Downloading and extraction of Goldberg releases is now implemented.

Added support for "offline", "disable networking" and "disable overlay" features.
"Generate steam_interfaces.txt" Button is only enabled if steam_interfaces.txt doesn't exist.
Most options are now disabled until a DLL is selected.
Added "About" section.
GUI Changes.
This commit is contained in:
Jeddunk 2021-01-09 20:17:09 +01:00
parent 0c711f7da6
commit 418e4fa86c
3 changed files with 222 additions and 38 deletions

View File

@ -1,8 +1,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using MvvmCross.Logging;
@ -15,11 +18,13 @@ namespace GoldbergGUI.Core.Services
public interface IGoldbergService
{
public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
public Task<(int appId, List<SteamApp> dlcList)> Read(string path);
public Task Save(string path, int appId, List<SteamApp> dlcList);
public Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
Read(string path);
public Task Save(string path, int appId, List<SteamApp> dlcList,
bool offline, bool disableNetworking, bool disableOverlay);
public bool GoldbergApplied(string path);
public void Download();
public void Extract(string archivePath);
public Task<bool> Download();
public Task Extract(string archivePath);
public Task GenerateInterfacesFile(string filePath);
}
@ -27,7 +32,8 @@ namespace GoldbergGUI.Core.Services
public class GoldbergService : IGoldbergService
{
private IMvxLog _log;
//private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
private static readonly string GlobalSettingsPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
@ -62,11 +68,16 @@ namespace GoldbergGUI.Core.Services
"STEAMVIDEO_INTERFACE_V"
};
// Call Download
// Get global settings
public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
{
_log = log;
var download = await Download().ConfigureAwait(false);
if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
var accountName = "Account name...";
long steamId = -1;
await Task.Run(() =>
@ -82,7 +93,8 @@ namespace GoldbergGUI.Core.Services
// If first time, call GenerateInterfaces
// else try to read config
public async Task<(int appId, List<SteamApp> dlcList)> Read(string path)
public async Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
Read(string path)
{
var appId = -1;
var dlcList = new List<SteamApp>();
@ -105,15 +117,21 @@ namespace GoldbergGUI.Core.Services
Name = match.Groups["name"].Value});
}
}
return (appId, dlcList);
return (appId, dlcList,
File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
);
}
// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
// Copy Goldberg DLL to path
// Save configuration files
public async Task Save(string path, int appId, List<SteamApp> dlcList)
public async Task Save(string path, int appId, List<SteamApp> dlcList,
bool offline, bool disableNetworking, bool disableOverlay)
{
// DLL setup
const string x86Name = "steam_api";
const string x64Name = "steam_api64";
if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
@ -126,15 +144,59 @@ namespace GoldbergGUI.Core.Services
CopyDllFiles(path, x64Name);
}
// Create steam_settings folder if missing
if (!Directory.Exists(Path.Combine(path, "steam_settings")))
{
Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
}
// create steam_appid.txt
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
var dlcString = "";
dlcList.ForEach(x => dlcString += $"{x}\n");
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString).ConfigureAwait(false);
// DLC
if (dlcList.Count > 0)
{
var dlcString = "";
dlcList.ForEach(x => dlcString += $"{x}\n");
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
.ConfigureAwait(false);
}
else
{
if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
}
// Offline
if (offline)
{
await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync().ConfigureAwait(false);
}
else
{
File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
}
// Disable Networking
if (disableNetworking)
{
await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync().ConfigureAwait(false);
}
else
{
File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
}
// Disable Overlay
if (disableOverlay)
{
await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync().ConfigureAwait(false);
}
else
{
File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
}
}
private void CopyDllFiles(string path, string name)
@ -156,29 +218,88 @@ namespace GoldbergGUI.Core.Services
public bool GoldbergApplied(string path)
{
//throw new NotImplementedException();
return true;
var steamSettingsDirExists = Directory.Exists(Path.Combine(path, "steam_settings"));
var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
return steamSettingsDirExists && steamAppIdTxtExists;
}
// Get webpage
// Get commit, compare with local if exists, save it if false or missing
// Get job id, compare with local if exists, save it if false or missing
// Get latest archive if mismatch, call Extract
public void Download()
public async Task<bool> Download()
{
//throw new NotImplementedException();
var value = false;
_log.Debug("Download");
if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
var client = new HttpClient();
var response = await client.GetAsync(GoldbergUrl).ConfigureAwait(false);
var body = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
var regex = new Regex(
@"https:\/\/gitlab\.com\/Mr_Goldberg\/goldberg_emulator\/-\/jobs\/(?<jobid>.*)\/artifacts\/download");
var jobIdPath = Path.Combine(_goldbergPath, "job_id");
var match = regex.Match(body);
var downloadUrl = match.Value;
if (File.Exists(jobIdPath))
{
var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
if (!jobIdLocal.Equals(jobIdRemote))
{
await StartDownload(client, downloadUrl).ConfigureAwait(false);
value = true;
}
}
else
{
await StartDownload(client, downloadUrl).ConfigureAwait(false);
value = true;
}
return value;
}
private async Task StartDownload(HttpClient client, string downloadUrl)
{
_log.Debug(downloadUrl);
await using var fileStream = File.OpenWrite(_goldbergZipPath);
//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
var task = GetFileAsync(client, downloadUrl, fileStream).ConfigureAwait(false);
await task;
if (task.GetAwaiter().IsCompleted)
{
_log.Info("Download finished!");
}
}
private static async Task GetFileAsync(HttpClient client, string requestUri, Stream destination,
CancellationToken cancelToken = default)
{
var response = await client.GetAsync(requestUri, HttpCompletionOption.ResponseHeadersRead, cancelToken)
.ConfigureAwait(false);
await using var download = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
await download.CopyToAsync(destination, cancelToken).ConfigureAwait(false);
if (destination.CanSeek) destination.Position = 0;
}
// Empty subfolder ./goldberg/
// Extract all from archive to subfolder ./goldberg/
public void Extract(string archivePath)
public async Task Extract(string archivePath)
{
//throw new NotImplementedException();
_log.Debug("Extract");
await Task.Run(() =>
{
Directory.Delete(_goldbergPath, true);
ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
}).ConfigureAwait(false);
_log.Debug("Extract done!");
}
// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
// (maybe) check DLL date first
public async Task GenerateInterfacesFile(string filePath)
{
_log.Debug($"GenerateInterfacesFile {filePath}");
//throw new NotImplementedException();
// Get DLL content
var result = new HashSet<string>();

View File

@ -32,6 +32,7 @@
private readonly IGoldbergService _goldberg;
private readonly IMvxLog _log;
private bool _mainWindowEnabled;
private bool _goldbergApplied;
public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLog log)
{
@ -102,6 +103,8 @@
{
_dlcs = value;
RaisePropertyChanged(() => DLCs);
RaisePropertyChanged(() => DllSelected);
RaisePropertyChanged(() => SteamInterfacesTxtExists);
}
}
@ -165,8 +168,29 @@
}
}
// COMMANDS //
public bool GoldbergApplied
{
get => _goldbergApplied;
set
{
_goldbergApplied = value;
RaisePropertyChanged(() => GoldbergApplied);
}
}
public bool SteamInterfacesTxtExists
{
get
{
var dllPathDirExists = GetDllPathDir(out var dirPath);
return dllPathDirExists && !File.Exists(Path.Combine(dirPath, "steam_interfaces.txt"));
}
}
public bool DllSelected => !DllPath.Contains("Path to game's steam_api(64).dll");
// COMMANDS //
public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
private async Task OpenFile()
@ -241,7 +265,7 @@
private async Task SaveConfig()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
if (!DllSelected)
{
_log.Error("No DLL selected!");
return;
@ -249,7 +273,13 @@
_log.Info("Saving...");
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
await _goldberg.Save(dirPath, AppId, DLCs.ToList()).ConfigureAwait(false);
await _goldberg.Save(dirPath,
AppId,
DLCs.ToList(),
Offline,
DisableNetworking,
DisableOverlay).ConfigureAwait(false);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
MainWindowEnabled = true;
}
@ -257,7 +287,7 @@
private async Task ResetConfig()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
if (!DllSelected)
{
_log.Error("No DLL selected!");
return;
@ -272,15 +302,20 @@
private async Task GenerateSteamInterfaces()
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
if (!DllSelected)
{
_log.Error("No DLL selected!");
return;
}
_log.Info("Generate steam_interfaces.txt...");
MainWindowEnabled = false;
await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
GetDllPathDir(out var dirPath);
if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
else if (File.Exists(Path.Combine(dirPath, "steam_api64_o.dll")))
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll")).ConfigureAwait(false);
else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
MainWindowEnabled = true;
}
@ -304,14 +339,17 @@
if (!GetDllPathDir(out var dirPath)) return;
MainWindowEnabled = false;
List<SteamApp> dlcList;
(AppId, dlcList) = await _goldberg.Read(dirPath).ConfigureAwait(false);
(AppId, dlcList, Offline, DisableNetworking, DisableOverlay) =
await _goldberg.Read(dirPath).ConfigureAwait(false);
DLCs = new ObservableCollection<SteamApp>(dlcList);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
MainWindowEnabled = true;
}
private bool GetDllPathDir(out string dirPath)
{
if (DllPath.Contains("Path to game's steam_api(64).dll"))
if (!DllSelected)
{
_log.Error("No DLL selected!");
dirPath = null;

View File

@ -24,7 +24,7 @@
</Grid.RowDefinitions>
<TextBox Text="{Binding DllPath, Mode=OneWay}" TextWrapping="Wrap" Margin="0,0,85,5" VerticalAlignment="Center" Padding="1,0,0,0" Height="20" IsEnabled="False"/>
<Button Content="Select..." Command="{Binding OpenFileCommand}" HorizontalAlignment="Right" Width="80" Height="20" Grid.Row="0" Margin="0,0,0,5"/>
<Button Content="Generate steam_interfaces.txt" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Grid.Row="1" Margin="0,5,0,5" />
<Button Content="Generate steam_interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Grid.Row="1" Margin="0,5,0,5" />
<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
<Button Content="Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
@ -42,9 +42,13 @@
</Grid>
</TabItem>
<!-- Advanced -->
<TabItem Header="Advanced">
<Grid HorizontalAlignment="Left" Margin="10,20,10,10" >
<StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Grid.Row="0">
<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel IsEnabled="False" HorizontalAlignment="Left" Orientation="Horizontal" Grid.Row="0" VerticalAlignment="Top" Margin="0,0,0,0">
<StackPanel Margin="0,0,5,0">
<Button Content="Subscribed Groups" Width="120" Height="20" Margin="0,0,0,5"/>
<Button Content="Mods" Width="120" Height="20" Margin="0,5,0,5"/>
@ -56,22 +60,42 @@
<Button Content="Controller" Width="120" Height="20" Margin="0,5,0,5"/>
</StackPanel>
</StackPanel>
<GroupBox Header="Miscellaneous" Grid.Row="1" Margin="0,5,0,0">
<StackPanel Margin="5,5,5,5">
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
</StackPanel>
</GroupBox>
</Grid>
</TabItem>
<!-- Settings -->
<TabItem Header="Settings">
<TabItem Header="Global Settings">
<StackPanel Margin="10,20,10,10">
<Grid Margin="0,0,0,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Margin="0,0,2.5,0" Height="20"/>
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Margin="2.5,0,0,0" Height="20"/>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Label Content="Account name" HorizontalAlignment="Left" Margin="0,0,10,0" />
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Height="20" Grid.Row="0" Grid.Column="1"/>
<Label Content="Steam64ID" HorizontalAlignment="Left" Grid.Row="1"
Grid.Column="0" Margin="0,0,10,0" />
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Height="20" Grid.Row="1"/>
</Grid>
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
</StackPanel>
</TabItem>
<TabItem Header="About" HorizontalAlignment="Center" Height="20" VerticalAlignment="Center" Width="54">
<StackPanel Margin="10,20,10,10">
<Label Content="GoldbergGUI" VerticalAlignment="Stretch"/>
<Label Content="Version 0.1.0"/>
<Label Content="Developed by Jeddunk"/>
<Label Content="Licensed under GNU GPLv3"/>
<Label Content="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" />
</StackPanel>
</TabItem>
</TabControl>
@ -82,6 +106,7 @@
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<CheckBox Content="Goldberg applied" IsChecked="{Binding GoldbergApplied}" IsEnabled="False" Height="20" />
<Button Content="Save" Command="{Binding SaveConfigCommand}" Width="80" Grid.Column="1" Height="20" Margin="0,0,5,0"/>
<Button Content="Reset" Command="{Binding ResetConfigCommand}" Width="80" Grid.Column="2" Height="20"/>
</Grid>