||||
if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
|
||||
File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
|
||||
if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
|
||||
File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
|
||||
_log.Info("Removed DLC configuration files.");
|
||||
}
|
||||
|
||||
// Offline
|
||||
if (c.Offline)
|
||||
{
|
||||
_log.Info("Create offline.txt");
|
||||
await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("Delete offline.txt if it exists");
|
||||
File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
|
||||
}
|
||||
|
||||
// Disable Networking
|
||||
if (c.DisableNetworking)
|
||||
{
|
||||
_log.Info("Create disable_networking.txt");
|
||||
await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("Delete disable_networking.txt if it exists");
|
||||
File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
|
||||
}
|
||||
|
||||
// Disable Overlay
|
||||
if (c.DisableOverlay)
|
||||
{
|
||||
_log.Info("Create disable_overlay.txt");
|
||||
await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("Delete disable_overlay.txt if it exists");
|
||||
File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
|
||||
}
|
||||
}
|
||||
@ -455,21 +341,17 @@ namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
var steamApiDll = Path.Combine(path, $"{name}.dll");
|
||||
var originalDll = Path.Combine(path, $"{name}_o.dll");
|
||||
var guiBackup = Path.Combine(path, $".{name}.dll.GOLDBERGGUIBACKUP");
|
||||
var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
|
||||
var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
|
||||
|
||||
if (!File.Exists(originalDll))
|
||||
{
|
||||
_log.Info("Back up original Steam API DLL...");
|
||||
File.Move(steamApiDll, originalDll);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Move(steamApiDll, guiBackup, true);
|
||||
File.SetAttributes(guiBackup, FileAttributes.Hidden);
|
||||
}
|
||||
|
||||
_log.Info("Copy Goldberg DLL to target path...");
|
||||
File.Copy(goldbergDll, steamApiDll);
|
||||
}
|
||||
|
||||
@ -533,7 +415,6 @@ namespace GoldbergGUI.Core.Services
|
||||
var contentLength = headResponse.Content.Headers.ContentLength;
|
||||
await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
|
||||
{
|
||||
// ReSharper disable once AccessToDisposedClosure
|
||||
await fileStream.DisposeAsync().ConfigureAwait(false);
|
||||
var fileLength = new FileInfo(_goldbergZipPath).Length;
|
||||
// Environment.Exit(128);
|
||||
@ -683,22 +564,5 @@ namespace GoldbergGUI.Core.Services
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
private async Task DownloadImageAsync(string imageFolder, string imageUrl)
|
||||
{
|
||||
var fileName = Path.GetFileName(imageUrl);
|
||||
var targetPath = Path.Combine(imageFolder, fileName);
|
||||
if (File.Exists(targetPath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (imageUrl.StartsWith("images/"))
|
||||
{
|
||||
_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
|
||||
}
|
||||
|
||||
var wc = new System.Net.WebClient();
|
||||
await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using AngleSharp.Dom;
|
||||
using AngleSharp.Html.Parser;
|
||||
using GoldbergGUI.Core.Models;
|
||||
using GoldbergGUI.Core.Utils;
|
||||
using MvvmCross.Logging;
|
||||
using NinjaNye.SearchExtensions;
|
||||
using SQLite;
|
||||
using SteamStorefrontAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
using System.Text.Json;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
@ -20,21 +21,23 @@ namespace GoldbergGUI.Core.Services
|
||||
public interface ISteamService
|
||||
{
|
||||
public Task Initialize(IMvxLog log);
|
||||
public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
|
||||
public Task<SteamApp> GetAppByName(string name);
|
||||
public Task<SteamApp> GetAppById(int appid);
|
||||
public Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp);
|
||||
public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
|
||||
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
|
||||
public SteamApp GetAppByName(string name);
|
||||
public SteamApp GetAppById(int appid);
|
||||
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
|
||||
}
|
||||
|
||||
class SteamCache
|
||||
{
|
||||
public string Filename { get; }
|
||||
public string SteamUri { get; }
|
||||
public Type ApiVersion { get; }
|
||||
public string SteamAppType { get; }
|
||||
public AppType SteamAppType { get; }
|
||||
public HashSet<SteamApp> Cache { get; set; } = new HashSet<SteamApp>();
|
||||
|
||||
public SteamCache(string uri, Type apiVersion, string steamAppType)
|
||||
public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
|
||||
{
|
||||
Filename = filename;
|
||||
SteamUri = uri;
|
||||
ApiVersion = apiVersion;
|
||||
SteamAppType = steamAppType;
|
||||
@ -46,30 +49,32 @@ namespace GoldbergGUI.Core.Services
|
||||
public class SteamService : ISteamService
|
||||
{
|
||||
// ReSharper disable StringLiteralTypo
|
||||
private readonly Dictionary<string, SteamCache> _caches =
|
||||
new Dictionary<string, SteamCache>
|
||||
private readonly Dictionary<AppType, SteamCache> _caches =
|
||||
new Dictionary<AppType, SteamCache>
|
||||
{
|
||||
{
|
||||
AppTypeGame,
|
||||
AppType.Game,
|
||||
new SteamCache(
|
||||
"steamapps_games.json",
|
||||
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
|
||||
"?max_results=50000" +
|
||||
"&include_games=1" +
|
||||
"&key=" + Secrets.SteamWebApiKey(),
|
||||
typeof(SteamAppsV1),
|
||||
AppTypeGame
|
||||
AppType.Game
|
||||
)
|
||||
},
|
||||
{
|
||||
AppTypeDlc,
|
||||
AppType.DLC,
|
||||
new SteamCache(
|
||||
"steamapps_dlc.json",
|
||||
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
|
||||
"?max_results=50000" +
|
||||
"&include_games=0" +
|
||||
"&include_dlc=1" +
|
||||
"&key=" + Secrets.SteamWebApiKey(),
|
||||
typeof(SteamAppsV1),
|
||||
AppTypeDlc
|
||||
AppType.DLC
|
||||
)
|
||||
}
|
||||
};
|
||||
@ -79,152 +84,141 @@ namespace GoldbergGUI.Core.Services
|
||||
private const string UserAgent =
|
||||
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
|
||||
"Chrome/87.0.4280.88 Safari/537.36";
|
||||
private const string AppTypeGame = "game";
|
||||
private const string AppTypeDlc = "dlc";
|
||||
private const string Database = "steamapps.cache";
|
||||
private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
|
||||
|
||||
private IMvxLog _log;
|
||||
|
||||
private SQLiteAsyncConnection _db;
|
||||
|
||||
public async Task Initialize(IMvxLog log)
|
||||
{
|
||||
//var (path, uri, jsonType, appType) = _caches[0];
|
||||
static SteamApps DeserializeSteamApps(Type type, string cacheString)
|
||||
{
|
||||
return type == typeof(SteamAppsV2)
|
||||
? (SteamApps)JsonSerializer.Deserialize<SteamAppsV2>(cacheString)
|
||||
: JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
|
||||
if (type == typeof(SteamAppsV1))
|
||||
return JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
|
||||
else if (type == typeof(SteamAppsV2))
|
||||
return JsonSerializer.Deserialize<SteamAppsV2>(cacheString);
|
||||
return null;
|
||||
}
|
||||
|
||||
_log = log;
|
||||
_db = new SQLiteAsyncConnection(Database);
|
||||
//_db.CreateTable<SteamApp>();
|
||||
await _db.CreateTableAsync<SteamApp>()
|
||||
//.ContinueWith(x => _log.Debug("Table success!"))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
var countAsync = await _db.Table<SteamApp>().CountAsync().ConfigureAwait(false);
|
||||
if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || countAsync == 0)
|
||||
foreach (var (k, c) in _caches)
|
||||
{
|
||||
foreach (var (appType, steamCache) in _caches)
|
||||
_log = log;
|
||||
_log.Info($"Updating cache ({k.Value})...");
|
||||
var updateNeeded =
|
||||
DateTime.Now.Subtract(File.GetLastWriteTimeUtc(c.Filename)).TotalDays >= 1;
|
||||
SteamApps steamApps;
|
||||
try
|
||||
{
|
||||
_log.Info($"Updating cache ({appType})...");
|
||||
bool haveMoreResults;
|
||||
long lastAppId = 0;
|
||||
var client = new HttpClient();
|
||||
var cacheRaw = new HashSet<SteamApp>();
|
||||
do
|
||||
{
|
||||
var response = lastAppId > 0
|
||||
? await client.GetAsync($"{steamCache.SteamUri}&last_appid={lastAppId}")
|
||||
.ConfigureAwait(false)
|
||||
: await client.GetAsync(steamCache.SteamUri).ConfigureAwait(false);
|
||||
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
|
||||
foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
|
||||
haveMoreResults = steamApps.AppList.HaveMoreResults;
|
||||
lastAppId = steamApps.AppList.LastAppid;
|
||||
} while (haveMoreResults);
|
||||
var temp = await GetCache(updateNeeded, c.SteamUri, c.Filename)
|
||||
.ConfigureAwait(false);
|
||||
steamApps = DeserializeSteamApps(c.ApiVersion, temp);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
_log.Error("Local cache broken, forcing update...");
|
||||
var temp = await GetCache(true, c.SteamUri, c.Filename).ConfigureAwait(false);
|
||||
steamApps = DeserializeSteamApps(c.ApiVersion, temp);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var cacheRaw = new HashSet<SteamApp>(steamApps.AppList.Apps);
|
||||
var cache = new HashSet<SteamApp>();
|
||||
foreach (var steamApp in cacheRaw)
|
||||
{
|
||||
steamApp.AppType = steamCache.SteamAppType;
|
||||
steamApp.ComparableName = PrepareStringToCompare(steamApp.Name);
|
||||
steamApp.type = c.SteamAppType;
|
||||
cache.Add(steamApp);
|
||||
}
|
||||
|
||||
await _db.InsertAllAsync(cache, "OR IGNORE").ConfigureAwait(false);
|
||||
c.Cache = cache;
|
||||
|
||||
_log.Info("Loaded cache into memory!");
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name)
|
||||
private async Task<string> GetCache(bool updateNeeded, string steamUri, string cachePath)
|
||||
{
|
||||
var query = await _db.Table<SteamApp>()
|
||||
.Where(x => x.AppType == AppTypeGame).ToListAsync().ConfigureAwait(false);
|
||||
var listOfAppsByName = query.Search(x => x.Name)
|
||||
string cacheString;
|
||||
if (updateNeeded)
|
||||
{
|
||||
_log.Info("Getting content from API...");
|
||||
var client = new HttpClient();
|
||||
var response = await client.GetAsync(steamUri).ConfigureAwait(false);
|
||||
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
|
||||
_log.Info("Got content from API successfully. Writing to file...");
|
||||
await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
|
||||
|
||||
_log.Info("Cache written to file successfully.");
|
||||
cacheString = responseBody;
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info("Cache already up to date!");
|
||||
cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return cacheString;
|
||||
}
|
||||
|
||||
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
|
||||
{
|
||||
var listOfAppsByName = _caches[AppType.Game].Cache.Search(x => x.Name)
|
||||
.SetCulture(StringComparison.OrdinalIgnoreCase)
|
||||
.ContainingAll(name.Split(' '));
|
||||
return listOfAppsByName;
|
||||
}
|
||||
|
||||
public async Task<SteamApp> GetAppByName(string name)
|
||||
public SteamApp GetAppByName(string name)
|
||||
{
|
||||
_log.Info($"Trying to get app {name}");
|
||||
var comparableName = PrepareStringToCompare(name);
|
||||
var app = await _db.Table<SteamApp>()
|
||||
.FirstOrDefaultAsync(x => x.AppType == AppTypeGame && x.ComparableName.Equals(comparableName))
|
||||
.ConfigureAwait(false);
|
||||
var comparableName = Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
|
||||
var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.CompareName(comparableName));
|
||||
if (app != null) _log.Info($"Successfully got app {app}");
|
||||
return app;
|
||||
}
|
||||
|
||||
public async Task<SteamApp> GetAppById(int appid)
|
||||
public SteamApp GetAppById(int appid)
|
||||
{
|
||||
_log.Info($"Trying to get app with ID {appid}");
|
||||
var app = await _db.Table<SteamApp>().Where(x => x.AppType == AppTypeGame)
|
||||
.FirstOrDefaultAsync(x => x.AppId.Equals(appid)).ConfigureAwait(false);
|
||||
var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.AppId.Equals(appid));
|
||||
if (app != null) _log.Info($"Successfully got app {app}");
|
||||
return app;
|
||||
}
|
||||
|
||||
public async Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp)
|
||||
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
|
||||
{
|
||||
var achievementList = new List<Achievement>();
|
||||
if (steamApp == null)
|
||||
{
|
||||
return achievementList;
|
||||
}
|
||||
|
||||
_log.Info($"Getting achievements for App {steamApp}");
|
||||
|
||||
var client = new HttpClient();
|
||||
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
|
||||
var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
|
||||
|
||||
var response = await client.GetAsync(apiUrl);
|
||||
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
|
||||
var jsonResponse = JsonDocument.Parse(responseBody);
|
||||
var achievementData = jsonResponse.RootElement.GetProperty("game")
|
||||
.GetProperty("availableGameStats")
|
||||
.GetProperty("achievements");
|
||||
|
||||
achievementList = JsonSerializer.Deserialize<List<Achievement>>(achievementData.GetRawText());
|
||||
return achievementList;
|
||||
}
|
||||
|
||||
public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
|
||||
{
|
||||
var dlcList = new List<DlcApp>();
|
||||
var dlcList = new List<SteamApp>();
|
||||
if (steamApp != null)
|
||||
{
|
||||
_log.Info($"Get DLC for App {steamApp}");
|
||||
var task = AppDetails.GetAsync(steamApp.AppId);
|
||||
var steamAppDetails = await task.ConfigureAwait(true);
|
||||
if (steamAppDetails.Type == AppTypeGame)
|
||||
if (steamAppDetails.Type == AppType.Game.Value)
|
||||
{
|
||||
steamAppDetails.DLC.ForEach(async x =>
|
||||
steamAppDetails.DLC.ForEach(x =>
|
||||
{
|
||||
var result = await _db.Table<SteamApp>().Where(z => z.AppType == AppTypeDlc)
|
||||
.FirstOrDefaultAsync(y => y.AppId.Equals(x)).ConfigureAwait(true)
|
||||
?? new SteamApp() { AppId = x, Name = $"Unknown DLC {x}", ComparableName = $"unknownDlc{x}", AppType = AppTypeDlc };
|
||||
dlcList.Add(new DlcApp(result));
|
||||
_log.Debug($"{result.AppId}={result.Name}");
|
||||
var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
|
||||
?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
|
||||
dlcList.Add(result);
|
||||
});
|
||||
|
||||
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
|
||||
_log.Info("Got DLC successfully...");
|
||||
|
||||
// Get DLC from SteamDB
|
||||
// Get Cloudflare cookie (not implemented)
|
||||
// Get Cloudflare cookie
|
||||
// Scrape and parse HTML page
|
||||
// Add missing to DLC list
|
||||
|
||||
// Return current list if we don't intend to use SteamDB
|
||||
if (!useSteamDb) return dlcList;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
|
||||
@ -257,7 +251,7 @@ namespace GoldbergGUI.Core.Services
|
||||
var dlcName = query3 != null
|
||||
? query3[1].Text().Replace("\n", "").Trim()
|
||||
: $"Unknown DLC {dlcId}";
|
||||
var dlcApp = new DlcApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
|
||||
var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
|
||||
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
|
||||
if (i > -1)
|
||||
{
|
||||
@ -295,10 +289,5 @@ namespace GoldbergGUI.Core.Services
|
||||
|
||||
return dlcList;
|
||||
}
|
||||
|
||||
private static string PrepareStringToCompare(string name)
|
||||
{
|
||||
return Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using MvvmCross.Exceptions;
|
||||
using MvvmCross.Navigation;
|
||||
using MvvmCross.ViewModels;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GoldbergGUI.Core.Utils
|
||||
{
|
||||
|
@ -7,15 +7,15 @@ namespace GoldbergGUI.Core.Utils
|
||||
|
||||
public class GlobalHelp
|
||||
{
|
||||
public static string Header =>
|
||||
public static string Header =>
|
||||
"Information\n";
|
||||
|
||||
public static string TextPreLink =>
|
||||
public static string TextPreLink =>
|
||||
"Usually these settings are saved under";
|
||||
|
||||
public static string Link => "%APPDATA%\\Goldberg SteamEmu Saves\\settings";
|
||||
|
||||
public static string TextPostLink =>
|
||||
public static string TextPostLink =>
|
||||
", which makes these " +
|
||||
"available for every game that uses the Goldberg Emulator. However, if you want to set specific settings " +
|
||||
"for certain games (e.g. different language), you can remove the \"Global\" checkmark next to the option " +
|
||||
|
@ -1,12 +1,4 @@
|
||||
using GoldbergGUI.Core.Models;
|
||||
using GoldbergGUI.Core.Services;
|
||||
using GoldbergGUI.Core.Utils;
|
||||
using Microsoft.Win32;
|
||||
using MvvmCross.Commands;
|
||||
using MvvmCross.Logging;
|
||||
using MvvmCross.Navigation;
|
||||
using MvvmCross.ViewModels;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
@ -17,6 +9,14 @@ using System.Runtime.InteropServices;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using GoldbergGUI.Core.Models;
|
||||
using GoldbergGUI.Core.Services;
|
||||
using GoldbergGUI.Core.Utils;
|
||||
using Microsoft.Win32;
|
||||
using MvvmCross.Commands;
|
||||
using MvvmCross.Logging;
|
||||
using MvvmCross.Navigation;
|
||||
using MvvmCross.ViewModels;
|
||||
|
||||
namespace GoldbergGUI.Core.ViewModels
|
||||
{
|
||||
@ -30,8 +30,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
private int _appId;
|
||||
|
||||
//private SteamApp _currentGame;
|
||||
private ObservableCollection<Achievement> _achievements;
|
||||
private ObservableCollection<DlcApp> _dlcs;
|
||||
private ObservableCollection<SteamApp> _dlcs;
|
||||
private string _accountName;
|
||||
private long _steamId;
|
||||
private bool _offline;
|
||||
@ -131,7 +130,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public ObservableCollection<DlcApp> DLCs
|
||||
public ObservableCollection<SteamApp> DLCs
|
||||
{
|
||||
get => _dlcs;
|
||||
set
|
||||
@ -143,16 +142,6 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<Achievement> Achievements
|
||||
{
|
||||
get => _achievements;
|
||||
set
|
||||
{
|
||||
_achievements = value;
|
||||
RaisePropertyChanged(() => Achievements);
|
||||
}
|
||||
}
|
||||
|
||||
public string AccountName
|
||||
{
|
||||
get => _accountName;
|
||||
@ -275,7 +264,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
|
||||
public static string AboutVersionText =>
|
||||
FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
|
||||
|
||||
|
||||
public static GlobalHelp G => new GlobalHelp();
|
||||
|
||||
// COMMANDS //
|
||||
@ -332,7 +321,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
|
||||
MainWindowEnabled = false;
|
||||
StatusText = "Trying to find AppID...";
|
||||
var appByName = await _steam.GetAppByName(_gameName).ConfigureAwait(false);
|
||||
var appByName = _steam.GetAppByName(_gameName);
|
||||
if (appByName != null)
|
||||
{
|
||||
GameName = appByName.Name;
|
||||
@ -340,7 +329,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
}
|
||||
else
|
||||
{
|
||||
var list = await _steam.GetListOfAppsByName(GameName).ConfigureAwait(false);
|
||||
var list = _steam.GetListOfAppsByName(GameName);
|
||||
var steamApps = list as SteamApp[] ?? list.ToArray();
|
||||
if (steamApps.Length == 1)
|
||||
{
|
||||
@ -375,37 +364,10 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
return;
|
||||
}
|
||||
|
||||
var steamApp = await _steam.GetAppById(AppId).ConfigureAwait(false);
|
||||
var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
|
||||
if (steamApp != null) GameName = steamApp.Name;
|
||||
}
|
||||
|
||||
public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
|
||||
|
||||
private async Task GetListOfAchievements()
|
||||
{
|
||||
if (AppId <= 0)
|
||||
{
|
||||
_log.Error("Invalid Steam App!");
|
||||
return;
|
||||
}
|
||||
|
||||
MainWindowEnabled = false;
|
||||
StatusText = "Trying to get list of achievements...";
|
||||
var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
|
||||
Achievements = new MvxObservableCollection<Achievement>(listOfAchievements);
|
||||
MainWindowEnabled = true;
|
||||
|
||||
if (Achievements.Count > 0)
|
||||
{
|
||||
var empty = Achievements.Count == 1 ? "" : "s";
|
||||
StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusText = "No achievements found! Ready.";
|
||||
}
|
||||
}
|
||||
|
||||
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
|
||||
|
||||
private async Task GetListOfDlc()
|
||||
@ -418,9 +380,9 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
|
||||
MainWindowEnabled = false;
|
||||
StatusText = "Trying to get list of DLCs...";
|
||||
var listOfDlc = await _steam.GetListOfDlc(new SteamApp { AppId = AppId, Name = GameName }, true)
|
||||
var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
|
||||
.ConfigureAwait(false);
|
||||
DLCs = new MvxObservableCollection<DlcApp>(listOfDlc);
|
||||
DLCs = new MvxObservableCollection<SteamApp>(listOfDlc);
|
||||
MainWindowEnabled = true;
|
||||
if (DLCs.Count > 0)
|
||||
{
|
||||
@ -440,8 +402,8 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
_log.Info("Saving global settings...");
|
||||
var globalConfiguration = new GoldbergGlobalConfiguration
|
||||
{
|
||||
AccountName = AccountName,
|
||||
UserSteamId = SteamId,
|
||||
AccountName = AccountName,
|
||||
UserSteamId = SteamId,
|
||||
Language = SelectedLanguage
|
||||
};
|
||||
await _goldberg.SetGlobalSettings(globalConfiguration).ConfigureAwait(false);
|
||||
@ -452,14 +414,13 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
MainWindowEnabled = false;
|
||||
StatusText = "Saving...";
|
||||
await _goldberg.Save(dirPath, new GoldbergConfiguration
|
||||
{
|
||||
AppId = AppId,
|
||||
Achievements = Achievements.ToList(),
|
||||
DlcList = DLCs.ToList(),
|
||||
Offline = Offline,
|
||||
DisableNetworking = DisableNetworking,
|
||||
DisableOverlay = DisableOverlay
|
||||
}
|
||||
{
|
||||
AppId = AppId,
|
||||
DlcList = DLCs.ToList(),
|
||||
Offline = Offline,
|
||||
DisableNetworking = DisableNetworking,
|
||||
DisableOverlay = DisableOverlay
|
||||
}
|
||||
).ConfigureAwait(false);
|
||||
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
|
||||
MainWindowEnabled = true;
|
||||
@ -517,19 +478,17 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
{
|
||||
var result = Clipboard.GetText();
|
||||
var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
|
||||
var pastedDlc = (from line in result.Split(new[] { "\n", "\r\n" },
|
||||
StringSplitOptions.RemoveEmptyEntries)
|
||||
select expression.Match(line) into match
|
||||
where match.Success
|
||||
select new DlcApp
|
||||
{
|
||||
AppId = Convert.ToInt32(match.Groups["id"].Value),
|
||||
Name = match.Groups["name"].Value
|
||||
}).ToList();
|
||||
var pastedDlc = (from line in result.Split(new[] {"\n", "\r\n"},
|
||||
StringSplitOptions.RemoveEmptyEntries) select expression.Match(line) into match
|
||||
where match.Success select new SteamApp
|
||||
{
|
||||
AppId = Convert.ToInt32(match.Groups["id"].Value),
|
||||
Name = match.Groups["name"].Value
|
||||
}).ToList();
|
||||
if (pastedDlc.Count > 0)
|
||||
{
|
||||
DLCs.Clear();
|
||||
DLCs = new ObservableCollection<DlcApp>(pastedDlc);
|
||||
DLCs = new ObservableCollection<SteamApp>(pastedDlc);
|
||||
//var empty = DLCs.Count == 1 ? "" : "s";
|
||||
//StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
|
||||
var statusTextCount = DLCs.Count == 1 ? "one DLC" : $"{DLCs.Count} DLCs";
|
||||
@ -565,8 +524,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
DllPath = "Path to game's steam_api(64).dll...";
|
||||
GameName = "Game name...";
|
||||
AppId = -1;
|
||||
Achievements = new ObservableCollection<Achievement>();
|
||||
DLCs = new ObservableCollection<DlcApp>();
|
||||
DLCs = new ObservableCollection<SteamApp>();
|
||||
AccountName = "Account name...";
|
||||
SteamId = -1;
|
||||
Offline = false;
|
||||
@ -586,8 +544,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
private void SetFormFromConfig(GoldbergConfiguration config)
|
||||
{
|
||||
AppId = config.AppId;
|
||||
Achievements = new ObservableCollection<Achievement>(config.Achievements);
|
||||
DLCs = new ObservableCollection<DlcApp>(config.DlcList);
|
||||
DLCs = new ObservableCollection<SteamApp>(config.DlcList);
|
||||
Offline = config.Offline;
|
||||
DisableNetworking = config.DisableNetworking;
|
||||
DisableOverlay = config.DisableOverlay;
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using GoldbergGUI.Core.Models;
|
||||
using MvvmCross.Commands;
|
||||
using MvvmCross.Logging;
|
||||
using MvvmCross.Navigation;
|
||||
using MvvmCross.ViewModels;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GoldbergGUI.Core.ViewModels
|
||||
{
|
||||
@ -14,7 +14,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
private readonly IMvxLog _log;
|
||||
private IEnumerable<SteamApp> _apps;
|
||||
|
||||
public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
|
||||
public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
|
||||
base(logProvider, navigationService)
|
||||
{
|
||||
_log = logProvider.GetLogFor(typeof(SearchResultViewModel));
|
||||
@ -25,7 +25,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
{
|
||||
Apps = parameter;
|
||||
}
|
||||
|
||||
|
||||
public IEnumerable<SteamApp> Apps
|
||||
{
|
||||
get => _apps;
|
||||
@ -35,7 +35,7 @@ namespace GoldbergGUI.Core.ViewModels
|
||||
RaisePropertyChanged(() => Apps);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public SteamApp Selected
|
||||
{
|
||||
get;
|
||||
|
@ -1,4 +1,5 @@
|
||||
using MvvmCross.Core;
|
||||
using MvvmCross.Platforms.Wpf.Core;
|
||||
using MvvmCross.Platforms.Wpf.Views;
|
||||
|
||||
namespace GoldbergGUI.WPF
|
||||
|
@ -2,9 +2,9 @@ using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
@ -2,11 +2,11 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<UseWPF>true</UseWPF>
|
||||
<FileVersion>0.3.0</FileVersion>
|
||||
<FileVersion>0.1.0</FileVersion>
|
||||
<AssemblyVersion>0.1.0</AssemblyVersion>
|
||||
<Company>Jeddunk</Company>
|
||||
<Platforms>AnyCPU;x86;x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -1,17 +1,20 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Threading;
|
||||
using MvvmCross.Logging;
|
||||
using MvvmCross.Platforms.Wpf.Core;
|
||||
using Serilog;
|
||||
using System.IO;
|
||||
|
||||
namespace GoldbergGUI.WPF
|
||||
{
|
||||
public class Setup : MvxWpfSetup<Core.App>
|
||||
{
|
||||
public override MvxLogProviderType GetDefaultLogProviderType() => MvxLogProviderType.Serilog;
|
||||
|
||||
|
||||
protected override IMvxLogProvider CreateLogProvider()
|
||||
{
|
||||
var logPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg_.log");
|
||||
var logPath = Path.Combine(Directory.GetCurrentDirectory(),"goldberg_.log");
|
||||
Log.Logger = new LoggerConfiguration()
|
||||
.MinimumLevel.Debug()
|
||||
.WriteTo.Console()
|
||||
|
@ -7,9 +7,6 @@
|
||||
xmlns:viewmodel="clr-namespace:GoldbergGUI.Core.ViewModels;assembly=GoldbergGUI.Core"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="500" d:DesignWidth="400" d:DataContext="{d:DesignInstance Type=viewmodel:MainViewModel }">
|
||||
<views:MvxWpfView.Resources>
|
||||
<BooleanToVisibilityConverter x:Key="B2V" />
|
||||
</views:MvxWpfView.Resources>
|
||||
<Grid Margin="0,0,0,0">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*"/>
|
||||
@ -32,7 +29,7 @@
|
||||
<Grid Margin="10,20,10,10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto" MaxHeight="0"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
@ -42,71 +39,30 @@
|
||||
<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
|
||||
<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
|
||||
<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
|
||||
<TabControl Grid.Row="3" Margin="0,5,0,0" Padding="0,0,0,0">
|
||||
<TabItem Header="DLC">
|
||||
<TabItem.InputBindings>
|
||||
<KeyBinding Key="V" Modifiers="Control" Command="{Binding PasteDlcCommand}"/>
|
||||
</TabItem.InputBindings>
|
||||
<Grid Margin="10,10,10,10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding DLCs, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="False">
|
||||
<DataGrid.Columns>
|
||||
<DataGridTextColumn Header="App ID" Binding="{Binding AppId}" Width="80" />
|
||||
<DataGridTextColumn Header="Name" Binding="{Binding Name}" Width="*" />
|
||||
<!--<DataGridTextColumn Header="Depot ID" Binding="{Binding DepotId}" Width="80" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}"/>
|
||||
<DataGridTextColumn Header="Depot Name" Binding="{Binding DepotName}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />-->
|
||||
<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
|
||||
</DataGrid.Columns>
|
||||
</DataGrid>
|
||||
<Grid Grid.Row="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<CheckBox x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
|
||||
<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" Width="117"/>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<TabItem Header="Achievements" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
||||
<Grid Margin="10,10,10,10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding Achievements, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="True" IsReadOnly="True">
|
||||
<DataGrid.Columns>
|
||||
<DataGridTextColumn Header="Name" Binding="{Binding DisplayName}" Width="*"/>
|
||||
<DataGridTextColumn Header="Description" Binding="{Binding Description}" Width="*"/>
|
||||
<DataGridCheckBoxColumn Header="Hidden" Binding="{Binding Hidden}" Width="60" CanUserResize="False"/>
|
||||
</DataGrid.Columns>
|
||||
</DataGrid>
|
||||
<Grid Grid.Row="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Button Grid.Row="1" Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,0,0" HorizontalAlignment="Right" Width="165" />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<TabItem Header="Misc" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
||||
<StackPanel Margin="10,10,10,10">
|
||||
<Button Content="_Generate steam__interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Margin="0,0,0,5" />
|
||||
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
|
||||
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
|
||||
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center" IsEnabled="False"/>
|
||||
</StackPanel>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
<GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
|
||||
<GroupBox.InputBindings>
|
||||
<KeyBinding Key="V" Modifiers="Control"
|
||||
Command="{Binding PasteDlcCommand}"/>
|
||||
</GroupBox.InputBindings>
|
||||
<Grid Margin="10,10,10,10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding DLCs, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="False">
|
||||
<DataGrid.Columns>
|
||||
<DataGridTextColumn Header="App ID" Binding="{Binding AppId}" Width="80" />
|
||||
<DataGridTextColumn Header="Name" Binding="{Binding Name}" Width="*" />
|
||||
</DataGrid.Columns>
|
||||
</DataGrid>
|
||||
<Button Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,125,0" Height="20"/>
|
||||
<Button Content="_Advanced Settings..." Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" IsEnabled="False" ToolTip="Work in progress..."/>
|
||||
</Grid>
|
||||
</GroupBox>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<!-- Advanced -->
|
||||
<!--<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
||||
<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
||||
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
@ -132,7 +88,7 @@
|
||||
</StackPanel>
|
||||
</GroupBox>
|
||||
</Grid>
|
||||
</TabItem>-->
|
||||
</TabItem>
|
||||
<!-- Settings -->
|
||||
<TabItem Header="Global Settings">
|
||||
<StackPanel Margin="10,20,10,10">
|
||||
@ -155,7 +111,7 @@
|
||||
<CheckBox Content="Global" Grid.Row="0" Grid.Column="2" HorizontalAlignment="Right"
|
||||
Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
|
||||
IsEnabled="False"/>
|
||||
<!--
|
||||
<!--
|
||||
IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
|
||||
-->
|
||||
<Label Content="Steam64ID" HorizontalAlignment="Left" Grid.Row="1"
|
||||
@ -164,7 +120,7 @@
|
||||
<CheckBox Content="Global" Grid.Row="1" Grid.Column="2" HorizontalAlignment="Right"
|
||||
Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
|
||||
IsEnabled="False"/>
|
||||
<!--
|
||||
<!--
|
||||
IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
|
||||
-->
|
||||
<Label Content="Language" HorizontalAlignment="Left" Grid.Row="2"
|
||||
@ -173,7 +129,7 @@
|
||||
<CheckBox Content="Global" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Right"
|
||||
Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
|
||||
IsEnabled="False"/>
|
||||
<!--
|
||||
<!--
|
||||
IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
|
||||
-->
|
||||
<Label Content="Custom Broadcast Addresses:" HorizontalAlignment="Left"
|
||||
@ -208,8 +164,6 @@
|
||||
<TextBlock Text="Developed by Jeddunk" />
|
||||
<TextBlock Text="Licensed under GNU GPLv3" />
|
||||
<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
|
||||
<TextBlock Text="Contributors:" Margin="0,10,0,0" FontWeight="Bold"/>
|
||||
<TextBlock Text="UrbanCMC" Margin="0,5,0,0"/>
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</Label.ContentTemplate>
|
||||
|
@ -1,52 +1,26 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.32112.339
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30717.126
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
COPYING = COPYING
|
||||
README.md = README.md
|
||||
EndProjectSection
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.Build.0 = Debug|x64
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.Build.0 = Debug|x86
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.ActiveCfg = Release|x64
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.Build.0 = Release|x64
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.ActiveCfg = Release|x86
|
||||
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.Build.0 = Release|x86
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.Build.0 = Debug|x86
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.Build.0 = Release|Any CPU
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.ActiveCfg = Release|x86
|
||||
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
18
README.md
18
README.md
@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
|
||||
* Subscribed Groups
|
||||
* Mods (Steam Workshop)
|
||||
* Inventory and Items
|
||||
* ~~Achievements~~
|
||||
* Achievements
|
||||
* Stats, Leaderboards
|
||||
* Controller (Steam Input)
|
||||
|
||||
@ -40,20 +40,8 @@ Apart from those, I'm also always looking into improving the user experience of
|
||||
|
||||
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
|
||||
|
||||
### Contributors
|
||||
|
||||
* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
|
||||
|
||||
### Dependencies
|
||||
|
||||
* AngleSharp
|
||||
* MvvmCross
|
||||
* NinjaNye
|
||||
* Serilog
|
||||
* SharpCompress
|
||||
* sqlite-net-pcl
|
||||
* My fork of SteamStorefrontAPI
|
||||
|
||||
## License
|
||||
|
||||
GoldbergGUI is licensed under the GNU General Public License v3.0.
|
||||
|
||||
Dependencies will be listed ASAP.
|
||||
|
Loading…
Reference in New Issue
Block a user