Merge branch 'master' into sqlite
# Conflicts: # GoldbergGUI.Core/Services/GoldbergService.cs # GoldbergGUI.Core/Services/SteamService.cs
This commit is contained in:
commit
adc067d8a2
@ -6,6 +6,7 @@ using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using MvvmCross.Logging;
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@ -45,7 +46,9 @@ namespace GoldbergGUI.Core.Services
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private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
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private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
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private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
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private readonly string _customBroadcastIpsPath = Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
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private readonly string _customBroadcastIpsPath =
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Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
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// ReSharper disable StringLiteralTypo
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private readonly List<string> _interfaceNames = new List<string>
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@ -83,7 +86,11 @@ namespace GoldbergGUI.Core.Services
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_log = log;
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var download = await Download().ConfigureAwait(false);
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if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
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if (download)
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{
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await Extract(_goldbergZipPath).ConfigureAwait(false);
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}
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return await GetGlobalSettings().ConfigureAwait(false);
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}
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@ -102,13 +109,16 @@ namespace GoldbergGUI.Core.Services
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
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steamId < 76561197960265729 && steamId > 76561202255233023)
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{
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_log.Error("Invalid User Steam ID!");
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_log.Error("Invalid User Steam ID! Using default Steam ID...");
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steamId = DefaultSteamId;
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}
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if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
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if (File.Exists(_customBroadcastIpsPath))
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customBroadcastIps.AddRange(
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File.ReadLines(_customBroadcastIpsPath).Select(line => line.Trim()));
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}).ConfigureAwait(false);
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_log.Info("Got global settings.");
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return new GoldbergGlobalConfiguration
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{
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AccountName = accountName,
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@ -140,6 +150,7 @@ namespace GoldbergGUI.Core.Services
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await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
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}
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// User SteamID
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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{
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@ -155,6 +166,7 @@ namespace GoldbergGUI.Core.Services
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await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
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}
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// Language
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if (!string.IsNullOrEmpty(language))
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{
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@ -170,6 +182,7 @@ namespace GoldbergGUI.Core.Services
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await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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// Custom Broadcast IPs
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if (customBroadcastIps != null && customBroadcastIps.Count > 0)
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{
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@ -185,6 +198,7 @@ namespace GoldbergGUI.Core.Services
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_log.Info("Empty list of custom broadcast IPs! Skipping...");
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await Task.Run(() => File.Delete(_customBroadcastIpsPath)).ConfigureAwait(false);
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}
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_log.Info("Setting global configuration finished.");
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}
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// If first time, call GenerateInterfaces
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@ -268,7 +282,8 @@ namespace GoldbergGUI.Core.Services
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}
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// create steam_appid.txt
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()).ConfigureAwait(false);
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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.ConfigureAwait(false);
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// DLC
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if (c.DlcList.Count > 0)
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@ -360,16 +375,24 @@ namespace GoldbergGUI.Core.Services
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var match = regex.Match(body);
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if (File.Exists(jobIdPath))
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{
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_log.Info("Check if update is needed...");
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var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
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var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
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_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
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if (jobIdLocal.Equals(jobIdRemote))
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try
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{
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_log.Info("Latest Goldberg emulator is already available! Skipping...");
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return false;
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_log.Info("Check if update is needed...");
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var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
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var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
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_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
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if (jobIdLocal.Equals(jobIdRemote))
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{
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_log.Info("Latest Goldberg emulator is already available! Skipping...");
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return false;
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}
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}
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catch (Exception)
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{
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_log.Error("An error occured, local Goldberg setup might be broken!");
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}
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}
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_log.Info("Starting download...");
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await StartDownload(match.Value).ConfigureAwait(false);
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return true;
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@ -377,15 +400,35 @@ namespace GoldbergGUI.Core.Services
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private async Task StartDownload(string downloadUrl)
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{
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var client = new HttpClient();
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_log.Debug(downloadUrl);
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await using var fileStream = File.OpenWrite(_goldbergZipPath);
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//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
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var task = client.GetFileAsync(downloadUrl, fileStream).ConfigureAwait(false);
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await task;
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if (task.GetAwaiter().IsCompleted)
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try
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{
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_log.Info("Download finished!");
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var client = new HttpClient();
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_log.Debug(downloadUrl);
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await using var fileStream = File.OpenWrite(_goldbergZipPath);
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//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
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var httpRequestMessage = new HttpRequestMessage(HttpMethod.Head, downloadUrl);
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var headResponse = await client.SendAsync(httpRequestMessage).ConfigureAwait(false);
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var contentLength = headResponse.Content.Headers.ContentLength;
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await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
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{
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await fileStream.DisposeAsync().ConfigureAwait(false);
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var fileLength = new FileInfo(_goldbergZipPath).Length;
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// Environment.Exit(128);
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if (contentLength == fileLength)
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{
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_log.Info("Download finished!");
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}
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else
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{
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throw new Exception("File size does not match!");
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}
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}).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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ShowErrorMessage();
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_log.Error(e.ToString);
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Environment.Exit(1);
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}
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}
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@ -393,13 +436,56 @@ namespace GoldbergGUI.Core.Services
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// Extract all from archive to subfolder ./goldberg/
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private async Task Extract(string archivePath)
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{
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var errorOccured = false;
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_log.Debug("Start extraction...");
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await Task.Run(() =>
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Directory.Delete(_goldbergPath, true);
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Directory.CreateDirectory(_goldbergPath);
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using (var archive = await Task.Run(() => ZipFile.OpenRead(archivePath)).ConfigureAwait(false))
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{
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foreach (var entry in archive.Entries)
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{
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await Task.Run(() =>
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{
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try
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{
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var fullPath = Path.Combine(_goldbergPath, entry.FullName);
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if (string.IsNullOrEmpty(entry.Name))
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{
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Directory.CreateDirectory(fullPath);
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}
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else
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{
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entry.ExtractToFile(fullPath, true);
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}
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}
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catch (Exception e)
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{
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errorOccured = true;
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_log.Error($"Error while trying to extract {entry.FullName}");
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_log.Error(e.ToString);
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}
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}).ConfigureAwait(false);
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}
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}
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if (errorOccured)
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{
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ShowErrorMessage();
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_log.Warn("Error occured while extraction! Please setup Goldberg manually");
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}
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_log.Info("Extraction was successful!");
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}
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private void ShowErrorMessage()
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{
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if (Directory.Exists(_goldbergPath))
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{
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Directory.Delete(_goldbergPath, true);
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ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
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}).ConfigureAwait(false);
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_log.Debug("Extraction done!");
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}
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Directory.CreateDirectory(_goldbergPath);
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MessageBox.Show("Could not setup Goldberg Emulator!\n" +
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"Please download it manually and extract its content into the \"goldberg\" subfolder!");
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}
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// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
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public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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_log.Info("Get DLC");
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var dlcList = new List<SteamApp>();
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if (steamApp != null)
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{
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_log.Info($"Get DLC for App {steamApp}");
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var task = AppDetails.GetAsync(steamApp.AppId);
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var steamAppDetails = await task.ConfigureAwait(true);
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if (steamAppDetails.Type == AppTypeGame)
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@ -194,15 +194,17 @@ namespace GoldbergGUI.Core.Services
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// Scrape and parse HTML page
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// Add missing to DLC list
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// ReSharper disable once InvertIf
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if (useSteamDb)
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// Return current list if we don't intend to use SteamDB
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if (!useSteamDb) return dlcList;
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try
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{
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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_log.Info("Get SteamDB App");
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_log.Info($"Get SteamDB App {steamApp}");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall.ConfigureAwait(false);
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_log.Debug(httpCall.Status.ToString());
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@ -218,6 +220,7 @@ namespace GoldbergGUI.Core.Services
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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_log.Info("Got list of DLC from SteamDB.");
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var query2 = query1.QuerySelectorAll(".app");
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foreach (var element in query2)
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{
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@ -246,6 +249,11 @@ namespace GoldbergGUI.Core.Services
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_log.Error("Could not get DLC from SteamDB!");
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}
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}
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catch (Exception e)
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{
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_log.Error("Could not get DLC from SteamDB! Skipping...");
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_log.Error(e.ToString);
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}
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}
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else
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{
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