Added new class GoldbergConfiguration.
Global settings can now be saved and reset. Language can now be edited (globally). If Cache is broken, try to forcibly update it from the API.
This commit is contained in:
parent
2b9ee795fb
commit
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13
GoldbergGUI.Core/Models/GoldbergModel.cs
Normal file
13
GoldbergGUI.Core/Models/GoldbergModel.cs
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@ -0,0 +1,13 @@
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using System.Collections.Generic;
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namespace GoldbergGUI.Core.Models
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{
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public class GoldbergConfiguration
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{
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public int AppId { get; set; }
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public List<SteamApp> DlcList { get; set; }
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public bool Offline { get; set; }
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public bool DisableNetworking { get; set; }
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public bool DisableOverlay { get; set; }
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}
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}
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@ -17,15 +17,16 @@ namespace GoldbergGUI.Core.Services
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// does file copy stuff
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public interface IGoldbergService
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{
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public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
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public Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path);
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public Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay);
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public Task<(string accountName, long userSteamId, string language)> Initialize(IMvxLog log);
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public Task<GoldbergConfiguration> Read(string path);
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public Task Save(string path, GoldbergConfiguration configuration);
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public Task<(string accountName, long steamId, string language)> GetGlobalSettings();
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public Task SetGlobalSettings(string accountName, long userSteamId, string language);
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public bool GoldbergApplied(string path);
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public Task<bool> Download();
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public Task Extract(string archivePath);
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public Task GenerateInterfacesFile(string filePath);
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public List<string> Languages();
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}
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// ReSharper disable once UnusedType.Global
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@ -33,13 +34,18 @@ namespace GoldbergGUI.Core.Services
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{
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private IMvxLog _log;
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private const string DefaultLanguage = "english";
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private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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private static readonly string GlobalSettingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"Goldberg SteamEmu Saves");
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private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
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private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
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private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
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private readonly List<string> _interfaceNames = new List<string>
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{
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"SteamClient",
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@ -68,33 +74,53 @@ namespace GoldbergGUI.Core.Services
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"STEAMVIDEO_INTERFACE_V"
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};
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// Call Download
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// Get global settings
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public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
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public async Task<(string accountName, long userSteamId, string language)> Initialize(IMvxLog log)
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{
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_log = log;
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var download = await Download().ConfigureAwait(false);
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if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
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return await GetGlobalSettings().ConfigureAwait(false);
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}
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public async Task<(string accountName, long steamId, string language)> GetGlobalSettings()
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{
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var accountName = "Account name...";
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long steamId = -1;
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var language = DefaultLanguage;
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await Task.Run(() =>
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{
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if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
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if (File.Exists(_userSteamIdPath) &&
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId))
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
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steamId < 76561197960265729 && steamId > 76561202255233023)
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_log.Error("Invalid User Steam ID!");
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if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
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}).ConfigureAwait(false);
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return (accountName, steamId, language);
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}
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return (accountName, steamId);
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public async Task SetGlobalSettings(string accountName, long userSteamId, string language)
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{
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if (accountName != null && accountName != "Account name...")
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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else
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await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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else
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await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
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if (language != null)
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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else
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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// If first time, call GenerateInterfaces
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// else try to read config
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public async Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path)
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public async Task<GoldbergConfiguration> Read(string path)
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{
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var appId = -1;
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var dlcList = new List<SteamApp>();
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@ -104,6 +130,7 @@ namespace GoldbergGUI.Core.Services
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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.ConfigureAwait(false);
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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if (File.Exists(dlcTxt))
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{
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@ -113,23 +140,29 @@ namespace GoldbergGUI.Core.Services
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{
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var match = expression.Match(line);
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if (match.Success)
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dlcList.Add(new SteamApp {AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value});
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dlcList.Add(new SteamApp
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{
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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});
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}
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}
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return (appId, dlcList,
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File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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);
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return new GoldbergConfiguration
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{
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AppId = appId,
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DlcList = dlcList,
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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DisableOverlay = File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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};
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}
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// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
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// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
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// Copy Goldberg DLL to path
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// Save configuration files
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public async Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay)
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public async Task Save(string path, GoldbergConfiguration c)
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{
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// DLL setup
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const string x86Name = "steam_api";
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@ -151,13 +184,13 @@ namespace GoldbergGUI.Core.Services
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}
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// create steam_appid.txt
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()).ConfigureAwait(false);
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// DLC
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if (dlcList.Count > 0)
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if (c.DlcList.Count > 0)
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{
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var dlcString = "";
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dlcList.ForEach(x => dlcString += $"{x}\n");
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c.DlcList.ForEach(x => dlcString += $"{x}\n");
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
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.ConfigureAwait(false);
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}
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@ -168,9 +201,10 @@ namespace GoldbergGUI.Core.Services
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}
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// Offline
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if (offline)
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if (c.Offline)
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{
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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@ -178,9 +212,10 @@ namespace GoldbergGUI.Core.Services
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}
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// Disable Networking
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if (disableNetworking)
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if (c.DisableNetworking)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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@ -188,15 +223,15 @@ namespace GoldbergGUI.Core.Services
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}
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// Disable Overlay
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if (disableOverlay)
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if (c.DisableOverlay)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
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}
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}
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private void CopyDllFiles(string path, string name)
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@ -213,6 +248,7 @@ namespace GoldbergGUI.Core.Services
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File.Move(steamApiDll, guiBackup, true);
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File.SetAttributes(guiBackup, FileAttributes.Hidden);
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}
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File.Copy(goldbergDll, steamApiDll);
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}
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@ -313,6 +349,7 @@ namespace GoldbergGUI.Core.Services
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FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION"));
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}
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}
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var dirPath = Path.GetDirectoryName(filePath);
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if (dirPath == null) return;
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await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt");
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@ -322,6 +359,37 @@ namespace GoldbergGUI.Core.Services
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}
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}
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public List<string> Languages() => new List<string>
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{
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DefaultLanguage,
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"swedish",
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"thai",
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"turkish",
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"ukrainian"
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};
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private static bool FindInterfaces(ref HashSet<string> result, string dllContent, Regex regex)
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{
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var success = false;
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@ -332,6 +400,7 @@ namespace GoldbergGUI.Core.Services
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//result += $@"{match.Value}\n";
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result.Add(match.Value);
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}
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return success;
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}
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}
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// ReSharper disable once UnusedType.Global
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public class SteamService : ISteamService
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{
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private const string CachePath = "steamapps.json";
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private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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private const string CachePath1 = "steamapps.json";
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//private const string CachePath1 = "steamapps_games.json";
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//private const string CachePath2 = "steamapps_dlc.json";
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private const string SteamUri1 = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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//private const string SteamUri1 = "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=1&key=";
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//private const string SteamUri2 = "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=0&include_dlc=1&key=";
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private const string UserAgent =
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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@ -42,33 +46,50 @@ namespace GoldbergGUI.Core.Services
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public async Task Initialize(IMvxLog log)
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{
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var secrets = new Secrets();
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_log = log;
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_log.Info("Updating cache...");
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath1)).TotalDays >= 1;
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var cacheString = await GetCache(updateNeeded, SteamUri1, CachePath1).ConfigureAwait(false);
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SteamApps steamApps;
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try
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{
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steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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}
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catch (JsonException)
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{
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cacheString = await GetCache(true, SteamUri1, CachePath1).ConfigureAwait(false);
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steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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}
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_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info("Loaded cache into memory!");
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}
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private async Task<string> GetCache(bool updateNeeded, string steamUri, string cachePath)
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{
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var secrets = new Secrets();
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string cacheString;
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if (updateNeeded)
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{
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_log.Info("Getting content from API...");
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var client = new HttpClient();
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var httpCall = client.GetAsync(SteamUri);
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var httpCall = client.GetAsync(steamUri + secrets.SteamWebApiKey());
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var response = await httpCall.ConfigureAwait(false);
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Info("Got content from API successfully. Writing to file...");
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await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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cacheString = responseBody;
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_log.Info("Cache written to file successfully.");
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}
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else
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{
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_log.Info("Cache already up to date!");
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cacheString = await File.ReadAllTextAsync(CachePath).ConfigureAwait(false);
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cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
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}
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var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info("Loaded cache into memory!");
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return cacheString;
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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@ -35,6 +36,8 @@
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private readonly IMvxLog _log;
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private bool _mainWindowEnabled;
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private bool _goldbergApplied;
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private ObservableCollection<string> _steamLanguages;
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private string _selectedLanguage;
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public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLogProvider logProvider,
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IMvxNavigationService navigationService)
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@ -50,19 +53,32 @@
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base.Prepare();
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Task.Run(async () =>
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{
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//var errorDuringInit = false;
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MainWindowEnabled = false;
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try
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{
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SteamLanguages = new ObservableCollection<string>(_goldberg.Languages());
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ResetForm();
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await _steam.Initialize(_log).ConfigureAwait(false);
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var (accountName, userSteamId) = await _goldberg.Initialize(_log).ConfigureAwait(false);
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var (accountName, userSteamId, language) =
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await _goldberg.Initialize(_log).ConfigureAwait(false);
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AccountName = accountName;
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SteamId = userSteamId;
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SelectedLanguage = language;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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throw;
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//errorDuringInit = true;
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}
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MainWindowEnabled = true;
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});
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}
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public override async Task Initialize()
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{
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_log.Info("Init");
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await base.Initialize().ConfigureAwait(false);
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}
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@ -193,6 +209,27 @@
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public bool DllSelected => !DllPath.Contains("Path to game's steam_api(64).dll");
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public ObservableCollection<string> SteamLanguages
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{
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get => _steamLanguages;
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set
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{
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_steamLanguages = value;
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RaisePropertyChanged(() => SteamLanguages);
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}
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}
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public string SelectedLanguage
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{
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get => _selectedLanguage;
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set
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{
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_selectedLanguage = value;
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RaisePropertyChanged(() => SelectedLanguage);
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//MyLogger.Log.Debug($"Lang: {value}");
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}
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}
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// COMMANDS //
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public IMvxCommand OpenFileCommand => new MvxAsyncCommand(OpenFile);
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@ -211,8 +248,8 @@
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_log.Warn("File selection canceled.");
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return;
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}
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|
||||
DllPath = dialog.FileName;
|
||||
//_goldberg.GenerateInterfacesFile(filePath);
|
||||
await ReadConfig().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
@ -225,6 +262,7 @@
|
||||
_log.Error("No game name entered!");
|
||||
return;
|
||||
}
|
||||
|
||||
MainWindowEnabled = false;
|
||||
var appByName = _steam.GetAppByName(_gameName);
|
||||
if (appByName != null)
|
||||
@ -253,6 +291,7 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MainWindowEnabled = true;
|
||||
}
|
||||
|
||||
@ -265,6 +304,7 @@
|
||||
_log.Error("Invalid Steam App!");
|
||||
return;
|
||||
}
|
||||
|
||||
var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
|
||||
if (steamApp != null) GameName = steamApp.Name;
|
||||
}
|
||||
@ -278,8 +318,10 @@
|
||||
_log.Error("Invalid Steam App!");
|
||||
return;
|
||||
}
|
||||
|
||||
MainWindowEnabled = false;
|
||||
var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true).ConfigureAwait(false);
|
||||
var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
|
||||
.ConfigureAwait(false);
|
||||
DLCs = new MvxObservableCollection<SteamApp>(listOfDlc);
|
||||
MainWindowEnabled = true;
|
||||
}
|
||||
@ -288,20 +330,25 @@
|
||||
|
||||
private async Task SaveConfig()
|
||||
{
|
||||
await _goldberg.SetGlobalSettings(AccountName, SteamId, SelectedLanguage).ConfigureAwait(false);
|
||||
if (!DllSelected)
|
||||
{
|
||||
_log.Error("No DLL selected!");
|
||||
return;
|
||||
}
|
||||
|
||||
_log.Info("Saving...");
|
||||
if (!GetDllPathDir(out var dirPath)) return;
|
||||
MainWindowEnabled = false;
|
||||
await _goldberg.Save(dirPath,
|
||||
AppId,
|
||||
DLCs.ToList(),
|
||||
Offline,
|
||||
DisableNetworking,
|
||||
DisableOverlay).ConfigureAwait(false);
|
||||
await _goldberg.Save(dirPath, new GoldbergConfiguration
|
||||
{
|
||||
AppId = AppId,
|
||||
DlcList = DLCs.ToList(),
|
||||
Offline = Offline,
|
||||
DisableNetworking = DisableNetworking,
|
||||
DisableOverlay = DisableOverlay
|
||||
}
|
||||
).ConfigureAwait(false);
|
||||
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
|
||||
MainWindowEnabled = true;
|
||||
}
|
||||
@ -310,11 +357,13 @@
|
||||
|
||||
private async Task ResetConfig()
|
||||
{
|
||||
(AccountName, SteamId, SelectedLanguage) = await _goldberg.GetGlobalSettings().ConfigureAwait(false);
|
||||
if (!DllSelected)
|
||||
{
|
||||
_log.Error("No DLL selected!");
|
||||
return;
|
||||
}
|
||||
|
||||
_log.Info("Reset form...");
|
||||
MainWindowEnabled = false;
|
||||
await ReadConfig().ConfigureAwait(false);
|
||||
@ -330,13 +379,15 @@
|
||||
_log.Error("No DLL selected!");
|
||||
return;
|
||||
}
|
||||
|
||||
_log.Info("Generate steam_interfaces.txt...");
|
||||
MainWindowEnabled = false;
|
||||
GetDllPathDir(out var dirPath);
|
||||
if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
|
||||
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
|
||||
else if (File.Exists(Path.Combine(dirPath, "steam_api64_o.dll")))
|
||||
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll")).ConfigureAwait(false);
|
||||
await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll"))
|
||||
.ConfigureAwait(false);
|
||||
else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
|
||||
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
|
||||
MainWindowEnabled = true;
|
||||
@ -361,15 +412,22 @@
|
||||
{
|
||||
if (!GetDllPathDir(out var dirPath)) return;
|
||||
MainWindowEnabled = false;
|
||||
List<SteamApp> dlcList;
|
||||
(AppId, dlcList, Offline, DisableNetworking, DisableOverlay) =
|
||||
await _goldberg.Read(dirPath).ConfigureAwait(false);
|
||||
DLCs = new ObservableCollection<SteamApp>(dlcList);
|
||||
var config = await _goldberg.Read(dirPath).ConfigureAwait(false);
|
||||
SetFormFromConfig(config);
|
||||
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
|
||||
await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
|
||||
MainWindowEnabled = true;
|
||||
}
|
||||
|
||||
private void SetFormFromConfig(GoldbergConfiguration config)
|
||||
{
|
||||
AppId = config.AppId;
|
||||
DLCs = new ObservableCollection<SteamApp>(config.DlcList);
|
||||
Offline = config.Offline;
|
||||
DisableNetworking = config.DisableNetworking;
|
||||
DisableOverlay = config.DisableOverlay;
|
||||
}
|
||||
|
||||
private bool GetDllPathDir(out string dirPath)
|
||||
{
|
||||
if (!DllSelected)
|
||||
|
@ -80,12 +80,16 @@
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
<Label Content="Account name" HorizontalAlignment="Left" Margin="0,0,10,0" />
|
||||
<TextBox Text="{Binding AccountName, Mode=TwoWay}" Height="20" Grid.Row="0" Grid.Column="1"/>
|
||||
<Label Content="Steam64ID" HorizontalAlignment="Left" Grid.Row="1"
|
||||
Grid.Column="0" Margin="0,0,10,0" />
|
||||
<TextBox Text="{Binding SteamId, Mode=TwoWay}" Grid.Column="1" Height="20" Grid.Row="1"/>
|
||||
<Label Content="Language" HorizontalAlignment="Left" Grid.Row="2"
|
||||
Grid.Column="0" Margin="0,0,10,0" />
|
||||
<ComboBox Grid.Row="2" Grid.Column="1" ItemsSource="{Binding SteamLanguages}" SelectedItem="{Binding SelectedLanguage}"></ComboBox>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</TabItem>
|
||||
|
Loading…
Reference in New Issue
Block a user