Replaced old cache system with DB based one (using LiteDB)
Fixed crashes related to global settings
This commit is contained in:
parent
6196ed84b4
commit
fdc2e0277f
@ -9,6 +9,8 @@
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<ItemGroup>
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<PackageReference Include="AngleSharp" Version="0.14.0" />
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<PackageReference Include="LiteDB" Version="5.0.10" />
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<PackageReference Include="LiteDB.Async" Version="0.0.8" />
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<PackageReference Include="MvvmCross" Version="7.1.2" />
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<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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@ -5,7 +5,6 @@ using System.IO.Compression;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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@ -24,8 +23,8 @@ namespace GoldbergGUI.Core.Services
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public Task<GoldbergGlobalConfiguration> GetGlobalSettings();
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public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
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public bool GoldbergApplied(string path);
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public Task<bool> Download();
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public Task Extract(string archivePath);
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// public Task<bool> Download();
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// public Task Extract(string archivePath);
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public Task GenerateInterfacesFile(string filePath);
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public List<string> Languages();
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}
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@ -34,8 +33,10 @@ namespace GoldbergGUI.Core.Services
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public class GoldbergService : IGoldbergService
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{
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private IMvxLog _log;
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private const string DefaultAccountName = "Mr_Goldberg";
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private const long DefaultSteamId = 76561197960287930;
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private const string DefaultLanguage = "english";
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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@ -48,6 +49,7 @@ namespace GoldbergGUI.Core.Services
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private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
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private readonly string _customBroadcastIpsPath = Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
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// ReSharper disable StringLiteralTypo
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private readonly List<string> _interfaceNames = new List<string>
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{
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"SteamClient",
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@ -90,10 +92,11 @@ namespace GoldbergGUI.Core.Services
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public async Task<GoldbergGlobalConfiguration> GetGlobalSettings()
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{
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_log.Info("Getting global settings...");
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var accountName = "Account name...";
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long steamId = -1;
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var accountName = DefaultAccountName;
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var steamId = DefaultSteamId;
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var language = DefaultLanguage;
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var customBroadcastIps = new List<string>();
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if (!File.Exists(GlobalSettingsPath)) Directory.CreateDirectory(Path.Join(GlobalSettingsPath, "settings"));
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await Task.Run(() =>
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{
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if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
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@ -125,44 +128,58 @@ namespace GoldbergGUI.Core.Services
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var customBroadcastIps = c.CustomBroadcastIps;
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_log.Info("Setting global settings...");
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// Account Name
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if (accountName != null && accountName != "Account name...")
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if (!string.IsNullOrEmpty(accountName))
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{
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_log.Info("Setting account name...");
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if (!File.Exists(_accountNamePath))
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await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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}
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else
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{
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_log.Info("Invalid account name! Skipping...");
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await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
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if (!File.Exists(_accountNamePath))
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await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
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}
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// User SteamID
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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{
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_log.Info("Setting user Steam ID...");
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if (!File.Exists(_userSteamIdPath))
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await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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}
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else
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{
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_log.Info("Invalid user Steam ID! Skipping...");
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await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
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if (!File.Exists(_userSteamIdPath))
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await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
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}
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// Language
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if (language != null)
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if (!string.IsNullOrEmpty(language))
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{
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_log.Info("Setting language...");
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if (!File.Exists(_languagePath))
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await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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}
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else
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{
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_log.Info("Invalid language! Skipping...");
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if (!File.Exists(_languagePath))
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await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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// Custom Broadcast IPs
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if (customBroadcastIps.Count > 0)
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if (customBroadcastIps != null && customBroadcastIps.Count > 0)
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{
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_log.Info("Setting custom broadcast IPs...");
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var result =
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customBroadcastIps.Aggregate("", (current, address) => $"{current}{address}\n");
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if (!File.Exists(_customBroadcastIpsPath))
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await File.Create(_customBroadcastIpsPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_customBroadcastIpsPath, result).ConfigureAwait(false);
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}
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else
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@ -329,11 +346,11 @@ namespace GoldbergGUI.Core.Services
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return steamSettingsDirExists && steamAppIdTxtExists;
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}
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private async Task<bool> Download()
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{
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// Get webpage
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// Get job id, compare with local if exists, save it if false or missing
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// Get latest archive if mismatch, call Extract
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public async Task<bool> Download()
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{
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_log.Info("Initializing download...");
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if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
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var client = new HttpClient();
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@ -376,7 +393,7 @@ namespace GoldbergGUI.Core.Services
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// Empty subfolder ./goldberg/
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// Extract all from archive to subfolder ./goldberg/
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public async Task Extract(string archivePath)
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private async Task Extract(string archivePath)
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{
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_log.Debug("Start extraction...");
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await Task.Run(() =>
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@ -1,19 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using AngleSharp.Dom;
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using AngleSharp.Html.Parser;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using LiteDB;
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using LiteDB.Async;
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using MvvmCross.Logging;
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using NinjaNye.SearchExtensions;
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using SteamStorefrontAPI;
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using JsonSerializer = System.Text.Json.JsonSerializer;
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namespace GoldbergGUI.Core.Services
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{
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@ -29,24 +27,250 @@ namespace GoldbergGUI.Core.Services
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class SteamCache
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{
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public string Filename { get; }
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public string SteamUri { get; }
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public Type ApiVersion { get; }
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public AppType SteamAppType { get; }
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public HashSet<SteamApp> Cache { get; set; } = new HashSet<SteamApp>();
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public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
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public SteamCache(string uri, Type apiVersion, AppType steamAppType)
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{
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Filename = filename;
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SteamUri = uri;
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ApiVersion = apiVersion;
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SteamAppType = steamAppType;
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}
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}
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public class SteamService : ISteamService
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{
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private const string UserAgent =
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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"Chrome/87.0.4280.88 Safari/537.36";
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private readonly Dictionary<AppType, SteamCache> _caches =
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new Dictionary<AppType, SteamCache>
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{
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{
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AppType.Game,
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new SteamCache(
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"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
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"?max_results=50000" +
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"&include_games=1" +
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"&key=" + Secrets.SteamWebApiKey(),
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typeof(SteamAppsV1),
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AppType.Game
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)
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},
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{
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AppType.DLC,
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new SteamCache(
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"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
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"?max_results=50000" +
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"&include_games=0" +
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"&include_dlc=1" +
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"&key=" + Secrets.SteamWebApiKey(),
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typeof(SteamAppsV1),
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AppType.DLC
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)
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}
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};
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private static readonly Secrets Secrets = new Secrets();
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private IMvxLog _log;
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public async Task Initialize(IMvxLog log)
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{
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_log = log;
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static SteamApps DeserializeSteamApps(Type type, string cacheString)
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{
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if (type == typeof(SteamAppsV1))
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return JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
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else if (type == typeof(SteamAppsV2))
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return JsonSerializer.Deserialize<SteamAppsV2>(cacheString);
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return null;
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}
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if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc("steamapps.db")).TotalDays >= 1)
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{
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using var db = new LiteDatabaseAsync("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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var deleteAllResult = await steamAppCollection.DeleteAllAsync().ConfigureAwait(false);
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_log.Debug($"deleteAllResult: {deleteAllResult}");
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foreach (var (type, steamCache) in _caches)
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{
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bool haveMoreResults;
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long lastAppId = 0;
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var client = new HttpClient();
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var cacheRaw = new HashSet<SteamApp>();
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do
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{
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var steamCacheSteamUri = steamCache.SteamUri;
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if (lastAppId > 0)
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{
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steamCacheSteamUri += "&last_appid=" + lastAppId;
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}
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var response = await client.GetAsync(steamCacheSteamUri).ConfigureAwait(false);
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var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
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foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
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haveMoreResults = steamApps.AppList.HaveMoreResults;
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lastAppId = steamApps.AppList.LastAppid;
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} while (haveMoreResults);
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var cache = new HashSet<SteamApp>();
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foreach (var steamApp in cacheRaw)
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{
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steamApp.type = steamCache.SteamAppType;
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cache.Add(steamApp);
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}
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var bulkInsertResult = await steamAppCollection.InsertBulkAsync(cache).ConfigureAwait(false);
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_log.Debug($"bulkInsertResult: {bulkInsertResult}");
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if (cache.Count.Equals(bulkInsertResult))
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{
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_log.Info($"Successfully added cache to DB (type: {type.Value})");
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}
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else
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{
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_log.Error($"Error: could not add all items to DB (type: {type.Value})");
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}
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}
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}
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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{
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using var db = new LiteDatabase("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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steamAppCollection.EnsureIndex(x => x.Name);
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return steamAppCollection.Query()
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.Where(x => x.Name.Contains(name))
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.OrderBy(x => x.AppId)
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.ToList();
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}
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public SteamApp GetAppByName(string name)
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{
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using var db = new LiteDatabase("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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steamAppCollection.EnsureIndex(x => x.Name);
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return steamAppCollection.FindOne(x => x.Name.Contains(name));
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}
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public SteamApp GetAppById(int appid)
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{
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using var db = new LiteDatabase("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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steamAppCollection.EnsureIndex(x => x.AppId);
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return steamAppCollection.FindOne(x => x.AppId.Equals(appid));
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}
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public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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/*using var db = new LiteDatabaseAsync("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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var findOneAsync =
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await steamAppCollection.FindOneAsync(x => x.Equals(steamApp)).ConfigureAwait(false);
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return new List<SteamApp>();*/
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_log.Info("Get DLC");
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var dlcList = new List<SteamApp>();
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if (steamApp != null)
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{
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var task = AppDetails.GetAsync(steamApp.AppId);
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var steamAppDetails = await task.ConfigureAwait(true);
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if (steamAppDetails.Type == AppType.Game.Value)
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{
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steamAppDetails.DLC.ForEach(x =>
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{
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/*var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
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?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};*/
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using var db = new LiteDatabase("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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steamAppCollection.EnsureIndex(y => y.AppId);
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var result = steamAppCollection.FindOne(y => y.AppId.Equals(x))
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?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
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dlcList.Add(result);
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});
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC successfully...");
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// Get DLC from SteamDB
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// Get Cloudflare cookie
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// Scrape and parse HTML page
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// Add missing to DLC list
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// ReSharper disable once InvertIf
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if (useSteamDb)
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{
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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_log.Info("Get SteamDB App");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall.ConfigureAwait(false);
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_log.Debug(httpCall.Status.ToString());
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_log.Debug(response.EnsureSuccessStatusCode().ToString());
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Debug(readAsStringAsync.Status.ToString());
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var parser = new HtmlParser();
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var doc = parser.ParseDocument(responseBody);
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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var query2 = query1.QuerySelectorAll(".app");
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foreach (var element in query2)
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{
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var dlcId = element.GetAttribute("data-appid");
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var query3 = element.QuerySelectorAll("td");
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var dlcName = query3 != null
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? query3[1].Text().Replace("\n", "").Trim()
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: $"Unknown DLC {dlcId}";
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var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
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var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
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if (i > -1)
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{
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if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
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}
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else
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{
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dlcList.Add(dlcApp);
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}
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}
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC from SteamDB successfully...");
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}
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else
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{
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_log.Error("Could not get DLC from SteamDB!");
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}
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}
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}
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else
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{
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_log.Error("Could not get DLC: Steam App is not of type \"game\"");
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}
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}
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else
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{
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_log.Error("Could not get DLC: Invalid Steam App");
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}
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return dlcList;
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}
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}
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/*
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// ReSharper disable once UnusedType.Global
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// ReSharper disable once ClassNeverInstantiated.Global
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public class SteamService : ISteamService
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public class OldSteamService : ISteamService
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{
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// ReSharper disable StringLiteralTypo
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private readonly Dictionary<AppType, SteamCache> _caches =
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@ -282,4 +506,5 @@ namespace GoldbergGUI.Core.Services
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return dlcList;
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}
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}
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*/
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}
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