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No commits in common. "23162d090e194d08d04328c9bae1b67d8fefafad" and "fdbd0b882e6d8e4bad1fc71020d9f40db028adf2" have entirely different histories.

6 changed files with 32 additions and 238 deletions

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@ -208,7 +208,6 @@ namespace GoldbergGUI.Core.Services
{ {
_log.Info("Reading configuration..."); _log.Info("Reading configuration...");
var appId = -1; var appId = -1;
var achievementList = new List<Achievement>();
var dlcList = new List<DlcApp>(); var dlcList = new List<DlcApp>();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt"); var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt)) if (File.Exists(steamAppidTxt))
@ -222,19 +221,6 @@ namespace GoldbergGUI.Core.Services
_log.Info(@"""steam_appid.txt"" missing! Skipping..."); _log.Info(@"""steam_appid.txt"" missing! Skipping...");
} }
var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
if (File.Exists(achievementJson))
{
_log.Info("Getting achievements...");
var json = await File.ReadAllTextAsync(achievementJson)
.ConfigureAwait(false);
achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
}
else
{
_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
}
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt"); var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt"); var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
if (File.Exists(dlcTxt)) if (File.Exists(dlcTxt))
@ -277,7 +263,6 @@ namespace GoldbergGUI.Core.Services
return new GoldbergConfiguration return new GoldbergConfiguration
{ {
AppId = appId, AppId = appId,
Achievements = achievementList,
DlcList = dlcList, DlcList = dlcList,
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")), Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")), DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
@ -318,53 +303,6 @@ namespace GoldbergGUI.Core.Services
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()) await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
.ConfigureAwait(false); .ConfigureAwait(false);
// Achievements + Images
if (c.Achievements.Count > 0)
{
_log.Info("Downloading images...");
var imagePath = Path.Combine(path, "steam_settings", "images");
Directory.CreateDirectory(imagePath);
foreach (var achievement in c.Achievements)
{
await DownloadImageAsync(imagePath, achievement.Icon);
await DownloadImageAsync(imagePath, achievement.IconGray);
// Update achievement list to point to local images instead
achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
}
_log.Info("Saving achievements...");
var achievementJson = System.Text.Json.JsonSerializer.Serialize(
c.Achievements,
new System.Text.Json.JsonSerializerOptions
{
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
WriteIndented = true
});
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
.ConfigureAwait(false);
_log.Info("Finished saving achievements.");
}
else
{
_log.Info("No achievements set! Removing achievement files...");
var imagePath = Path.Combine(path, "steam_settings", "images");
if (Directory.Exists(imagePath))
{
Directory.Delete(imagePath);
}
var achievementPath = Path.Combine(path, "steam_settings", "achievements");
if (File.Exists(achievementPath))
{
File.Delete(achievementPath);
}
_log.Info("Removed achievement files.");
}
// DLC + App path // DLC + App path
if (c.DlcList.Count > 0) if (c.DlcList.Count > 0)
{ {
@ -683,22 +621,5 @@ namespace GoldbergGUI.Core.Services
return success; return success;
} }
private async Task DownloadImageAsync(string imageFolder, string imageUrl)
{
var fileName = Path.GetFileName(imageUrl);
var targetPath = Path.Combine(imageFolder, fileName);
if (File.Exists(targetPath))
{
return;
}
else if (imageUrl.StartsWith("images/"))
{
_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
}
var wc = new System.Net.WebClient();
await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
}
} }
} }

View File

@ -23,7 +23,6 @@ namespace GoldbergGUI.Core.Services
public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name); public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
public Task<SteamApp> GetAppByName(string name); public Task<SteamApp> GetAppByName(string name);
public Task<SteamApp> GetAppById(int appid); public Task<SteamApp> GetAppById(int appid);
public Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp);
public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb); public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
} }
@ -82,7 +81,6 @@ namespace GoldbergGUI.Core.Services
private const string AppTypeGame = "game"; private const string AppTypeGame = "game";
private const string AppTypeDlc = "dlc"; private const string AppTypeDlc = "dlc";
private const string Database = "steamapps.cache"; private const string Database = "steamapps.cache";
private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
private IMvxLog _log; private IMvxLog _log;
@ -170,32 +168,6 @@ namespace GoldbergGUI.Core.Services
return app; return app;
} }
public async Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp)
{
var achievementList = new List<Achievement>();
if (steamApp == null)
{
return achievementList;
}
_log.Info($"Getting achievements for App {steamApp}");
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
var response = await client.GetAsync(apiUrl);
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
var jsonResponse = JsonDocument.Parse(responseBody);
var achievementData = jsonResponse.RootElement.GetProperty("game")
.GetProperty("availableGameStats")
.GetProperty("achievements");
achievementList = JsonSerializer.Deserialize<List<Achievement>>(achievementData.GetRawText());
return achievementList;
}
public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb) public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{ {
var dlcList = new List<DlcApp>(); var dlcList = new List<DlcApp>();

View File

@ -30,7 +30,6 @@ namespace GoldbergGUI.Core.ViewModels
private int _appId; private int _appId;
//private SteamApp _currentGame; //private SteamApp _currentGame;
private ObservableCollection<Achievement> _achievements;
private ObservableCollection<DlcApp> _dlcs; private ObservableCollection<DlcApp> _dlcs;
private string _accountName; private string _accountName;
private long _steamId; private long _steamId;
@ -143,16 +142,6 @@ namespace GoldbergGUI.Core.ViewModels
} }
} }
public ObservableCollection<Achievement> Achievements
{
get => _achievements;
set
{
_achievements = value;
RaisePropertyChanged(() => Achievements);
}
}
public string AccountName public string AccountName
{ {
get => _accountName; get => _accountName;
@ -379,33 +368,6 @@ namespace GoldbergGUI.Core.ViewModels
if (steamApp != null) GameName = steamApp.Name; if (steamApp != null) GameName = steamApp.Name;
} }
public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
private async Task GetListOfAchievements()
{
if (AppId <= 0)
{
_log.Error("Invalid Steam App!");
return;
}
MainWindowEnabled = false;
StatusText = "Trying to get list of achievements...";
var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
Achievements = new MvxObservableCollection<Achievement>(listOfAchievements);
MainWindowEnabled = true;
if (Achievements.Count > 0)
{
var empty = Achievements.Count == 1 ? "" : "s";
StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
}
else
{
StatusText = "No achievements found! Ready.";
}
}
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc); public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc() private async Task GetListOfDlc()
@ -454,7 +416,6 @@ namespace GoldbergGUI.Core.ViewModels
await _goldberg.Save(dirPath, new GoldbergConfiguration await _goldberg.Save(dirPath, new GoldbergConfiguration
{ {
AppId = AppId, AppId = AppId,
Achievements = Achievements.ToList(),
DlcList = DLCs.ToList(), DlcList = DLCs.ToList(),
Offline = Offline, Offline = Offline,
DisableNetworking = DisableNetworking, DisableNetworking = DisableNetworking,
@ -565,7 +526,6 @@ namespace GoldbergGUI.Core.ViewModels
DllPath = "Path to game's steam_api(64).dll..."; DllPath = "Path to game's steam_api(64).dll...";
GameName = "Game name..."; GameName = "Game name...";
AppId = -1; AppId = -1;
Achievements = new ObservableCollection<Achievement>();
DLCs = new ObservableCollection<DlcApp>(); DLCs = new ObservableCollection<DlcApp>();
AccountName = "Account name..."; AccountName = "Account name...";
SteamId = -1; SteamId = -1;
@ -586,7 +546,6 @@ namespace GoldbergGUI.Core.ViewModels
private void SetFormFromConfig(GoldbergConfiguration config) private void SetFormFromConfig(GoldbergConfiguration config)
{ {
AppId = config.AppId; AppId = config.AppId;
Achievements = new ObservableCollection<Achievement>(config.Achievements);
DLCs = new ObservableCollection<DlcApp>(config.DlcList); DLCs = new ObservableCollection<DlcApp>(config.DlcList);
Offline = config.Offline; Offline = config.Offline;
DisableNetworking = config.DisableNetworking; DisableNetworking = config.DisableNetworking;

View File

@ -32,7 +32,7 @@
<Grid Margin="10,20,10,10"> <Grid Margin="10,20,10,10">
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto" MaxHeight="0"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition/> <RowDefinition/>
</Grid.RowDefinitions> </Grid.RowDefinitions>
@ -42,11 +42,11 @@
<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/> <TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/> <Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/> <TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
<TabControl Grid.Row="3" Margin="0,5,0,0" Padding="0,0,0,0"> <GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
<TabItem Header="DLC"> <GroupBox.InputBindings>
<TabItem.InputBindings> <KeyBinding Key="V" Modifiers="Control"
<KeyBinding Key="V" Modifiers="Control" Command="{Binding PasteDlcCommand}"/> Command="{Binding PasteDlcCommand}"/>
</TabItem.InputBindings> </GroupBox.InputBindings>
<Grid Margin="10,10,10,10"> <Grid Margin="10,10,10,10">
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition/> <RowDefinition/>
@ -61,52 +61,14 @@
<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" /> <DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
</DataGrid.Columns> </DataGrid.Columns>
</DataGrid> </DataGrid>
<Grid Grid.Row="1"> <CheckBox Grid.Row="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
<Grid.ColumnDefinitions> <Button Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" Width="117"/>
</Grid> </Grid>
</Grid> </GroupBox>
</TabItem>
<TabItem Header="Achievements" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<Grid Margin="10,10,10,10">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding Achievements, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="True" IsReadOnly="True">
<DataGrid.Columns>
<DataGridTextColumn Header="Name" Binding="{Binding DisplayName}" Width="*"/>
<DataGridTextColumn Header="Description" Binding="{Binding Description}" Width="*"/>
<DataGridCheckBoxColumn Header="Hidden" Binding="{Binding Hidden}" Width="60" CanUserResize="False"/>
</DataGrid.Columns>
</DataGrid>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Row="1" Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,0,0" HorizontalAlignment="Right" Width="165" />
</Grid>
</Grid>
</TabItem>
<TabItem Header="Misc" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<StackPanel Margin="10,10,10,10">
<Button Content="_Generate steam__interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Margin="0,0,0,5" />
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center" IsEnabled="False"/>
</StackPanel>
</TabItem>
</TabControl>
</Grid> </Grid>
</TabItem> </TabItem>
<!-- Advanced --> <!-- Advanced -->
<!--<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"> <TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" > <Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
@ -132,7 +94,7 @@
</StackPanel> </StackPanel>
</GroupBox> </GroupBox>
</Grid> </Grid>
</TabItem>--> </TabItem>
<!-- Settings --> <!-- Settings -->
<TabItem Header="Global Settings"> <TabItem Header="Global Settings">
<StackPanel Margin="10,20,10,10"> <StackPanel Margin="10,20,10,10">
@ -208,8 +170,6 @@
<TextBlock Text="Developed by Jeddunk" /> <TextBlock Text="Developed by Jeddunk" />
<TextBlock Text="Licensed under GNU GPLv3" /> <TextBlock Text="Licensed under GNU GPLv3" />
<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/> <TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
<TextBlock Text="Contributors:" Margin="0,10,0,0" FontWeight="Bold"/>
<TextBlock Text="UrbanCMC" Margin="0,5,0,0"/>
</StackPanel> </StackPanel>
</DataTemplate> </DataTemplate>
</Label.ContentTemplate> </Label.ContentTemplate>

View File

@ -9,12 +9,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "Goldberg
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
ProjectSection(SolutionItems) = preProject
COPYING = COPYING
README.md = README.md
EndProjectSection
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU

View File

@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
* Subscribed Groups * Subscribed Groups
* Mods (Steam Workshop) * Mods (Steam Workshop)
* Inventory and Items * Inventory and Items
* ~~Achievements~~ * Achievements
* Stats, Leaderboards * Stats, Leaderboards
* Controller (Steam Input) * Controller (Steam Input)
@ -40,20 +40,8 @@ Apart from those, I'm also always looking into improving the user experience of
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0. Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
### Contributors
* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
### Dependencies
* AngleSharp
* MvvmCross
* NinjaNye
* Serilog
* SharpCompress
* sqlite-net-pcl
* My fork of SteamStorefrontAPI
## License ## License
GoldbergGUI is licensed under the GNU General Public License v3.0. GoldbergGUI is licensed under the GNU General Public License v3.0.
Dependencies will be listed ASAP.