Improved logging
This commit is contained in:
parent
3033cb6a73
commit
fcf966f434
@ -87,6 +87,7 @@ namespace GoldbergGUI.Core.Services
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public async Task<(string accountName, long steamId, string language)> GetGlobalSettings()
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public async Task<(string accountName, long steamId, string language)> GetGlobalSettings()
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{
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{
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_log.Info("Getting global settings...");
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var accountName = "Account name...";
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var accountName = "Account name...";
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long steamId = -1;
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long steamId = -1;
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var language = DefaultLanguage;
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var language = DefaultLanguage;
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@ -104,38 +105,67 @@ namespace GoldbergGUI.Core.Services
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public async Task SetGlobalSettings(string accountName, long userSteamId, string language)
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public async Task SetGlobalSettings(string accountName, long userSteamId, string language)
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{
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{
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_log.Info("Setting global settings...");
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if (accountName != null && accountName != "Account name...")
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if (accountName != null && accountName != "Account name...")
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{
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_log.Info("Setting account name...");
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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}
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else
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else
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{
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_log.Info("Invalid account name! Skipping...");
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await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
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}
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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{
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_log.Info("Setting user Steam ID...");
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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}
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else
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else
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{
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_log.Info("Invalid user Steam ID! Skipping...");
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await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
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await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
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}
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if (language != null)
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if (language != null)
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{
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_log.Info("Setting language...");
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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}
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else
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else
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{
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_log.Info("Invalid language! Skipping...");
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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}
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}
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// If first time, call GenerateInterfaces
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// If first time, call GenerateInterfaces
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// else try to read config
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// else try to read config
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public async Task<GoldbergConfiguration> Read(string path)
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public async Task<GoldbergConfiguration> Read(string path)
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{
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{
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_log.Info("Reading configuration...");
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var appId = -1;
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var appId = -1;
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var dlcList = new List<SteamApp>();
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var dlcList = new List<SteamApp>();
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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if (File.Exists(steamAppidTxt))
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if (File.Exists(steamAppidTxt))
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{
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{
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_log.Info("Getting AppID...");
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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.ConfigureAwait(false);
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.ConfigureAwait(false);
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}
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}
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else
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{
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_log.Info(@"""steam_appid.txt"" missing! Skipping...");
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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if (File.Exists(dlcTxt))
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if (File.Exists(dlcTxt))
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{
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{
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_log.Info("Getting DLCs...");
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var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
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var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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// ReSharper disable once LoopCanBeConvertedToQuery
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foreach (var line in readAllLinesAsync)
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foreach (var line in readAllLinesAsync)
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{
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{
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var match = expression.Match(line);
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var match = expression.Match(line);
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@ -147,6 +177,10 @@ namespace GoldbergGUI.Core.Services
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});
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});
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}
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}
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}
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}
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else
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{
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_log.Info(@"""steam_settings/DLC.txt"" missing! Skipping...");
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}
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return new GoldbergConfiguration
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return new GoldbergConfiguration
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{
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{
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@ -164,7 +198,9 @@ namespace GoldbergGUI.Core.Services
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// Save configuration files
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// Save configuration files
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public async Task Save(string path, GoldbergConfiguration c)
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public async Task Save(string path, GoldbergConfiguration c)
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{
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{
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_log.Info("Saving configuration...");
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// DLL setup
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// DLL setup
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_log.Info("Running DLL setup...");
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const string x86Name = "steam_api";
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const string x86Name = "steam_api";
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const string x64Name = "steam_api64";
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const string x64Name = "steam_api64";
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if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
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if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
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@ -178,6 +214,7 @@ namespace GoldbergGUI.Core.Services
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}
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}
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// Create steam_settings folder if missing
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// Create steam_settings folder if missing
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_log.Info("Saving settings...");
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if (!Directory.Exists(Path.Combine(path, "steam_settings")))
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if (!Directory.Exists(Path.Combine(path, "steam_settings")))
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{
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{
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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@ -256,6 +293,7 @@ namespace GoldbergGUI.Core.Services
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{
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{
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var steamSettingsDirExists = Directory.Exists(Path.Combine(path, "steam_settings"));
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var steamSettingsDirExists = Directory.Exists(Path.Combine(path, "steam_settings"));
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var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
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var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
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_log.Debug($"Goldberg applied? {(steamSettingsDirExists && steamAppIdTxtExists).ToString()}");
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return steamSettingsDirExists && steamAppIdTxtExists;
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return steamSettingsDirExists && steamAppIdTxtExists;
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}
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}
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@ -264,8 +302,7 @@ namespace GoldbergGUI.Core.Services
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// Get latest archive if mismatch, call Extract
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// Get latest archive if mismatch, call Extract
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public async Task<bool> Download()
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public async Task<bool> Download()
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{
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{
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var value = false;
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_log.Info("Initializing download...");
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_log.Debug("Download");
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if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
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if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
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var client = new HttpClient();
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var client = new HttpClient();
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var response = await client.GetAsync(GoldbergUrl).ConfigureAwait(false);
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var response = await client.GetAsync(GoldbergUrl).ConfigureAwait(false);
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@ -274,25 +311,21 @@ namespace GoldbergGUI.Core.Services
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@"https:\/\/gitlab\.com\/Mr_Goldberg\/goldberg_emulator\/-\/jobs\/(?<jobid>.*)\/artifacts\/download");
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@"https:\/\/gitlab\.com\/Mr_Goldberg\/goldberg_emulator\/-\/jobs\/(?<jobid>.*)\/artifacts\/download");
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var jobIdPath = Path.Combine(_goldbergPath, "job_id");
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var jobIdPath = Path.Combine(_goldbergPath, "job_id");
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var match = regex.Match(body);
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var match = regex.Match(body);
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var downloadUrl = match.Value;
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if (File.Exists(jobIdPath))
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if (File.Exists(jobIdPath))
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{
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{
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_log.Info("Check if update is needed...");
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var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
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var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
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var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
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var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
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_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
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_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
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if (!jobIdLocal.Equals(jobIdRemote))
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if (jobIdLocal.Equals(jobIdRemote))
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{
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{
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await StartDownload(client, downloadUrl).ConfigureAwait(false);
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_log.Info("Latest Goldberg emulator is already available! Skipping...");
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value = true;
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return false;
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}
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}
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}
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}
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else
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_log.Info("Starting download...");
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{
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await StartDownload(client, match.Value).ConfigureAwait(false);
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await StartDownload(client, downloadUrl).ConfigureAwait(false);
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return true;
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value = true;
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}
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return value;
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}
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}
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private async Task StartDownload(HttpClient client, string downloadUrl)
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private async Task StartDownload(HttpClient client, string downloadUrl)
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@ -322,7 +355,7 @@ namespace GoldbergGUI.Core.Services
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// Extract all from archive to subfolder ./goldberg/
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// Extract all from archive to subfolder ./goldberg/
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public async Task Extract(string archivePath)
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public async Task Extract(string archivePath)
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{
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{
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_log.Debug("Extract");
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_log.Debug("Start extraction...");
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await Task.Run(() =>
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await Task.Run(() =>
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{
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{
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Directory.Delete(_goldbergPath, true);
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Directory.Delete(_goldbergPath, true);
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@ -36,6 +36,8 @@ namespace GoldbergGUI.Core.ViewModels
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private bool _disableNetworking;
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private bool _disableNetworking;
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private bool _disableOverlay;
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private bool _disableOverlay;
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private string _statusText;
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private readonly ISteamService _steam;
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private readonly ISteamService _steam;
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private readonly IGoldbergService _goldberg;
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private readonly IGoldbergService _goldberg;
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private readonly IMvxLog _log;
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private readonly IMvxLog _log;
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@ -240,6 +242,16 @@ namespace GoldbergGUI.Core.ViewModels
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public string AboutVersionText =>
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public string AboutVersionText =>
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FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
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FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
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public string StatusText
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{
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get => _statusText;
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set
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{
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_statusText = value;
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RaisePropertyChanged(() => StatusText);
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}
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}
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// COMMANDS //
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// COMMANDS //
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public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
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public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
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@ -267,6 +279,18 @@ namespace GoldbergGUI.Core.ViewModels
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private async Task FindId()
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private async Task FindId()
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{
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{
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async Task FindIdInList(SteamApp[] steamApps)
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{
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var navigateTask = _navigationService
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.Navigate<SearchResultViewModel, IEnumerable<SteamApp>, SteamApp>(steamApps);
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var navigateResult = await navigateTask.ConfigureAwait(false);
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if (navigateResult != null)
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{
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GameName = navigateResult.Name;
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AppId = navigateResult.AppId;
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}
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}
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if (GameName.Contains("Game name..."))
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if (GameName.Contains("Game name..."))
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{
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{
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_log.Error("No game name entered!");
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_log.Error("No game name entered!");
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@ -282,7 +306,6 @@ namespace GoldbergGUI.Core.ViewModels
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}
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}
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else
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else
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{
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{
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var startSearch = false;
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var list = _steam.GetListOfAppsByName(GameName);
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var list = _steam.GetListOfAppsByName(GameName);
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var steamApps = list as SteamApp[] ?? list.ToArray();
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var steamApps = list as SteamApp[] ?? list.ToArray();
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if (steamApps.Length == 1)
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if (steamApps.Length == 1)
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@ -295,24 +318,12 @@ namespace GoldbergGUI.Core.ViewModels
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}
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}
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else
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else
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{
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{
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startSearch = true;
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await FindIdInList(steamApps).ConfigureAwait(false);
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}
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}
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}
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}
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else
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else
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{
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{
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startSearch = true;
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await FindIdInList(steamApps).ConfigureAwait(false);
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}
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if (startSearch)
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{
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var navigateTask = _navigationService
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.Navigate<SearchResultViewModel, IEnumerable<SteamApp>, SteamApp>(steamApps);
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var navigateResult = await navigateTask.ConfigureAwait(false);
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if (navigateResult != null)
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{
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GameName = navigateResult.Name;
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AppId = navigateResult.AppId;
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}
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}
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}
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}
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}
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@ -354,6 +365,7 @@ namespace GoldbergGUI.Core.ViewModels
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private async Task SaveConfig()
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private async Task SaveConfig()
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{
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{
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_log.Info("Saving global settings...");
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await _goldberg.SetGlobalSettings(AccountName, SteamId, SelectedLanguage).ConfigureAwait(false);
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await _goldberg.SetGlobalSettings(AccountName, SteamId, SelectedLanguage).ConfigureAwait(false);
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if (!DllSelected)
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if (!DllSelected)
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{
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{
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@ -361,7 +373,7 @@ namespace GoldbergGUI.Core.ViewModels
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return;
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return;
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}
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}
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_log.Info("Saving...");
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_log.Info("Saving Goldberg settings...");
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if (!GetDllPathDir(out var dirPath)) return;
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if (!GetDllPathDir(out var dirPath)) return;
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MainWindowEnabled = false;
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MainWindowEnabled = false;
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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