Fixed saving/loading app_paths.txt
This commit is contained in:
parent
0c1c1226fb
commit
0be8f4ad8c
@ -2,8 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<FileVersion>0.1.0</FileVersion>
|
||||
<AssemblyVersion>0.1.0</AssemblyVersion>
|
||||
<FileVersion>0.2.0</FileVersion>
|
||||
<Company>Jeddunk</Company>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
// ReSharper disable ClassNeverInstantiated.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
namespace GoldbergGUI.Core.Models
|
||||
{
|
||||
@ -67,8 +69,6 @@ namespace GoldbergGUI.Core.Models
|
||||
|
||||
public class DlcApp : SteamApp
|
||||
{
|
||||
//public int? DepotId { get; set; }
|
||||
//public string DepotName { get; set; }
|
||||
/// <summary>
|
||||
/// Path to DLC (relative to Steam API DLL) (optional)
|
||||
/// </summary>
|
||||
@ -100,7 +100,7 @@ namespace GoldbergGUI.Core.Models
|
||||
public string Description { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Human readable name, as shown on webpage, game libary, overlay, etc.
|
||||
/// Human readable name, as shown on webpage, game library, overlay, etc.
|
||||
/// </summary>
|
||||
[JsonPropertyName("displayName")]
|
||||
public string DisplayName { get; set; }
|
||||
@ -120,6 +120,7 @@ namespace GoldbergGUI.Core.Models
|
||||
/// <summary>
|
||||
/// Path to icon when locked (grayed out).
|
||||
/// </summary>
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
[JsonPropertyName("icongray")]
|
||||
public string IconGray { get; set; }
|
||||
|
||||
@ -188,9 +189,10 @@ namespace GoldbergGUI.Core.Models
|
||||
// [JsonConverter(typeof(FluffyParseStringConverter))]
|
||||
public long DropMaxPerWindow { get; set; }
|
||||
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
[JsonPropertyName("workshopid")]
|
||||
// [JsonConverter(typeof(FluffyParseStringConverter))]
|
||||
public long Workshopid { get; set; }
|
||||
public long WorkshopId { get; set; }
|
||||
|
||||
[JsonPropertyName("tw_unique_to_own")]
|
||||
// [JsonConverter(typeof(PurpleParseStringConverter))]
|
||||
|
@ -243,14 +243,15 @@ namespace GoldbergGUI.Core.Services
|
||||
// ReSharper disable once InvertIf
|
||||
if (File.Exists(appPathTxt))
|
||||
{
|
||||
var appPathAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
|
||||
var appPathAllLinesAsync = await File.ReadAllLinesAsync(appPathTxt).ConfigureAwait(false);
|
||||
var appPathExpression = new Regex(@"(?<id>.*) *= *(?<appPath>.*)");
|
||||
foreach (var line in appPathAllLinesAsync)
|
||||
{
|
||||
var match = appPathExpression.Match(line);
|
||||
if (match.Success)
|
||||
dlcList[Convert.ToInt32(match.Groups["id"].Value)].AppPath =
|
||||
match.Groups["appPath"].Value;
|
||||
if (!match.Success) continue;
|
||||
var i = dlcList.FindIndex(x =>
|
||||
x.AppId.Equals(Convert.ToInt32(match.Groups["id"].Value)));
|
||||
dlcList[i].AppPath = match.Groups["appPath"].Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -313,22 +314,29 @@ namespace GoldbergGUI.Core.Services
|
||||
{
|
||||
dlcContent += $"{x}\n";
|
||||
//depotContent += $"{x.DepotId}\n";
|
||||
appPathContent += $"{x.AppId}={x.AppPath}\n";
|
||||
if (!string.IsNullOrEmpty(x.AppPath))
|
||||
appPathContent += $"{x.AppId}={x.AppPath}\n";
|
||||
});
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcContent)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
/*if (!string.Equals(depotContent, ""))
|
||||
/*if (!string.IsNullOrEmpty(depotContent))
|
||||
{
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "depots.txt"), depotContent)
|
||||
.ConfigureAwait(false);
|
||||
}*/
|
||||
|
||||
if (!string.Equals(appPathContent, ""))
|
||||
|
||||
if (!string.IsNullOrEmpty(appPathContent))
|
||||
{
|
||||
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "app_paths.txt"), appPathContent)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
|
||||
File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
|
||||
}
|
||||
_log.Info("Saved DLC settings.");
|
||||
}
|
||||
else
|
||||
|
@ -4,8 +4,7 @@
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<UseWPF>true</UseWPF>
|
||||
<FileVersion>0.1.0</FileVersion>
|
||||
<AssemblyVersion>0.1.0</AssemblyVersion>
|
||||
<FileVersion>0.2.0</FileVersion>
|
||||
<Company>Jeddunk</Company>
|
||||
</PropertyGroup>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user