Revert 89f43166
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89f43166c7
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@ -79,7 +79,7 @@ namespace GoldbergGUI.Core.Models
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public class AppType
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{
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public AppType(string value) => Value = value;
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private AppType(string value) => Value = value;
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public string Value { get; }
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@ -179,18 +179,18 @@ namespace GoldbergGUI.Core.Services
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var steamAppDetails = await task.ConfigureAwait(true);
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if (steamAppDetails.Type == AppType.Game.Value)
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{
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var db = new LiteDatabase("steamapps.db");
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steamAppDetails.DLC.ForEach(x =>
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{
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/*var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
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?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};*/
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using var db = new LiteDatabase("steamapps.db");
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var steamAppCollection = db.GetCollection<SteamApp>("steamapps");
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steamAppCollection.EnsureIndex(y => y.AppId);
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var result = steamAppCollection.FindOne(y => y.AppId.Equals(x))
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?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
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dlcList.Add(result);
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});
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db.Dispose();
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC successfully...");
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@ -292,7 +292,7 @@ namespace GoldbergGUI.Core.ViewModels
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DllPath = dialog.FileName;
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await ReadConfig().ConfigureAwait(false);
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// if (!GoldbergApplied) await GetListOfDlc().ConfigureAwait(false);
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if (!GoldbergApplied) await GetListOfDlc().ConfigureAwait(false);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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@ -349,7 +349,7 @@ namespace GoldbergGUI.Core.ViewModels
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await FindIdInList(steamApps).ConfigureAwait(false);
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}
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}
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//await GetListOfDlc().ConfigureAwait(false);
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await GetListOfDlc().ConfigureAwait(false);
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MainWindowEnabled = true;
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StatusText = "Ready.";
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}
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