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3 changed files with 57 additions and 155 deletions

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@ -6,7 +6,6 @@ using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
using MvvmCross.Logging;
@ -46,9 +45,7 @@ namespace GoldbergGUI.Core.Services
private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
private readonly string _customBroadcastIpsPath =
Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
private readonly string _customBroadcastIpsPath = Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
// ReSharper disable StringLiteralTypo
private readonly List<string> _interfaceNames = new List<string>
@ -86,11 +83,7 @@ namespace GoldbergGUI.Core.Services
_log = log;
var download = await Download().ConfigureAwait(false);
if (download)
{
await Extract(_goldbergZipPath).ConfigureAwait(false);
}
if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
return await GetGlobalSettings().ConfigureAwait(false);
}
@ -109,16 +102,13 @@ namespace GoldbergGUI.Core.Services
!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
steamId < 76561197960265729 && steamId > 76561202255233023)
{
_log.Error("Invalid User Steam ID! Using default Steam ID...");
steamId = DefaultSteamId;
_log.Error("Invalid User Steam ID!");
}
if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
if (File.Exists(_customBroadcastIpsPath))
customBroadcastIps.AddRange(
File.ReadLines(_customBroadcastIpsPath).Select(line => line.Trim()));
}).ConfigureAwait(false);
_log.Info("Got global settings.");
return new GoldbergGlobalConfiguration
{
AccountName = accountName,
@ -150,23 +140,21 @@ namespace GoldbergGUI.Core.Services
await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
}
// User SteamID
if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
{
_log.Info("Setting user Steam ID...");
if (!File.Exists(_userSteamIdPath))
if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
}
else
{
_log.Info("Invalid user Steam ID! Skipping...");
if (!File.Exists(_userSteamIdPath))
if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
}
// Language
if (!string.IsNullOrEmpty(language))
{
@ -182,12 +170,11 @@ namespace GoldbergGUI.Core.Services
await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
}
// Custom Broadcast IPs
if (customBroadcastIps != null && customBroadcastIps.Count > 0)
{
_log.Info("Setting custom broadcast IPs...");
var result =
var result =
customBroadcastIps.Aggregate("", (current, address) => $"{current}{address}\n");
if (!File.Exists(_customBroadcastIpsPath))
await File.Create(_customBroadcastIpsPath).DisposeAsync().ConfigureAwait(false);
@ -198,7 +185,6 @@ namespace GoldbergGUI.Core.Services
_log.Info("Empty list of custom broadcast IPs! Skipping...");
await Task.Run(() => File.Delete(_customBroadcastIpsPath)).ConfigureAwait(false);
}
_log.Info("Setting global configuration finished.");
}
// If first time, call GenerateInterfaces
@ -282,8 +268,7 @@ namespace GoldbergGUI.Core.Services
}
// create steam_appid.txt
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
.ConfigureAwait(false);
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()).ConfigureAwait(false);
// DLC
if (c.DlcList.Count > 0)
@ -375,24 +360,16 @@ namespace GoldbergGUI.Core.Services
var match = regex.Match(body);
if (File.Exists(jobIdPath))
{
try
_log.Info("Check if update is needed...");
var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
if (jobIdLocal.Equals(jobIdRemote))
{
_log.Info("Check if update is needed...");
var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
if (jobIdLocal.Equals(jobIdRemote))
{
_log.Info("Latest Goldberg emulator is already available! Skipping...");
return false;
}
}
catch (Exception)
{
_log.Error("An error occured, local Goldberg setup might be broken!");
_log.Info("Latest Goldberg emulator is already available! Skipping...");
return false;
}
}
_log.Info("Starting download...");
await StartDownload(match.Value).ConfigureAwait(false);
return true;
@ -400,35 +377,15 @@ namespace GoldbergGUI.Core.Services
private async Task StartDownload(string downloadUrl)
{
try
var client = new HttpClient();
_log.Debug(downloadUrl);
await using var fileStream = File.OpenWrite(_goldbergZipPath);
//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
var task = client.GetFileAsync(downloadUrl, fileStream).ConfigureAwait(false);
await task;
if (task.GetAwaiter().IsCompleted)
{
var client = new HttpClient();
_log.Debug(downloadUrl);
await using var fileStream = File.OpenWrite(_goldbergZipPath);
//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
var httpRequestMessage = new HttpRequestMessage(HttpMethod.Head, downloadUrl);
var headResponse = await client.SendAsync(httpRequestMessage).ConfigureAwait(false);
var contentLength = headResponse.Content.Headers.ContentLength;
await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
{
await fileStream.DisposeAsync().ConfigureAwait(false);
var fileLength = new FileInfo(_goldbergZipPath).Length;
// Environment.Exit(128);
if (contentLength == fileLength)
{
_log.Info("Download finished!");
}
else
{
throw new Exception("File size does not match!");
}
}).ConfigureAwait(false);
}
catch (Exception e)
{
ShowErrorMessage();
_log.Error(e.ToString);
Environment.Exit(1);
_log.Info("Download finished!");
}
}
@ -436,56 +393,13 @@ namespace GoldbergGUI.Core.Services
// Extract all from archive to subfolder ./goldberg/
private async Task Extract(string archivePath)
{
var errorOccured = false;
_log.Debug("Start extraction...");
Directory.Delete(_goldbergPath, true);
Directory.CreateDirectory(_goldbergPath);
using (var archive = await Task.Run(() => ZipFile.OpenRead(archivePath)).ConfigureAwait(false))
{
foreach (var entry in archive.Entries)
{
await Task.Run(() =>
{
try
{
var fullPath = Path.Combine(_goldbergPath, entry.FullName);
if (string.IsNullOrEmpty(entry.Name))
{
Directory.CreateDirectory(fullPath);
}
else
{
entry.ExtractToFile(fullPath, true);
}
}
catch (Exception e)
{
errorOccured = true;
_log.Error($"Error while trying to extract {entry.FullName}");
_log.Error(e.ToString);
}
}).ConfigureAwait(false);
}
}
if (errorOccured)
{
ShowErrorMessage();
_log.Warn("Error occured while extraction! Please setup Goldberg manually");
}
_log.Info("Extraction was successful!");
}
private void ShowErrorMessage()
{
if (Directory.Exists(_goldbergPath))
await Task.Run(() =>
{
Directory.Delete(_goldbergPath, true);
}
Directory.CreateDirectory(_goldbergPath);
MessageBox.Show("Could not setup Goldberg Emulator!\n" +
"Please download it manually and extract its content into the \"goldberg\" subfolder!");
ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
}).ConfigureAwait(false);
_log.Debug("Extraction done!");
}
// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text.Json;
using System.Text.RegularExpressions;
@ -20,9 +21,9 @@ namespace GoldbergGUI.Core.Services
public interface ISteamService
{
public Task Initialize(IMvxLog log);
public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
public Task<SteamApp> GetAppByName(string name);
public Task<SteamApp> GetAppById(int appid);
public IEnumerable<SteamApp> GetListOfAppsByName(string name);
public SteamApp GetAppByName(string name);
public SteamApp GetAppById(int appid);
public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
@ -78,13 +79,14 @@ namespace GoldbergGUI.Core.Services
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
private const string AppTypeGame = "game";
private const string AppTypeDlc = "dlc";
private const string Database = "steamapps.cache";
private IMvxLog _log;
private SQLiteAsyncConnection _db;
private SQLiteConnection _db;
public async Task Initialize(IMvxLog log)
{
@ -96,14 +98,10 @@ namespace GoldbergGUI.Core.Services
}
_log = log;
_db = new SQLiteAsyncConnection(Database);
//_db.CreateTable<SteamApp>();
await _db.CreateTableAsync<SteamApp>()
//.ContinueWith(x => _log.Debug("Table success!"))
.ConfigureAwait(false);
_db = new SQLiteConnection(Database);
_db.CreateTable<SteamApp>();
var countAsync = await _db.Table<SteamApp>().CountAsync().ConfigureAwait(false);
if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || countAsync == 0)
if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || !_db.Table<SteamApp>().Any())
{
foreach (var (appType, steamCache) in _caches)
{
@ -133,78 +131,74 @@ namespace GoldbergGUI.Core.Services
cache.Add(steamApp);
}
await _db.InsertAllAsync(cache, "OR IGNORE").ConfigureAwait(false);
_db.InsertAll(cache);
}
}
}
public async Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name)
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
var query = await _db.Table<SteamApp>()
.Where(x => x.type == AppTypeGame).ToListAsync().ConfigureAwait(false);
var listOfAppsByName = query.Search(x => x.Name)
var listOfAppsByName = _db.Table<SteamApp>()
.Where(x => x.type == AppTypeGame).Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
public async Task<SteamApp> GetAppByName(string name)
public SteamApp GetAppByName(string name)
{
_log.Info($"Trying to get app {name}");
var comparableName = PrepareStringToCompare(name);
var app = await _db.Table<SteamApp>()
.FirstOrDefaultAsync(x => x.type == AppTypeGame && x.ComparableName.Equals(comparableName))
.ConfigureAwait(false);
var app = _db.Table<SteamApp>()
.FirstOrDefault(x => x.type == AppTypeGame && x.ComparableName.Equals(comparableName));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
public async Task<SteamApp> GetAppById(int appid)
public SteamApp GetAppById(int appid)
{
_log.Info($"Trying to get app with ID {appid}");
var app = await _db.Table<SteamApp>().Where(x => x.type == AppTypeGame)
.FirstOrDefaultAsync(x => x.AppId.Equals(appid)).ConfigureAwait(false);
var app = _db.Table<SteamApp>().Where(x => x.type == AppTypeGame)
.FirstOrDefault(x => x.AppId.Equals(appid));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
_log.Info("Get DLC");
var dlcList = new List<SteamApp>();
if (steamApp != null)
{
_log.Info($"Get DLC for App {steamApp}");
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task.ConfigureAwait(true);
if (steamAppDetails.Type == AppTypeGame)
{
steamAppDetails.DLC.ForEach(async x =>
steamAppDetails.DLC.ForEach(x =>
{
var result = await _db.Table<SteamApp>().Where(z => z.type == AppTypeDlc)
.FirstOrDefaultAsync(y => y.AppId.Equals(x)).ConfigureAwait(true)
var result = _db.Table<SteamApp>().Where(z => z.type == AppTypeDlc)
.FirstOrDefault(y => y.AppId.Equals(x))
?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
dlcList.Add(result);
_log.Debug($"{result.AppId}={result.Name}");
});
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC successfully...");
// Get DLC from SteamDB
// Get Cloudflare cookie (not implemented)
// Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
// Return current list if we don't intend to use SteamDB
if (!useSteamDb) return dlcList;
try
// ReSharper disable once InvertIf
if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
_log.Info($"Get SteamDB App {steamApp}");
_log.Info("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall.ConfigureAwait(false);
_log.Debug(httpCall.Status.ToString());
@ -220,7 +214,6 @@ namespace GoldbergGUI.Core.Services
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
_log.Info("Got list of DLC from SteamDB.");
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
@ -249,11 +242,6 @@ namespace GoldbergGUI.Core.Services
_log.Error("Could not get DLC from SteamDB!");
}
}
catch (Exception e)
{
_log.Error("Could not get DLC from SteamDB! Skipping...");
_log.Error(e.ToString);
}
}
else
{

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@ -321,7 +321,7 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Trying to find AppID...";
var appByName = await _steam.GetAppByName(_gameName).ConfigureAwait(false);
var appByName = _steam.GetAppByName(_gameName);
if (appByName != null)
{
GameName = appByName.Name;
@ -329,7 +329,7 @@ namespace GoldbergGUI.Core.ViewModels
}
else
{
var list = await _steam.GetListOfAppsByName(GameName).ConfigureAwait(false);
var list = _steam.GetListOfAppsByName(GameName);
var steamApps = list as SteamApp[] ?? list.ToArray();
if (steamApps.Length == 1)
{
@ -364,7 +364,7 @@ namespace GoldbergGUI.Core.ViewModels
return;
}
var steamApp = await _steam.GetAppById(AppId).ConfigureAwait(false);
var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
if (steamApp != null) GameName = steamApp.Name;
}