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23162d090e
...
fdbd0b882e
@ -208,7 +208,6 @@ namespace GoldbergGUI.Core.Services
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{
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{
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_log.Info("Reading configuration...");
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_log.Info("Reading configuration...");
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var appId = -1;
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var appId = -1;
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var achievementList = new List<Achievement>();
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var dlcList = new List<DlcApp>();
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var dlcList = new List<DlcApp>();
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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if (File.Exists(steamAppidTxt))
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if (File.Exists(steamAppidTxt))
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@ -222,19 +221,6 @@ namespace GoldbergGUI.Core.Services
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_log.Info(@"""steam_appid.txt"" missing! Skipping...");
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_log.Info(@"""steam_appid.txt"" missing! Skipping...");
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}
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}
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var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
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if (File.Exists(achievementJson))
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{
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_log.Info("Getting achievements...");
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var json = await File.ReadAllTextAsync(achievementJson)
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.ConfigureAwait(false);
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achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
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}
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else
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{
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_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
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var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
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if (File.Exists(dlcTxt))
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if (File.Exists(dlcTxt))
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@ -277,7 +263,6 @@ namespace GoldbergGUI.Core.Services
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return new GoldbergConfiguration
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return new GoldbergConfiguration
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{
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{
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AppId = appId,
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AppId = appId,
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Achievements = achievementList,
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DlcList = dlcList,
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DlcList = dlcList,
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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@ -318,53 +303,6 @@ namespace GoldbergGUI.Core.Services
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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.ConfigureAwait(false);
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.ConfigureAwait(false);
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// Achievements + Images
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if (c.Achievements.Count > 0)
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{
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_log.Info("Downloading images...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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Directory.CreateDirectory(imagePath);
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foreach (var achievement in c.Achievements)
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{
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await DownloadImageAsync(imagePath, achievement.Icon);
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await DownloadImageAsync(imagePath, achievement.IconGray);
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// Update achievement list to point to local images instead
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achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
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achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
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}
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_log.Info("Saving achievements...");
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var achievementJson = System.Text.Json.JsonSerializer.Serialize(
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c.Achievements,
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new System.Text.Json.JsonSerializerOptions
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{
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Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
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WriteIndented = true
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});
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
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.ConfigureAwait(false);
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_log.Info("Finished saving achievements.");
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}
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else
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{
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_log.Info("No achievements set! Removing achievement files...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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if (Directory.Exists(imagePath))
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{
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Directory.Delete(imagePath);
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}
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var achievementPath = Path.Combine(path, "steam_settings", "achievements");
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if (File.Exists(achievementPath))
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{
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File.Delete(achievementPath);
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}
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_log.Info("Removed achievement files.");
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}
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// DLC + App path
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// DLC + App path
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if (c.DlcList.Count > 0)
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if (c.DlcList.Count > 0)
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{
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{
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@ -683,22 +621,5 @@ namespace GoldbergGUI.Core.Services
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return success;
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return success;
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}
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}
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private async Task DownloadImageAsync(string imageFolder, string imageUrl)
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{
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var fileName = Path.GetFileName(imageUrl);
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var targetPath = Path.Combine(imageFolder, fileName);
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if (File.Exists(targetPath))
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{
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return;
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}
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else if (imageUrl.StartsWith("images/"))
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{
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_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
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}
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var wc = new System.Net.WebClient();
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await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
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}
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}
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}
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}
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}
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@ -23,7 +23,6 @@ namespace GoldbergGUI.Core.Services
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public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
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public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
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public Task<SteamApp> GetAppByName(string name);
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public Task<SteamApp> GetAppByName(string name);
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public Task<SteamApp> GetAppById(int appid);
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public Task<SteamApp> GetAppById(int appid);
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public Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp);
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public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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}
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}
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@ -82,7 +81,6 @@ namespace GoldbergGUI.Core.Services
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private const string AppTypeGame = "game";
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private const string AppTypeGame = "game";
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private const string AppTypeDlc = "dlc";
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private const string AppTypeDlc = "dlc";
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private const string Database = "steamapps.cache";
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private const string Database = "steamapps.cache";
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private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
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private IMvxLog _log;
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private IMvxLog _log;
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@ -170,32 +168,6 @@ namespace GoldbergGUI.Core.Services
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return app;
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return app;
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}
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}
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public async Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp)
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{
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var achievementList = new List<Achievement>();
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if (steamApp == null)
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{
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return achievementList;
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}
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_log.Info($"Getting achievements for App {steamApp}");
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
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var response = await client.GetAsync(apiUrl);
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var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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var jsonResponse = JsonDocument.Parse(responseBody);
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var achievementData = jsonResponse.RootElement.GetProperty("game")
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.GetProperty("availableGameStats")
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.GetProperty("achievements");
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achievementList = JsonSerializer.Deserialize<List<Achievement>>(achievementData.GetRawText());
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return achievementList;
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}
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public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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{
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var dlcList = new List<DlcApp>();
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var dlcList = new List<DlcApp>();
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@ -30,7 +30,6 @@ namespace GoldbergGUI.Core.ViewModels
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private int _appId;
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private int _appId;
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//private SteamApp _currentGame;
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//private SteamApp _currentGame;
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private ObservableCollection<Achievement> _achievements;
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private ObservableCollection<DlcApp> _dlcs;
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private ObservableCollection<DlcApp> _dlcs;
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private string _accountName;
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private string _accountName;
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private long _steamId;
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private long _steamId;
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@ -143,16 +142,6 @@ namespace GoldbergGUI.Core.ViewModels
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}
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}
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}
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}
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public ObservableCollection<Achievement> Achievements
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{
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get => _achievements;
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set
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{
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_achievements = value;
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RaisePropertyChanged(() => Achievements);
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}
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}
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public string AccountName
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public string AccountName
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{
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{
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get => _accountName;
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get => _accountName;
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@ -379,33 +368,6 @@ namespace GoldbergGUI.Core.ViewModels
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if (steamApp != null) GameName = steamApp.Name;
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if (steamApp != null) GameName = steamApp.Name;
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}
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}
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public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
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private async Task GetListOfAchievements()
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{
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if (AppId <= 0)
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{
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_log.Error("Invalid Steam App!");
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return;
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}
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MainWindowEnabled = false;
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StatusText = "Trying to get list of achievements...";
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var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
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Achievements = new MvxObservableCollection<Achievement>(listOfAchievements);
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MainWindowEnabled = true;
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if (Achievements.Count > 0)
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{
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var empty = Achievements.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
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}
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else
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{
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StatusText = "No achievements found! Ready.";
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}
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}
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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private async Task GetListOfDlc()
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private async Task GetListOfDlc()
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@ -454,7 +416,6 @@ namespace GoldbergGUI.Core.ViewModels
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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{
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{
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AppId = AppId,
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AppId = AppId,
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Achievements = Achievements.ToList(),
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DlcList = DLCs.ToList(),
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DlcList = DLCs.ToList(),
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Offline = Offline,
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Offline = Offline,
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DisableNetworking = DisableNetworking,
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DisableNetworking = DisableNetworking,
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@ -565,7 +526,6 @@ namespace GoldbergGUI.Core.ViewModels
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DllPath = "Path to game's steam_api(64).dll...";
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DllPath = "Path to game's steam_api(64).dll...";
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GameName = "Game name...";
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GameName = "Game name...";
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AppId = -1;
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AppId = -1;
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Achievements = new ObservableCollection<Achievement>();
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DLCs = new ObservableCollection<DlcApp>();
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DLCs = new ObservableCollection<DlcApp>();
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AccountName = "Account name...";
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AccountName = "Account name...";
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SteamId = -1;
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SteamId = -1;
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@ -586,7 +546,6 @@ namespace GoldbergGUI.Core.ViewModels
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private void SetFormFromConfig(GoldbergConfiguration config)
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private void SetFormFromConfig(GoldbergConfiguration config)
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{
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{
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AppId = config.AppId;
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AppId = config.AppId;
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Achievements = new ObservableCollection<Achievement>(config.Achievements);
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DLCs = new ObservableCollection<DlcApp>(config.DlcList);
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DLCs = new ObservableCollection<DlcApp>(config.DlcList);
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Offline = config.Offline;
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Offline = config.Offline;
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DisableNetworking = config.DisableNetworking;
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DisableNetworking = config.DisableNetworking;
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@ -32,7 +32,7 @@
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<Grid Margin="10,20,10,10">
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<Grid Margin="10,20,10,10">
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<Grid.RowDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto" MaxHeight="0"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition/>
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<RowDefinition/>
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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@ -42,11 +42,11 @@
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<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
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<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
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<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
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<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
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<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
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<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
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<TabControl Grid.Row="3" Margin="0,5,0,0" Padding="0,0,0,0">
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<GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
|
||||||
<TabItem Header="DLC">
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<GroupBox.InputBindings>
|
||||||
<TabItem.InputBindings>
|
<KeyBinding Key="V" Modifiers="Control"
|
||||||
<KeyBinding Key="V" Modifiers="Control" Command="{Binding PasteDlcCommand}"/>
|
Command="{Binding PasteDlcCommand}"/>
|
||||||
</TabItem.InputBindings>
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</GroupBox.InputBindings>
|
||||||
<Grid Margin="10,10,10,10">
|
<Grid Margin="10,10,10,10">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
<RowDefinition/>
|
<RowDefinition/>
|
||||||
@ -61,52 +61,14 @@
|
|||||||
<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
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<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
|
||||||
</DataGrid.Columns>
|
</DataGrid.Columns>
|
||||||
</DataGrid>
|
</DataGrid>
|
||||||
<Grid Grid.Row="1">
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<CheckBox Grid.Row="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
|
||||||
<Grid.ColumnDefinitions>
|
<Button Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
|
||||||
<ColumnDefinition Width="*" />
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|
||||||
<ColumnDefinition Width="Auto" />
|
|
||||||
<ColumnDefinition Width="Auto" />
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|
||||||
</Grid.ColumnDefinitions>
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|
||||||
<CheckBox x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
|
|
||||||
<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" Width="117"/>
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|
||||||
</Grid>
|
</Grid>
|
||||||
</Grid>
|
</GroupBox>
|
||||||
</TabItem>
|
|
||||||
<TabItem Header="Achievements" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
|
||||||
<Grid Margin="10,10,10,10">
|
|
||||||
<Grid.RowDefinitions>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition Height="Auto"/>
|
|
||||||
</Grid.RowDefinitions>
|
|
||||||
<DataGrid Margin="0,0,0,5" ItemsSource="{Binding Achievements, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="True" IsReadOnly="True">
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|
||||||
<DataGrid.Columns>
|
|
||||||
<DataGridTextColumn Header="Name" Binding="{Binding DisplayName}" Width="*"/>
|
|
||||||
<DataGridTextColumn Header="Description" Binding="{Binding Description}" Width="*"/>
|
|
||||||
<DataGridCheckBoxColumn Header="Hidden" Binding="{Binding Hidden}" Width="60" CanUserResize="False"/>
|
|
||||||
</DataGrid.Columns>
|
|
||||||
</DataGrid>
|
|
||||||
<Grid Grid.Row="1">
|
|
||||||
<Grid.ColumnDefinitions>
|
|
||||||
<ColumnDefinition Width="*"/>
|
|
||||||
<ColumnDefinition Width="Auto"/>
|
|
||||||
</Grid.ColumnDefinitions>
|
|
||||||
<Button Grid.Row="1" Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,0,0" HorizontalAlignment="Right" Width="165" />
|
|
||||||
</Grid>
|
|
||||||
</Grid>
|
|
||||||
</TabItem>
|
|
||||||
<TabItem Header="Misc" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
|
||||||
<StackPanel Margin="10,10,10,10">
|
|
||||||
<Button Content="_Generate steam__interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Margin="0,0,0,5" />
|
|
||||||
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
|
|
||||||
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
|
|
||||||
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center" IsEnabled="False"/>
|
|
||||||
</StackPanel>
|
|
||||||
</TabItem>
|
|
||||||
</TabControl>
|
|
||||||
</Grid>
|
</Grid>
|
||||||
</TabItem>
|
</TabItem>
|
||||||
<!-- Advanced -->
|
<!-- Advanced -->
|
||||||
<!--<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
|
||||||
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
|
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
@ -132,7 +94,7 @@
|
|||||||
</StackPanel>
|
</StackPanel>
|
||||||
</GroupBox>
|
</GroupBox>
|
||||||
</Grid>
|
</Grid>
|
||||||
</TabItem>-->
|
</TabItem>
|
||||||
<!-- Settings -->
|
<!-- Settings -->
|
||||||
<TabItem Header="Global Settings">
|
<TabItem Header="Global Settings">
|
||||||
<StackPanel Margin="10,20,10,10">
|
<StackPanel Margin="10,20,10,10">
|
||||||
@ -208,8 +170,6 @@
|
|||||||
<TextBlock Text="Developed by Jeddunk" />
|
<TextBlock Text="Developed by Jeddunk" />
|
||||||
<TextBlock Text="Licensed under GNU GPLv3" />
|
<TextBlock Text="Licensed under GNU GPLv3" />
|
||||||
<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
|
<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
|
||||||
<TextBlock Text="Contributors:" Margin="0,10,0,0" FontWeight="Bold"/>
|
|
||||||
<TextBlock Text="UrbanCMC" Margin="0,5,0,0"/>
|
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
</DataTemplate>
|
</DataTemplate>
|
||||||
</Label.ContentTemplate>
|
</Label.ContentTemplate>
|
||||||
|
@ -9,12 +9,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "Goldberg
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
|
|
||||||
ProjectSection(SolutionItems) = preProject
|
|
||||||
COPYING = COPYING
|
|
||||||
README.md = README.md
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
18
README.md
18
README.md
@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
|
|||||||
* Subscribed Groups
|
* Subscribed Groups
|
||||||
* Mods (Steam Workshop)
|
* Mods (Steam Workshop)
|
||||||
* Inventory and Items
|
* Inventory and Items
|
||||||
* ~~Achievements~~
|
* Achievements
|
||||||
* Stats, Leaderboards
|
* Stats, Leaderboards
|
||||||
* Controller (Steam Input)
|
* Controller (Steam Input)
|
||||||
|
|
||||||
@ -40,20 +40,8 @@ Apart from those, I'm also always looking into improving the user experience of
|
|||||||
|
|
||||||
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
|
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
|
||||||
|
|
||||||
### Contributors
|
|
||||||
|
|
||||||
* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
|
|
||||||
|
|
||||||
### Dependencies
|
|
||||||
|
|
||||||
* AngleSharp
|
|
||||||
* MvvmCross
|
|
||||||
* NinjaNye
|
|
||||||
* Serilog
|
|
||||||
* SharpCompress
|
|
||||||
* sqlite-net-pcl
|
|
||||||
* My fork of SteamStorefrontAPI
|
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
GoldbergGUI is licensed under the GNU General Public License v3.0.
|
GoldbergGUI is licensed under the GNU General Public License v3.0.
|
||||||
|
|
||||||
|
Dependencies will be listed ASAP.
|
||||||
|
Loading…
Reference in New Issue
Block a user