Added support for retrieving game achievements
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parent
fdbd0b882e
commit
176479387c
@ -208,6 +208,7 @@ namespace GoldbergGUI.Core.Services
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{
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{
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_log.Info("Reading configuration...");
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_log.Info("Reading configuration...");
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var appId = -1;
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var appId = -1;
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var achievementList = new List<Achievement>();
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var dlcList = new List<DlcApp>();
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var dlcList = new List<DlcApp>();
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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if (File.Exists(steamAppidTxt))
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if (File.Exists(steamAppidTxt))
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@ -221,6 +222,19 @@ namespace GoldbergGUI.Core.Services
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_log.Info(@"""steam_appid.txt"" missing! Skipping...");
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_log.Info(@"""steam_appid.txt"" missing! Skipping...");
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}
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}
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var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
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if (File.Exists(achievementJson))
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{
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_log.Info("Getting achievements...");
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var json = await File.ReadAllTextAsync(achievementJson)
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.ConfigureAwait(false);
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achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
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}
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else
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{
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_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
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var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
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if (File.Exists(dlcTxt))
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if (File.Exists(dlcTxt))
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@ -263,6 +277,7 @@ namespace GoldbergGUI.Core.Services
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return new GoldbergConfiguration
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return new GoldbergConfiguration
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{
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{
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AppId = appId,
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AppId = appId,
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Achievements = achievementList,
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DlcList = dlcList,
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DlcList = dlcList,
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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@ -303,6 +318,53 @@ namespace GoldbergGUI.Core.Services
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
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.ConfigureAwait(false);
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.ConfigureAwait(false);
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// Achievements + Images
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if (c.Achievements.Count > 0)
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{
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_log.Info("Downloading images...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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Directory.CreateDirectory(imagePath);
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foreach (var achievement in c.Achievements)
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{
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await DownloadImageAsync(imagePath, achievement.Icon);
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await DownloadImageAsync(imagePath, achievement.IconGray);
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// Update achievement list to point to local images instead
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achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
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achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
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}
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_log.Info("Saving achievements...");
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var achievementJson = System.Text.Json.JsonSerializer.Serialize(
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c.Achievements,
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new System.Text.Json.JsonSerializerOptions
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{
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Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
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WriteIndented = true
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});
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
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.ConfigureAwait(false);
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_log.Info("Finished saving achievements.");
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}
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else
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{
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_log.Info("No achievements set! Removing achievement files...");
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var imagePath = Path.Combine(path, "steam_settings", "images");
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if (Directory.Exists(imagePath))
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{
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Directory.Delete(imagePath);
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}
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var achievementPath = Path.Combine(path, "steam_settings", "achievements");
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if (File.Exists(achievementPath))
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{
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File.Delete(achievementPath);
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}
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_log.Info("Removed achievement files.");
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}
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// DLC + App path
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// DLC + App path
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if (c.DlcList.Count > 0)
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if (c.DlcList.Count > 0)
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{
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{
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@ -621,5 +683,22 @@ namespace GoldbergGUI.Core.Services
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return success;
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return success;
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}
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}
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private async Task DownloadImageAsync(string imageFolder, string imageUrl)
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{
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var fileName = Path.GetFileName(imageUrl);
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var targetPath = Path.Combine(imageFolder, fileName);
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if (File.Exists(targetPath))
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{
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return;
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}
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else if (imageUrl.StartsWith("images/"))
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{
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_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
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}
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var wc = new System.Net.WebClient();
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await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
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}
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}
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}
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}
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}
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@ -23,6 +23,7 @@ namespace GoldbergGUI.Core.Services
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public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
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public Task<IEnumerable<SteamApp>> GetListOfAppsByName(string name);
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public Task<SteamApp> GetAppByName(string name);
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public Task<SteamApp> GetAppByName(string name);
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public Task<SteamApp> GetAppById(int appid);
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public Task<SteamApp> GetAppById(int appid);
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public Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp);
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public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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public Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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}
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}
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@ -81,6 +82,7 @@ namespace GoldbergGUI.Core.Services
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private const string AppTypeGame = "game";
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private const string AppTypeGame = "game";
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private const string AppTypeDlc = "dlc";
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private const string AppTypeDlc = "dlc";
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private const string Database = "steamapps.cache";
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private const string Database = "steamapps.cache";
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private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
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private IMvxLog _log;
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private IMvxLog _log;
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@ -168,6 +170,32 @@ namespace GoldbergGUI.Core.Services
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return app;
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return app;
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}
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}
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public async Task<List<Achievement>> GetListOfAchievements(SteamApp steamApp)
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{
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var achievementList = new List<Achievement>();
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if (steamApp == null)
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{
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return achievementList;
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}
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_log.Info($"Getting achievements for App {steamApp}");
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
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var response = await client.GetAsync(apiUrl);
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var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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var jsonResponse = JsonDocument.Parse(responseBody);
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var achievementData = jsonResponse.RootElement.GetProperty("game")
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.GetProperty("availableGameStats")
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.GetProperty("achievements");
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achievementList = JsonSerializer.Deserialize<List<Achievement>>(achievementData.GetRawText());
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return achievementList;
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}
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public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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public async Task<List<DlcApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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{
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var dlcList = new List<DlcApp>();
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var dlcList = new List<DlcApp>();
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@ -30,6 +30,7 @@ namespace GoldbergGUI.Core.ViewModels
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private int _appId;
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private int _appId;
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//private SteamApp _currentGame;
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//private SteamApp _currentGame;
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private List<Achievement> achievements;
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private ObservableCollection<DlcApp> _dlcs;
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private ObservableCollection<DlcApp> _dlcs;
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private string _accountName;
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private string _accountName;
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private long _steamId;
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private long _steamId;
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@ -368,6 +369,32 @@ namespace GoldbergGUI.Core.ViewModels
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if (steamApp != null) GameName = steamApp.Name;
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if (steamApp != null) GameName = steamApp.Name;
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}
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}
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public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
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private async Task GetListOfAchievements()
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{
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if (AppId <= 0)
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{
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_log.Error("Invalid Steam App!");
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return;
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}
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MainWindowEnabled = false;
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StatusText = "Trying to get list of achievements...";
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achievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
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MainWindowEnabled = true;
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if (achievements.Count > 0)
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{
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var empty = achievements.Count == 1 ? "" : "s";
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StatusText = $"Successfully got {achievements.Count} achievement{empty}! Ready.";
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}
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else
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{
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StatusText = "No achievements found! Ready.";
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}
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}
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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private async Task GetListOfDlc()
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private async Task GetListOfDlc()
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@ -416,6 +443,7 @@ namespace GoldbergGUI.Core.ViewModels
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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await _goldberg.Save(dirPath, new GoldbergConfiguration
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{
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{
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AppId = AppId,
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AppId = AppId,
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Achievements = achievements.ToList(),
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DlcList = DLCs.ToList(),
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DlcList = DLCs.ToList(),
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Offline = Offline,
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Offline = Offline,
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DisableNetworking = DisableNetworking,
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DisableNetworking = DisableNetworking,
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@ -526,6 +554,7 @@ namespace GoldbergGUI.Core.ViewModels
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DllPath = "Path to game's steam_api(64).dll...";
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DllPath = "Path to game's steam_api(64).dll...";
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GameName = "Game name...";
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GameName = "Game name...";
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AppId = -1;
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AppId = -1;
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achievements = new List<Achievement>();
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DLCs = new ObservableCollection<DlcApp>();
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DLCs = new ObservableCollection<DlcApp>();
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AccountName = "Account name...";
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AccountName = "Account name...";
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SteamId = -1;
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SteamId = -1;
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@ -546,6 +575,7 @@ namespace GoldbergGUI.Core.ViewModels
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private void SetFormFromConfig(GoldbergConfiguration config)
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private void SetFormFromConfig(GoldbergConfiguration config)
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{
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{
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AppId = config.AppId;
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AppId = config.AppId;
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achievements = new List<Achievement>(config.Achievements);
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DLCs = new ObservableCollection<DlcApp>(config.DlcList);
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DLCs = new ObservableCollection<DlcApp>(config.DlcList);
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Offline = config.Offline;
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Offline = config.Offline;
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DisableNetworking = config.DisableNetworking;
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DisableNetworking = config.DisableNetworking;
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@ -61,8 +61,16 @@
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<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
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<DataGridTextColumn Header="App Path" Binding="{Binding AppPath}" Width="*" Visibility="{Binding Source={x:Reference ShowOptionalDlcSettings}, Path=IsChecked, Converter={StaticResource B2V}}" />
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</DataGrid.Columns>
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</DataGrid.Columns>
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</DataGrid>
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</DataGrid>
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<CheckBox Grid.Row="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
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<Grid Grid.Row="1">
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<Button Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Grid.Row="1" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<CheckBox Grid.Column="1" x:Name="ShowOptionalDlcSettings" Margin="0,5,0,0" Content="Show optional settings"/>
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<Button Grid.Column="1" Content="Get _Achievements for AppID" Command="{Binding GetListOfAchievementsCommand}" Margin="0,5,20,0" Width="200" HorizontalAlignment="Right" />
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<Button Grid.Column="2" Content="Get _DLCs for AppID" Command="{Binding GetListOfDlcCommand}" Width="120" HorizontalAlignment="Right" Margin="0,5,0,0" Height="20"/>
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</Grid>
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</Grid>
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</Grid>
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</GroupBox>
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</GroupBox>
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</Grid>
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</Grid>
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