UI overhaul, achievements are now listed in the GUI
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@ -30,7 +30,7 @@ namespace GoldbergGUI.Core.ViewModels
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private int _appId;
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//private SteamApp _currentGame;
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private List<Achievement> achievements;
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private ObservableCollection<Achievement> _achievements;
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private ObservableCollection<DlcApp> _dlcs;
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private string _accountName;
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private long _steamId;
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@ -143,6 +143,16 @@ namespace GoldbergGUI.Core.ViewModels
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}
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}
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public ObservableCollection<Achievement> Achievements
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{
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get => _achievements;
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set
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{
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_achievements = value;
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RaisePropertyChanged(() => Achievements);
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}
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}
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public string AccountName
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{
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get => _accountName;
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@ -381,13 +391,14 @@ namespace GoldbergGUI.Core.ViewModels
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MainWindowEnabled = false;
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StatusText = "Trying to get list of achievements...";
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achievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
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var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
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Achievements = new MvxObservableCollection<Achievement>(listOfAchievements);
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MainWindowEnabled = true;
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if (achievements.Count > 0)
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if (Achievements.Count > 0)
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{
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var empty = achievements.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {achievements.Count} achievement{empty}! Ready.";
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var empty = Achievements.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
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}
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else
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{
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@ -443,7 +454,7 @@ namespace GoldbergGUI.Core.ViewModels
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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{
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AppId = AppId,
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Achievements = achievements.ToList(),
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Achievements = Achievements.ToList(),
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DlcList = DLCs.ToList(),
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Offline = Offline,
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DisableNetworking = DisableNetworking,
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@ -554,7 +565,7 @@ namespace GoldbergGUI.Core.ViewModels
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DllPath = "Path to game's steam_api(64).dll...";
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GameName = "Game name...";
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AppId = -1;
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achievements = new List<Achievement>();
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Achievements = new ObservableCollection<Achievement>();
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DLCs = new ObservableCollection<DlcApp>();
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AccountName = "Account name...";
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SteamId = -1;
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@ -575,7 +586,7 @@ namespace GoldbergGUI.Core.ViewModels
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private void SetFormFromConfig(GoldbergConfiguration config)
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{
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AppId = config.AppId;
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achievements = new List<Achievement>(config.Achievements);
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Achievements = new ObservableCollection<Achievement>(config.Achievements);
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DLCs = new ObservableCollection<DlcApp>(config.DlcList);
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Offline = config.Offline;
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DisableNetworking = config.DisableNetworking;
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@ -32,7 +32,7 @@
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<Grid Margin="10,20,10,10">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto" MaxHeight="0"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition/>
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</Grid.RowDefinitions>
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@ -42,41 +42,71 @@
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<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
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<Button Content="_Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
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<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
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<GroupBox Header="DLC" Grid.Row="3" Padding="0,0,0,0" Margin="0,5,0,0">
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<GroupBox.InputBindings>
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<KeyBinding Key="V" Modifiers="Control"
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Command="{Binding PasteDlcCommand}"/>
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</GroupBox.InputBindings>
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<Grid Margin="10,10,10,10">
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<Grid.RowDefinitions>
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<RowDefinition/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<DataGrid Margin="0,0,0,5" ItemsSource="{Binding DLCs, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="False">
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<DataGrid.Columns>
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<DataGridTextColumn Header="App ID" Binding="{Binding AppId}" Width="80" />
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<DataGridTextColumn Header="Name" Binding="{Binding Name}" Width="*" />
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<!--<DataGridTextColumn Header="Depot ID" Binding="{Binding DepotId}" Width="80" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}"/>
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<DataGridTextColumn Header="Depot Name" Binding="{Binding DepotName}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />-->
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<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
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</DataGrid.Columns>
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</DataGrid>
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<Grid Grid.Row="1">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<CheckBox Grid.Column="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
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<Button Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,20,0" Width="200" HorizontalAlignment="Right" />
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<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
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<TabControl Grid.Row="3" Margin="0,5,0,0" Padding="0,0,0,0">
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<TabItem Header="DLC">
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<TabItem.InputBindings>
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<KeyBinding Key="V" Modifiers="Control" Command="{Binding PasteDlcCommand}"/>
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</TabItem.InputBindings>
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<Grid Margin="10,10,10,10">
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<Grid.RowDefinitions>
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<RowDefinition/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<DataGrid Margin="0,0,0,5" ItemsSource="{Binding DLCs, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="False">
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<DataGrid.Columns>
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<DataGridTextColumn Header="App ID" Binding="{Binding AppId}" Width="80" />
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<DataGridTextColumn Header="Name" Binding="{Binding Name}" Width="*" />
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<!--<DataGridTextColumn Header="Depot ID" Binding="{Binding DepotId}" Width="80" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}"/>
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<DataGridTextColumn Header="Depot Name" Binding="{Binding DepotName}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />-->
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<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
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</DataGrid.Columns>
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</DataGrid>
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<Grid Grid.Row="1">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<CheckBox x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
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<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20" Width="117"/>
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</Grid>
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</Grid>
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</Grid>
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</GroupBox>
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</TabItem>
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<TabItem Header="Achievements" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
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<Grid Margin="10,10,10,10">
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<Grid.RowDefinitions>
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<RowDefinition/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<DataGrid Margin="0,0,0,5" ItemsSource="{Binding Achievements, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" SelectionMode="Extended" SelectionUnit="FullRow" HeadersVisibility="Column" AutoGenerateColumns="False" CanUserResizeColumns="True" IsReadOnly="True">
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<DataGrid.Columns>
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<DataGridTextColumn Header="Name" Binding="{Binding DisplayName}" Width="*"/>
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<DataGridTextColumn Header="Description" Binding="{Binding Description}" Width="*"/>
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<DataGridCheckBoxColumn Header="Hidden" Binding="{Binding Hidden}" Width="60" CanUserResize="False"/>
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</DataGrid.Columns>
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</DataGrid>
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<Grid Grid.Row="1">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<Button Grid.Row="1" Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,0,0" HorizontalAlignment="Right" Width="165" />
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</Grid>
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</Grid>
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</TabItem>
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<TabItem Header="Misc" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
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<StackPanel Margin="10,10,10,10">
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<Button Content="_Generate steam__interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Margin="0,0,0,5" />
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<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
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<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
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<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center" IsEnabled="False"/>
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</StackPanel>
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</TabItem>
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</TabControl>
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</Grid>
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</TabItem>
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<!-- Advanced -->
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<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
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<!--<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
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<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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@ -102,7 +132,7 @@
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</StackPanel>
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</GroupBox>
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</Grid>
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</TabItem>
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</TabItem>-->
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<!-- Settings -->
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<TabItem Header="Global Settings">
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<StackPanel Margin="10,20,10,10">
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@ -125,7 +155,7 @@
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<CheckBox Content="Global" Grid.Row="0" Grid.Column="2" HorizontalAlignment="Right"
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Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
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IsEnabled="False"/>
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<!--
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<!--
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IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
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-->
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<Label Content="Steam64ID" HorizontalAlignment="Left" Grid.Row="1"
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@ -134,7 +164,7 @@
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<CheckBox Content="Global" Grid.Row="1" Grid.Column="2" HorizontalAlignment="Right"
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Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
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IsEnabled="False"/>
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<!--
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<!--
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IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
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-->
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<Label Content="Language" HorizontalAlignment="Left" Grid.Row="2"
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@ -143,7 +173,7 @@
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<CheckBox Content="Global" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Right"
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Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
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IsEnabled="False"/>
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<!--
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<!--
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IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}"/>
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-->
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<Label Content="Custom Broadcast Addresses:" HorizontalAlignment="Left"
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@ -178,6 +208,8 @@
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<TextBlock Text="Developed by Jeddunk" />
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<TextBlock Text="Licensed under GNU GPLv3" />
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<TextBlock Text="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" Margin="0,10,0,0"/>
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<TextBlock Text="Contributors:" Margin="0,10,0,0" FontWeight="Bold"/>
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<TextBlock Text="UrbanCMC" Margin="0,5,0,0"/>
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</StackPanel>
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</DataTemplate>
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</Label.ContentTemplate>
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@ -9,6 +9,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "Goldberg
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamStorefrontAPI", "SteamStorefrontAPI\SteamStorefrontAPI\SteamStorefrontAPI.csproj", "{42D17FA4-C45C-4CC1-BA9C-80B3FA1C006D}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
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ProjectSection(SolutionItems) = preProject
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COPYING = COPYING
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README.md = README.md
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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18
README.md
18
README.md
@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
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* Subscribed Groups
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* Mods (Steam Workshop)
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* Inventory and Items
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* Achievements
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* ~~Achievements~~
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* Stats, Leaderboards
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* Controller (Steam Input)
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@ -40,8 +40,20 @@ Apart from those, I'm also always looking into improving the user experience of
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Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
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### Contributors
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* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
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### Dependencies
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* AngleSharp
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* MvvmCross
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* NinjaNye
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* Serilog
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* SharpCompress
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* sqlite-net-pcl
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* My fork of SteamStorefrontAPI
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## License
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GoldbergGUI is licensed under the GNU General Public License v3.0.
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Dependencies will be listed ASAP.
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