Continue adding options.
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@ -6,21 +6,39 @@ namespace GoldbergGUI.Core.Models
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{
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{
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public class GoldbergGlobalConfiguration
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public class GoldbergGlobalConfiguration
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{
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{
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/// <summary>
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/// Name of the user
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/// </summary>
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public string AccountName { get; set; }
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public string AccountName { get; set; }
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/// <summary>
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/// Steam64ID of the user
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/// </summary>
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public long UserSteamId { get; set; }
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public long UserSteamId { get; set; }
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/// <summary>
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/// language to be used
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/// </summary>
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public string Language { get; set; }
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public string Language { get; set; }
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/// <summary>
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/// Custom broadcast addresses (IPv4 or domain addresses)
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/// </summary>
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public List<string> CustomBroadcastIps { get; set; }
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public List<string> CustomBroadcastIps { get; set; }
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}
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}
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public class GoldbergConfiguration
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public class GoldbergConfiguration
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{
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{
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/// <summary>
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/// App ID of the game
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/// </summary>
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public int AppId { get; set; }
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public int AppId { get; set; }
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/// <summary>
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/// List of DLC
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/// </summary>
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public List<SteamApp> DlcList { get; set; }
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public List<SteamApp> DlcList { get; set; }
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public List<int> Depots { get; set; }
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public List<Depot> Depots { get; set; }
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public List<int> SubscribedGroups { get; set; }
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public List<Group> SubscribedGroups { get; set; }
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public Dictionary<int, string> AppPaths { get; set; }
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public List<AppPath> AppPaths { get; set; }
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public List<Achievement> Achievements { get; set; }
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public List<Achievement> Achievements { get; set; }
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@ -31,30 +49,95 @@ namespace GoldbergGUI.Core.Models
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public List<Stat> Stats { get; set; }
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public List<Stat> Stats { get; set; }
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// Add controller setting here!
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// Add controller setting here!
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/// <summary>
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/// Set offline mode.
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/// </summary>
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public bool Offline { get; set; }
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public bool Offline { get; set; }
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/// <summary>
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/// Disable networking (game is set to online, however all outgoing network connectivity will be disabled).
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/// </summary>
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public bool DisableNetworking { get; set; }
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public bool DisableNetworking { get; set; }
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/// <summary>
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/// Disable overlay (experimental only).
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/// </summary>
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public bool DisableOverlay { get; set; }
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public bool DisableOverlay { get; set; }
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public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
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public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
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}
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}
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public class Depot
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{
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/// <summary>
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/// ID of Depot.
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/// </summary>
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public int DepotId { get; set; }
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/// <summary>
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/// Name of Depot.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Associated DLC App ID, can be null (e.g. if Depot is for base game).
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/// </summary>
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public int DlcAppId { get; set; }
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}
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public class Group
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{
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/// <summary>
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/// ID of group (https://steamcommunity.com/gid/103582791433980119/memberslistxml/?xml=1).
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/// </summary>
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public int GroupId { get; set; }
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/// <summary>
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/// Name of group.
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/// </summary>
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public string GroupName { get; set; }
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/// <summary>
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/// App ID of game associated with group (https://steamcommunity.com/games/218620/memberslistxml/?xml=1).
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/// </summary>
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public int AppId { get; set; }
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}
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public class AppPath
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{
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public int AppId { get; set; }
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public string Path { get; set; }
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}
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public class Achievement
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public class Achievement
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{
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{
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/// <summary>
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/// Achievement description.
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/// </summary>
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[JsonPropertyName("description")]
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[JsonPropertyName("description")]
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public string Description { get; set; }
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public string Description { get; set; }
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/// <summary>
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/// Human readable name, as shown on webpage, game libary, overlay, etc.
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/// </summary>
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[JsonPropertyName("displayName")]
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[JsonPropertyName("displayName")]
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public string DisplayName { get; set; }
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public string DisplayName { get; set; }
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/// <summary>
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/// Is achievement hidden? 0 = false, else true.
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/// </summary>
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[JsonPropertyName("hidden")]
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[JsonPropertyName("hidden")]
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public string Hidden { get; set; }
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public int Hidden { get; set; }
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/// <summary>
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/// Path to icon when unlocked (colored).
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/// </summary>
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[JsonPropertyName("icon")]
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[JsonPropertyName("icon")]
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public string Icon { get; set; }
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public string Icon { get; set; }
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/// <summary>
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/// Path to icon when locked (grayed out).
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/// </summary>
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[JsonPropertyName("icongray")]
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[JsonPropertyName("icongray")]
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public string IconGray { get; set; }
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public string IconGray { get; set; }
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/// <summary>
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/// Internal name.
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/// </summary>
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[JsonPropertyName("name")]
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[JsonPropertyName("name")]
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public string Name { get; set; }
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public string Name { get; set; }
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}
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}
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@ -17,6 +17,9 @@ namespace GoldbergGUI.Core.Models
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private string _comparableName;
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private string _comparableName;
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[JsonPropertyName("appid")] public int AppId { get; set; }
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[JsonPropertyName("appid")] public int AppId { get; set; }
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/// <summary>
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/// Name of Steam app
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/// </summary>
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[JsonPropertyName("name")]
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[JsonPropertyName("name")]
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public string Name
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public string Name
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{
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{
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@ -28,8 +31,14 @@ namespace GoldbergGUI.Core.Models
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}
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}
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}
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}
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/// <summary>
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/// Trimmed and cleaned name of Steam app, used for comparisons.
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/// </summary>
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public bool CompareName(string value) => _comparableName.Equals(value);
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public bool CompareName(string value) => _comparableName.Equals(value);
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/// <summary>
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/// App type (Game, DLC, ...)
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/// </summary>
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public AppType type { get; set; }
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public AppType type { get; set; }
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public override string ToString()
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public override string ToString()
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@ -476,29 +476,23 @@ namespace GoldbergGUI.Core.ViewModels
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}
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}
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else
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else
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{
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{
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var pastedDlc = new List<SteamApp>();
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var result = Clipboard.GetText();
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var result = Clipboard.GetText();
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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foreach (var line in result.Split(new[]
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var pastedDlc = (from line in result.Split(new[] {"\n", "\r\n"},
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{
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StringSplitOptions.RemoveEmptyEntries) select expression.Match(line) into match
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"\n",
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where match.Success select new SteamApp
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"\r\n"
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}, StringSplitOptions.RemoveEmptyEntries))
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{
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var match = expression.Match(line);
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if (match.Success)
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pastedDlc.Add(new SteamApp
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{
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{
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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Name = match.Groups["name"].Value
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});
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}).ToList();
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}
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if (pastedDlc.Count > 0)
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if (pastedDlc.Count > 0)
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{
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{
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DLCs.Clear();
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DLCs.Clear();
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DLCs = new ObservableCollection<SteamApp>(pastedDlc);
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DLCs = new ObservableCollection<SteamApp>(pastedDlc);
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var empty = DLCs.Count == 1 ? "" : "s";
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//var empty = DLCs.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
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//StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
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var statusTextCount = DLCs.Count == 1 ? "one DLC" : $"{DLCs.Count} DLCs";
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StatusText = $"Successfully got {statusTextCount} from clipboard! Ready.";
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}
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}
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else
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else
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{
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{
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@ -137,10 +137,10 @@
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<CheckBox Content="Global" Grid.Row="3" Grid.Column="2" HorizontalAlignment="Right"
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<CheckBox Content="Global" Grid.Row="3" Grid.Column="2" HorizontalAlignment="Right"
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Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
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Margin="10,0,5,0" VerticalAlignment="Center" IsChecked="True"
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IsEnabled="False"/>
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IsEnabled="False"/>
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<TextBox Grid.Row="4" Grid.ColumnSpan="3" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
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<TextBox Grid.Row="4" Grid.ColumnSpan="3" Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
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TextWrapping="Wrap"
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TextWrapping="Wrap"
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AcceptsReturn="True"
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AcceptsReturn="True"
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VerticalScrollBarVisibility="Visible" MaxHeight="120" MinHeight="120"/>
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VerticalScrollBarVisibility="Auto" MaxHeight="120" MinHeight="120"/>
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<TextBlock TextWrapping="Wrap" Grid.ColumnSpan="3" Grid.Column="0" Grid.Row="5" Margin="5,10,5,5">
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<TextBlock TextWrapping="Wrap" Grid.ColumnSpan="3" Grid.Column="0" Grid.Row="5" Margin="5,10,5,5">
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<Run Text="{Binding G.Header, Mode=OneTime}" FontWeight="Bold"/><!--
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<Run Text="{Binding G.Header, Mode=OneTime}" FontWeight="Bold"/><!--
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--><Run Text="{Binding G.TextPreLink, Mode=OneTime}"/>
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--><Run Text="{Binding G.TextPreLink, Mode=OneTime}"/>
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