Show error message if Goldberg could not be downloaded/extracted, prompting the user to do so manually.
Try to skip getting DLC from SteamDB on error.
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19f460d12d
commit
8e62880e23
@ -6,6 +6,7 @@ using System.Linq;
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using System.Net.Http;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using GoldbergGUI.Core.Utils;
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using MvvmCross.Logging;
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using MvvmCross.Logging;
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@ -85,7 +86,10 @@ namespace GoldbergGUI.Core.Services
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_log = log;
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_log = log;
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var download = await Download().ConfigureAwait(false);
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var download = await Download().ConfigureAwait(false);
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if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
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if (download)
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{
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await Extract(_goldbergZipPath).ConfigureAwait(false);
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}
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return await GetGlobalSettings().ConfigureAwait(false);
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return await GetGlobalSettings().ConfigureAwait(false);
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}
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}
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@ -379,15 +383,24 @@ namespace GoldbergGUI.Core.Services
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private async Task StartDownload(string downloadUrl)
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private async Task StartDownload(string downloadUrl)
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{
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{
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var client = new HttpClient();
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try
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_log.Debug(downloadUrl);
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await using var fileStream = File.OpenWrite(_goldbergZipPath);
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//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
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var task = client.GetFileAsync(downloadUrl, fileStream).ConfigureAwait(false);
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await task;
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if (task.GetAwaiter().IsCompleted)
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{
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{
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_log.Info("Download finished!");
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var client = new HttpClient();
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_log.Debug(downloadUrl);
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await using var fileStream = File.OpenWrite(_goldbergZipPath);
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//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
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var task = client.GetFileAsync(downloadUrl, fileStream).ConfigureAwait(false);
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await task;
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if (task.GetAwaiter().IsCompleted)
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{
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_log.Info("Download finished!");
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}
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}
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catch (Exception e)
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{
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ShowErrorMessage();
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_log.Error(e.ToString);
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Environment.Exit(1);
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}
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}
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}
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}
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@ -398,12 +411,33 @@ namespace GoldbergGUI.Core.Services
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_log.Debug("Start extraction...");
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_log.Debug("Start extraction...");
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await Task.Run(() =>
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await Task.Run(() =>
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{
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{
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Directory.Delete(_goldbergPath, true);
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try
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ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
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{
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Directory.Delete(_goldbergPath, true);
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ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
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}
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catch (Exception e)
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{
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ShowErrorMessage();
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_log.Error(e.ToString);
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Environment.Exit(1);
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// throw;
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}
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}).ConfigureAwait(false);
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}).ConfigureAwait(false);
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_log.Debug("Extraction done!");
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_log.Debug("Extraction done!");
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}
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}
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private void ShowErrorMessage()
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{
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if (Directory.Exists(_goldbergPath))
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{
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Directory.Delete(_goldbergPath, true);
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}
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Directory.CreateDirectory(_goldbergPath);
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MessageBox.Show("Could not setup Goldberg Emulator!\n" +
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"Please download it manually and extract its content into the \"goldberg\" subfolder!");
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}
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// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
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// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
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// (maybe) check DLL date first
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// (maybe) check DLL date first
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public async Task GenerateInterfacesFile(string filePath)
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public async Task GenerateInterfacesFile(string filePath)
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@ -215,57 +215,65 @@ namespace GoldbergGUI.Core.Services
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// Get Cloudflare cookie
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// Get Cloudflare cookie
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// Scrape and parse HTML page
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// Scrape and parse HTML page
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// Add missing to DLC list
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// Add missing to DLC list
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// ReSharper disable once InvertIf
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// ReSharper disable once InvertIf
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if (useSteamDb)
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if (useSteamDb)
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{
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{
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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try
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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_log.Info("Get SteamDB App");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall.ConfigureAwait(false);
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_log.Debug(httpCall.Status.ToString());
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_log.Debug(response.EnsureSuccessStatusCode().ToString());
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Debug(readAsStringAsync.Status.ToString());
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var parser = new HtmlParser();
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var doc = parser.ParseDocument(responseBody);
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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{
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var query2 = query1.QuerySelectorAll(".app");
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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foreach (var element in query2)
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{
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var dlcId = element.GetAttribute("data-appid");
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var query3 = element.QuerySelectorAll("td");
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var dlcName = query3 != null
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? query3[1].Text().Replace("\n", "").Trim()
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: $"Unknown DLC {dlcId}";
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var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
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var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
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if (i > -1)
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{
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if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
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}
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else
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{
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dlcList.Add(dlcApp);
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}
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}
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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var client = new HttpClient();
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_log.Info("Got DLC from SteamDB successfully...");
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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_log.Info("Get SteamDB App");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall.ConfigureAwait(false);
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_log.Debug(httpCall.Status.ToString());
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_log.Debug(response.EnsureSuccessStatusCode().ToString());
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Debug(readAsStringAsync.Status.ToString());
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var parser = new HtmlParser();
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var doc = parser.ParseDocument(responseBody);
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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var query2 = query1.QuerySelectorAll(".app");
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foreach (var element in query2)
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{
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var dlcId = element.GetAttribute("data-appid");
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var query3 = element.QuerySelectorAll("td");
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var dlcName = query3 != null
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? query3[1].Text().Replace("\n", "").Trim()
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: $"Unknown DLC {dlcId}";
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var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
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var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
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if (i > -1)
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{
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if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
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}
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else
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{
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dlcList.Add(dlcApp);
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}
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}
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC from SteamDB successfully...");
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}
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else
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{
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_log.Error("Could not get DLC from SteamDB!");
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}
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}
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}
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else
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catch (Exception e)
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{
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{
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_log.Error("Could not get DLC from SteamDB!");
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_log.Error("Could not get DLC from SteamDB!");
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_log.Error(e.ToString);
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}
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}
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}
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}
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}
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}
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