Downloading and extraction of Goldberg releases is now implemented.
Added support for "offline", "disable networking" and "disable overlay" features. "Generate steam_interfaces.txt" Button is only enabled if steam_interfaces.txt doesn't exist. Most options are now disabled until a DLL is selected. Added "About" section. GUI Changes.
This commit is contained in:
parent
0c711f7da6
commit
418e4fa86c
@ -1,8 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using GoldbergGUI.Core.Models;
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using MvvmCross.Logging;
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@ -15,11 +18,13 @@ namespace GoldbergGUI.Core.Services
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public interface IGoldbergService
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{
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public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
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public Task<(int appId, List<SteamApp> dlcList)> Read(string path);
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public Task Save(string path, int appId, List<SteamApp> dlcList);
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public Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path);
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public Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay);
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public bool GoldbergApplied(string path);
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public void Download();
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public void Extract(string archivePath);
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public Task<bool> Download();
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public Task Extract(string archivePath);
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public Task GenerateInterfacesFile(string filePath);
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}
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@ -27,7 +32,8 @@ namespace GoldbergGUI.Core.Services
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public class GoldbergService : IGoldbergService
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{
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private IMvxLog _log;
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//private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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private static readonly string GlobalSettingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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@ -62,11 +68,16 @@ namespace GoldbergGUI.Core.Services
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"STEAMVIDEO_INTERFACE_V"
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};
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// Call Download
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// Get global settings
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public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
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{
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_log = log;
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var download = await Download().ConfigureAwait(false);
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if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
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var accountName = "Account name...";
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long steamId = -1;
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await Task.Run(() =>
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@ -82,7 +93,8 @@ namespace GoldbergGUI.Core.Services
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// If first time, call GenerateInterfaces
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// else try to read config
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public async Task<(int appId, List<SteamApp> dlcList)> Read(string path)
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public async Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path)
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{
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var appId = -1;
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var dlcList = new List<SteamApp>();
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@ -105,15 +117,21 @@ namespace GoldbergGUI.Core.Services
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Name = match.Groups["name"].Value});
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}
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}
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return (appId, dlcList);
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return (appId, dlcList,
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File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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);
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}
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// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
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// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
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// Copy Goldberg DLL to path
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// Save configuration files
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public async Task Save(string path, int appId, List<SteamApp> dlcList)
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public async Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay)
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{
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// DLL setup
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const string x86Name = "steam_api";
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const string x64Name = "steam_api64";
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if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
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@ -126,15 +144,59 @@ namespace GoldbergGUI.Core.Services
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CopyDllFiles(path, x64Name);
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}
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// Create steam_settings folder if missing
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if (!Directory.Exists(Path.Combine(path, "steam_settings")))
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{
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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}
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// create steam_appid.txt
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
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var dlcString = "";
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dlcList.ForEach(x => dlcString += $"{x}\n");
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString).ConfigureAwait(false);
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// DLC
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if (dlcList.Count > 0)
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{
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var dlcString = "";
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dlcList.ForEach(x => dlcString += $"{x}\n");
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
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.ConfigureAwait(false);
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}
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else
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{
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if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
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File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
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}
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// Offline
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if (offline)
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{
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync().ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
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}
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// Disable Networking
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if (disableNetworking)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync().ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
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}
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// Disable Overlay
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if (disableOverlay)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync().ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
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}
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}
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private void CopyDllFiles(string path, string name)
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@ -156,29 +218,88 @@ namespace GoldbergGUI.Core.Services
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public bool GoldbergApplied(string path)
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{
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//throw new NotImplementedException();
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return true;
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var steamSettingsDirExists = Directory.Exists(Path.Combine(path, "steam_settings"));
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var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
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return steamSettingsDirExists && steamAppIdTxtExists;
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}
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// Get webpage
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// Get commit, compare with local if exists, save it if false or missing
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// Get job id, compare with local if exists, save it if false or missing
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// Get latest archive if mismatch, call Extract
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public void Download()
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public async Task<bool> Download()
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{
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//throw new NotImplementedException();
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var value = false;
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_log.Debug("Download");
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if (!Directory.Exists(_goldbergPath)) Directory.CreateDirectory(_goldbergPath);
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var client = new HttpClient();
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var response = await client.GetAsync(GoldbergUrl).ConfigureAwait(false);
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var body = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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var regex = new Regex(
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@"https:\/\/gitlab\.com\/Mr_Goldberg\/goldberg_emulator\/-\/jobs\/(?<jobid>.*)\/artifacts\/download");
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var jobIdPath = Path.Combine(_goldbergPath, "job_id");
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var match = regex.Match(body);
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var downloadUrl = match.Value;
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if (File.Exists(jobIdPath))
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{
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var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
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var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
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_log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
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if (!jobIdLocal.Equals(jobIdRemote))
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{
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await StartDownload(client, downloadUrl).ConfigureAwait(false);
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value = true;
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}
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}
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else
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{
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await StartDownload(client, downloadUrl).ConfigureAwait(false);
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value = true;
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}
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return value;
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}
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private async Task StartDownload(HttpClient client, string downloadUrl)
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{
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_log.Debug(downloadUrl);
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await using var fileStream = File.OpenWrite(_goldbergZipPath);
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//client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
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var task = GetFileAsync(client, downloadUrl, fileStream).ConfigureAwait(false);
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await task;
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if (task.GetAwaiter().IsCompleted)
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{
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_log.Info("Download finished!");
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}
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}
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private static async Task GetFileAsync(HttpClient client, string requestUri, Stream destination,
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CancellationToken cancelToken = default)
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{
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var response = await client.GetAsync(requestUri, HttpCompletionOption.ResponseHeadersRead, cancelToken)
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.ConfigureAwait(false);
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await using var download = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
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await download.CopyToAsync(destination, cancelToken).ConfigureAwait(false);
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if (destination.CanSeek) destination.Position = 0;
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}
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// Empty subfolder ./goldberg/
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// Extract all from archive to subfolder ./goldberg/
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public void Extract(string archivePath)
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public async Task Extract(string archivePath)
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{
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//throw new NotImplementedException();
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_log.Debug("Extract");
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await Task.Run(() =>
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{
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Directory.Delete(_goldbergPath, true);
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ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
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}).ConfigureAwait(false);
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_log.Debug("Extract done!");
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}
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// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
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// (maybe) check DLL date first
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public async Task GenerateInterfacesFile(string filePath)
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{
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_log.Debug($"GenerateInterfacesFile {filePath}");
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//throw new NotImplementedException();
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// Get DLL content
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var result = new HashSet<string>();
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private readonly IGoldbergService _goldberg;
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private readonly IMvxLog _log;
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private bool _mainWindowEnabled;
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private bool _goldbergApplied;
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public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLog log)
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{
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@ -102,6 +103,8 @@
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{
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_dlcs = value;
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RaisePropertyChanged(() => DLCs);
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RaisePropertyChanged(() => DllSelected);
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RaisePropertyChanged(() => SteamInterfacesTxtExists);
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}
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}
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@ -165,8 +168,29 @@
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}
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}
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// COMMANDS //
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public bool GoldbergApplied
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{
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get => _goldbergApplied;
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set
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{
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_goldbergApplied = value;
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RaisePropertyChanged(() => GoldbergApplied);
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}
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}
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public bool SteamInterfacesTxtExists
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{
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get
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{
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var dllPathDirExists = GetDllPathDir(out var dirPath);
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return dllPathDirExists && !File.Exists(Path.Combine(dirPath, "steam_interfaces.txt"));
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}
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}
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public bool DllSelected => !DllPath.Contains("Path to game's steam_api(64).dll");
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// COMMANDS //
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public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
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private async Task OpenFile()
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@ -241,7 +265,7 @@
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private async Task SaveConfig()
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{
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if (DllPath.Contains("Path to game's steam_api(64).dll"))
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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@ -249,7 +273,13 @@
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_log.Info("Saving...");
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if (!GetDllPathDir(out var dirPath)) return;
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MainWindowEnabled = false;
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await _goldberg.Save(dirPath, AppId, DLCs.ToList()).ConfigureAwait(false);
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await _goldberg.Save(dirPath,
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AppId,
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DLCs.ToList(),
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Offline,
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DisableNetworking,
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DisableOverlay).ConfigureAwait(false);
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GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
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MainWindowEnabled = true;
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}
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@ -257,7 +287,7 @@
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private async Task ResetConfig()
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{
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if (DllPath.Contains("Path to game's steam_api(64).dll"))
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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@ -272,15 +302,20 @@
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private async Task GenerateSteamInterfaces()
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{
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if (DllPath.Contains("Path to game's steam_api(64).dll"))
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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return;
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}
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_log.Info("Generate steam_interfaces.txt...");
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MainWindowEnabled = false;
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await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
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GetDllPathDir(out var dirPath);
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if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
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await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
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else if (File.Exists(Path.Combine(dirPath, "steam_api64_o.dll")))
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await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll")).ConfigureAwait(false);
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else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
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await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
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MainWindowEnabled = true;
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}
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@ -304,14 +339,17 @@
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if (!GetDllPathDir(out var dirPath)) return;
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MainWindowEnabled = false;
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List<SteamApp> dlcList;
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(AppId, dlcList) = await _goldberg.Read(dirPath).ConfigureAwait(false);
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(AppId, dlcList, Offline, DisableNetworking, DisableOverlay) =
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await _goldberg.Read(dirPath).ConfigureAwait(false);
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DLCs = new ObservableCollection<SteamApp>(dlcList);
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GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
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await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
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MainWindowEnabled = true;
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}
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private bool GetDllPathDir(out string dirPath)
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{
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if (DllPath.Contains("Path to game's steam_api(64).dll"))
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if (!DllSelected)
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{
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_log.Error("No DLL selected!");
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dirPath = null;
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@ -24,7 +24,7 @@
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</Grid.RowDefinitions>
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<TextBox Text="{Binding DllPath, Mode=OneWay}" TextWrapping="Wrap" Margin="0,0,85,5" VerticalAlignment="Center" Padding="1,0,0,0" Height="20" IsEnabled="False"/>
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<Button Content="Select..." Command="{Binding OpenFileCommand}" HorizontalAlignment="Right" Width="80" Height="20" Grid.Row="0" Margin="0,0,0,5"/>
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<Button Content="Generate steam_interfaces.txt" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Grid.Row="1" Margin="0,5,0,5" />
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<Button Content="Generate steam_interfaces.txt" IsEnabled="{Binding SteamInterfacesTxtExists, UpdateSourceTrigger=PropertyChanged}" Command="{Binding GenerateSteamInterfacesCommand}" Height="20" Grid.Row="1" Margin="0,5,0,5" />
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<TextBox Text="{Binding GameName, Mode=TwoWay}" TextWrapping="Wrap" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Margin="0,5,215,5" Height="20"/>
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<Button Content="Find ID..." Command="{Binding FindIdCommand}" Width="80" Grid.Row="2" Margin="0,5,130,5" HorizontalAlignment="Right" Height="20"/>
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<TextBox Text="{Binding AppId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="1,0,0,0" Grid.Row="2" Width="125" Margin="0,5,0,5" Height="20"/>
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@ -42,9 +42,13 @@
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</Grid>
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</TabItem>
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<!-- Advanced -->
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<TabItem Header="Advanced">
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<Grid HorizontalAlignment="Left" Margin="10,20,10,10" >
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<StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Grid.Row="0">
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<TabItem Header="Advanced" IsEnabled="{Binding DllSelected, UpdateSourceTrigger=PropertyChanged}">
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<Grid HorizontalAlignment="Stretch" Margin="10,20,10,10" >
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<StackPanel IsEnabled="False" HorizontalAlignment="Left" Orientation="Horizontal" Grid.Row="0" VerticalAlignment="Top" Margin="0,0,0,0">
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<StackPanel Margin="0,0,5,0">
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<Button Content="Subscribed Groups" Width="120" Height="20" Margin="0,0,0,5"/>
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<Button Content="Mods" Width="120" Height="20" Margin="0,5,0,5"/>
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@ -56,22 +60,42 @@
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<Button Content="Controller" Width="120" Height="20" Margin="0,5,0,5"/>
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</StackPanel>
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</StackPanel>
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<GroupBox Header="Miscellaneous" Grid.Row="1" Margin="0,5,0,0">
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<StackPanel Margin="5,5,5,5">
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<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
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<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
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<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Height="20" VerticalContentAlignment="Center"/>
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</StackPanel>
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</GroupBox>
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</Grid>
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</TabItem>
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<!-- Settings -->
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<TabItem Header="Settings">
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<TabItem Header="Global Settings">
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<StackPanel Margin="10,20,10,10">
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<Grid Margin="0,0,0,5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Margin="0,0,2.5,0" Height="20"/>
|
||||
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Margin="2.5,0,0,0" Height="20"/>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
<Label Content="Account name" HorizontalAlignment="Left" Margin="0,0,10,0" />
|
||||
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Height="20" Grid.Row="0" Grid.Column="1"/>
|
||||
<Label Content="Steam64ID" HorizontalAlignment="Left" Grid.Row="1"
|
||||
Grid.Column="0" Margin="0,0,10,0" />
|
||||
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Height="20" Grid.Row="1"/>
|
||||
</Grid>
|
||||
<CheckBox Content="Offline" IsChecked="{Binding Offline, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalAlignment="Stretch" VerticalContentAlignment="Center"/>
|
||||
<CheckBox Content="Disable Networking" IsChecked="{Binding DisableNetworking, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
|
||||
<CheckBox Content="Disable Overlay" IsChecked="{Binding DisableOverlay, Mode=TwoWay}" Margin="0,5,0,5" Height="20" VerticalContentAlignment="Center"/>
|
||||
</StackPanel>
|
||||
</TabItem>
|
||||
<TabItem Header="About" HorizontalAlignment="Center" Height="20" VerticalAlignment="Center" Width="54">
|
||||
<StackPanel Margin="10,20,10,10">
|
||||
<Label Content="GoldbergGUI" VerticalAlignment="Stretch"/>
|
||||
<Label Content="Version 0.1.0"/>
|
||||
<Label Content="Developed by Jeddunk"/>
|
||||
<Label Content="Licensed under GNU GPLv3"/>
|
||||
<Label Content="Goldberg Emulator is owned by Mr. Goldberg and licensed under GNU LGPLv3" />
|
||||
</StackPanel>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
@ -82,6 +106,7 @@
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<CheckBox Content="Goldberg applied" IsChecked="{Binding GoldbergApplied}" IsEnabled="False" Height="20" />
|
||||
<Button Content="Save" Command="{Binding SaveConfigCommand}" Width="80" Grid.Column="1" Height="20" Margin="0,0,5,0"/>
|
||||
<Button Content="Reset" Command="{Binding ResetConfigCommand}" Width="80" Grid.Column="2" Height="20"/>
|
||||
</Grid>
|
||||
|
Loading…
Reference in New Issue
Block a user