Replaced old cache system with DB based one (using LiteDB)

Fixed crashes related to global settings
This commit is contained in:
Jeddunk 2021-03-11 14:04:07 +01:00
parent 6196ed84b4
commit fdc2e0277f
3 changed files with 270 additions and 26 deletions

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@ -9,6 +9,8 @@
<ItemGroup>
<PackageReference Include="AngleSharp" Version="0.14.0" />
<PackageReference Include="LiteDB" Version="5.0.10" />
<PackageReference Include="LiteDB.Async" Version="0.0.8" />
<PackageReference Include="MvvmCross" Version="7.1.2" />
<PackageReference Include="NinjaNye.SearchExtensions" Version="3.0.1" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

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@ -5,7 +5,6 @@ using System.IO.Compression;
using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
@ -24,8 +23,8 @@ namespace GoldbergGUI.Core.Services
public Task<GoldbergGlobalConfiguration> GetGlobalSettings();
public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
public bool GoldbergApplied(string path);
public Task<bool> Download();
public Task Extract(string archivePath);
// public Task<bool> Download();
// public Task Extract(string archivePath);
public Task GenerateInterfacesFile(string filePath);
public List<string> Languages();
}
@ -34,8 +33,10 @@ namespace GoldbergGUI.Core.Services
public class GoldbergService : IGoldbergService
{
private IMvxLog _log;
private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
private const string DefaultAccountName = "Mr_Goldberg";
private const long DefaultSteamId = 76561197960287930;
private const string DefaultLanguage = "english";
private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
@ -48,6 +49,7 @@ namespace GoldbergGUI.Core.Services
private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
private readonly string _customBroadcastIpsPath = Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
// ReSharper disable StringLiteralTypo
private readonly List<string> _interfaceNames = new List<string>
{
"SteamClient",
@ -90,10 +92,11 @@ namespace GoldbergGUI.Core.Services
public async Task<GoldbergGlobalConfiguration> GetGlobalSettings()
{
_log.Info("Getting global settings...");
var accountName = "Account name...";
long steamId = -1;
var accountName = DefaultAccountName;
var steamId = DefaultSteamId;
var language = DefaultLanguage;
var customBroadcastIps = new List<string>();
if (!File.Exists(GlobalSettingsPath)) Directory.CreateDirectory(Path.Join(GlobalSettingsPath, "settings"));
await Task.Run(() =>
{
if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
@ -125,44 +128,58 @@ namespace GoldbergGUI.Core.Services
var customBroadcastIps = c.CustomBroadcastIps;
_log.Info("Setting global settings...");
// Account Name
if (accountName != null && accountName != "Account name...")
if (!string.IsNullOrEmpty(accountName))
{
_log.Info("Setting account name...");
if (!File.Exists(_accountNamePath))
await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
}
else
{
_log.Info("Invalid account name! Skipping...");
await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
if (!File.Exists(_accountNamePath))
await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
}
// User SteamID
if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
{
_log.Info("Setting user Steam ID...");
if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
}
else
{
_log.Info("Invalid user Steam ID! Skipping...");
await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
}
// Language
if (language != null)
if (!string.IsNullOrEmpty(language))
{
_log.Info("Setting language...");
if (!File.Exists(_languagePath))
await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
}
else
{
_log.Info("Invalid language! Skipping...");
if (!File.Exists(_languagePath))
await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
}
// Custom Broadcast IPs
if (customBroadcastIps.Count > 0)
if (customBroadcastIps != null && customBroadcastIps.Count > 0)
{
_log.Info("Setting custom broadcast IPs...");
var result =
customBroadcastIps.Aggregate("", (current, address) => $"{current}{address}\n");
if (!File.Exists(_customBroadcastIpsPath))
await File.Create(_customBroadcastIpsPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_customBroadcastIpsPath, result).ConfigureAwait(false);
}
else
@ -329,11 +346,11 @@ namespace GoldbergGUI.Core.Services
return steamSettingsDirExists && steamAppIdTxtExists;
}
private async Task<bool> Download()
{
// Get webpage
// Get job id, compare with local if exists, save it if false or missing
// Get latest archive if mismatch, call Extract
public async Task<bool> Download()
{
_log.Info("Initializing download...");
if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
var client = new HttpClient();
@ -376,7 +393,7 @@ namespace GoldbergGUI.Core.Services
// Empty subfolder ./goldberg/
// Extract all from archive to subfolder ./goldberg/
public async Task Extract(string archivePath)
private async Task Extract(string archivePath)
{
_log.Debug("Start extraction...");
await Task.Run(() =>

View File

@ -1,19 +1,17 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
using LiteDB;
using LiteDB.Async;
using MvvmCross.Logging;
using NinjaNye.SearchExtensions;
using SteamStorefrontAPI;
using JsonSerializer = System.Text.Json.JsonSerializer;
namespace GoldbergGUI.Core.Services
{
@ -29,24 +27,250 @@ namespace GoldbergGUI.Core.Services
class SteamCache
{
public string Filename { get; }
public string SteamUri { get; }
public Type ApiVersion { get; }
public AppType SteamAppType { get; }
public HashSet<SteamApp> Cache { get; set; } = new HashSet<SteamApp>();
public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
public SteamCache(string uri, Type apiVersion, AppType steamAppType)
{
Filename = filename;
SteamUri = uri;
ApiVersion = apiVersion;
SteamAppType = steamAppType;
}
}
public class SteamService : ISteamService
{
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
private readonly Dictionary<AppType, SteamCache> _caches =
new Dictionary<AppType, SteamCache>
{
{
AppType.Game,
new SteamCache(
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
AppType.Game
)
},
{
AppType.DLC,
new SteamCache(
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=0" +
"&include_dlc=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
AppType.DLC
)
}
};
private static readonly Secrets Secrets = new Secrets();
private IMvxLog _log;
public async Task Initialize(IMvxLog log)
{
_log = log;
static SteamApps DeserializeSteamApps(Type type, string cacheString)
{
if (type == typeof(SteamAppsV1))
return JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
else if (type == typeof(SteamAppsV2))
return JsonSerializer.Deserialize<SteamAppsV2>(cacheString);
return null;
}
if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc("steamapps.db")).TotalDays >= 1)
{
using var db = new LiteDatabaseAsync("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
var deleteAllResult = await steamAppCollection.DeleteAllAsync().ConfigureAwait(false);
_log.Debug($"deleteAllResult: {deleteAllResult}");
foreach (var (type, steamCache) in _caches)
{
bool haveMoreResults;
long lastAppId = 0;
var client = new HttpClient();
var cacheRaw = new HashSet<SteamApp>();
do
{
var steamCacheSteamUri = steamCache.SteamUri;
if (lastAppId > 0)
{
steamCacheSteamUri += "&last_appid=" + lastAppId;
}
var response = await client.GetAsync(steamCacheSteamUri).ConfigureAwait(false);
var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
haveMoreResults = steamApps.AppList.HaveMoreResults;
lastAppId = steamApps.AppList.LastAppid;
} while (haveMoreResults);
var cache = new HashSet<SteamApp>();
foreach (var steamApp in cacheRaw)
{
steamApp.type = steamCache.SteamAppType;
cache.Add(steamApp);
}
var bulkInsertResult = await steamAppCollection.InsertBulkAsync(cache).ConfigureAwait(false);
_log.Debug($"bulkInsertResult: {bulkInsertResult}");
if (cache.Count.Equals(bulkInsertResult))
{
_log.Info($"Successfully added cache to DB (type: {type.Value})");
}
else
{
_log.Error($"Error: could not add all items to DB (type: {type.Value})");
}
}
}
}
public IEnumerable<SteamApp> GetListOfAppsByName(string name)
{
using var db = new LiteDatabase("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
steamAppCollection.EnsureIndex(x => x.Name);
return steamAppCollection.Query()
.Where(x => x.Name.Contains(name))
.OrderBy(x => x.AppId)
.ToList();
}
public SteamApp GetAppByName(string name)
{
using var db = new LiteDatabase("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
steamAppCollection.EnsureIndex(x => x.Name);
return steamAppCollection.FindOne(x => x.Name.Contains(name));
}
public SteamApp GetAppById(int appid)
{
using var db = new LiteDatabase("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
steamAppCollection.EnsureIndex(x => x.AppId);
return steamAppCollection.FindOne(x => x.AppId.Equals(appid));
}
public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
/*using var db = new LiteDatabaseAsync("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
var findOneAsync =
await steamAppCollection.FindOneAsync(x => x.Equals(steamApp)).ConfigureAwait(false);
return new List<SteamApp>();*/
_log.Info("Get DLC");
var dlcList = new List<SteamApp>();
if (steamApp != null)
{
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task.ConfigureAwait(true);
if (steamAppDetails.Type == AppType.Game.Value)
{
steamAppDetails.DLC.ForEach(x =>
{
/*var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};*/
using var db = new LiteDatabase("steamapps.db");
var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
steamAppCollection.EnsureIndex(y => y.AppId);
var result = steamAppCollection.FindOne(y => y.AppId.Equals(x))
?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
dlcList.Add(result);
});
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC successfully...");
// Get DLC from SteamDB
// Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
// ReSharper disable once InvertIf
if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
_log.Info("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall.ConfigureAwait(false);
_log.Debug(httpCall.Status.ToString());
_log.Debug(response.EnsureSuccessStatusCode().ToString());
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = await readAsStringAsync.ConfigureAwait(false);
_log.Debug(readAsStringAsync.Status.ToString());
var parser = new HtmlParser();
var doc = parser.ParseDocument(responseBody);
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
var dlcId = element.GetAttribute("data-appid");
var query3 = element.QuerySelectorAll("td");
var dlcName = query3 != null
? query3[1].Text().Replace("\n", "").Trim()
: $"Unknown DLC {dlcId}";
var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
}
else
{
dlcList.Add(dlcApp);
}
}
dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC from SteamDB successfully...");
}
else
{
_log.Error("Could not get DLC from SteamDB!");
}
}
}
else
{
_log.Error("Could not get DLC: Steam App is not of type \"game\"");
}
}
else
{
_log.Error("Could not get DLC: Invalid Steam App");
}
return dlcList;
}
}
/*
// ReSharper disable once UnusedType.Global
// ReSharper disable once ClassNeverInstantiated.Global
public class SteamService : ISteamService
public class OldSteamService : ISteamService
{
// ReSharper disable StringLiteralTypo
private readonly Dictionary<AppType, SteamCache> _caches =
@ -282,4 +506,5 @@ namespace GoldbergGUI.Core.Services
return dlcList;
}
}
*/
}